^h' Class^GrVl^Sri Book .yi oS I / '\' ^^l ^v '< V ,'^V.\X .NX V' V/ \;' :\, ; The Diagonals. Fig. 7. The Obliques. THE PIECES. /^^HESS is a test of mental skill and ^^ strength between two persons, who, having weapons of equal value at their com- mand, endeavor to overcome each other by the superior handling of these weapons. The longer a person plays chess, the more distinctly he feels that there is a kind of force, — artificial, perhaps, but none the less to be regarded as real, — inherent in the pieces and radiating from them. Writers on chess speak of ^^ the pressure" exerted by one player upon the other, liken the more powerful pieces to ^^ heavy artillery," and picturesquely describe '^ the unmasking of batteries against the enemy;" all of which is within the bounds of truth, displaying the just impressions of the writer, but falhng short of the actual fact. For, — as you will find by experience, and as you will be urged to believe, even without experience, at the very outset, — Every one of the chess pieces, when properly posted, exerts a constant po-vsrer either against the force and position of the adversary, or in a defensive manner by supporting your own force and position. THE PIECES. 23 You and your opponent move your pieces alternately, and you may be inclined, from a superficial consideration, to think that you can wield your weapons only when it is your turn to move, and that you can wield only one weapon at a time, — namely, the piece whose position you actually change ; but if you would become a strong player you must not cherish this idea, which is nothing less than a dangerous fallacy. In moving a piece you alter the disposition of your own forces and the relative dis- position of the two forces ; however, at the moment you move and at every other moment, all your pieces — those which re- main stationary as well as the one which you move — are potential and active, and — A move is itself a peculiar manifestation of power only in so far as it tends to im- prove, develop and increase the aggregate of potentiality of your forces. If you accept this maxim, as you are asked to do at once, you will appreciate the essential importance of this logical conclu- sion : that — You should move your pieces, from the very first step of the game, into such posi- tions that they shall, individually and collec- tively, radiate the most power, offensively, against the adversary, and, defensively, for the support of your own position. 24 THE MINOR TACTICS OF CHESS. It is for your instruction in the proper manner of accomplishing this result in the opening of the game that this book is written. It is a matter, however, whose detailed treat- ment belongs to a later stage of the theory ; just now it is sufficient that you bear in mind, while studying the characteristics of the va- rious pieces, their natures as active agents of chess force. The weapons — called pieces — by means of which a chess contest is fought, are divisi- ble into six classes, according to the direc- tion and magnitude of the forces which they radiate, and the classes of lines along which they are moved. The pieces of the com- bined vertical and horizontal class, compris- ing, that is to say, the pieces that are moved either along verticals or along horizontals, and which radiate their forces in the same directions, are called Rooks ; those of the diagonal class are the Bishops ; those of the oblique class are the Knights ; those of the combined vertical, horizontal, and diago- nal classes, are the Queens and the Kings, which differ from each other in respect to the magnitudes of their forces ; those of the vertical-diagonal class, in which the direc- tion of movement is vertical, but the direc- tion of force is diagonal, are the Pawns. Each player has two Rooks, two Bishops, two Knights, one Queen, one King, and eight Pawns, — sixteen pieces in all. The THE PIECES. 25 pieces of the six classes are represented in diagrams as follows : — White. Fig. 8. King. Queen. Rook. Bishop. Knight. Pawn. Black, ^^^ We will now consider the various pieces separately and in detail. Fig. 9. i. ^ y//M. ^ W^y W^-: p;^ "'''''''■ W, 'W%>. wM y////////, wm e wm. m WM lit ''m^'^'m^, 'WB, m "''■ * m^. ^/. , WM. ^ , , WMi, , ( miu.) 26 THE MINOR TACTICS OF CHESS. The Rook radiates force at the same time vertically and horizontally, forward and back- ward, to the right and to the left, from the point which it occupies ; but this force ex- tends, in any one direction, only over con- secutive unoccupied points, as far as, and including, the last point of the board in that direction, or the next point that is occupied by another piece of either color. For example, in Fig. 9, the power of the white Rook is felt, horizontally, toward the right, at the points a, b, and <^j hy hj\ ^y ^) it may not be moved to /, however, as that point is already occupied by a kindred piece, but it may be moved to 28 THE MINOR TACTICS OF CHESS. i, in which event it is said to "capture" ot "take" the adverse piece occupying that point, and that piece is removed from the board. It is true in general of any piece — except the Pawn, whose pecuharity will be explained later — that it may be moved to any point which it commands, unless that point is occupied by a kindred piece ; and if it is moved to a point that is occupied by an adverse piece, it captures that piece, which is accordingly removed from the board. The next piece to be considered is the Bishop, which radiates its force diagonally from the point which it occupies ; and, as in the case of the Rook, this force extends, in any one direction, over consecutive un- occupied points as far as, and including, the last point of the board in that direction, or the next point that is occupied by another piece of either color. For example, in Fig. lo, the white Bishop commands, in one diagonal direction, the points a, b, c, d, as far as the limit of the board ; in another diagonal direction, the points e,f,g, the last of which is occupied by an adverse piece ; in a third diagonal direction, the points /?, /, the latter of which is occupied by a kindred piece ; and, finally, in the fourth diagonal direction, the points /, k, /, as far as the limit of the board. From what has been already said of the THE PIECES. 29 movement of pieces to points that they com- mand, it is apparent that the Bishop in Fig. 10 may be moved to any of the points a-l^ except the point /; and if it is moved to the point g, it captures the adverse piece at that point. [White.) If the Bishop is placed upon the board in the same position that it occupies in Fig. 10, but without other pieces to intercept its radiations of force, it will be found to com- mand thirteen points, which is the greatest number of points that a Bishop can com- mand on a clear board. If it is placed at one of the corners of the board, or at the 30 THE MINOR TACTICS OF CHESS. point that is called d in Fig. lo, it will be found to command only seven points, which is the least number that it can command on a clear board. In other positions, as you may determine by experiment, it will com- mand nine or eleven points : and the average number of points that it commands, taking into account all the sixty-four positions which it may occupy, will be found to be eight and three-fourths. This result you may verify by means of the appended diagram, in which the number of points commanded by a Bishop from any position is denoted by a numeral placed in that position,. Fig. II. 7 7 7 7 7 7 7 7 7 9 9 9 9 ^ 9 7 7 9 IT II II II 9 7 7 9 II 13 13 II 9 7 7 9 II 13 13 II 9 7 7 9 II II II II 9 7 7 9 9 9 9 9 9 7 7 7 7 7 7 7 7 7 THE PIECES, 31 Thus there are twenty-eight positions from which the Bishop commands seven points, twenty from which it commands nine, twelve from which it commands eleven, and four from which it commands thirteen. Now, multiplying the numbers of positions by the numbers of points commanded from the several positions, as follows, — 28 X 7 = 196 20 X ^ — t8o 12 X II = 132 " 4 X 13 = 52 64 X 8f = 560, we find that from all the sixty- four positions that it may occupy on the board, the Bishop commands 560 points; therefore the average is the quotient of 560 divided by 64, or eight and three-fourths. That is to say, the potential complement of the Bishop is eight and three-fourths. We now come to the Knight, which radi- ates its force in the directions of obliques ; and as the length of an oblique (cf. Figs. 3 . and 7) is fixed and invariable, the magni- tude of the force exerted by the Knight in any one direction is also fixed and invaria- ble : that is, the Knight commands only one point in any one direction, that point being the final point of the oblique of which the position ot the Knight is the initial point. 32 THE MINOR TACTICS OF CHESS. Fig. 12. (Black.) <^f^y/^''^' '^ ^^ ^^^«j^«,^ fc ( ;/^/^y/^.) For example, in Fig. 12, the white Knight commands the points a, /?, c, d, e,f, g^ h, all of which are the final points of obliques, which have, as a common initial point, the position occupied by the Knight. The Knight may be moved to any one of these points, except g ; and if it is moved to c, it captures the adverse piece there situated. It is to be noted, as an important quality of the Knight, that the radiation of its force cannot be in- tercepted and cut off, as the radiations of force of the Rook and Bishop frequently are, by other pieces. In order to obtain the potential comple- THE PIECES. 33 ment of the Knight we will make a calcula- tion, as we did in connection with the Bishop, as follows : — 4X2=8 8 X 3 = 24 20 X 4 — 80 16 X 6 = 96 t6 X 8 r= 128 64 X 5i == ZZ^ The potential complement of the Knight is, therefore, ^\t and one-fourth. Fig. 13. 2 3 4 4 4 4 3 2 3 4 6 6 6 6 4 3 4 6 8 8 8 8 6 4 4 4 6 8 8 8 8 6 4 6 8 8 8 8 6 4 4 6 8 8 8 8 6 4 3 4 6 6 6 6 4 3 2 3 4 4 4 4 3 2 Beginners will do well in the study of the Knight to verify carefully, as an exercise in 3 34 THE MINOR TACTICS OF CHESS. the formation of obliques, all the numerals given in Fig. 13. The Queen, whose qualities we will now examine, is the most powerful of all the pieces. Its force is radiated vertically, hori- zontally and diagonally from the point that it occupies, thus combining the powers of the Rook and the Bishop ; and this force extends, in any one direction, over con- secutive unoccupied points as far as, and including, the last point of the board in that direction, or the next point that is occupied by another piece of either color. Fig, 14. {Black.) y///////A ^^ ^ %& W$ fii WM iw '.ty/v//, '. {White.) For example, in Fig. 14, the white Queen commands the twenty-five points a-y, to any THE PIECES. 35 one of which, except b^ it may be moved ; if it is moved to /, it captures the adverse piece at that point. Since the powers of the Rook and the Bishop are combined in the Queen, the potential complement of the Queen is the sum of the potential comple- FiG. 15. 21 21 21 21 21 21 . 21 21 21 21 23 23 23 23 23 23 21 23 25 25 25 25 23 2 I 21 23 25 27 27 25 23 2 1 21 23 25 27 27 25 23 21 21 23 25 25 25 25 23 21 2 1 2 1 23 23 23 23 23 21 21 21 21 21 21 21 21 ments of the Rook and the Bishop ; that is, fourteen plus eight and three-fourths, or twenty-two and three-fourths. This result may be verified, as an exercise in the study of the Queen, in connection with Fig. 15 and the following calculation : — 36 THE MINOR TACTICS OF CHESS. 28 X 21 = 588 20 X 23 = 460 12 X 25 = 300 4 X 27 = 108 64 X 22f = 1456 The King, like the Queen, radiates its force vertically, horizontally and diagonally, from the point which it occupies ; its force extends, however, only to directly adjacent points. Fig. 16. (Black.) W^/ W^A >^' M V/7/ 1 m/47/ i wwM m„ ^'....