THE CONSTRUCTION of A Motion Picture PLAY By Robe. Du 808.2 G29 :: : ; : THE LIBRARY OF THE UNIVERSITY VINCULUM OMNIBUS. ARTIBUS OF MINNESOTA. CLASS 808.2 BOOK G29 THE CONSTRUCTION of A Motion Picture PLAY UNIVERSITY OF MINNESOTA By Robert Blake stud Copyrighted 1911 by Frederic George ATOZGUMIM YRARELI 808.2 G29 त FOREWORD. When one realizes that the motion picture producers. of this country require over sixty plays a week to keep up with the demand, and that they offer from ten to one hundred dollars for acceptable manuscripts, he can see the need of writers trained in this new profes- sion. Thousands of motion picture scenarios are submit- ted by people wholly ignorant of the requirements of a successful picture play, and they are returned promptly for that very reason. Undoubtedly, many of these manuscripts contain clever ideas that would be worth a considerable sum of money, if the writers only knew how to present them. This book aims to give them that knowledge in as concise a form as possible. One principal is explained and illustrated at a time, and they all are finally combined in the complete scenario. را ง 0 0 ου Q () " D V 30 A valuable aid will be found in the analysis of scen- arios, and the appended list of motion picture produc- ers with a detailed statement, regarding the kind of picture each refers.. 0 J 403 ง () 0 2 J JUN 19 1913 10. MAR 26 1913 35 McClur 124987 THE MOTION PICTURE PLAY CHAPTER I. Scenario. It A scenario is a plot or dramatic story in outline. is the skeleton on which the completed play is built. It is a framework of cause and effect, of human strife, emotions and interests, built up bit by bit in logical sequence as the steel frame of a "sky-scraper" is riv- eted together one piece at a time until it stands com- plete. Scenarios offered for sale must be the property of the one offering them. He must have either written them himself, or have purchased them from the orig- inal writer. Scenarios based upon folk-stories, histor- ical events, or upon plays or novels not copyrighted may be bought and sold; but Motion Picture concerns do not usually buy scenarios covering such grounds, preferring to stage their own versions of them. Of course, the same scenario or idea cannot be sold more than once, or offered to two manufacturers at the same time. Such a proceeding is not only dishon- orable, but it is also illegal. Never offer a scenario to a second firm until.the first has refused t The range of subjects suitable for: scenarios is prac- tically unlimited. Comedy; tragedy and farte go equal- ly well. Melodrama seems to be dying.out, excepting in isolated instances to which we will refer later. Au- diences are growing more critical, and long since drove buffoonery and clowning with the aid of the slap-stick off the screen. It is important to remember that the National Board of Censors will not permit scenes of crime or immorality to be exhibited-in fact, the pro- ducing companies themselves are against them. Your scenarios should not duplicate any motion pictures al- 2 1 ready produced. This is a frequent cause for rejec- tion of manuscripts. Motion picture stories are told entirely in panto- mime. There can be no dialogue as in the ordinary play, but the story must be told so clearly that the audience understands it thoroughly. No scenario that leaves the reader in doubt as to its meaning will be ac- cepted by a producing firm. The story should be divided into numbered scenes, one for each change of locality in which the action takes place. A sub-title is sometimes thrown on the screen between scenes to give the audience a general idea of the subject of each scene. The most artistic plot, however, is the one which does not require sub- titles, excepting to indicate lapse of time, "Three Months Later," etc. A scene in which the characters remain on the stage at its close should not be followed by one in which the same characters are "discovered" when the scene opens. Where successive scenes require the appear- ance of the same characters, they should walk out of the previous and into the following scene without any pause. The limit of time in which a motion picture can be run off is about eighteen minutes. This is the time re- quired to operate one thousand feet of film, and the reels on which the film is wound cannot accommodate more. The longest scene should not run over three minutes, and the number of scenes should not exceed twenty-five. Scenarios should be typewritten on one side only of letter size paper (8½x11 inches). At the top of the first page, in the lefthand corner, should appear the name and address of the writer, and in every case a self-addressed stamped envelope should be enclosed to insure return of unavailable manuscripts. 3 → Unavailable manuscripts are usually returned within five or six days. A scenario which merits serious con- sideration may be held as long as a month before final action is taken on it, for it has to pass through many hands and be read by five or six diflerent persons be- fore a definite decision is reached. Elaborate or minutely detailed scenarios are seldom required. A mere hint of the object to be accomplished by each scene is sufficient. The stage directors em- ployed by producing firms are professional performers of long experience and resent being instructed in the rudiments of their profession by an amateur. Unless for a particular purpose which bears on the plot it is important that a character "Enter R." (Right), or "Cross C." (Center), do not insert such directions. Clearness and conciseness are paramount in your writing. Everything must bear on the working out of the plot, and you must not allow yourself to wander from your subject. Your scenario must be preceded by a short synopsis of the story-a scenario of the scenario-in which a general statement of the idea to be developed is made. The following is a part of a scenario by Rex Beach entitled, "With Bridges Burned." Synopsis. Mitchell is discharged because of poor business. He offers to try for a big London contract for the firm on his own responsibility. His former employers consent; and Mitchell, leaving his girl wife in America sails for London. There he falls a victim to the treachery of a rival salesman, who makes it appear that Mitchell's successful bid is submitted too late. Disheartened, he returns to his starving wife in America and learns by cable that his bid was successful, and that he has been awarded the contract. 4 SCENE 1. A Business Office. Mitchell, a sales- man, being discharged because of poor business. SCENE 2. A Prettily Furnished. Parlor. Shows Mitchell telling his girl wife of the discharge and her finding of the newspaper which tells of a big London contract to be awarded, also her suggestion that he can get it. SCENE 3. Office Again. Shows Mitchell offering to go for the contract on his own money and receiving authority from the firm to do so. SCENE 4. A Bank. Mitchell and wife drawing money. (Insert.) View of bank book showing all with- drawn but a few cents. Scene continues with wife tak- ing three bills and handing balance of money and bank book to Mitchell. SCENE 5. Office of the English Company. Scene shows late arrival of clerks, etc.; also representatives of other firms who are bidding on the contract going into the director general's office while Mitchell is kept outside. Mitchell meets one of these rival salesmen, who becomes suspicious and has an understanding with the head clerk that for a consideration the latter is to put. obstacles in the American's way. Scene ends with Mitchell bribing the office boy and getting past the head clerk into the director-general's office. CHAPTER II. Theme. A play is built upon a theme. You can probably re- call writing "compositions" in school on different sub- jects. A composition on "Spring," for instance, is sole- ly about its subject. One would not write about "War” if the subject of his composition was "Spring," would he? So a theme, then, is the subject of a play, and to write a successful play one must stick to his subject. . 5 ما Dramas are built upon such themes as: Love, Hate, Ambition, Greed, Revenge, etc. That is to say, a drama is built upon some strong element of human passion that compels the characters to do certain things. How many times have you left a theater after some perform- ance and asked yourself "What was the play about?" The reason for your question is not hard to find. The author of the play either had no idea himself regarding a theme, or else he was unable to convey his idea to the audience. In other words, his play was lacking in theme. The usual criticism of a musical comedy is, "It has no plot." As a matter of fact, the defect in its construction is found further back than that. The aver- age musical comedy has no theme and consequently has no problem and no plot. The theme is the general subject, but it is specifically applied to the working out of a definite problem; there- iore we may say that problem is evolved from theme. If one has no theme, he can have no problem. A prob- lem in Algebra has a theme, and the theme is Algebra. The problem of a play, then, is some question that arises concerning a certain subject. It is easy to in- vent a theme and a problem. Theme. Love: problem, “A girl marries a young man who drinks to excess. Will her love reform him, or will he drag her down with him to a life of misery?" Now two opposing forces love and appetite are arrayed against each other. Which is the stronger? There we have the ele- ments of a drama. The eternal struggle between con- flicting interests. Which will win? It is for the pur- pose of solving the answer to that question that we work out the problem by means of a plot. Those are the first three steps in the construction of any successful drama; whether it is tragedy, comedy or farce. Theme, problem, plot-the combinations are unlimited. Each theme may be considered in only one 6 of its many phases. You may start building your play mentally from one point of view, only to find before you have finished it that new developments have arisen to change the entire outline. It is best, for that reason, to proceed slowly, testing every device used in order to avoid the extra labor of tearing down a large part of your construction because of faulty material used. In order to guard against such action we shall intro- duce you soon to the Working Scenario which differs from the ordinary scenario in some important partic- ulars. You will note that we continually refer to your work as "building." We do that to emphasize the fact that plays are built one scene upon another. Stories