Military jS^ E-ucKre Geo, Er. Ne^wcombe OL Cc 62! Broad'^^'-ay, New YorK HOW TO PLAY MILITARY EUCHRED Geo. E. Nfewcombe tiH Co. 621 Broadway, New York "^ nS!?^ [F^ R •-^ lS^'> LIBRARY of CONGftESS Two Copies Received DEC 26 1903 Copyright Entry ^ COPY B military eucbre ^ pppp pppp pppp pppp 9PP9 PPPP 9PPP\ PPPPPPPP PPPPPPPP PPPPPPPP I N the search for something odd and original in 'card games Military Euchre was de- vised and has taken the front rank in card entertainments, being suitable for a large or small gathering for the home or the club. In arranging for a Military Euchre the military effect should be carried out in every possible way — decorations of flags, military emblems, arms, etc.; in fact, the scope for artistic decoration is unlimited. The game is played four-handed, two couples to a table, each table be- ing called a fort. As the guests enter the card rooms they are given a card bearing the name of the fort they are 9,ssigjied,^o^^,e^end, and^also designating couples "A" or '*e^'/«5r bj? AwHifcer* On ,^aijt t^ble will be placed a pen- *nant h*ord5r,*th^ Center or*large llag, such as British, Ger- ,mao, ^p., de,sig;nating the name of the fort. At each table •wil^ J)^foyrii»tiT5i3iaiure flag§«5^11ar to the pennants which are'uleS lb ifi*dtcat*e ttie game^»'^on when placed in pen- nant holder. There is no regular progression. The "A" couple at each table never moves. The "B" couple plays at all other tables, attacking other forts, the "A" couple defending the home fort. A "Scout" is appointed by the hostess, whose duty is to beat "taps" on a drum or blow a bugle at the conclusion of a game at any fort designated for any game, and to assign the attacking couples for positions for play for every game. In the event of losing, a pennant is given to the winning team ; at the conclusion of each gam.e pen- nants won are placed on the home fort. United States flags or flags of all nations are supplied with sets. The regular two, four or six fort set is sufficient for the proper playing of the game as set forth above. For a large Military Euchre special sets will be furnished, de- pending on the number of players contemplated. J\ Earge military €MCbre 9999 9999 9999 9999 9P99 9999 9999 (y I fe 999999999 999999999 999999999 999999P99 9P9999999 H E games are called campaigns. The tables are called batteries. Drum and bugle are used instead of a bell. Those who participate in the game are called combatants and non-combatants. The non-combatants are the captains, lieu- tenants and scouts. The combatants are the actual players, divided into companies. Each company is assigned a section, with sufficiency of tables for the number of combatants en- The equipments of each company consist of a large number of company pennants. The pennants are subdi- vided into table or battery pennants, bearing the name and number of their respective tables. They signify, as the color and number may suggest, the company and battery to which the pennant belongs, or from which it has been captured. As each player enters the hall he shall be given a card on which is printed a letter and a number, denoting the table or battery to which he is assigned. Thus A- 1 means Company A, table 1 ; by B-6 we understand Company B, table or battery 6. This v/ill be the player's " home table " and will remain unchanged the whole evening. When all is in readiness for the game the captain of each company issues general orders, and the lieutenants transmit them to the company tables or batteries. The bugle and drum then sound the attack, and the scouts conduct the attacking parties to the contesting quarters assigned to them. For example : Battery A-1 is ordered to attack Battery B-1 ; on receipt of order, two players from A-1 go with the scout to B-1, and two from B-1 go and attack A-1, two players having been left at each table for defense, while their co-partners are on the attack. The attacking- parties carry with them company table pennants. If they are defeated they relinquish them ; if victorious they return to "home quarters" with their opponents' pennants, which they place on their fort. At the game's conclusion, the company winning the most pennants at all of its batte-ries collectively is award- ed a large silk American flag, which becomes the property of the captain, the best individual players receiving in- dividual prizes. Jeweled swords, paintings of famous battles, silver military brushes, gun-metal novelties, war books and patriotic emblems are appropriate prizes. Play- ing cards should be of patriotic design. Geo, €, newcombe $ €o. 621 BROADWAY NEW YORK CITY