^K...m. W4 T Ml i m v^"i^-W" i ^^ ^ For example, in Fig. i6, the white King commands the points a-h ; to any one of which, except h, it may be moved, and if it is moved to c, it captures the adverse piece THE PIECES. 37 there situated. The potential complement of the King appears from the next diagram and the accompanying calculation : — Fro. 17. 3 S 5 5 5 5 5 3 5 8 8 8 8 8 8 5 5 8 8 8 ^ v ^ 8 5 5 8 8 8 8 8 8 5 5 8 8 8 8 8 8 5 5 8 8 8 8 8 8 5 5 8 8 8 8 8 8 5 3 5 5 5 5 S 5 3 4X3 =12 24 X 5 = 120 36 X 8 r= 288 64 X 6^6 = 420 The potential complement of the King is, therefore, six and nine-sixteenths. The King has certain very important char- acteristics, fundamentally distinguishing it from the other pieces, which will be ex- plained later. 38 THE MINOR TACTICS OF CHESS, The Pawn differs from the other pieces in that the direction of its force and the direction of its movement are not the same. Its force is radiated diagonally forward, and only to directly adjacent points, and in this direction it captures an adverse piece. It is moved, however, except in the act of capturing, vertically forward, and only to the next point in that direction, except when, in a game, it is first moved from its original position, in which event it may be moved either to the next point or to the next but one. For example, in Fig. i8, the white Pawn at the point a commands the points I? and c ; and being in its original position in the second horizontal line of the board, it may be moved either to d or to e. Its force being exerted upon the point b, it may cap- ture the adverse piece there situated, in which case it is moved to I? ; but a Pawn may be moved diagonally only in order to effect a capture. The white Pawn at / commands the point g, and, not being in its original position, it may be moved only to h ; it may not be moved to g, because it cannot effect a capture at that point. The white Pawn at / illustrates another peculiarity of the Pawn ; namely, that it may not be moved forward to a point that is already occupied by either a kindred or an adverse piece : that is, the white pawn at / may not be moved THE PIECES. 39 to k, but it still commands the points/ and /, and, by capturing the adverse piece at /, it may be moved to that point. Furthermore, the white Pawn at m, commanding the point /, may be moved to/ and capture the adverse Pawn that now occupies n, if, on the next Fig. i8, (Black,) m f WM WM', Wi.'^^, 1 W/M w Wm 4w^ kf^WM t\M 11 ' ( White.) preceding move, the black Pawn has been moved two points from its original position at o. This sort of move is called a cap- ture en passant, or 'Mn passing;" for the black Pawn at n, in accepting the privilege of advancing two points from its original position, has passed over a point (/) which 40 THE MINOR TACTICS OF CHESS, is commanded by the white Pawn at ;;/, and it is therefore made subject to capture just as though it had advanced only to/. The capture en passant must be effected, how- ever, on the immediately following move, or not at all. Finally, the white Pawn at q, having advanced to the limit of the board in its direction of movement, is said to be " queened ; " that is, at the instant of reach- ing q, it becomes a Queen^ or, at the option of the player, any other kindred piece, or it may even remain a Pawn. It is extremely sel- dom, however, that a player, in queening a Pawn, makes choice of any other than the most powerful piece. These various charac- teristics of the Pawn render it probably the most difficult piece for a novice in the game to comprehend ; and we may say, without too great anticipation of our subject, that the correct methods of playing the Pawns, although these are of the highest importance, are only partially understood, even by many strong and experienced players. If the Pawns are ^^ the soul of chess," as they are said to be by most chess writers, it is to be hoped that you may learn from this book something more of their psychology than is commonly taught, or, indeed, more than is commonly known. It remains to calculate the potential com- plement of the Pawn, which will appear from the following diagram, in which the numerals THE PIECES. 41 are omitted from the first horizontal, because the Pawns do not occupy that Hne of the board. Fig. 19 o o o o|o o o I i 1 2 2 2 2J2.2 I I 2 2 2 2 2 21 I 2 2 2 2I22 I I 2 2 2 222 I I 2 2 2 212 2 I _i^ 12222221 8X0 = 12 X I —12 36 X 2 =72 l6 X li :=~84 The potential complement of the Pawn is, therefore, one and one-half. THE GAME. \/0U are now acquainted with the chief details of the machinery of chess, and we will next see with what purpose and in what manner this machinery is to be used in the playing of a game. It has already been stated that the King has character- istics which distinguish it from all the other pieces ; the chief of these peculiarities, broadly expressed, is that // cannot be captured, and it is in this quality of the royal piece that the aim and purpose of the game reside. In a word, what you attempt to do in a game of chess is to force the adverse King into such a position that, being di- rectly attacked, it cannot escape. If you succeed in doing this, you effect, not the actual capture, but what is called the ^^check- mate " of the adverse King, and thereby win the game. A very simple example of check- mate is given in the next diagram (Fig. 20). The white Rook in this position has been so moved as to radiate its force horizontally upon the black King, and there is no means of sheltering the black King from the as- sault. It cannot be moved to any of the I THE GAME, 43 three adjacent points occupied by kindred Pawns, and if it were moved to either of the two adjacent points in the same hori- zontal with the Rook, it would still be subject to the force of that piece. In this diagram it will be noticed that the white King is on Fig. 20. (Black.) ^ » M « \, White.) the board, although it takes no part in the checkmate; in every chess position, indeed, both Kings must be present, as neither can be removed from the board by capture. You will bear in mind the purpose of a game of chess, — namely, checkmate, — not solely as its ultimate object, nor as an ex- ternal feature of the process, but particu- 44 THE MINOR TACTICS OF CHESS. larly as a matter of deep principle, which shall govern the whole plan of your opera- tions in play. The simple, direct, and properly conducted attack of the adverse King's position, by which is meant the point occupied by the adverse King, together with the immediately adjacent points, is the highest order of chess play. So fundamentally im- portant, indeed, is the idea of regarding this position as the one essential object toward which your force should be directed, that we find it worth while to bestow a specific desig- nation upon it. We shall say, therefore, that — The point occupied by the adverse King, together with the adjacent points, consti- tutes the objective plane, the control of which is the aim and purpose of a game of chess. At the beginning of a game the white and the black pieces are placed in exactly similar situations on opposite sides of the board, as shown in Fig. 21. As an aid to your memory in setting up the pieces, you will notice that when you are playing the white pieces your King is on the right hand of your Queen, and when you are playing the black pieces the King is on the left ; the white Queen occupies a point in a white square, and the black Queen a point in a black square, — a circumstance that is commonly expressed by the saying, THE GAME, 45 '^ Queens stand on their own colors." If you conceive the board to be divided into two equal parts by the vertical line that ex- tends across it between the Kings and the Queens, that side upon which the Kings are Fig. 21. [Black.) »u«#«*ii f«lf«i|HlI« f White.) situated is called the King's side, and that upon which the Queens are situated is called the Queen's side ; if you are playing the white pieces the King's side is at your right hand, and the Queen's side at your left ; and if you are playing the black pieces the King's side is at your left, and the Queen's side at your right. 4-6 THE MINOR TACTICS OP CHESS, The terms ^^ King's wing " and '^ Queen's wing " are applied to those portions of the King's side and the Queen's side, respec- tively, which, at the beginning of the game, are occupied by pieces. The pieces on the King's wing are called the King's pieces, and those on the Queen's wing are called the Queen's pieces. Thus, the Bishop that stands adjacent to the King is the King's Bishop ; the next piece is the King's Knight, and the last on that wing is the King's Rook. On the Queen's wing, in the same way, the pieces are the Queen's Bishop, the Queen's Knight, and the Queen's Rook. The Pawns are designated according to the pieces in front of which they stand. In order from left to right in the case of the white Pawns, and from right to left in the case of the black Pawns, their names are : the Queen's Rook's Pawn, the Queen's Knight's Pawn, the. Queen's Bishop's Pawn, the Queen's Pawn, the King's Pawn, the King's Bishop's Pawn, the King's Knight's Pawn, and the King's Rook's Pawn. The first three of these are called the Queen's wing Pawns ; the last three, the King's wing Pawns. NOTATION. Al TE adopt the method of chess notation ^ ^ that is generally employed in the English literature of the game. The abbrevi- ations used are the initial letters (capitalized) of the names of the pieces, except with the Knight, whose terminal letter is added to distinguish it from the abbreviation mean- ing the King. We have, then, the following: K = King. Q = Queen. R = Rook ; K R = King's Rook ; Q R = Queen's Rook. B = Bishop; KB = King's Bishop; QB = Queen's Bishop. Kt = Knight ; K Kt = King's Knight ; Q Kt ~ Queen's Knight. P = Pawn ; K P = King's Pawn ; Q P = Queen's Pawn; K R P = King's Rook's Pawn; Q R P = Queen's Rook's Pawn ; K B P = King's Bishop's Pawn ; Q B P = Queen's Bishop's Pawn ; K Kt P = King's Knight^s Pawn ; Q Kt P = Queen's Knight's Pawn ; R P = Rook's Pawn ; B P =: Bishop's Pawn ; Kt P = Knight's Pawn. The points of the board take their desig- nations from the original positions of the 48 THE MINOR TACTICS OP CHESS. pieces : thus, for example, the point origi- nally occupied by the King is called the King's first point, or, simply, the King's first, which, abbreviated, is written K i ; the next point vertically forward is the King's second, or K2 ; and so on to the limit of the board, the last point being the King's eighth, or K8. These numerals are reckoned from either side of the board, according as you are playing the white pieces or the black pieces; the white King's first point, or Ki, is the black King's eighth point, or K 8 ; the white K2 is the black K7, the white K3 is the black K6, and so on. From this explanation you will be able to understand the diagram on page 49, the inverted charac- ters being the names of the points as em- ployed by the player of the black pieces, and the characters in their natural positions the names of the points as employed by the player of the white pieces. For the sake of brevity the player of the white pieces is called White ; and the player of the black pieces. Black. In all diagrams representing positions that occur in a game the lower portion is White's side of the board, and the upper position Black's side. The verticals are named, according to the pieces that occupy their initial points, the QR's vertical, the QKt's vertical, the QB's vertical, the Q's vertical, the K's vertical, the KB's vertical, the KKt's vertical, and the NOTATION. 