are "written", but no one "writes" a play. The actual transcribing of your ideas to paper is the final touch in the process. A theme must be clearly defined. If you do not know what your theme is, you may be sure your audience will be equally at a loss. What is your play about? How can you show anyone else what it is about? You cannot stand up before the screen and tell them, can you? You will say, "Of course not. The actors do the telling by means of their actions." There you have the solution. The theme, then, is shown by the Action. However, the movements of the performers express- ing fear, hate, love, suspicion, etc., only portray the larger Action of the Plot as built up by yourself to convey your meaning to the audience. Have you never started to read a story that presently wearied you? Why did it weary you? Because it was full of conversation; because there was "nothing do- ing." There was no rush of event on event that car- ried you breathlessly along from page to page, eager to learn which of the conflicting interests contained in the story would triumph. In other words, the story that 7 fails to hold your attention lacks Action. A newspaper man understands Action. Ask one of them what "uews" is. What stories appear on the front page? Which have the "Scare-heads?" Do you read first an account of the "wireless" catching Dr. Crippen in mid-ocean, or do you prefer to read about the annual meeting of . the library trustees? The small boy cannot be kept away from the crude detective story, full of hair-breadth, impossible es- capes; and when he grows up he demands much the same thing, although in his mature years he laughs at the mock heroics and asks for action which does not insult his intelligence. Bear the fact in mind that the audience of the moving picture theater has much the same point of view as the small boy; but it is grow- ing up. It is unconsciously educating itself and de- manding better things. The first motion picture was as crude as the small boy's detective story, and the early audience liked it. Many of them had never at- tended a theatrical performance of any kind; but the low price of the "nickleodeon" attracted them. The slap-stick has long since ceased to make them laugh, and they are growing critical. The hastily thrown to- gether, jumbled mass of action out of sequence has been driven off the screen, and carefully built up plays in which Unity of thought and action has its place ap- pear instead. Of what, then, is this action to consist? How may we determine it and confine it to its proper limits? In order to discover what Action is suitable to the play in hand, we must consult our Material. There a new term confronts us. What is "Material?" When some friend tells you of a building he is erect- ing, your first question is probably, "What material are you using? Brick, stone, concrete, wood?" or, "Where are you getting your material?” #8 ; When you are building a play, then, you "use" ma- terial or you "get" material-not brick, wood or stone, but ideas, scenes, characters, situations, incidents, de- velopments, climaxes, etc. Such things constitute your "material" and must be put together with as much care as the mason or carpenter or steelworker uses. No skilled worker at any of those trades uses the wrong material to perform a certain task, and as you desire to become a skilled worker at this profession, you must follow his example. In the first place, your skilled man knows where to obtain his material. You obtain your material, then, from a score of places, and we take up that matter in the next chapter. CHAPTER III. Plot. We promised to take up Material as the subject of this chapter, but in order to do that we must first speak more in detail of Plot. Material, Plot and Scen- ario are closely related to each other. Without Mate- rial, you can have neither of the others, and it is equal- ly true that you cannot write a Scenario without a Plot on which to base it. You will discover, as you progress, that we speak of things in a general way at first, but enter more and more closely into details until we arrive at the fullest understanding of what elements make up a well-built Scenario. What, then, is Plot? It is the collection of circum- stances and situations that works out the Problem of the play. Go over any play you have seen and write down your remembrance of it. Unless you have trained yourself to observe things closely, your recollection of the play will be very hazy; but if in writing it out from memory you eliminate everything that did not. bear on the problem, you will find a crude kind of Plot which you have unconsciously absorbed. In advance 9 notices of new plays appearing in your own city, you will frequently find a short story describing the play. Cut out and preserve any that strike your fancy and read them again and again. They are substantially Plots-not exactly the kind of Plot you should formu- Inte later, but plots for the reading public. It is worth. while for you to see new motion pictures and write. down from memory their plots in a blank book kept for . that exclusive purpose, not forgetting the title or num- ber of scenes. The first time you do this, you will do little at it; but constant practice will enable you, in at little while to record every important incident. A Plot, then, is a collection of important incidents arranged in proper sequence so that the play moves steadily from beginning to end. Below you will find the plot of a recent motion picture. You will observe. that it contains only the essential elements of the ac- tion. The theme, of course, is Love; but it is unre- quitted love, and the play is doomed to be a tragedy from the very beginning. This is a Plot and not a Scenario, for there is no indication of the Action ex- cepting in most general terms. If a more detailed ac- count of the Action were written, it would no longer be a real Plot. As it stands now, it may very properly have been the first bare outline made by the author of it-not the detailed outline from which he finally wrote, which would be called a Working Scenario. "The Sacrifice of Silver Cloud." "Silver Cloud, an Indian girl, falls in love with hand- some Lieutenant Parry, who, however, does not en- courage her, gently telling her that he is engaged to marry the Colonel's daughter. The Indians plan an attack upon the fort and Silver Cloud warns the Lieu- tenant. A thrilling battle occurs, Silver Cloud pick- ing up the rifle of a fallen soldier and fighting with the whites. In saving the white women, she is captured 10 and carried away by the vanquished red men, and bravely meets the death to which she is condemned. The pursuing soldiers find her lifeless form—a sacri- fice to her unrequitted love." • How did the author work out this Plot? Let us try to follow the process. He wanted to write an In- dian play, knowing that there was a demand for them. He chose Love as the theme. What kind of love should he use? The love of an Indian brave for the daughter of his Chief? No; that was too common. The love of a white man for an Indian maiden? No; he was trying to get away from that sort of a story. Why not take the love of an Indian girl for a white man and place that man so far above her own social station that, had they been of one color, the alliance would not have been likely. Make the male character, then, an officer in command of troops stationed on the border. The girl is the character around which the action revolves. Make her position still more acute, then, by having the Lieutenant engaged to his Colonel's daughter. Her appearance in the play, confident of her position and treated with deference by all will serve as an admir- able foil to the humble Indian maiden, and add much strength to the character by further enlisting the sym- pathies of the audience on her side. Do you grasp the idea? Its use is very frequent in Drama. What shall become of this Indian girl? Her love is hopeless from the first. What shall be the climax of the play? Shall the author have her commit suicide? No; that weak- ens the character and also the Board of Censors which inspects the pictures before they are released for public performance objects to such climaxes. How shall she be properly disposed of? Let her die performing some heroic act. What could be more heroic than giving her life for the man she loved? It almost appears as if that might have been the original intention; but sec- ond thoughts, perhaps, prompted the author to have 11 her save the life of the Colonel's daughter at the ex- pense of her own. How should that climax be brought about? By inventing an attack on the soldiers by the tribe of which she was a member. We do not positively say that the author's train of thought ran exactly as we have indicated, but it might very properly have done so. There had to be a Cause for every Effect, and frequently one must work back- ward from the Climax in writing the Plot. For in- stance: Why was the Indian girl condemned to death? Because she turned against her tribe and saved the white women from their clutches. Why did she save the women? Because among them was the girl whom the Lieutenant loved. Why should she sacrifice her- self to save that girl? Because she loved the Lieuten- ant with a love that had no thought of Self in it, etc. You should practice this method of reasoning back- ward until it becomes second nature to you, if you wish to succeed as a writer of motion pictures. Its use aids greatly in the work of building up the play and French dramatists use it almost exclusively. Theoretically, your knowledge of Plot may be per- fect, but to acquire a practical, working knowledge of it is another thing. You must practice writing plots from plays you have seen or read and you must not think that you know it all when you have so written a dozen or more. The fact is, you will just be com- mencing to find out how little practical knowledge you really have. No two plays are written exactly alike, and the process that fits one may not fit the next. It is necessary to accommodate yourself to the circum- stances surrounding each problem. These laws are the basic laws that govern the dramatic construction of all plays fit to be called such, but there are occasions. that call for amplifications of them. Now for Material. Where is it obtained? Gener- ally speaking, everywhere. It is all around you! In 12 the papers, in books, in happenings on the street, in the cars, in the shop, in your own home. You may even get your original idea from a chance remark made by some friend. Let us illustrate. The last time the writer of this article was in