49 KR's vertical. The diagonals that originate in the first horizontal are named, according to the pieces that occupy their initial points and according to their lengths, the QR's diagonal, the Q Kt's major and minor diago- Fig. 22. QR8 QKt8 QB8 Q8 K8 KB8 ia:M KKt8 KR8 QR7 QKt7 QB7 Q7 K7 KB7 KKt7 KR7 QR6 QKt6 QB6 Q6 ^0 K6 KB6 ^a:>[ KKt6 KR6 QR5 QKts QB5 Q5 K5 KB5 ^a:» KKt5 KR5 QR4 5hD QKt4 QB4 Sao Q4 SO K4 KB4 ^a:s KKt4 KR4 QR3 9HD QKt3 9^:hO QB3 9aD Q3 9D K3 9:h KB3 9aH KKt3 9i:a:a KR3 9^:h QR2 QKt2 QB2 ^aD K2 KB2 ^a:s KKt2 KR2 QRi 8HD QKti 8i:hD QBi 8aD Qt 8D Ki 8:m KBt 8a:a KKti KRi 8h:m {W/ute.) nals (that from Q Kt i to QR2 being the QKt's minor, and that from QKt i to KR 7 the QKt's major, diagonal), the QB's major and minor diagonals, and so on. It will be noticed that the verticals have the same designations for both players, that the QR's 50 THE MINOR TACTICS OF CHESS, diagonal of one player is the KR's diagonal of the other player, and that the remaining diagonals take their names, half from White's side and half from Black's side of the board. In recording a move the dash ( - ) is used in the sense of " is moved to " ; the name of the piece moved is placed before the dash, and the name of the point to which it is moved is placed after it ; thus, KB - QB4 means that the King's Bishop is moved to the Queen's Bishop's fourth point. When a piece captures another, how- ever, the point to which the former is moved is not given ; instead, the names of the two pieces are written, with the abbreviation x (meaning '^captures " or " takes ") between them; thus KKt X KP means that the King's Knight captures the adverse King's Pawn. Other abbreviations and technical terms will be explained as occasions for their use arise in the accompanying illustrative games. THE NORMAL POSITION. 13 E FORE playing over the illustrative ^^ games you should make a minute and careful study of the original position, or, as it is technically termed, the '' normal " posi- tion of the pieces (Fig. 21). Here, it will be noticed, only the Pawns and the Knights can be moved. The lines of movement of all the other pieces are intercepted by the adjacent pieces. The Rook, for example, whose direction of movement is vertical or horizontal, cannot be moved forward, on account of the Pawn that occupies the next point in front of it ; nor laterally, on account of the Knight that occupies the next point in that direction. The radiation of force by the Rook extends to the points occupied by the adjacent Pawn and Knight, but no further. The Rook in this position is said to '^ defend " both the Pawn and the Knight. No adverse force, to be sure, is radiated against the Pawn and the Knight, — that is, to use the technical expression, they are not '' attacked ; " and at first sight it would seem that a piece which is not at- tacked cannot be defended ; nevertheless, it 52 THE MINOR TACTICS OF CHESS. is necessary to regard the Pawn and the Knight in this position, — and, as well, the points occupied by those pieces, — as de- fended by the force of the Rook against any further or contingent attack of an adverse force. For this reason the two components of the force radiated by the Rook — the one from R I to Kt I and the other from R i to R 2 — are called radii of defence. If you will now examine the positions of the Rooks, the Bishops, the Queens, and the Kings in detail, recalling what you have learned concerning their radiations of force and their methods of movement, you will find : — {a) QR commands the points QR2 and QKt I, but cannot be moved to either of them, because they are occupied by kindred pieces; QR defends QRP and QKt; QR operates radii of defence from QR i to QKt I and QR 2. {b) KR commands the points KR2 and KKt I, but cannot be moved to either of them, because they are occupied by kindred pieces; KR defends KRP and KKt; KR operates radii of defence from KR i to KKt I and KR2. {c) QB commands the points QKt 2 and Q 2, but cannot be moved to either of them, because they are occupied by kindred pieces ; QB defends QKtP and QP; QB operates radii of defence from QB i to Q Kt 2 and Q2. THE NORMAL POSITION. 53 (^) KB commands the points KKt 2 and K 2, but cannot be moved to either of them, because they are occupied by kindred pieces ; KB defends KKtP and KP; KB operates radii of defence from KB i to KKt 2 and K2. ( tion that expresses . ^' ch, giving check- mate," is simply ^^ mate," so that the last move should be written 8. Q X KBP mate. In the second place, Black might play KKt- K2, which would lead to the following variation : If 6. KKt - K2 ; 7. Q X KBP ch, K - Q2 ; and, besides having suf- fered the loss of KBP, Black's K is so ex- posed to the attack of the adverse forces that the loss of the game cannot be long deferred. Thirdly, if 6. KB - K2 ; 7. Q X KBP ch, K ~ Q 2 ; and again Black must lose the game. Fourthly, if 6. KBP - KB3; 7. Q - QKt3, KKt - K2 (in order to avoid the loss ofa piece by 8. KB X KKt, KRxKB; 9. Q X KR) ; 8. KB - KB7 ch,K - Q2 ; 9. Q - K6 mate. Or if, in this variation, 7. KKt - KR3; 8. QB X KKt, KKtP x QB; 9. KB- KB 7 ch, K - K2 or Q2; 10. Q-K6 mate. Fifthly, if 6. KBP - KB4; White continues exactly as in the fourth variation, by 7. Q - QKt3, etc. Sixthly, if 6. K - K2; 7. Q X KBP ch, K-Q3; 8. Q - K6 ch, K - QB4; and ILLUSTRATIVE GAMES, 6/ Black can delay the checkmate only for a few moves. Seventhly, if6.K-Q2; 7.Q X K B P ch, with a superiority m position and material that must speedily win. Eighthly, if 6. Q - Q7 or Q8 ch; or 6. Q - Q 4, Q6 or KKt4 ; Black sacrifices Q to no purpose ex- cept to give K an opportunity to be moved out of check. Ninthly, if 6. Q - KB 3, K 2 or Q2 ; White gets an attack similar to that which he secures in the game as it is actually played, although Black avoids immediate loss. Lastly, if 6. Q-Q3, Q5, QBi or KR5; 7. Q X KBP ch, etc. By no other sixth move than those suggested in these varia- tions can Black escape checkmate on the following move. Black's best move of all, however, was 6. Q-Q2; and, if 7. Q - QKt3, QBP - QB3; but even then White had an attack that could not successfully be resisted. 7. Q - QKt3. The Queen is moved from the King's Bishop's third point to the Queen's Knight's third point. A radius of offence is created against QKt7, and the adverse QKtP is threatened with capture by Q. A double radius of offence is simultaneously created against KB 7, and checkmate is again threatened by 8. KB X K B P ch, K - K 2 or Q2 ; 9. Q ~ K6 mate. 7. Q - K2. The Queen is moved to the King's second point. Black cannot prevent both the checkmate 68 THE MINOR TACTICS OF CHESS. and the loss of either Q Kt P or K B P, and of course he must defend himself against the greater menace. He has several means of avoiding checkmate, besides the one adopted, which the student should endeavor to find and examine in the manner exempli- fied in the note on Black's sixth move ; but the move actually made is his best. The black Q now operates a radius of defence in support of KB 2, and also a radius of offence against QKt5. 8. QKt-QB3. The Queen's Knight is moved to the Queen's Bishop's third point. White may also play 8. Q X QKtP, but then Black would go on with 8. Q - QKt5 ch ; and White would be compelled to answer 9. Q X Q, for if he removed the check in any other way Black would capture Q with Q. The probable continuation after 8. Q X QKtP, would therefore be 8. Q - QKts ch; 9. Q X Q, KB X Qch; 10. QB- Q 2, KBxQBch; II. QKtX KB, and although White has gained a P, the exchange of so many pieces has left him without sufficient force to win speedily. By bringing out QKt, on the other hand. White creates radii of offence against QKt 5 and Q5, and a radius of defence in support of K4 and KP; and still threatens to capture the adverse Q Kt P with Q. 8. QBP - QB3. The Queen's Bishop's Pawn is advanced one step. ILLUSTRATIVE GAMES. 69 The black Q is hereby made to operate a radius of defence in support of QKtP. Black cannot now permit the capture of QKtP and then play Q - QKt5, because he would not give check, and White would be able to capture QR with Q : e,g,, if 8. QKt - Q2; 9. Q X QKtP, Q- QKts; 10. Q X QR ch, securing the clear gain of a valuable piece, an advantage that will quickly decide the game in White's favor. 9. QB-KKt5. The Queen's Bishop is moved to the King's Knight's fifth point. It was stated in the note on Black's third move that this play of Q B is seldom profitable for either White or Black ; but in this instance, with the attack in hand, White contemplates the rapid concentration of his forces against the objective plane, with the ultimate crea- tion, if possible, of a radius of offence by means of QB, along the adverse Q's major diagonal, against K 7 and Q 8. The black forces are already badly hampered, and K, particularly, is so confined that the location of the objective plane cannot readily be changed ; so that every radius of offence which White now creates in the direction of the objective plane becomes more than ordinarily dangerous to Black. 9. QKtP - QKt4. The Queen's Knight's Pawn is advanced two steps. Black hopes by this sally to drive back the adverse KB, which is threatened with capture by QKtP, 70 THE MINOR TACTICS OF CHESS. 10. QKt X QKtP. The Queen's Knight is moved from the Queen's Bishop's third point to the Queen's Knight's fifth point, capturing the adverse Queen's Knight's Pawn, which is removed from the board. This move and all the moves of White that fol- low, to the end of the game, form what is called a ^^combination," the ultimate result of which was more or less exactly seen by Mr. Morphy when he sacrificed QKt (cf. note on Black's second move). 10. QBP X QKt. The Queen's Bishop's Pawn is moved to the Queen's Knight's fourth point, capturing the adverse Queen's Knight, which is removed from the board. Black can do nothing better ; he has lost a P, and with so inferior a position he must at all hazards recover his material. 11. KB X QKtP ch. The King's Bishop is moved from the Queen's Bishop's fourth point to the Queen's Knight's fifth point, capturing the Pawn there situated and giv- ing check. For the first time in the game a radius of offence is created directly against the adverse K. On his next move Black is obliged to remove the check, if it is possible to do so. 11. QKt- Q2. The Queen's Knight is moved to the Queen's second point. Black thus ^* interposes" a piece (cf. note on Black's fourth move), so ILLUSTRATIVE GAMES. 