the Lambs' Club in New York-that famous organization which numbers among its members the foremost act- ors in this country-the conversation turned to a dis- cussion of David Warfield's new play, "The Return of Peter Grim," which is now creating a sensation. Broadly speaking, the plot concerns the return from the other world of a spirit for the purpose of saving the child he loves from marrying a scoundrel. In reply to the question, "Where did the author get his idea?" it was learned that a friend, in speaking of death, said: "I wonder what would happen if we could come back." The author, who, of course, had no idea of a play in his mind as yet, began to ask himself the same ques- tion. What would happen? What could happen? If a man was able to return from the other world, what incentive would be strong enough to bring him? You can see for yourself how the idea began to grow and expand. The author was now seeing the possibilities. of a wonderful drama in the careless remark of his friend. It is beyond the purpose of this book to trace the steps by which this remarkable play was built up, or the research its buildings involved; but we wish to point out the fact that in every step the author was collecting Material for his play. Even a motion picture play has to start with an idea and the closer you can bring that idea into contact with Material, of which you have intimate knowledge, the better will be your play. Don't place the action of your play in China, if you have never been there. Your ignorance of local conditions would prevent the action from being true to life. All the details that ought to make the play interesting would be lacking. Write of 13 things that you personally know, about, if you want to have your play true to life. If you have worked in a department store, you may know an exciting story of a shoplifter around which a play can be written. If you have been in a foundry, perhaps some deed of he- roic saving of life has come to your notice. A news- paper man has experiences nearly every day that will furnish him with ideas. If your idea cannot be local- ized, then you must go to a library and read up on the subject. CHAPTER IV. Unity. Unity is the combination of all the elements of the play into one harmonious whole. Your Theme is about One thing. So is your Problem and your Plot. In making your scenario, you cannot wander into side paths. You are aiming at One target, and must not lose sight of it before all of your ammunition is ex- pended. A motion picture audience is easily confused by lack of coherence, and if you go rambling off into side issues your play will never be accepted. A motion picture play must be full of absorbing detail that never "lets down," and the action must constantly increase in interest. If the story of the play lacks Unity, the audiences-puzzled at first by the absence of some quality in it for which they have no name—soon lose interest. You have probably seen such plays yourself, but it does not follow that you must imitate the mis- takes of their writers. The art is constantly improv- ing and he who thinks it advisable to follow the crude methods of yesterday may as well never begin to write. We lay so much emphasis on Unity for the reason that lack of it is the amateur's specialty. If you were working out a problem in mathematics, every step you took would bring you closer to its answer. You would 14 not write down one figure that was not required to complete the process of solving it. If you are working out the Problem of a play, then, why not proceed in the same sensible fashion and make systematic prog- ress? You will say, "Of course, I know all that." and perhaps you do when it is called to your attention, but have you done it? You had to learn how to work out problems in Arithmetic. Although you knew all the figures used in the process, you had to learn how to combine them to obtain the correct answer. A man may have all the parts of several automobiles laid out on the floor before him, but unless he knows which of those parts belong to a certain automobile, and where each part fits in, he can never construct the complete machine. That is what we mean by a knowledge of Unity. The ability to discover which Material belongs to a certain play, and where each part belongs. During the first public performance of any new play, the audi- ence is watched very closely for the purpose of finding out where interest in the performance seems to lag; and such spots are eliminated at the next performance. The trouble is caused, in the great majority of in- stances, by lack of Unity. They do not vitally concern the problem in hand and so must be removed from the play. They may not show themselves in the hurried rehearsals, but the actual performance before an audi- ence uncovers them. In writing a Scenario, you will have no chance to "try it out" before an audience. The pictures are taken long before any audience other than the stage director sees them, so you must have your play as per- fect as possible in all its proportions before you submit. it for consideration to the producing firms. You must take the place of the critical audience yourself and try your best to discover any evidence of weakness in your play. Imagine that it is the work of a total stranger and you are reading it over for the first time. Does 15 this play interest you? Is there any part that seems superfluous? Does event follow event with constantly increasing power? Is the conflict of two or more dif- ferent human wills set forth so clearly that you are sure what their motives are? Does the action center around One thing and keep to One road, or does it lose itself occasionally and have to be found and set right again? One play submitted a short time ago had an incident in the first scene of a servant breaking a cup accident- ally and hiding the pieces. The whole incident was entirely apart from the plot and had absolutely no bearing on it. The servant was a minor character and only appeared twice in the whole play, and the cup- breaking was never referred to in any way after it had happened. There was utter lack of Unity. On the other hand, supposing that the rich old aunt of the young man in the play had sent him this cup, which she prized very highly, and had happened to suggest that she would like to drink tea from it when she came to visit him. The fact that he thought so little of her present to him that he had left it to the tender mercies of a servant who had broken it-particularly as the aunt would be allowed to discover the pieces—would have caused her to alter the will she had made in his favor. In that case, the breaking of the cup would have had a distinct bearing on the plot, and the play would not have lacked Unity. There is a Unity of Character as well as a Unity of Plot to be considered. Your heroine, riding across the plains to save the man she loves goes straight to her task. She does not stop as she passes through some village to look at the bargains in Spring millinery. You will say that it's the height of absurdity, but I have seen Unity shattered as completely a score of times. In your own writing, see that each scene pre- serves a Unity of its own, and that all scenes preserve 16 the larger Unity of the whole play. CHAPTER V. Sequence. Sequence is the orderly arrangement of the Action so that all parts of the play stand in their proper rela- tive positions. Facts must be made clear before they can be properly developed and only one fact should ap- pear at a time. Remember that at the beginning of your play the audience is an utter stranger to it. You make them absorb the atmosphere of the play by means. of the scenery and costumes to begin with. The char- acters must be as true to life and locality as possible. Each character must enter in his proper order and each scene must logically follow the action of the preceding one. You are trying to tell the audience a story in pan- tomime wherein all the conditions surrounding it must be clearly presented to the eye. Had you better begin at the beginning, or in the middle? That question is not as simple as it sounds. What events lead up to the Climax of your play, and which of these events constitutes the real beginning of your Action? Many plays have superfluous beginnings, which convey no meaning whatever, so far as the problem of the play is concerned. It may be easy for you to determine the Sequence of important incidents. The hero does not marry the heroine before he has made love to her and won her consent, nor is the thief imprisoned before he has stolen. That much is plain, but do not imagine that your play is structurally perfect if a few facts are prop- erly placed. Of course, your leading characters should be introduced to the audience in the first scene, if pos- sible, but you must disregard that rule if the Action does not require their presence. The proper way to determine the Sequence of a play. 17 is by means of the Working Scenario. That is not the Scenario you submit to a producing firm, but your own scenario by means of which you build the play. In it each event is numbered, and these numbered events soon show you whether or not you have ar- arnged the Action of the play in the proper Sequence. Let us build up a Working Scenario, as follows: Take as the Idea the reforming of a criminal. What should make him reform? There must be a Cause, re- member, for every Effect. It is necessary, as a crim- inal is to be our central character, to "get the audience" for him to gain their sympathy-which cannot be done if he is seen doing some ignoble act. The Climax of the play, then, shows his reformation. It appears. that we are starting at the wrong end of the play. How- ever we will jot down that Climax in our note book; "Climax shows reformation of leading Character." Why does he reform? Because he fears the police? No; that weakens the character. Because he is about to die? No; we want a happy ending. What force stronger or better than Love? All right, but it is used so much! Let us hunt up a different situation that is not worn out, if we can. Love for a little child. No; not his own. We feel that this man has no relatives. This child must be in the care of criminals like him- self and to get the audience for her, she must be treated badly. Then, of course, her own mother will not have. charge of her. She shall have a step-mother. Wait a bit! Better yet, a grandmother whose son is her father, and who is also a criminal. That gives us a typical old hag of the slums as a character. This is all going down in our note book, for it is Material to be used later. Now we have a hero-the criminal around whom the story is built; a villain-the father of the child, who allows his mother to abuse her; and a character part 18 -the old grandmother who abuses the child. The hero reforms because he loves the child. Why does he love the child? He sees that she is neglected and pities her at first, but the child's confidence in him and her lack of proper guardians makes him wish to protect her, so it is an unselfish, protecting love that grows up in his bosom. The helplessness of the little girl appeals to his strength. That helps his character with the audience again. Where does he first see this. child? She has been left alone by her father and grandmother. Why? They are hiding from the police. Why are they hiding? The father has committed some crime say he has picked a pocket. That gives us another link in the chain of circumstances. Supposing he stole a pocketbook, extracted the money and threw the crime on the hero by slipping the empty book into. his pocket. The hero, known to the police as a crook with a bad reputation, would be arrested for the crime and his previous record would nullify his efforts to prove himself innocent. Let us set this down now in proper sequence. Other ideas will aid us as we write. 1. Villain steals pocketbood and throws crime on hero. 2. Hero accused. Pocketbook discovered in his pocket. He knows his record is against him and runs away. 3. Hero finds child abandoned by relatives. She faints from lack of food. 4. Hero, in order to get food for child, gives himself up to police so that child may be taken care of. (Strengthens character.) 5. Hero is released, when real thief is captured. 6. Desire to protect child leads hero to reform and earn honest living. That is our first Working Scenario, which embodies 19 all the important Action of the play. Those are the "high places," so to speak, and you will note that they are arranged in Sequence. The child, for instance, should not appear in the first scene. There is nothing for her to accomplish by her presence. What are the conditions under which the villain steals the pocket- book? It seems that we need a scene to show those conditions to the audience, and we also must introduce the hero, and show that he is regarded with suspicion by the police. A new scene had better be inserted be- fore our "Scene 1," then. We will try writing a Scen- ario from our Working Scenario, to see how it looks. SCENE I. A Street. Hero slouches into picture and enters sa- loon in background, closely observed by Policeman and Detective whose actions show that he is under suspicion. SCENE II. Interior of Saloon. Hero enters door, sits at table and calls for beer, which waiter brings. Man at next table counts money he has collected and puts in pocket- book, which he places in hip pocket. Villain observes money and steals pocketbook, which he rifles of con- tents and places in hero's pocket. Man discovers loss. and calls for police. Police run in and find pocketbook in hero's pocket. Real thief escapes and is followed by detective. Hero protests innocence to no avail. Breaks away from police and runs from saloon. SCENE III. 1 A Tenement Attic. Grandmother discovered. Child enters and tries to get food from table. Grandmother pushes her away and eats food herself. Child cries. Villain enters and exhibits money he stole. A noise outside. The police are coming up stairs. Villain. braces chair against door, shoves Child into closet and Į 20 he and Grandmother escape through a window to roof of tenement. (Change to Stairway, showing police. coming up and breaking in door of Attic.) Scene con- tinues with Police entering through broken door and searching room, finding window and going through it in pursuit of Villain. SCENE IV. A Street. Shows Hero running from police and en- tering door of same tenement in which Villain lives. Police follow him to doorway and wait outside, while others follow through door. (Scene changes to Attic room as in Scene 3.) Hero enters, looking for place to hide. Police follow. Hero hides behind door. Po- lice enter and depart without finding him after brief search. Hero looks out of window and sees (Insert). Police guarding rear of Tenement. (Attic scene again.) Hero hears noise in closet. Door of closet opens and Child staggers weakly out. Child begs Hero for food. He looks around room but fails to find any. Child faints from hunger and exhaustion. Hero picks her up and after failing to restore her to consciousness leaves room. SCENE V. Same Street as Scene IV. Two Policemen guarding door of tenement. Hero enters from door with Child in arms unconscious. Shows her to Police and gives himself up to them. They escort him out of picture. (Change to interior of another saloon.) Villain and Grandmother seated at table. Villain orders drink. De- tective who had followed Villain from Scene 1 looks through glass door in background and sees Villain. Waiter returns with drink. from pocket to pay Waiter. and grasps roll of bills from card still attached to it. Puts "nippers" on Villain and takes him out. Villain takes roll of bills Detective enters quickly his hand with collector's 21 SCENE VI. Police Court Interior. Hero enters with Child lying in his arms. Policeman who accompanies him tells Captain at desk the story and Captain sends for Ma- tron, to whom Hero turns over unconscious child. Hero is about to be locked up when Detective enters with Villain, and exhibits roll of bills to Captain, explaining that Hero really is innocent. Hero allowed to go, but stops and kisses Child. Villain repulses Matron when she turns to him with Child in her arms, shows his dis- like for Child, and is led to cells. SCENE VII. Interior Matron's Parlor at Police Headquarters. Child well dressed and happy playing around room. Police Captain enters and while he is there attendant announces visitor. Hero enters, well dressed and no longer slouching in walk. Child runs to him. He ca- resses her. Tells Captain his desire to adopt and care for her always. Captain congratulates him on his changed methods of living and bids him bring the Child into the next room, where the final papers are ready for his signature as foster-father. Child's cape and hat put on by a Matron. Child jumps into Hero's arms and they exeunt, followed by Captain. The above Scenario is sufficient for the producing firm's stage director to work from. At the heading, there should be the Cast of Characters and a short Synopsis of the play. To show you how different a Scenario is from a story of a play, we append the "story" of this Scenario. The play was written by Richard Harding Davis and' produced by The Edison Company of New York. It is their property and can not be sold to another concern. The following review of it is taken from The Moving Picture World: "The Disreputable Mr. Raegen.-The first scene. 22 shows his entrance into a saloon and that the police of- ficials know the man and his unenviable reputation. Inside the saloon a young collector carelessly displays a roll of bills in his wallet, and in paying his bill for drinks, slips the wallet into the back pocket of his trousers. Another habitue of the saloon, a man by the name of Smith, feigning to drop his hat, deftly picks the pocket of the young collector and slips the empty wallet, after removing the bills, into Raegan's pocket. Of course the alarm is spread and in a tremendously exciting scene, in which Smith puts out the lights, the place is raided by the police. Smith has escaped. We see Smith return to his flat in a tumbledown ten- ement and display the money which he has brought to his old mother and to the little child of the story. The child is hungry and cries for food. Suddenly they hear a noise outside; it is the police! Stopping the child's cries, they put her into a closet and closing the door, make their escape by way of the fire escape. The po- lice break in the door, make a hurried search and find- ing no one there, disappear. Shortly afterwards we see Raegan darting around the corner, hotly pursued by other police and entering this same building. Climbing upstairs rapidly, he finds the door open and slips into Smith's apartment, closing the door after him. Hearing a noise in the closet, he raises a chair to defend himself, when the door opens and the tiny little waif appears. She is quite unconscious of any danger in the sup- posed bad man and makes friends with him at once, asking him to give her food. Raegan makes a search. of the premises, but fails to find anything to give her. He decides to forage outside, but on looking out of the window on the front, finds police on guard on the side- walk below watching the building. The same state of affairs holds true at the back of the tenement. And 23 • then the little child suddenly collapses in a dead faint upon the floor from hunger. This is too much for the heart of Raegan and pick- ing her up in his arms he goes downstairs, presents. himself to the police and invites them to take him to the station, where something can be had for the child to eat. Of course in the meantime, Smith has been ar- rested with the money on his person and Raegan's in- nocence is proven, and having turned over a new leaf, we see him in the last scene become the foster father of the little waif, who had been abandoned by her grandmother when she fell into the hand of the law." CHAPTER VI. Action. Action is the development and working out of the Problem of the play. The stage Do not confound this with Business. director will indicate the Business which consists of directions for accomplishing the Action. "Crosses R.," "Picks up handkerchief," "Smiles scornfully," etc.