7 1 as to intercept the radius of offence of the adverse KB. He may also interpose KKt or Q at Q 2 ; but then, in either event, he suffers the loss of Q. The only other way of removing the check is by moving K to Qi. If Black had done this, White's reply would have been as in the text. 12. Castles (QR). The King is moved to the Queen's Bishop's first point, and the Queen's Rook to the Queen's first point. This is a manoeuvre that requires careful ex- planation. Once during a game, when K occupies Ki, and KR occupies KRi, the two intervening points bei?ig unoccupied, K 7nay be moved two steps to K Kti, and KR to KB i ; this is called castling on the Ks side, or cas- tling with KR, and the notation for the move is " Castles (KR) ; " or, // j^ occupies K\, and QR occupies QRi, the three intei'vening points being unoccupied, K may be moved two steps to QB I, and QR to Qi ; this is called castling on the Q's side, or castling with Q R, and the notation for the move is " Castles (QR)." But the play cannot be effected if either K or R has been moved at any pre- vious time during the game ; nor if K is in check ; nor if one of the points between K i and R I is commanded by an adverse piece. Castling is a privilege, the objects of which are to shelter K behind kindred pieces, out of the way of attack by the adversary, and to bring R into active co-operation with the 72 THE MINOR TACTICS OF CHESS. Other kindred pieces ; the privilege should not be neglected, but should be exercised as early as practicable in the game. The player who, by stress of an adverse attack, is prevented from castling, generally loses the game ; and the player who long delays the manoeu- vre generally runs a serious risk of being unable to execute it at all. It is frequently better to castle (KR) than to castle (QR). In the present game, however, being able to castle on either side. White wisely chooses the Q's side, inasmuch as by so doing he at once creates a radius of offence against Q 7, augmenting the force that he has already di- rected against the objective plane. The ex- traordinarily rapid and powerful development of the white forces, and their concentration against the objective plane, are the most instructive feature of this game ; every move made by Mr. Morphy is the very best that can be made, and his play throughout should be exhaustively studied by the learner, and accepted as a chess model of the highest order. A diagram of the position after White's twelfth move is appended : — 12. QR - Ql. The Queen's Rook is moved to the Queen's first point. Black has to defend QKt, for White by his last move threatened QR X QKt, and Black could not in return capture QR with KKt or Q, except at the cost of Q. Black may effect the defence of QKt by 12, Castles ILLUSTRATIVE GAMES. n Fig. 23. (Black) The Allies. m, J^/i 'WB. ■ ■ a ■ i mkm %m i fil [White) Mr. Morphy. (QR) ; but in that case he would be check- mated m two moves, as follows : If 12. Cas- tles (QR) ; 13. KB- QR6 ch, K- QB2 : 14- Q ~ QKt 7 mate. 13. QR X QKt. The Queen's Rook i moved from the Queen's first point to the Queen's seventh point, capturing the adverse Queen's Knight, w^hich is removed from the board. This is another sacrifice on White's part, for he gives up a R for a Kt, whose potential value is less than that of the R. 13. QR X QR. The Queen's Rook is moved from the Queen's first point to the Queen's second point, cap- 74 THE MINOR TACTICS OF CHESS. turing the adverse Queen's Rook, which is removed from the board. This is the only way in which Black can capture the adverse QR without losing Q; and if he does not capture Q R he will be checkmated in a few moves ; ^ ^ iii a m>. ■ (White.) Second Open Pawn Integral. The second open P integral (Figs. 26, 3^^ 37? 3^) is composed of the first sahent and the first supporting parallel (together constituting the first angle of resistance), and two elements of the normal P base, with K either in its normal position or in its position after castling (KR) ; it is a feature of the attack in the open game, and it is formed by the moves KP ~K4, QP- Q4, QBP-QB3. I08 THE MINOR TACTICS OF CHESS. Maxim: The second open P integral hav- ing been estabUshed, and K having been casded (KR), the position should be con- verted as early as practicable into the first open P integral, by the move KBP - KB 4. All the maxims enunciated with reference to the formation of the first open P in- tegral apply equally to the second open P integral. Fig. 27. (Black.) m M «. 8 W ^ [White.) Third Open Pawn Integral. The third open P integral (Figs. 27, 39) is composed of the first salient, the first auxiliary salient and the first supporting par- allel (together constituting the first and the PAWN POSITIONS, log first auxiliary angles of resistance), with K in its position after castling (KR) ; it is a feature of the attack in the open game, and it is formed by the moves KP-K4, QP- Q4, QBP-QB3, KBP-KB3. Maxim : K B P being posted at K B 3 for defence and at KB 4 for offence to co-oper- ate with KP for offence, the third open P integral is the most efficient disposition of the P line for purely defensive purposes, and it is readily susceptible of development into the first open P integral, the perfect offensive P formation, by the further advance of KBP from KB 3 to KB 4. Fig. 28. (Black.) I » M M [White.) Fourth Open Pawn Integral. I lO THE MINOR TACTICS OF CHESS. The fourth open P integral (Figs. 28, 40, 41) is composed of the third saUent and the third supporting parallel (together consti- tuting the third angle of resistance), and two elements of the normal P base, with K in its position after castling (KR) ; it is a feature of the defence in the open game, and it is formed by the moves KP-K4, QP- Q3, and KBP- KB4. Maxims : The fourth open P integral is an important element of a strong and accu- rate counter-attack. The fundamental unit in its composition is the third salient. (White.) Fifth Open Pawn Integral. PAWN POSITIONS. Ill The fifth open P integral (Figs. 29, 42, 43) is composed of the third salient and two elements of the normal P base, with K either- in its normal position or in its position after castling (KR) ; it is a feature of the defence in the open game, and it is formed by the moves KP - K4 and QP - Q3. Maxims : The fifth open P integral is the method of disposition of the Ps which is usually adopted by the second player for purely defensive purposes. It is the most readily established, but also the least effec-= tive, of all the P integrals. Fig. 30. (Black.) ii mlm'm ..,. Mi'.fc, .^ m WA (White.) First Close Pawn Integral. 112 THE MINOR TACTICS OF CHESS. The first close P integral (Figs. 30, 44) is composed of the second salient, the second auxiUary salient and the second supporting parallel (together constituting the second and the second auxiliary angles of resist- ance), and two elements of the normal P base, with K either in its normal position or in its position after castling (KR) ; it is a feature both of the attack and of the defence in the close game, and it is formed by the moves QP-Q4, KP-K3, QBP-QB4 and QKtP- QKt3. Maxims : Q P - Q 4 is the initial and dis- tinctive move of the close game, and it should be followed as early as practicable by K P K3, except in the close defence to the open attack (second close P integral), when the move K P - K 3 is made first, and then followed as early as practicable by QP - Q 4 ; in any case K P is posted and main- tained at K3, and QPat Q4. In the close game QBP is properly posted and main- tained at QB4. The second salient, as the fundamental unit in the composition of the first close P integral, should be formed in the speediest and surest manner. QKtP, whenever moved at all, is posted and main- tained at QKt3, in order to form the second auxiliary salient in conjunction with QBP at QB4. The first close P integral is the per- fect P line of the close game, and any other P line is scientifically correct in direct PAWN POSITIONS. 113 proportion to the facilities it affords for establishing this integral. Fig. 31. (Black.) ^^.^mi^-"^i^^ mm^. ^p^ « m^y va i„iB BiB i ill "^^"^M ^ MM ''///////^'^ ''///////'''■ ( White.) Second Close Pawn Integral. The second close P integral (Figs. 31, 45) is composed of the second sahent and the second supporting parallel (together con- stituting the second angle of resistance), and two elements of the normal P base, with K either in its normal position or in its position after castling (KR) : it is a feature of the close defence to the open attack, and it is formed by the moves KP~K3, QP-Q4, and QBP-QB4. 1 14 THE MINOR TACTICS OF CHESS. Maxim : The second close P integral is an important element of a strong and accu- rate close counter-attack, when the first player has initiated the open attack. The maxims enunciated with reference to the formation of the first close P integral apply- equally to the second close P integral. Fig. 32. (Black.) '////////A »^^ in « 4 ■ III wm 'mm 1 mm III «, 4 ■ wm WM WM k W/ m «, 1 » » 4m, (White) Third Close Pawn Integral. The third close P integral (Figs. 32, 46, 47) is composed of thie fourth salient, the second auxiUary salient and three elements of the normal P base, with K in its position after castling ^KR) ; it is a feature of the defence in the close game, and it is formed PA WN POSITIONS. I I 5 bythe moves KP-K3, KB P-KB4,QBP- QB4, and QKtP-QKt3. Maxims : The fundamental unit in the com- position of the third close P integral is the fourth salient, which should be formed in the surest and speediest manner when this class of defence is adopted. The third close P integral is inferior both to the first and to the second close P integrals ; its chief defect is the weak position of Q P, and its chief merit is that it affords means for an early counter-attack, when the first player has in- itiated the close attack. There are other inferior P formations that possess some good qualities, but of them all it may be stated, that in whatever details they differ from the foregoing models, they are to that extent fundamentally defective and inadvisable. THE SUPERIOR PIECES. \ 1 7E come now to the minor tactics of the superior pieces, which we shall treat in a manner similar to that in which we have dealt with the opening formations of Ps. The units of the several superior pieces we define as those situations of both Kts, both Bs, both Rs, or Q, in which they have been moved from their normal positions and prop- erly posted for the play of the mid-game. An integral of the superior pieces consists of a P integral together with one unit of Kts, Bs, Rs, or Q. In order to grasp what follows, the student must memorize the various positions and thoroughly examine and understand their relations to one another ; this is the most difficult task that is set before him in the mastering of this theory, but it is so much less difficult than the memorizing of those thousands of variations which are given in the ordinary treatises on the chess openings, that the authors of this volume do not con- sider it necessary to apologize for its diffi- culty. Once more is the constant use of the board and men enjoined upon the learner, in connection with the study of every unit THE SUPERIOR PIECES, liy and integral. No diagrams of the units and integrals by themselves are presented, but these positions will all be included and illus- trated in the diagrams of primary bases (see pp. 125 to 128), to which references are made in the proper places. The Kt units are four in number, three in the open game and one in the close game, as follows : — The first open Kt unit (Figs. 33, 34, T^6y 37) is composed of KKt at K2 and QKt at KB 3, and is most directly formed by the moves KKt~K2, QKt-Q2, and QKt- K B 3 ; it is a feature of the attack in the open game, and is the most efficient disposition of the Kts possible to White in the opening. The same position of Kts, except that KKt and QKt are transposed, may also be obtained by the moves KKt-KB3, QKt-QB3, and Q Kt - K 2 ; this method of forming the unit is inferior, however, because the point QB3, to which QKt must be played in transitu, should be left open in the attack of the open game, for occupation by QBP (cf. p. 106). The second open Kt unit (Figs. 35, 1,^, 39) is composed of K Kt at K 2, and Q Kt at Q 2, and is most directly formed by the moves K Kt - K 2 and Q Kt - Q 2 ; it is a feature of the attack in the open game. The third open Kt unit (Figs. 40, 41, 42, 43) is composed of KKt at KB 3 and QKt at QB3, and is most directly formed by the Il8 THE MINOR TACTICS OF CHESS, moves K Kt - KB3 and Q Kt - Q B 3 ; it is a feature of the defence in the open game. What was said (p. 104) concerning the subver- sion of P integrals is equally applicable to the units of the superior pieces ; that is, the adoption by one player of a icnit that prop- erly belongs to the other player gives an ad- vantage in miiior tactics to the second player : bearing this principle in mind, the student will find an additional reason why the first open Kt unit should not be formed by the moves KKt-KB3, QKt-QB3, andQKt- K2, because, after the first two moves the first player has the third open Kt unit, which, as we have just seen, properly belongs to the second player. The first (and only) close Kt unit (Figs. 44, 45, 46, 47) is composed of KKt at KB3 and QKt at QB3, and is most directly formed by the moves KKt - KB 3 and QKt-QB3; it is a feature both of the attack and of the defence in the close game, and is the most efficient disposition of Kts in that form of the opening. This unit is the same as the third open Kt unit, but it is accompanied by a different P inte- gral and different units of the other superior pieces. The student should here compare the diagrams (Figs. 40, 41, 42, 43) given to illustrate the third open Kt unit, with the diagrams (Figs. 44, 45, 46, 47) given to illustrate the first close Kt unit. THE SUPERIOR PIECES, II9 The B units are six in number, three in the open game and three in the close game, as follows : — The first open B unit (Figs. 33, 35, 36, T^S, 39) is composed of KB at Q 3 and QB at K3, and is most directly formed by the moves K B - Q 3 and Q B - K 3 ; it is a feature of the attack in the open game, and is the most efficient disposition of the Bs possible for White. The second open B unit (Figs. 34, 37, 40, 42) is composed of KB at QB4 and QB at K3, and is formed by the moves KB - Q B 4 and Q B - K 3 ; it is a feature both of the attack and of the defence in the open game. This unit may be converted into the first open B unit by moving KB from QB4 toQ3. The third open B unit (Figs. 41, 43) is composed of KB at K 2 and QB at K3, and is formed by the moves K B - K 2 and Q B - K 3 ; it is a feature of the defence in the open game, but is inferior, even for defen- sive purposes, to the second open B unit. The first close B unit (Figs. 44, 46) is composed of KB at K2 and QB at QKt2, and is formed by the moves KB - K2 and QB-QKt2; it is a feature both of the attack and of the defence in the close game, and is the most efficient disposition of the Bs possible to either player in that form of the opening. I20 THE MINOR TACTICS OF CHESS. The second close B unit (Fig. 47) is composed of KB at Q3 and QB at QKt2, and is formed by the moves K B - Q 3 and QB - Q Kt 2 ; it is a feature of the defence, when the second player adopts the close counter-attack to oppose the close attack. The third close B unit (Fig. 45) is com- posed of KB at K 2 and QB at Q2, and is formed by the moves K B - K 2 and Q B - Q 2 ; it is a feature of the defence, when the second player adopts the close counter-attack to oppose the open attack. The R units are three in number, one in the open game and two in the close game, as follows : — The first (and only) open R unit (Figs. 33 to 43) is composed of KR at KBi and QR at Ki, and is most directly formed by the moves Castles (KR) and QR - Ki ; it is a feature both of the attack and of the defence in the open game, and is the most efficient disposition of the Rs possible to either player in that form of development. The minor tactics of Rs contemplates cas- tling only on the K's side (see remarks on castling, p. 72). The first close R unit (Figs. 44, 45) is composed of KR at Q i and QR at QBi, and is most directly formed by the moves Castles (KR), KR- Qi,andQR-QBi ; it is a feature both of the attack and of the defence in the close game, and is the most THE SUPERIOR PIECES. 121 efficient disposition of Rs in that form of development. The second close R unit (Figs. 46, 47) is composed of KR at KB i and QRat QB i, arid is most directly formed by the moves Castles (KR) and QR-QBi; it is a feature of the defence, when the second player adopts the close counter-attack in opposition either to the open or to the close attack. The Q units are five in number, two in the open game and three in the close game, as follows : The first open Q unit (Figs. ^T)^ 34? 3^? 37, 40, 41, 42, 43) is composed of Q at Q2, and is formed by the move Q - Q 2 ; it is a feature both of the attack and of the defence in the open game. Q is most efficiently posted at Q 2 in the development both of the open and of the close game. The second open Q unit (Figs. 35, 2)^, 39) is composed of Q at Q B 2, and is formed by the move Q - Q B 2 ; it is a feature of the attack in the open game. The first close Q unit (Fig. 44) is com- posed of Q at Q 2, and is formed by the move Q ~ Q 2 ; it is a feature both of the attack and of the defence in the close game. The second close Q unit (Figs. 46, 47) is composed of Q at QB2, and is formed by the move Q - Q B 2 ; it is a feature of the defence when the second player adopts 122 THE MINOR TACTICS OF CHESS. the close counter-attack to oppose the close attack. The first and second close Q units are the same as the first and second open Q units, but they are accompanied by differ- ent P integrals and different units of the other superior pieces. The third close Q unit (Fig. 45) is com- posed of Q at Q Kt 3, and is formed by the move Q - Q Kt 3 ; it is a feature of the de- fence when the second player adopts the close counter-attack to oppose the open attack. We do not specify K units, because the correct post for K, both in the open and in the close game, is at KKti, after castling {K R) . There are other inferior dispositions of the superior pieces that possess some good qual- ities, but of them all it may be stated, in gen- eral, that in whatever details they differ from the foregoing models, they are to that extent fundamentally defective and inadvisable. The integrals of the superior pieces we shall not describe in detail, but shall give in the form of a table, which the student should exhaustively examine according to the follow- ing instructions : — The first column includes in regular numerical order the several P in- tegrals of the open game and of the close game ; the second column includes the Kt units that may properly be combined with the P integrals on corresponding lines of the first column ; in the same manner, the third, THE SUPERIOR PIECES. 1 23 fourth and fifth columns include the B units, R units and Q units, respectively, that may properly be combined with the P integrals on corresponding lines of the first column ; in every P integral K is included, in the position assigned to that piece in the de- scription and diagram of such P integral ; the units of the superior pieces in any hne are not necessarily consistent with one an- other, but only with the P integral on that line, and any Kt, B, R or Q integral includes only one position of the two Kts, the two Bs, the two Rs or Q, respectively, together with the proper P integral. INTEGRALS OF THE SUPERIOR PIECES. open Game. P integrals ;. Kt units. B units. R units. Q units. vlSt 1st and 2nd ist and 2nd 1st 1st and 2nd 2nd 1st and 2r id 1st and 2nd 1st 1st and 2nd 3rd 2nd 1st 1st 2nd 4th 31-d 2nd and 3rd 1st ISt 5th 3rd 2nd and 3rd Close Game. I St 1st 1st 1st 1st 1st 1st 2nd 1st 3rd 1st 3rd 3rd 1st 1st and 2nd 2nd 2nd By means of this table the student should determine for himself, always using the board and men to illustrate the position, with what P integral or integrals each unit of the supe- rior pieces may properly be combined. PRIMARY BASES. T F the student has famiharized himself with ^ the foregoing principles and positions, thus learning how to handle the several indi- vidual pieces in the opening of a game, he is now prepared to enter upon a considera- tion of the scientific methods of developing all the pieces, regarded both individually and collectively, and with reference to their mutual interdependence. When, in the actual play of a game, all the pieces have been thus developed, the student has reached the limit of what the art of minor tactics can teach him, and for the future he must depend either upon his natural skill or upon his acquired proficiency in those higher branches of the science, major tactics and grand tactics. To such a position of the pieces as exists when the play makes this transition from minor tactics to the broader field of strategics, we apply a generic term, and lay down the following definition and corollary : — A complete and consistent disposition of all the pieces in the opening of a game, pi^elimi- nary to the play of the mid-game, is called a pri7nary base. PRIMARY BASES. I2S In the constitution of a piimary base it is, therefoir, necessary to effect the formation of a P integral, and to combine with it con- sistent units of all the superior pieces. In order that the student may immediately gain a clear idea of the appearance, charac- teristics and properties of a primary base, we give a diagram of such a position, which the learner will of course copy with his board and men : — Fig. 33. [Black ) m Wa ». ^^ W^ 'W^ w Wy. ^/ ^^^Jm^^^^^ m [White.) Open Primary Base i A. This diagram represents a primary base in which, as the student will readily perceive by the exercise of knowledge already acquired, 126 THE MINOR TACTICS OP CHESS. the first open P integral is combined with the first open Kt unit, the first open B unit, the first open R unit, and the first open Q unit. By reference to the table of integrals of the su- perior pieces (p. 123), you will find that each of these units of the several superior pieces is here consistently combined with the first open P integral ; you will see that all the pieces are properly posted, and you are in- formed, furthermore, that this is the most efficient disposition of the forces possible in the development of the open game. The P inte- gral and all the units of the superior pieces are of the first rank, and as a preparation for the play of the mid-game along the lines of an open attack the position cannot in any detail be improved. Having made this state- ment of the merits of the open primary base I x\ (as we shall call the formation of Fig. 2y2)), the authors are disposed to answer a |uery that the student may very naturally propound at this stage of his progress : namely, " Will it be easy for me in actual play, if I have the white pieces, to get them into this position?" To this we reply that you will probably be unable to obtain the primary base i A exactly, but the more closely you approximate to it, the better opening you will have, the more difficult it will be for any opponent to win the game from you, and the easier it will be for you to win the game from any opponent. In a word, the open pri- PRIMARY BASES, 12/ mary base lA is a model of the disposition of the forces for the open attack, and when you have the white pieces and elect to play the open attack (that is, to play K P - K4 as your first move), you should aim at the construc- tion of a position which will confoi^m as nearly as possible to this model, in spite of what your opponent may do. You must not for an instant suppose that your opponent can gain any advantage from your efforts to establish this primary base, or another of lower rank, provided, of course, that you apply your efforts in a judicious and careful manner ; on the contrary, the early precipi- tation of a counter-attack on his part is more than likely in the end to assist, rather than to retard, the development of your forces, and, perhaps, to open for you what we shall call an accidental line of attack, by which, on account of your opponent's errors, you are enabled to depart from your purpose of constructing a primary base, and proceed immediately to the assault of his position, with the certainty of winning the game. The most that your opponent can do, if he, on his side, plays as scientifically as you, is to force the exchange of a few pieces, and thus to destroy a few of the positive merits of your position, without creating in it any pos- itive defect ; or else to delay the perfection of your development, by compelling you temporarily to adopt somewhat inferior units 128 THE MINOR TACTICS OF CHESS. of Ps and superior pieces instead of the very best. Against a weaker or less soundly schooled opponent, you will encounter little difficulty in establishing a primary base very similar to the model, and against a stronger or more experienced opponent you will cer- tainly be able, if you obey the injunctions of this theory, to make a firmer and more hope- ful stand than you could by many times the same amount of study bestowed on the ordi- nary give-and-take openings of " the books." If you are driven to deviate from the best course of development, in order that you may know how to accomplish your chief aims in ways as nearly as possible identical with those of your first intention, it will be necessary for-j^ou thoroughly to understand the functions and properties of the several units and integrals, to-.whieh- we shall accord detailed and exhausti^-e trMtment in the fol- . lowing pages. ^H^ -''* T ^s the first lesson in tms^study we present a table of primary bases (p. 129), similar in arrangement to that of the integrals of the superior pieces ; in the present table, however, each formation includes all the elementary . formations given on a particular Hne, and, consequently, all the pieces, either of one side or of the other. It is convenient to rank the primary bases first according to the P integrals that enter into their construction, and then according to the comparative values PRIMARY BASES. OPEN PRIMARY BASES. 