- those are bits of "Business;" but Action is far deeper than that. The conflict of opposing wills, the rush of events towards the Climax of the play, the battle of Right against Wrong, of Love against Duty, consti- tutes Action. The motives which compel the charac- ters to do certain things are of all sorts, and every hu- man emotion goes into their making. The father drives his wayward son from his roof, the brother kills his sister's betrayer, the forger is apprehended and im- prisoned, the miser is stripped of his hoarded treasure. The whole gamut of humanity is played upon by Ac- tion. Human souls are bared to your gaze, with all their hopes, fears and ambitions. The inmost secrets of human hearts should be revealed to the audience. and the more plainly you can so reveal them, the better will be the Action of your play. Action must grow in 24 intensity as you approach the Climax, for it is mirrored in the emotions of your audience and your audience can only throw back the impression of emotion you give to it through your Action. The weaker your Ac- tion, the weaker will be the emotion aroused in the peo- ple witnessing your play. They come to have those emotions played upon, and your play must be capabie of giving them the sensation they desire. If you do not sway their emotions, there is something wrong with your Action. Keep them interested; keep them guessing as to the final outcome of the events you are picturing. When they know how the Problem is solved it is time to end your play, and when the very first Scene does not interest them it is time to substi- tute one that will do so. As long as they wonder what is going to happen, you can continue, for you have. aroused their curiosity. Action, then, is "something doing." It is the over- coming of obstacles, the correcting of mistakes, the righting of wrongs, the expiation of a crime, the for- giving of a fault, the clearing up of a mystery; it is only Action when it affects the working out of the Problem in hand. Action, without an object accom- plished, is no Action at all. Of course, you will under- stand that we do not refer to Action as embodied in a "Comic" film. Such films rely on each scene to produce laughter by any means. There is, properly speaking, no real Action as we use the term in a "Comic" film and therein it differs from a "Comedy" picture, which should have the Action developed logically. To show you the characteristics of "Comic" and "Comedy" films, we give below a sample of each, taken from The Moving Picture World. The "Comic" pic- ture is as follows: "Charles is greatly pleased at the sight of a little girl rolling a hoop, and promptly decides to go in for the "sport." With that fixed purpose, he proceeds to take 25 the pin out of a carriage wheel, that he may use the latter for a hoop, but alas! cabby secures a fare, the wheel comes off, the carriage falls on one side, and Charles is roughly handled. His next attempt is with a cycle wheel, which he "borrows" from a shop. Glee- fully, he sends it spinning down the road, but unfor- tunately it gets between a coalman's legs, and Charles comes in for a bag full of coal dust. Nothing daunted, he has another try with a milliner's hat-box, upsets a cyclist, and, in turn is also upset. Then he tries the cover of a sewer which dashes off on its own accord. Charles pursues it and in turn he is also pursued and finally seeks refuge in the sewer. He is at length res- cued and the last straw comes when, after all his trou- bles, he comes upon a shop in which hoops are prom- inently displayed. He makes a rush for them, smashes them up and then has to settle with a particularly irate proprietor." This film does not contain Action, in the larger in- terpretation of the term. Is anything accomplished by the hoop-rolling? Can you find Theme, Problem, Plot, etc., in it? Nothing of the sort is there. It is a col- lection of very loosely connected, improbable episodes. It lacks logic and is not true to life as a Comedy film must be. Now look at this Comedy film; the property of the Vitagraph Company: "The widow visits her cousin Ned at Sprigtown, her hair is golden, she calls it auburn, 'tis false. She is bald. The girls plan to show the young beaus of Sprig- town how they have been fooled by the charming widow. When she retires they take her wig and throw it out of the window, make a fire in a can outside her chamber door, cry fire, call up the Fire Department, of which all the boys in town are members, hoping that when they come to rescue the widow, they will see her 26 baldness. She has an admirer, lame, fat and fifty; he finds her wig beneath her window, restores it and saves her from ignominy of detection. The firemen arrive, conduct her to safety, and she rewards each with a golden curl, when she leaves town next morning with her elderly admirer." There is a consistent Comedy film, with Revenge as the Theme. Let us examine the Action. Scene 1 introduces the audience to the Widow and her Admirer. Scene 2 shows Ned's home at Sprigtown. Half a dozen of the village girls have been invited with an equal number of young men, to meet the fascinating Widow. She is introduced and soon has all the young men devoted to her to such an extent that the village girls are ignored by their male escorts. The object of the Action is disclosed at the end of the Scene, when the girls swear to be revenged on the Widow for tak- ing their men friends away from them. Scene 3 shows the interior of a large bedroom in the same house, where the girls have been invited to remain over night. They are taking down and combing their own hair. The Widow enters for a moment, but refuses to take down her own hair, although invited to do so. The Action has for its object the purpose of showing that the girls are aware she wears a wig. Scene 4 shows the Widow in her own room preparing for bed. She takes off her wig, for the Action of that Scene is intended to show the audience visibly that she is nearly bald. The scene closes with one of the girls entering after the Widow is asleep, and stealing her wig. Scene 5 shows the girls throwing the wig out of their window and lighting a smudge in a large can which they place outside the Widow's door. The object of that Action is shown in the last half of Scene 5, which shows the Widow roused from her sleep by the smoke and trying to locate the wig she had left on her dresser. Various Scenes follow, embodying Action suitable to the Plot, 27 such as the Volunteer Fire Department (consisting of the same young men who had escorted the girls to the house) leaving their quarters and on the way to the supposed fire. The master of the house enters the smoke-filled hall, and discovers the pail full of smoul- dering rubbish which he throws out, etc. Then fol- lows important Action contained in a Scene showing the entrance of the Widow's lame Admirer beneath her window. He finds the wig, hears her cries for help and, procuring a ladder, climbs to her window, restores her wig and assists her to the ground before the Firemen arrive. The following Scene shows the discomfiture of the girls when the Firemen arrive and the Widow is found wearing her wig as though it had never been lost. The final Scene shows the young men bidding the Widow farewell, as she leaves town with her el- derly Admirer. The Action, you will note, is vital to the Plot and carries the story logically through from start to finish with ever increasing interest. What keeps the audience interested? The same qualities that you found interesting in reading the play through. What was going to happen? Well, one thing happened at a time, in the first place. Too many ideas at once create confusion in the minds of the audience. We saw that the Widow had an Admirer in the shape of an el- derly, lame old gentleman, with marked Comedy char- acteristics. The first thought on seeing him make love to her was, "Will she accept him?" The answer to our unspoken question was not given at once. Our inter- est was held because our curiosity on that point was not satisfied by the author. Next we beheld the arrival of the village belles and their beaux at Ned's home to meet the Widow. How would she impress them? We were anxious to know, and our curiosity on that point was satisfied. The young men all fell victims to her attractive personality, and the girls swore vengeance. Now what would happen? How would these girls "get : 28 even" with the Widow? We did not know the Wid- ow's hair was false any more than the young men did. We saw the girls whispering together and knew they were concocting some scheme the outcome of which would not be favorable to the Widow. It was clear that she had no inkling of the plot against her any more than we had. We waited impatiently for the next Scene. Even then we did not really know what was going to happen. We suspected that the Widow had some false hair, when she refused to take down her hair at the girls' invitation in their bedroom, but what of that? The girls were surely bent upon some mischief and the object of their planning was the Wid- ow—at least it concerned her in some way. Our curi- osity was partly satisfied when, in the next Scene, she took off her wig and our suspicions about her false. hair were found to have been short of the truth. Then we saw the girl enter and steal her wig. Ah! What plan was afoot for her discomfiture? We thought we knew, when we saw the girls light the smudge and place it outside her door. She would probably think the house afire and have hysterics when she discovered that her wig had vanished. But no; she went to the window, when she convinced herself that the wig was. gone, and called for help. Then we were surprised to find out that the Volunteer Firemen in the next Scene were the very same fellows who had been so attentive to the Widow earlier in the evening and the full mean- ing of the girls' plot dawned on us at once. The young men would arrive at the house and discover that the beautiful and fascinating Widow was as bald as an egg! We were all prepared for that ending when our interest was further aroused by the sight of the elderly Admirer finding the wig outside the Widow's window where the girls had thrown it. He sees her at the win- dow above crying for help. The sight of her bald head does not daunt him! He lays aside his coat and hat 29 and manfully struggles up the shaky ladder to restore his fair one's crowning glory and assist her to the earth. The girls find that they have been out-witted we knew that before they did. The last Scene was still to come. The Elderly Admirer had saved his charmer from ridicule. She was in need of urgent as- sistance when he went to her rescue. She had laughed at his devotion in the first Scene, would she reward him now for saving her from humiliation? She did, in the last Scene, and the play ended right there. Can you see how Action keeps the interest alive up to the very end of the picture? Can you see how im- agination is stimulated by the unexpected turns in the Action? Did you notice that, when every question unconsciously asked by the audience had been an- swered, the play stopped? In other words, the Action had accomplished its purpose. There was no further need for Action, so there was no more Action. CHAPTER VII. The Visible. The visible qualities of a motion picture are those. which are apparent to the eye. Amateur playwrights seem to think that their pros- pective audiences will be endowed with clairvoyant sight which reveals all things hidden to the ordinary mortal. One important fact after another is ignored or slurred over in their scenarios, and