129 Rank. P in- tegral (open). I A I B 1 C 2 A 2 B 2C 3 4A 4B 5A SB Kt unit (open). 1st 1st ISt 2nd 2nd 2nd 3rd 4th 4tli 5th 5th ISt 1st 2nd ISt ISt 2nd 2nd 3rd 3rd 3rd 3rd B unit (open). R unit (open). ISt 2nd ISt ISt 2nd ISt ISt 2nd 3rd 2nd 3r(f- ISt ISt ISt ISt ISt ISt ISt ISt ISt ISf: ISt Q unit (open). ISt ISt 2nd ISt ISt 2nd 2nd 1st ISt ISt ISt Object of formation. attack attack attack attack attack attack attack counter-attack counter-attack defence defence CLOSE PRIMARY BASES. Rank. P in- tegral (close). Kt unit (close). B unit (close). R unit (close). Q unit (close). I ISt ISt ISt ISt ISt 2 2nd ISt 3rd I.St 3rd 3A 3rd ISt ISt 2nd 2nd 3B 3rd ISt 2nd 2nd 2nd Object of formation. attack or defence counter-attack * counter-attack counter- attack * Against open attack. 130 THE MINOR TACTICS OB CMRS^. of the other elements of their composition, for which purpose we use both numerals and letters in the classification, in a manner that will explain itself to the student. The open primary base lA (Fig. 33) is, as already stated, the most efficient disposi- tion of the forces in the open game. It belongs properly to the first player ; but if, through errors of his adversary, the second player can obtain it, the latter will thereby secure a decided advantage in the opening. The second player should not originally en- deavor to obtain this formation, but should content himself with one of those primary bases which properly belong to Blacky aim- ing at the more efficient development only after he has completed the less efficient, and then only when the adversary has committed serious errors in minor tactics. The functions of the several pieces in the primary base i A are herewith described, with other obser- vations which, it is to be understood, unless otherwise stated, are intended to apply only to the opening of a game : — {a) QRP and KRP remain unmoved, in order to command QKt3 and KKt3, re- spectively, and thus to prevent the posting of adverse pieces on those points, where hostile forces would gravely endanger the security of the kindred position. If, from the position of Fig. 2)Z^ QRP or KRP were moved, either one or two steps, there would PRIMARY BASES, 131 be created, at Q Kt 3 and K Kt 3, respectively, what we shall call an uncovered point, by which term we characterize a point in the kindred position which cannot be guarded by a kindred P. The advance of Q R P or KRP one step, in order to command QKt4 or KKt4, respectively, and thus to prevent the posting of an adverse piece at one of those points, is a common error, against the commission of which the student of mi- nor tactics is particularly warned. With a properly constructed primary base the first player guards Q Kt 4 by means of Q B P at QB3, and renders the advance of QRP quite unnecessary ; and in any event neither player has much to fear, if his position is sound, from the entrance of an adverse piece at QKt4 or KKt4, — certainly not nearly so much as from the establishment of adverse force on an uncovered point at QKt3 or KKt3. In general, moreover, the advance of QRP or KRP tends to weaken the P line, by prematurely withdrawing some of its reserve support from the normal P base ; and a strong player will frequently take ad- vantage of such an advance at once, by in- stituting an attack against the weakened wing Ps. Even if the adversary has posted a piece at yourQKt4 or KKt4, you should not has- tily attempt to dislodge it by playing QRP - QR3 or KRP - KR3, for usually he will gain more from the weakening of your P line 132 THE MINOR TACTICS OF CHESS, than he loses by the loss of time entailed upon him by the retreat of his own piece. On the other hand, you may occasionally gain valuable time, or else compel an exchange fa- vorable to yourself, by attacking with Q R P or KRP an adverse piece posted at QKt4 or KKt4; whether or not you should play QRP- QR3 or KRP- KR3 in such a position depends on circumstances which cannot be properly discussed in this ele- mentary treatise, but which will be eluci- dated, the authors hope, in subsequent volumes on major tactics and grand tactics. What is here said concerning QRP and KRP applies to those pieces equally in any of the open primary bases. i^b) QKt P remains unmoved as the base P of the first sahent, and it should never be advanced in any of the primary bases that include this salient. It may sometimes, however, in the event of the exchange of Q B P, take the place of that P ; for example, if Black should advance his QKtP to bis QKt 5, and should then play QKtP X QB P, your best reply in the position of Fig. 33, or in a similar position, would in general be, not Q X P or KKt x P, but QKtP X P. Then, to be sure, Q Kt P would be absent from your primary base ; but you must re- member that in order to create this defect in your position Black must have created a much greater one in his own. The student PRIMARY BASES. 1 33 is especially cautioned against the direct advance of Q Kt P either one or two steps in the open game. (^) K Kt P remains unmoved in order to prevent the entrance of an adverse radius of offence by way of the KB's minor diago- nal or the KKt's vertical, and also to leave the point 'fcKt3 open for KKt early in the mid-game, or, in some instances, even in the opening (cf. p. 138). The P unit consist- ing of KRP at KR2 and KKtP at KKt2 is an essential element of the defence of K after castling (KR), and therefore must be preserved intact, at least until the initiation of the mid-game. (^) QBP at QB3, is, as we have already stated, the key of the general P position in the open game. It guards against the post- ing of an adverse piece at QKt4 or Q4, and the entrance of an adverse radius of offence by way of the K's major diagonal toward Ki ; it also supports QP, or, if QP is exchanged, it supports a superior piece at Q4. If Black, after playing KP-K4 (as he does in the open defence), or QBP-QB4 (as he does in the close counter-attack to the open attack) , should play KP x QP or QBP x QP, you should recapture with a superior piece in preference to QBP; in order that you may be able to do this without disadvantage when- ever occasion arises, you must bring to bear on Q 4 as many radii of defence as may be 134 'I^HE MINOR TACTICS OF CHESS. necessary. The advance of QBP two steps is never advisable in the development of the open game, for either White or Black. (, P- 125)- Fig. 48. {Black.) w 'mm"T'wm \w' i mAim,^ '^' "m m^m,^^m m "' ^^ {White.) 13. QKt - QKt5. 14. QB -KKt5. This move initiates the mid-game. 14. Q Kt X KB. 15. Q X QKt. 15. QB - Q2. 16. Q - KR3. Directing radii of offence against KR 7, a point of the objective plane, and K6, the latter being merely a feint against that uncovered point. 16. Q - Kl. APPENDIX. 177 17. KKt-KKtS. 17. QR-QBl. 18. KRXKRch. 18. Q X KR. 19. QR - KBl. Gaining time by attack- ing the adverse Q with a piece of less poten- tial value, and directing a second radius of offence against the objective plane. In this game, as in the others of the open class that we give for purposes of illustration, the stu- dent's attention is earnestly called to the manner in which radii of offence are always operated against the objective plane in the winning process, whether the result is actual checkmate or only the gain of material suf- ficient to decide the issue. It is to be noted, with reference to White's i8th and 19th moves, that he has demolished a por- tion (KR) of the adversary's defensive force, without diminishing the aggregate of force that he operates against the adverse posi- tion. 19. Q -Kl. 20. Q - KR4. 20. KKt - KB4. 21. KKt X KKt. 21. KKtP X KKt. 22 QR-KB3. 22. QB-QKt4. 23. QR - KKt 3. Preparing to open an- other radius of offence against the objective plane by the removal of QB from the KKt's vertical. 23. Q R - Q B 2c Di recting a radius of defence toward K Kt 2, which is about to become the focus of White's attack. 178 THE MINOR TACTICS OF CHESS. 24. Q B - K B 6. White now has three radii of offence acting upon the objective plane. 24. KBP -KB 5. A futile attempt to relieve the pressure upon his position at the expense of a P ; but nothing can be done to save the game : e. g,, if 24. Q-KBi; 25. Q-KR6, 25. K- KRi ; 26. QR X KB, 26. QR X QR; 27. QKtxQB, 27. QRPxQKt; 28. QB X QRch, 28. Q X QB; 29. Q x KP, etc. 25. Q X K B P. 25. Q - K B 1. 26. QKtX QB. 26. QRP X Q Kt. 27. Q - K R 6. 27. K - K R 1. 28. Q R X KB. 28. QR X QR. 29. K - K B 2. 29. K - K Kt 1. 30. Q X Q R ch. 30. Q X Q. 31. QB X Q. 31. K X QB. 32. K - KB3. Beginning the end-game. 32. QKtP - QKt5. 33. KKtP-KKt4. 33. K - K Kt 3. 34. KRP-KR4. 34. QKtP -QKt4. 35. K-K3. 35. QKtP-QKt6. 36. QRP-QR3. 36. Resigns. For the benefit of the learner it may be stated that the Black K cannot be moved from the K's side in order to defend Q Kt Ps, toward which the white K is ap- proaching, for then the two white Ps on the K's wing would break through, and one of them would be speedily queened. APPENDIX. 179 Game 2. The second illustrative game was played by Messrs. H. E. Bird and R. B. Brien in the Birmingham (Eng.) tournament of 1858. It illustrates the effectiveness of the open pri- mary base I A for the institution of a K's side attack. The method of its formation is inferior to that of the preceding game. White (Mr. Bird). Black [Mr. Brien). 1. K P - K 4. 1. K P - K 3. 2 Q P - Q 4. 2. Q P - Q 4. Com- pleting the second salient, attacking the ad- verse supporting parallel, and threatening to win the adverse K P. Black's play, render- ing the establishment of the adverse forma- tion as difficult as possible, is the correct course to be pursued by the second player. 3. K P X Q P. In order to maintain the supporting parallel White would have to support KP by KB at Q3 or by Q Kt at QB3. Both these methods are objection- able : the former, because, after 3. K B - Q 3, 3. QP X KPj 4. KB X P, 4. KKt - KB 3, White must lose time to avoid the exchange of K B ; the latter, because it ob- structs the completion of the first salient by temporarily preventing Q B P - Q B 3 . Again, the advance of K P to K 5 so early in the de- velopment is quite premature, as it becomes a point of attack before it can be adequately l80 THE MINOR TACTICS OF CHESS. supported. Therefore the third plan that he may adopt — namely, the exchange of Ps — is his best (cf. p. 136). 