immaterial Ac- tion is carefully inserted. The audience of a motion picture play is only going to have its emotions aroused by what it sees. It is in the position of the small boy outside of the fence at a ball game, for its vision is re- stricted to a knot-hole view of what is happening. The boy can only see what occurs within his range of vision can your audience see more than that? Of course not. They can deduce, from the Action they see, what is likely to happen; but they must see for themselves 30 whether their deductions were correct. The small boy outside the fence can deduce, from the wild cheering, that someone has knocked a "three-bagger"; but he still glues his eye to the knot-hole to learn if the. runner reached third base safely. When a motion picture company is performing in an outdoor picture, lines are stretched on the ground at each side of the camera in the fórm of a capital letter "V", with the camera stationed where the lines meet. Every bit of Action taking place between those lines is photographed, but outside of them nothing is recorded. It is not essential to the Plot that the stage director, megaphone in hand, should be shown dancing up and down and bawling ou instructions to the actors in a frenzy of fear lest the Action should "let down" during the Scene. The stage director is the hardest worked man in the outfit, and without him the whole thing would go to pieces, but he is not in the picture. He is outside the lines. Profit by his example. If you dis- cover that some of your Action belongs outside of the lines, do not have it photographed. In other words, non-essential Action must be elimi- nated. No company is taking photographs for the fun of wasting expensive materials; and no one has yet discovered a good reason for exposing nine hundred feet of film in taking a picture than can be told as effectively on a roll four hundred feet long. So, if you can grasp the idea that you are showing a story instead of telling it, you have taken a long step in the right direction. Everything the audience sees should add to their knowledge of your play. If one is to judge by some of the titles chosen for motion pictures, he must believe that some authors are running a puzzle department. We defy anyone who has not seen the films to tell us the subjects of the following plays lately released: "Five Hours"; "When the Red Turned Gray"; "If It 31 Were Ever Thus!" The title should be short and to the point, and should give the audience a clew to the Plot. If possible, name your play after the central Character, as:" THE MISER”;; "THE GLUTTON"; "THE CONVICT," etc., or use a general title which vividly pictures the strongest situation in it like: "A WOMAN'S HONOR";; "THE FIGHT FOR A SOUL"; "HONOR AMONG THIEVES," etc. ་ If you can assume the mental attitude of an audience which is seeing your play for the first time, and read your play over as though it was utterly new to you, you will usually see the weak spots in its construction with- out much trouble. Continually ask yourself, "Why?" and if you do not know the answer you may rest as- sured that your audience will be no wiser. You must decide what is to be shown, and how it is to be shown. In the first place, your title gives an idea of the Plot. The audience sees, in the opening Scene, the country in which the Action takes place, America, France. Spain, etc., and the locality, city, town, or county. The costumes of the actors give the approximate date, An- cient, Mediaeval or Modern. The audience must be shown whether the time is Spring, Summer, Autumn or Winter, and whether it is Night or Day. They are learning some new fact every minute as the details of the Action are being presented. Go into some motion picture theatre and watch the faces of the audience. See how they gradually light up with understanding and interest as the well-constructed play unrolls its Action before their eyes, or note the puzzled expression when they are trying to grasp the details of an obscure Plot. When you have an important bit of Action, how fu- tile it would be to have one of your characters describe it in pantomime! Let the audience see it. Can mere description do justice to a heroic deed? Not in this business. Your audience wants to be thrilled! It en- 32 joys the suspense which quickens its pulses. Why deny it what it craves? Rest assured that he who can supply its demand will have no trouble in disposing of his wares. There is one important fact that should always be kept in mind. An audience, considered as a unit, pre- fers Action which embraces the elemental passions rather than the finer distinctions of poetical drama. A collection of people, whatever their individual tenden- cies when apart, exhibits a curious tendency to lose a well-balanced sense of proportion, and lets iself be swayed by the most primitive emotions. It is these emotions which you are trying to reach through the eye, and in proportion to your understanding of them. will you succeed or fail. Which emotion is the strongest? Undoubtedly, the love of a fight, for the spirit of a crowd is the spirit of a Savage. Man had to fight for his very existence in the earlier part of human history, and the lust of fight- ing still lives beneath the veneer of civilization. Does not the spirit of a mob tend towards acts of violence? Does a public lecture on Hydrostatics draw as big a crowd as a football game between rival colleges? One cannot always have a physical fight in a motion picture, but he can get much the same effect on the audience by showing an intense struggle of two oppos- ing wills. Both cannot triumph in the end, so it is your duty to so strengthen the winning character as to make his winning acceptable to the crowd. Remember that the under dog usually has the sympathy of your audiences. They want the poor to win against the rich, the high-born to be abased before the lowly, the proud to be humbled, the weak to triumph over the strong, the oppressed to be revenged on the oppressor. They insist on having the "happy ending" and you must furnish it. ' 33 "Actions speak louder than words" because they are seen, and your audiences will blindly accept anything within reason as the truth; but the Scenario Editor who reads your submitted play requires at least the semblance of truth in your work, so you must supply that quality. Your Action should be true to life in im- portant details, if you expect to preserve the illusion of the play until the end. CHAPTER VIII. Preparation. Preparation consists in showing the audience certain conditions which affect the future development of the Plot. No Action vital to the Plot should be introduced without warning the audience in advance. If someone is to be shot, the revolver must be in evidence before the deed is committed. In other words, the people witnessing your play must not be startled into losing the thread of the story by having to question any part of the past Action. In a recent motion picture play, the hero wagers that he can enter and rob a house without being caught. That is Preparation for his later appearance in the guise of a burglar. The next scene shows the interior of the house he is to rob. A girl, before retiring, hides a string of pearls in her slipper and conceals it in a closet. The scene would have been useless had the hero not been allowed to enter that identical house as he did later. The audience was not told that this was the house he would rob, nor that he would discover the pearls in the slipper; but it was Prepared to see just those very things happen. On the other hand, the spectators were not surprised to see this well-dressed gentleman enter to rob, for they had previously seen him bet his friends at the Club that he could do it. They knew he was no common burglar and their sympathies were with him. They hoped he 34 would win the bet, because they had been prepared or warned of his intentions in the first Scene. They had seen the girl place a revolver under her pillow, so they were not surprised to see her sitting up in bed with her revolver pointed at the young man, when the lights were turned up. As soon as the girl discovered the supposed bur- glar, the spectators were introduced to the principle of Suspense. Would she turn him over to the police? If that happened, he would lose his bet. He pleaded with her to release him. Had she done so at once, the Sus- pense would have been quickly over; but the Action proceeded for several minutes before she made up her mind that he should be allowed to go, and during that time they were uncertain of the outcome. That principle of Suspense is exceedingly valuable in keeping an audience interested. It is the old trick of leaving off a story at an exciting point, "To be contin- ued"; but the trick in this case consists in prolonging the Suspense by allowing the Action to waver in the balance for a time before bringing it to the Climax. The same trick is worked at a circus before the big "Fea- ture" act is performed. The band stops playing; the nets are tightened; the performer is drawn slowly aloft; crowds of employees suspend work and gather around the spot where the "thriller" is to take place. At such a time one can feel the nervous tension of the crowd tighten until it becomes painful, and of course that effect is artificially produced by prolonging the situation. The two principles of Preparation and Suspense are exemplified in the motion picture entitled, "The Widow Visits Springtown," produced by the Vitagraph Com- pany. The first Scene "discovers" the Widow. Pres- ently her elderly admirer enters and presents her with a bouquet of roses. He then drops upon his knees and proposes to her. She laughingly refuses him, and he 35 exits. The object of the Scene has been accomplished. The audience had be to be introduced to the Widow so that she might be immediately recognized when she entered the next Scene; and it also was prepared to know her Admirer when he entered again much later in the play to save her from humiliation by finding and restoring her wig to her. How did the spectators know the old gentleman loved the Widow? Simply because, in the first Scene, he had brought her flowers and had proposed to her. If the Admirer had not been intro- duced in previous Action, the spectators would have known nothing about him when he entered to restore the wig. They would have been so occupied in trying to place him in their minds that they would have lost the thread of the story. The principle of Suspense was used in delaying the vital Action. The girls stole the Widow's wig and threw it out of the window, placing a smudge outside of