3. KP X P. 4. K B - Q 3. (See note on White's third move in Game i.) 4. KKt-KB3. His proper course is to complete the first salient by QBP - QB 3, and, later, to post KKt at K2 if possible. 5. K Kt - K B 3. The preceding note is applicable also to White's play here. 5. KB - Q3. 6. Castles (KR). 6. Castles (KR). 7. Q B - K 3. 7. K R P - K R 3. a KKt-K5. 8. KR- Kl. 9. KBP-KB4. 9. QRP-QR3. Not one of Black's last three moves conforms to the theory of minor tactics, and the student is warned against the commission of similar errors. 10. Q Kt - Q 2. 10. Q Kt - Q B 3. 11. Q B P - Q B 3. 11. Q Kt - K 2. 12. Q Kt - K B 3. 12. Q Kt - K B 4. 13. Q B - KB 2. Retreating in order to avoid the exchange, and in such a manner as still to command the K Kt's major diagonal (cf. p. 140). 13. K Kt - K 5. 14. Q - Q B 2. Adopting the second in- stead of the first open Q unit, not because he is compelled to do so by the position of the APPENDIX. Ibl adv^erse KKt, but in order to direct the Q's radius of offence against the adverse K Kt 3, which has been weakened by the advance of K R P. The primary base is now essentially complete. (See diagram). Fig. 49. (Black.) ■ 4 li ■* ii *^« m 11 HJkP m. ifmMm,^ «J./ii [White.] 14. KBP-KB3. This move, which, if K R P were unmoved, might be made with effect, is here utterly ruinous, be- cause KKt 3 now becomes an uncovered point. 15. KKtP-KKt4. Initiating the mid- game. The utilization of K Kt P for offen- sive purposes, which is here finely illustrated, is at once one of the most dehcate and one 1 82 THE MINOR TACTICS OF CHESS. of the most elegant manoeuvres of chess strategics. 15. K B P X K Kt. 16. KBPXP. 16. KB- KB 1. 17. K Kt P X Q Kt. 17. Q B X P. 18. Q B - K Kt 3. 18. Q B - K R 6. 19. KR- Kl. 19. KKt X QB. 20. KRP X KKt. 20. KKtP-.KKt4. 21. K R - K 2. 21. Q B - K Kt 5. 22. K R - K B 2. 22. Q B X K Kt. 23. K R X Q B. 23. K R - K 2. 24. Q R - KB 1. White now has four radii of offence directed against the objective plane. (Cf. note on White's 19th move in Game i.) 24. Q - Q 2. 25. Q - K B 2. 25. K B - K Kt 2. 26. K B - Q Kt 1. 26. Q - K 3. 27. Q - Q B 2. Threatening checkmate. 27. KB - KB 1. 28 K R - K B 6. 28. Q - K R 6. 29. Q - K B 2. 29. K B - K Kt 2. 30. K B - K B 5. 30. Q - K R 4. 31. KB -KKt 6. 31. Q - K R 6. 32. K R - K B 7. 32. K R X K R. 33. K B X K R ch. 33. K - K R 1. 34. KP-K6. Having secured sufficient advantage, through the breaking down of Black's means of defence, to win the game, White thus initiates the ending. 34. KB-KBl, 35. Q - K3. 35. KB- K 2. 36. Q - K 5 ch. 36. K - K R 2. APPENDIX. 183 37. K B - K R 5. 37. Q R - K B 1. 38. Q R X Q R. 38. K B X Q R. 39. K P - K 7. 39. K B - K Kt 2. 40. KB-KKt6ch. 40. Resigns. For, whether Black captures KB or not, White queens K P, giving check. Game 3. The third illustrative game was played be- tween Messrs. Adolph Anderssen and Howard Staunton in the London tournament of 185 i. It illustrates, in connection with the partial formation of the open primary base i A, the institution of an accidental Une of attack. White [M7\ Anderssen), Black [Mr. Staunton), 1. KP - K4. 1. KP -K3. 2. QP - Q4. 2. KKtP - KKt3. (Cf. Game i.) 3. K B - Q 3. 3. K B - K Kt 2. 4. QB-K3. 4. QBP-QB4. 5. QBP-QB3. 5. QBPXQP. 6. Q B P X P. 6. Q - Q Kt 3. This premature development of Q, without the cooperation of other force, is one of those radical errors in minor tactics which carry with them their own condemnation. 7. K Kt - K 2. 7. Q X Q Kt P. As a rule such a sortie of Q is indefensible, inas- much as the gain of a P is no compensation 184 THE MINOR TACTICS OF CHESS. for the loss of time entailed and for the op- portunity thus afforded to the adversary for the speedy development of his forces. 8. Q Kt - Q B 3. 8. Q - Q Kt 3. 9. QR-QBl. 9. QKt-QR3. 10. Q Kt - Q Kt 5. The accidental line of attack thus begun by White against the black Q's side is the direct result of his adversary's unwise deployment of Q (cf. notes on Black's 6th and 7th moves). 10. K B - K B 1. A retreat rendered necessary for the defence of the weak centre (cf. note on Black's fourth move in Game i). 11. Castles (K R), (See diagram.) Fig. 50. {Black.) m-^M^Mi m wftwf '^ ^ ' i'^^P^ ' "^ y/A cai g mm, ^ 1^ ( White.) APPENDIX. 185 11. QP - Q3. 12. Q P - Q 5. Initiating the mid-game. 12. Q - Q R 4. 13. Q B - Q 4. 13. K P - K 4. 14. Q B - Q B 3. 14. Q - Q 1. 15. K B P - K B 4. 15. K B P - K B 3. 16. K B P X K P. 16. K B P X P. 17. Q - Q R 4. 17. Q B - Q 2. 18. Q B - Q Kt 4. 18. K Kt - K R 3. 19. K - K R 1. 19. K Kt - K B 2. 20. Q - Q R 3. 20. Q Kt - Q B 4. 21. Q Kt X Q P ch. 21. K B X Q Kt. 22. Q B X Q Kt. 22. K B X Q B. 23. Q X K B. 23. Q - K 2. 24. Q - Q B 7. 24 K Kt - Q 3. 25. Q - Q R 5. 25. K R P - K R 4. 26. Q R - Q B 7. 26. K R - K B 1. 27. K R - Q B 1. 27. Q R P - Q R 3. 28. K Kt - Q 4. 28. Q R - Q B 1. If 28. KP X KKt; 29. KP- K5. 29. K Kt - K 6. White now directs four radii of offence against the objective plane ; viz., one each by means of Q and Q R, and two by means of K Kt. 29. Q R X Q R. 30. K R X Q R. 30. K R - K B 2. 31. Q - Q Kt 6. 31. K R - K B 3. 32. KRP-KR3. 32. KKtP-KKt4. 33. Q-QKt2. 33. K Kt - Q Kt 4. 34. K B X K Kt. 34. Q R P X K B. 35. Q X K P. 35. K R P - K R 5. 36. Q R X Q Kt P. 36. Resigns. 1 86 THE MINOR TACTICS OF CHESS. Game 4. The fourth illustrative game was played by Mr. Howard Staunton and an amateur. It illustrates a variation of the open primary base I A, and the consequent attack against the adverse centre and K's side. White (Mr, Staunton). Black [Amateur], 1. KP -K4. 1. KP - K4. 2. KKt-KB3. 2. Q Kt - Q B 3. 3. Q P - Q 4. This is an effective sequel to White's second move of KKt - KB 3. 3. KP X QP. 4. Q B P - Q B 3. The correct reply is 4. KKt X P. The student should understand that this game is presented in order to show, not the proper method of obtaining a primary base, but the actual result obtained, and the value of that result. 4. QP-Q6. 5. KKt-Q4. 5. KB -QB4. 6. QB -K3. 6. KB -QKt3. 7. KB X P. 7. KKt -KB 3. 8. KBP-KB4. 8. QP-Q3. 9. KRP-KR3. 9. Castles (KR), .0. Castles (KR). 10. Q-K2. 11. Q - K B 3. The proper continuation is II. QKt- Q2. 11. KR -Kl. 12. Q Kt - Q 2. In a note on the game at this point Mr. Staunton remarks, with delightful APPENDIX. t87 naivete : '^ White's pieces now make a central cluster, formidable alike both for attack and defence." 12. KKt-Q4. 13. QB-KB2. 13. KKt-KB3. 14. Q R - K 1. This is the stage of the opening at which Mr. Staunton should have called the student's attention to the ^^ central cluster," — that is, the primary base, of which we present a diagram. Fig. si. (Black.) ■rii 'm.M ... iiiJ=.« WM ^^# WfW %. WM ( White. \ 14. QKt X KKt. 15. QB X QKt. 15. KB X QBch. 16. QBP X KB. 16. QBP-QB4. 17. KP-K5. 17. QPxKP. 1 88 THE MINOR TACTICS OF CHESS, 18. KBPXP. 18. KKt Q2. 19. KP-K6. 19. KBP-KB3. 20. QP-Q5. 20. KKt-K4. 21. QR X KKt. 21 Resigns. For, if2i. KBPxQR; 22. Q-KBych. Game 5. The fifth illustrative game was played by correspondence, by the University of Cam- bridge and the Hull (Eng.) Chess Clubs. It shows the value of a primary base from which several of the component units have been re- moved by exchanges. White [Cambridge). Black (Hull). 1. KP-K4. 1 KP -K4. 2. QP-Q4. 2 KP X QP. 3. KKt -KB 3. 3 KB-QB4. 4. KB-QB4. The proper play is 4. K Kt X Q P. 4. Q P - Q 3. 5. KKtXQP. 5. KKt-KBa 6. Castles (KR), 6. Castles (K R). 7. QB-KKt5c (Cf. p. 140.) 7. KRP -KR3. 8. QB X KKt. 8. Q X QB. 9. QBP-QB3. 9. QRP-QR3. 10. K-KRl. 10. QB-Q2. 11. Q - Q 3. 11. K B X K Kt. 12. Q X K B. 12. Q - K Kt 3. ^ APPENDIX. l8c 13. Q Kt - Q 2. 13. QKt-QB3 14. Q-K3. 14. QKt-K4. 15. K B - Q Kt 3. 15. QKt-KKt5. 16. Q - K Kt 3. 16. QKt-K4. 17. Q XQ. 17. Q Kt X Q. 18. KBP-KB4. 18. QR-Kl. 19. Q R - K 1. 19 K-KRl. 20. KB-QB2. 20. QKt-K2. 21. Q Kt K B 3 (See diagram of pri mary base.) Fig. 52. [Black.) ^ ^ '^M i"'4'iiltiTB" ^ 'mm ^e^ _•. " m mA iit • m ill «, ^M^«^..„^«aiSi {White.) 21. KBP-KB4. 22. QKt-KR4. 22. QB-QKt4. 23. KR-KKtl. 23. KKtP-KKt 3. 24. KP X KBP 24. KKtP - KKt4. This loses a P, but there is nothing better 1 90 THE MINOR TACTICS OF CHESS. to be done. Again the student is impressed with the winning quaUties of the primary base when properly estabUshed, as White's is in this game. 25. KBP X KKtP. 25, K R P X P. 26. QR X QKt. 26. KKtP X Q Kt. 27. K R - K 1, and wins. White has gained a P, which carries him to victory in the ending. Game 6. The sixth illustrative game was played by Messrs. Howard Staunton and Berthold Hor- witz. It presents some striking examples of violations of principle in the mid-game. White (Mr, Staunton). Black {Mr Horwitz). 1. KP-K4. 1. KP- K4. 2. KKt-KB3. 2. QP-Q3 Tech- nically incorrect, because it does not actively oppose the formation of the adverse P integral. 3. QP -Q4. 3. KP X QP. 4. KKt X QP. 4. KKt-KB3. 5. Q Kt - Q B 3. 5. K B - K 2. 6. K B - K 2. 6. Castles (K R). 7. KBP-KB4. 7. QBP-QB4. Creating uncovered points at Q 3 and Q4. 8. K Kt - K B 3. 8. Q Kt - Q B 3. 9. Castles (K R). 9. Q B - K Kt 5. APPENDIX. 191 10. QB-K3. 11. QRP-QR3. 12. KBX QB. 13. QKt-K2. 14. Q Kt - K Kt 3. 15. QBP-QB3. 16. Q -QB 2- 10. QRP-QR3. 11. Q B X K Kt. 12. QR -QBl 13. Q-QB2. 14. K R - K 1. 15. QR-Ql. 16. KB -KBl. 17. QR-Ql. The correct post for Q R with the Q's vertical open (cf. p. 141). (See diagram.) Fig. 53. (Black.) y//m'''''% mm m iiisai iili ■»■ iB*ii m • ■„ ft ■, "* m^wm^^W^/. (White,) 17. QKtP-QKt3. 18. QKtP-QKt4. 18 QKt-QR2. 19. QBP -QB4. 19. QBP x QKtP. 20. QRPxP. 20. QP-Q4. The 192 THE MINOR TACTICS OF CHESS. situation is amusing, as well as instructive. Two violations of principle — the undefended Q and the equally undefended Q B — exist in White's position, and Black thinks to take advantage of these defects. 21. Q-KB2. But White defends both his previously undefended pieces, and at the same time directs a radius of offence against the uncovered point at the adverse Q Kt 3, the ill effect of which is intensified by the false position of the black Q, QR and Q Kt, all of which are subject to the simultaneous attack of the white Q B. 21. QKt-QBl. And Black is therefore compelled to lose time in the correction of his errors, and to afford White the opportunity for establishing an irresistible centre. The remainder of the play calls for no comment, but it should be carefully examined by the student. 22. Q B P X Q P. 22. K B X Q Kt P. 23. K P - K 5. 23. K Kt - Q 2. 24. Q P - Q 6. 24. Q - Q Kt 1. 25. KB-QB6. 25 KKtP-KKt3. 26. QKt -K4. 26. KR-K3. 27. Q - K R 4. 27. Q Kt - Q R 2. 28. K B X K Kt. 28. Q R X K B. 29. Q Kt - K Kt 5. 29. K R P - K R 4. 30. Q Kt X K R. 30. K B P X Q Kt. 31. KBP-KB5. 31. QRP-QR4. 32. KBPXKP. 32. QR-KKt2. 33. K P - K 7. 33. Resigns. APPENDIX. 193 Game 7. The seventh illustrative game was played by Messrs. Isidor Gunsberg and H. E. Bird in the tournament of the Sixth American Chess Congress, which took place in New York in 1889. It illustrates the effectiveness of the open primary base 2 A. White {Mr. Gunsberg), Black {Mr, Bird). 1 QP -Q4. 1. KP-K3. 2. K P - K 4. 2. Q Kt P - Q Kt 3 3. K B - Q a 3. Q B - Q Kt 2. 4. K Kt - K B 3. In a note on this move Mr. William Steinitz sapiently remarks : " Not a good post for the Kt in this opening." 4. KKtP-KKt3. 5. Castles (KR ) 5. K B - KKt 2. The double fianchetto. 6. QBP-QB3. 6. KRP-KR4. 7. Q B - K 3. 7. Q P - Q 3. 8. Q - Q B 2. 8. Q Kt - Q 2. 9. QKt-Q2. 9. Q - K 2. 10. QR-Kl. Notwithstanding the de- fective position of White's K Kt, the superi- ority of bis comparatively perfect primary base over Black's compromised P inte- gral and unscientifically posted pieces is strikingly exemplified in the ensuing play. (See diagram.) 