her door to simulate a fire. What was going to happen? The spectators could only guess. that the Widow's secret would become known; but they were allowed to remain in Suspense. The next Scene showed the Widow roused by the smoke and unable to find her wig. Then she tried to escape from her room, but was forced back from the door by the clouds of smoke which rolled in when she opened it. She went to the window and called for help. The fol- lowing Scene might have shown her Admirer entering and finding her wig beneath her window, but the play- wright knew his business better than to do that. In- stead, he showed the village fire department. The alarm sounded, and the young men hauled their ap- paratus out and started for the supposed fire. The next two Scenes showed different village streets with the volunteer firemen on their way to the fire. Then followed a Scene showing the master of the house find- ing the can of smoking rubbish in the hall and carrying it out. The Scene showing the Admirer finding the 36 wig and restoring it to its owner followed; but you will note that it was held back until just before the firemen reached the house. That is the method of producing Suspense. You must at times delay telling what your audience wants to know until its curiosity has been keyed to a high pitch. Tantalize it by withholding the Climax for a time; but do not fail to satisfy it at the end. There is a third principle involved in this partcular play, the use of which heightens the effect materially. The spectators expected the Widow to be discovered by the firemen without her wig. The Action took a sudden turn in her favor, when her Admirer returned the stolen wig, and she was enabled to face the fire- men, when they arrived, without being humiliated. That was Unexpected. This quality of the Unexpected is so necessary in a play that one might almost say there could be no Drama without it. It a way, everything about a play is Unexpected. It must be apparent to any observer that Action ceases to interest if spectators absolutely know what is going to happen. The interest lies in the uncertainty, and as soon as that uncertainty is cleared up the play must end. It is, therefore, part of wisdom to continue that uncertainty which keeps the emotions aroused until the Climax, and in no way can that con- dition be maintained to better advantage than by use of the Unexpected. It is the Unexpected that produces what are called "Situations." Recently a motion picture had, as a Climax, the effort of two tramps to rob the ticket office of a lonely station on a Western railroad. The girl in charge kept them at bay by pointing what appeared to be a revolver at them, and it was not until the tramps were captured by men who came to her rescue that the audience got a closer view of her weapon and discov- ered that it was a nickel-plated monkey wrench! That 37 } was a fine situation, for the surprise was so great that the audience did what motion picture audiences seldom do-broke into laughter and applause. In the present formative period of the motion picture drama, you will find many pictures in which the ele- ment of the Unexpected is lacking; but witness some of them for yourself, and decide which kind of picture interests you the most. You will invariably prefer the play that keeps you on edge by reason of its Unex- pected situations. Try to introduce this principle into your own work. You may not see the latent possibilities of your Work- ing Scenario at once, but frequent working over it will disclose opportunities of injecting Unexpected Action which will greatly aid a Plot. CHAPTER IX. Scenes. The division into Scenes marks the different steps in the Action. Various things have to be accomplished; obstacles have to be overcome, differences of opinion reconciled, the crooked path made straight, rough places made smooth; and all matters concerning which the audience is in doubt adjusted to its satisfaction. As your play has an Object to be accomplished, so each Scene must likewise accomplish some definite thing and advance the Action one step nearer the Climax. Scenes, then, are the successive steps by which the Object of the play is accomplished. Every important action in real life progresses by steps. Nothing is accomplished in an instant. If you decide to build a house, you must own or lease the ground on which to build it. Before you can do' that, you must enter into negotiations with its present owner, learn the price at which he values it, have the 38 property surveyed, see that the title is clear and record the deed transferring ownership to yourself after you have purchased it. Then an architect must be con- sulted, plans and specifications drawn, contracts made with masons, carpenters, plasterers, electricians, plumbers, etc. It is plain that each of your actions is bringing you a step nearer the Climax, which is the completion of the dwelling. Therefore we may divide. those actions into Scenes. Scene 1.-You decide to build a house. Scene 2.-You choose the ground on which tọ build. Scene 3-You arrange a satisfactory price for it. Scene 4.-You establish its boundaries by a survey. Scene 5.-You clear the title. Scene 6.-You buy the property. Scene 7-You engage an architect. Do you not see how each Scene accomplishes some- thing, and progresses towards the desired end? Every- thing set down above has to do with the house you are building. That is Unity. Obstacles may arise that you have discounted before you began. It is to be ex- pected that the owner of the land will ask a higher price at first than he expects to get. You combat that at the start by offering less than you expect to ulti- mately pay, and the prices gradually approach each other as he lowers and you raise. That is Action. Your workmen may go out on a strike without warn- ing. That is the Unexpected. Your Theme is Labor. Your Problem is: Can I build a house? Your Plot would be a detailed story of the Action embodied in the Scenes. Your Scenario would detail the necessary Action to achieve the Object of each Scene. Your Synopsis would precede the Scenario with a brief statement of the Plot; and a list of the prominent Characters would head the Synopsis. You could not sell a motion picture play written on 39 such a subject because building a house does not inter- est strangers to any extent, yet the principles involved. are identical with those of any successful play. Your play, then, must be divided into Scenes; and each Scene must accomplish the Object you had in view when you started it. As soon as that Object has been so accomplished, the Scene must end. Let us take the division into Scenes of the Vita- graph Company's play entitled, "The Widow Visits Sprigtown." The Object of each Scene is as follows: Scene 1.-The Widow has an elderly Admirer. The subordinate Object of this Scene is to introduce the Widow to the audience, but the principle Object is as stated. Scene 2.—The village girls are jealous of the Widow. This is shown by their actions when their men friends, at the reception in the Widow's honor, neglect them to pay court to her. Scene 3-The girls plan to be revenged on the Widow. The Object of this Scene is not the accomplishing of their revenge, but merely to show that they plan such action. The subordinate Object is to show that the Widow wears a wig. Scene 4. The plan is put into execution. The wig is stolen by the girls, and thrown out of the window. At the same time, they place a smudge out- side of her door and raise a cry of "fire!" Scene 5.-The Widow is in danger of being humil- iated when discovered without her wig. By having the Action remain stationary at this point, the interest of the audience is intensified. Scene 6.-The elderly Admirer rescues the Widow from her predicament. The girls are foiled in their at- tempt to humiliate her. 40 This is the Climax of the play. The return of the wig is Unexpected, which adds greatly to the effective- ness. Scene 7.-The Widow leaves Sprigtown, presumably to reward her elderly Admirer by marrying him. There are subordinate bits of Action introduced showing the volunteer firemen approaching the house. from which the alarm of fire has come. They are added for the purpose of delaying the Climax and creating Suspense, as we have indicated in another Chapter; but the main division into Scenes as above. carries the Action of the play to a logical conclusion. The principles underlying any successful play are so related to each other that one could easily destroy its effectiveness by disregarding a single principle. Sup- posing, in the above play, that Preparation was lack- ing, by reason of the fact that the Admirer of the Widow had not been introduced to the audience until he entered to restore the wig. Lack of Preparation, in that case, would also destroy Unity in the minds of the spectators; for they would question the reason of in- troducing a man who was an utter stranger to them, and presumably to the Widow, into the Action. If her wig was to be restored, they would argue that the restoration should be made by some character with whom they were already acquainted. If the Widow had not proved sufficiently fascinating to take the girls' male escorts away from them, the girls would have had no Cause for the jealousy which prompted revenge. If the Action then proceeded with the girls carrying out their plan of revenge, there would appar- ently be no Cause for it; and the Effect without the Cause would fall flat. The Action would degenerate into horse-play without any reason for it. Audiences. like to know "the reason why" for everything that is shown them. 、 41 CHAPTER X. The Scenario. A Scenario is a brief statement of the essential Ac- tion, logically arranged in Sequence, which is neces- sary to a satisfactory working out of the Plot. One cannot deliberately sit down to compose a Scenario unless he has an Idea. Motion picture pro- ducers are glad to receive original Scenarios so well developed that no re-writing is necessary. Good Com- edy is greatly in demand, for it is the hardest to obtain, and consequently brings the highest prices. Let us, therefore, write a comedy-if we can. (Please note that, in order to give the exact process. of the mind, the following thoughts will be set down exactly as they occur, and with no idea of literary ex- cellence. The result will be crude, and will have to be 1evised before it is submitted-if it proves worth sub- mitting. We wish to make plain the groping for an Idea, and the working out of the Scenario with that Idea as the basis. That this is no cut-and-dried plan will be proved by lack of that polish which only comes from revision.) The Idea must first be secured. * * * ** * * Shall we build a play around Mother-in-law? That might do, if nothing better offers, and if we can give an entirely new turn to it. The Comic Supplement. idea of the character will not do. She always sides with her daughter, and nags her daughter's husband until she drives him to the nearest saloon for consola- tion. Probably five hundred Scenarios written in that vein have been submitted and refused. We don't want a Comic-we want to write a Comedy. There is a big difference between the two. It isn't always the Mother-in-law who is at fault. The trouble is often caused by young people who rush into marriage regardless of the fact that the stern re- 42 alities of life do not allow much time for rosy dreams. How many people marry and divorce in a few years? The Honeymoon lasts such a short time! They say that "Two can live as cheaply as one;" but they neg- lect to add that each one will have less to live on. * * * * * * If a couple could see what the future held in store for them-hold on! Why couldn't they see? Why couldn't they go through one day such as they might have after they had been married four or five years? Have a trial at married life as it might be later on, when matters had settled down to a routine. There we have a Plot which might bring in Mother-in-law in a new role. We have not worked out the Idea fully; but here is the title: A TRIAL MARRIAGE. Any audience, seeing that title, will edge forward in its seats with an expectant grin on its face. Everyone has read discussions of this subject and will expect funny situations. Their parents discover We have now advanced far enough to formulate a Problem. Two young people, deeply in love, are re- strained from marrying by their parents, for the reason that they are too young to realize the cares and re- sponsibilities of married life. They refuse to be sepa- rated, and prepare to elope. their plan, and thwart it. The girl's mother suggests that the youngsters be permitted to live under the same roof for twenty-four hours in order to show them what life together would be like. Will twenty-four hours cure them of their notions, or strengthen their deter- mination to marry at once? We are not prepared to give the answer to this Prob- lem at once, but fancy that it will work out in such a way as to cure the youngsters of their fancy for each 43 other. We must now arrange our principals in the Cast, who must be introduced in the first Scene. A Trial Marriage. James Arden-A city clerk living with his parents. About nineteen. Good looking. Dorothy Love-His sweetheart. About seventeen. Pretty and dainty. Mrs. Love-Dorothy's mother. Rather small, and quick in her actions. Mr. Love-Dorothy's father. Fat and jolly. Mr. and Mrs. Arden-Parents of James. Time: June. Place: York City. Suburban town near New Other characters may be needed, and will be added if the Plot seems to call for them; but we shall try to get along with a few characters in order not to confuse the spectators or steal their attention away from the prin- cipals. Now we must try a Working Scenario. 1. Introduce the young lovers and Mrs. Love to audience. 2. Show that youngsters are engaged. 3. They wish to marry at once. 4. But parents refuse consent because of their youth. 5. They determine to elope. 6. But their plans are thwarted by parents. 7. Mrs. Love suggests that youngsters be given a taste of married life stripped of its romance. 8. Her idea is put into effect. 9. With the result that the youngsters are cured of their desire for matrimony until they have reached years of discretion. That is the first rough draft of the Working Senario, put down on paper exactly as it was thought out. It seems to have Unity and Sequence and possibilities of 44 1 good Comedy in it; but it is still subject to revision. As we think more and more over the Action, new phases may be developed that will require other Char- acters or still other Scenes. The numbering resorted to in the Working Scenario is only to establish Se- quence, and does not signify the division into Scenes. which will come later. Now we must go over our work again. 1. Introduce the three principals to the audience. This cannot be done by having them walk on and bow. They must have reasons for appearing in the Scene. Let us see if we can make a picture of the first Scene. Scene 1-A Garden of Roses.-Dorothy enters and gathers roses-looks up-waves hand in direction of house next door—(Slowly turn camera towards house next door, to show that lovers live in adjoining houses, until it takes in) James standing on porch of house next door-waves hand in reply-runs down steps (Follow with camera)-greets Dorothy at hedge between houses-comes through hedge to her side-Kisses her -takes engagement ring from pocket and slips on her finger-Mrs. Love in door of house in background calls Dorothy-gets no reply-comes down-joins lovers- Dorothy tries to hide engagement ring-Mrs. Love sees it-questions them-learns they are engaged-re- fuses permission-they plead with her to no avail- bids James come to house and talk matter over with Mr. Love-takes Dorothy into house with her-James follows them in. We seem to have accomplished the Object of this Scene, having introduced the three principals to the audience which has also learned that James and Doro- thy are engaged against Mrs. Love's wishes. It is beyond the scope of this book to complete the above Scenario. The methods followed should, from 45 this example of practical work, be plain enough for any- one to understand them. We have shown the central Idea from its conception down to its actual develop- ment. Of course, the carrying on of the same process in the other Scenes must produce Action that will in- crease in interest and move with greater rapidity as it approaches the Climax. TO THE STUDENT. We append a list of motion picture producers who are willing to read Scenarios submitted to them. They are all in the market for good Comedy on original lines and for Drama that possesses "heart interest." "Blood and thunder" melodrama has been practically killed- as it should be. Manuscripts will receive better attention if they are typewritten. If that is impossible in your case, write very legibly in ink, on one side of sheets 8½ by 11 inches. A hasty scrawl in pencil is not even read. Fas- ten sheets together in upper lefthand corner with a pin or clip. Write name and address in same corner. Pur- chase legal size envelope of two sizes. The smaller of the two should be large enough to receive your script with two folds in it-that is, it should be more than 11 inches long. On that smaller sized envelope write your own name and address and affix enough stamps to pay for return postage in case your script is unavailable. Enclose the self-addressed envelope, together with your script, in the larger envelope on which you place the name and address of the firm to which you are submit- ting it, and be sure there are enough stamps on the butside envelope to cover mailing. Seript's unavailable are usually returned within a week, and you can send your script to the next firm on your list, if it comes back, using the same methods for return again, and you may be pleasantly disappointed. If you don't land a success the first time, don't give up. Stick to it like a 46 bulldog and you will make good if you have the ideas. Your work will improve with practice until it has the professional touch. It is not necessary to copyright your Scenarios. The list of firms in this book is reliable and they will not appropriate your ideas without paying you for them. Omitting any firm from this list does not imply that such firms are questionable in their dealings with play- wrights, but merely that sufficient data regarding their acceptance of scripts cannot be procured at present. Always keep one copy of your Scenario in case the original should be lost in the mail; but do not send a duplicate until you have received word that the original did not reach its destination. Follow the custom and leave the price of acceptable Scenarios to the Editor until you possess the experience to correctly value your own work. In this profession, as in any other, "practice makes perfect." You have, we trust, learned the theory of Scenario writing from this book. Practice what you have learned with diligence and you will rapidly become proficient. Hard Work and Success live next door to each other and are intimate friends. 47 PRODUCING FIRMS. The Biograph Co., 11 East 14th St., New York City. (Will begin reading scripts the middle of May. Ex- press no preference.) Carlton Motion Picture Co., 1 Union Square, New York City. (No preference.) Champion Film Co., 12 East 15th St., New York City. (Desires Western and Military Dramas based on historical facts.) Eclair Film Co., 31 East 27th St., New York City. (Not yet in the market for Scenarios.) The Edison Co., Manuscript Dept., Bedford Park, N. Y (No preference.) The Essanay Co., Chicago, Ill. (No preference.) David Horsley, 147-57 Fourth Ave., New York City. (No preference.) Independent Motion Picture Co., 102 West 101st St., New York City. (No preference.) The Kalem Co., 235 West 23rd St., New York City. (Have their own writers.) Lubin Mnfg. Co., Philadelphia, Pa. (Desires novel Comedy with few characters; also Cowboy and Indian Dramas full of heart inter- est.) Melles Mnfg. Co., 204 East 38th St., New York City. (Desires Western Plots with no military or spec- tacular features. Likes Plot laid in Texas and can use up to 15 horsemen; but no children.) 48 Pathe Freres, Scenario Dept., 5 Congress St., Jersey City Heights, N. J. (Prefers American Plots.) The Powers Co., 241st St., & Richardson Ave., New York City. (Desires short Comedy or Comedy Dramas.) R. Prieyr, 10 East 15th St., New York City. (Has no American producing department; but will read scripts sent to "Societe des Phono- graphes & Cinematographes, "Lux," 32 Rue Louis le Grand, Paris, France." Foreign post- age and scripts in French would probably re- ceive first attention.) Rex Motion Picture Mnfg. Co., 573-9 11th Ave., New York City. (Desires Plots with small cast.) Selig Polyscope Co., 20 East Randolph St., Chicago, Ill. (Desires Military and Historical Dramas.) The Solax Co., 147 Fourth Ave., New York City. (Desires good Comedy and Military Plots. Eigh- teen to twenty Scenes.) The Vitagraph Co., Manuscript Dept., 15th St. & Lo- cust Ave., Brooklyn, N. Y. (No preference; but they always stage good Com- edy.) wils 808.2 G29 UNIVERSITY OF MINNESOTA George, Frederic. The construction of a motion picture pla 3 1951 001 623 884 8