13 194 ^^^ MINOR TACTICS OF CHESS. Fig. 54. (Black.) »„ ji J ■ (White.) 11. KRP-KR3. 12 KP-K5. 13. QP X P. 14. KB-K4. 15. KB X QBch. 16. Q R X K B. 17. Q - K 4 ch. 10. KRP-KR5. 11. K B - K R 3. 12. Q P X K P. 13. Castles (Q R). 14. KB X QB. 15. K X K B. 16. KKt-KR3. 17. K- QR3. An error that only hastens his inevitable defeat. 18. Q B P - Q B 4. 18. Q Kt - Q B 4. 19. Q R - Q R 3 ch. 19. Resigns. APPENDIX, 195 Game 8. The eighth illustrative game was played by Messrs. J. H. Blackburne and Hamel. It illustrates the partial formation of the open primary base 3, and the subsequent winning advance of K B P. White [Mr. Blackburne). Black (M7\ Hamel). 1. KP-K4. 1. QKtP-QKt3 2. QP-Q4. 2. QB-QKt2. 3. KBP-KB3. Although the forma- tion of the first auxiliary salient before that of the first salient is not generally advisable, it may be done when, as in this game, Black makes an early fianchetto of QB, provided the completion of the main salient immediately follows ; but the auxiliary salient is seldom tenable before castling, if the K's minor diagonal is thereby opened to the immediate entrance of the adverse Q or KB. 3. KP-K3. 4. K B - Q 3. 4. Q B P - Q B 4. 5. QBP-QB3. 5. QBPXQP, 6. QBPXP. 6. KB-QKt5ch. 7. QKt-QB3. 7. KKt-K2. 8. K Kt - K 2. 8. Castles (K R). 9. Castles (KR). 9. K B X Q Kt. 10. QKtP X KB. White has now com- pleted as much of the primary base as he 196 THE MINOR TACTICS OF CHESS. requires before entering upon the K's side attack. (See diagram.) Fig. 55. (Black.) '^/my « y///////A va ■ ■ 1 ■ i imS ■ m § ^ ■ ^■«F»^"»'^'''^ ^ ^^M ( /^////^.) 10. KKt-KKt3. 11. K Kt - K Kt 3. 11. Q B - Q R 3. 12. KB P- KB 4. 12. Q-QB2. 13. KBP-KB5. A fine example of the advance of K B P as the initiation of a K*s side attack, which is here made possible by the false position of Black's K Kt. 13. Qx QBE. (See notes on Black's 6th and 7th moves in Game 3). 14. K B X Q B. 14. Q Kt X K B. 15. KBP X KKt. 15. Q X QR, APPENDIX, 197 16. KKtP X Pch. 16. K-KRl. 17. KKt-KR5. 17. K B P - K B 4. la KKt-KB4. 18. KXKRP. 19. Q-KR5ch. 19. K-KKtl. 20. KKt-KKt6. 20. Q X Q P ch. 21. K KRl. 21. KR-Kl. 22. KR-Ql. 22. Q-QB6. 23. KP-K5. 23 QKt - QB4. 24. QB-KKt5. 24 Q Kt - Q 6. 25. Q B - KB 6. Black cannot now escape checkmate in a few moves. 25. QKt-KB7ch. 26. K-KKtl. 26. Resigns. Game 9. The ninth illustrative game, played by Messrs. John Mason and Isidor Gunsberg, gave the latter the special prize for the best- played galme in the tournament of the Sixth American Chess Congress. It illustrates the advantages of a sound defence, as obtained by the establishment of the open primary base 4 A. White [Mr, Mason). Black [Mr. Gunsberg). 1. KP- K4. 1. KP-K4. 2 KKt-KB3. 2. QKt-QB3. 3. KB-QB4. 3 KB-QB4. 4. Q P - Q 3. Entirely unscientific on the part of the first player, as it estabhshes the 198 THE MINOR TACTICS OF CHESS, third salient, a feature of the defensive pri- mary base, and is not a sound preparation for the estabhshment of the first sahent, the fundamental unit of the offensive primary base (cf. law, p. 169). 4. Q P - Q 3. 5, QB-K3. 5. KB-QKt3(cf. remarks on K B, p. 143). 6, Q B P - Q B 3. As already stated, QB P should generally be held back until after the advance of QP to Q4. 6 KKt-KB3. 7, QKt-Q2 7. Q - K2. Not a scientific Q unit, and justifiable only on ac- count of White's violations of principle in the development. 8. QRP-QR4. 8. QB-K3. 9. KB - QKt5. 9. KB X QB. 10. KB P X KB. 10. QRP-QR3. 11. KB X QKtch. 11. QKtP X KB. 12. QKtP - QKt4. 12. Castles (KR) 13. Castles (KR). 13. KKt - KKt5. 14. Q-K2. 14. KBP-KB4. This advance, which perfects the supporting parallel and completes the angle of resist- ance, should be adopted as early as feasible with this P integral. (See diagram of Black's position.) APPENDIX, 199 Fig. 56. (Black.) (W/lUcf.) 15. KP X KB P. 16. KP-K4. 17. Q Kt - Q B 4. 18 QKt-K3 19. QBP - QB4. 15. QB X P. 16. Q B - Q 2. 17. KKt-KB3. 18. K Kt P - K Kt 3. Creating an uncovered point at Q 4, which Black at once manoeuvres to occupy with K Kt. 20. KKtP-KKt3. 21 KR-KB2. 22. Q - Q Kt 2. 23. Q R - K 1. 24. Q R - K 2. 19. KKt-KR4. 20. QB-KR6. 21. KKt-KKt2, 22. K Kt - K 3 23. KR-KB2. 24. QR-KBl. Operating three radii of offence against the objective plane. 200 THE MINOR TACTICS OF CHESS, 25. K Kt - Kl. 25 K Kt - Q 5. 26. Q R - Q 2. 26 Q - K Kt 4. 27. QKt-KKt2. 27. QB X Q Kt 28. K X Q B 28 Q - K 6. 29. K - KB 1. 29. K Kt- Q Kt 6. 30. Resigns. The student should carefully examine the situation, and convince himself that White has no means of avoiding decisive loss. Game io. The tenth illustrative game was played by Messrs. W. H. K. Pollock and G. H. D. Gossip, in the tournament of the Sixth Ameri- can Chess Congress. It presents an example of the open primary base 5 A. White {M7\ Pollock), Black (Afr. Gossip). 1. KP-K4. 1. KP-K4. 2. KKt-KB3. 2. Q Kt - Q B 3. 3. KB-QB4. 3. KB- Q B 4. 4. QBP-QB3. 4. KKt-KB3. 5. QP-Q3. 5. QP-Q3. 6. KRP-KR3. 6. Q B - K 3. 7. K B - Q Kt 3. 7. Q - K 2. Not only an unscientific Q unit (cf. note on Black's 7th move in Game 9), but unjustifiable here ; for there is no reason why Q should not be moved to its proper post, Q 2. 8. QB-K3. 8. KB X Q B. 9. K B P X K B. 9. Castles (K R). APPENDIX, 20 1 10. Q B P - Q B 4. 10 K Kt - K R 4. Altogether premature. He should perfect the primary base at once by 10. QR-Ki. 11. KKtP-KKt4. 11 KKt-KB3. 12 Q Kt - Q B 3. 12 Q R - K 1. EstabHshing the primary base in an irre- proachable form, except the false position of Q. (See diagram.) Fig. 57. (Black.) m. "M. ■^ m, ^ Mil a mi, A WM WB %m y//////// ill ( White.) 13. Q-K2. 14. Castles (Q R). 15. K B - Q B 2. 16. KB-QKtl. 17. Q P - Q 4. 18. Q~Q2 19. QxKKt. 13. K Kt - Q 2. 14. KKt-QB4. 15. Q Kt - Q Kt 5. 16. Q B - Q 2. 17. KKt-QR5. 18. K Kt X Q Kt. 19. Q Kt - Q B 3. 202 THE MINOR TACTICS OF CHESS. 20. KB-QB2. 21. K - Q Kt 1. 22. Q P X K P. 23 Q X Q Kt. 24. Q R - Q 5. 25. QR X QRP 26. KKt-Q2. 27. KR-Ql. 28. QR-QR3. 29. Q R - K Kt 3 30 Q R - K Kt 1, 31. QR-Kl 32. K-QBl. 33. KRP~KR4 34. QR-KKtl. 35. QR-Kl. 36. Q Kt P - Q Kt 4. 37. Resigns. White's last move was a blunder, but he could do nothing to save the game. 20. QRP-QR4. 21. QKt-QKt5. 22. QKt X KB. 23. QP X P. 24. Q B - Q B 3. 25. Q-KB3. 26. Q - K B 7. 27 QXKP. 28. Q-K7. 29. QR-Ql. 30. QR-Q5. 31. Q-KKt7. 32. KR-Ql. 33. Q X K Kt P. 34. Q-KB5. 35. Q X KRP. 36. Q R X K Kt, Game ii. The eleventh illustrative game was played by Messrs. Adolph Anderssen and J. H. Black- burne, in the international tournament at Vienna, in 1873. It shows the effective establishment of the open primary base i B by the second player. White (Mr. Anderssen), Black [Mr. Blackburne). 1. K P - K 4. 1. K P - K 4. 2. KKt-KB3 2. Q Kt - Q B 3. APPENDIX. 203 3. KB-QKt5 4. K Kt X Q Kt 5. QP-Q3. 6 KB-QB4 7. Castles (KR). 8. K P X Q P. 9. Q Kt - Q 2. 10. QKt -K4. 11. Q - K 2. 12 QB -Q2. 13. QR-Kl 14. K B P - K B 4 15 QKt-KKt3 taining the open 3. Q Kt - Q 5. 4 K P X K Kt. 5. QBP-QB3. 6 K Kt - K B 3. 7 QP -Q4 8 KKt X P. 9 QB-K3. 10. K B - K 2. 11. Castles (KR). 12 Q - Q 2. 13 QR-Kl. 14. K B P - K B 4. 15. KB-QB4. Ob- primary base I B in an almost perfect form, the only variations being in the centre of the P line. (See diagram.) Fig. 58. [Black.) ■^ ■»7^ lifil 11 fc Q y//////A Vy^"- V/, ^^^i ^ ^^ ^^^^ ^ ^ ^^ ; White.) 204 THE MINOR TACTICS OF CHESS. 16 Q - K B 3. 16 K Kt - K 6. 17. Q B X KKt. 17. Q P X Q B. 18. Q - K 2. 18 Q B X K B. 19. QP X QB. 19 KR-KB3. 20. Q R - Q 1. 20. K R - Q 3. 21. Q R X K R. 21. Q X Q R. 22 QKt X KBP 22. Q-KB3. 23. KKt P- KKt 4. 23. Q R - Q 1. 24. KR-Kl. 24. QXQKtP, 25. KKtP-KKt5. 25. Q - Q B 6. 26. K-KRl. 26. Q-Q7 27. Q X Q. 27. KP X Q. 28. KR - Q 1. 28. K B - Q Kt 5. The beginning of the end-game. 29. K-KKt2. 29. QR-Kl. 30. Q B P - Q B 3. 30. K B X Q B P 31. K-KB2 31. QBP - QB4. 32. Resigns, White cannot prevent the adversary from playing QR - K 8, which forces the game. Game 12. The twelfth illustrative game was the thir- teenth game of the match between Mr. Howard Staunton of England, and M. St, Amant of France, which was played in Paris in 1843. I^ shows an approximately cor- rect method of forming the close primary base I, and the K's side attack resulting from Black's inferior defence. APPENDIX, 205 White {M. St. A?na7it). Black {Mr. Staunton), 1. QP-Q4. 1. KP-K3. Infe- rior, because in reply White may play 2. K P - K 4, with the most favorable prospect of obtaining the open primary base i A. The correct move is i. QP - Q4. 2. QBP-QB4 He should first establish the second salient by 2. KP - K 3, if he does not prefer to initiate the open game by 2. KP - K4. The premature formation of the supporting parallel in many instances affords Black opportunities for counter-attack which interfere with White's estabhshment of the primary base. 2. Q P - Q 4. 3. KP -K3. 3. KKt-KB3. 4. Q Kt - Q B 3. 4. Q B P - Q B 4. 5. K Kt - K B 3 5. QKt - Q B 3. 6- QRP-QR3, The student hardly re- quires to be told that this is not only unnecessary, but on any ground is an inde- fensible violation of theory (cf. p. 162). 6. KB-K2. In the close opening K B is properly a defensive piece, and should be posted at K 2 if the adversary makes a fianchetto of Q B at Q Kt 2 ; on the other hand, it should be deployed at Q 3, as an offensive piece, if the adversary plays Q B to Q 2, Each player ought to wait, therefore, until the other declares his intention with re- gard to the development of his Q B, before he moves his own K B. In the present in- 206 THE MINOR TACTICS OF CHESS, Stance Black, instead of moving KB - K 2, should prepare to fianchetto QB by playing 6. QKtP- QKt3. 7. KB-Q3. White makes the same mis- take as Black did in his last move, in hastily developing K B. 7, Castles (KR). a Castles (K R). 8. Q Kt P - Q Kt 3. 9. QKtP-QKtS. 9. QB-QKt2. Black's position at this point is entirely in accordance with the theory. White's is infe- rior in respect to the advance of Q R P and the posting of K B at Q 3 instead of K2. (See diagram.) Fig. 59. [Black.) m ill tai iP««if#^ rs^^ 'm. "^ h„i« ■ r yA ^x^^^ g^ ( White.) APPENDIX. 207 10 QBP X QP, 10 K P X P. The object of White's last move was to induce Black to recapture, as he now does, with KP; but the authors maintain that the proper play is 10. KKt x P, and then, if II. QKtx KKt, II. QxQKt. 11. Q B - Q Kt 2. 11. Q B P X Q P. 12. K P X P- Isolated Ps, like those which now exist in the position, are rigorously to be avoided by the correct player. 12. K B - Q 3. At- tempting a premature counter-attack, and withdrawing the defensive force of KB from its proper post. He should play 12. Q-Q2, in order to defend the Q B's major diagonal, and provide for bringing Q R into play along the open K's vertical. 13. KR-Kl Judiciously occupying the open vertical. 13 KRP-KR3. Obviously weakening his position still more. 14 Q R - Q B 1. 14. Q R - Q B 1. 15. Q R - Q B 2. 15. Q R - Q B 2. 16. QR-K2. 16. Q-QBl. 17. K R P - K R 3. Quite as indefensible as Black's 13th move. 17. Q Kt - Q 1. 18. Q - Q 2 18. Q R P - Q R 3. Cf. notes on White's 6th and 17th moves, and Black's 13th move. 19. QKtP-QKt4. 19. QKt-K3. 20. KB -KB 5. Black's position is now 208 THE MINOR TACTICS OF CHESS, almost fatally defective, and White avails himself of his advantage in a telling mannei 20. KKt-K5. 21. Q Kt X KKt 21. Q P X Q Kt. 22. Q P - Q 5. 22. P X K Kt. He can now improve his position somewhat by 22. KB- KB5. 23. Q R X Q Kt. Mr. Staunton considered that from this point to the .end his opponent'? play was of the highest order. 23. Q-Ql. 24. QB -KB 6. 24. KKtP X QB. 25. QR X KB. 25. K-KKt2, 26. Q R X Q, ^i^d wins. ^ Game 13. The thirteenth ilhistrative game was played by Messrs. J. H. Zukertort and J. H. Black- burne, in the London international tournament of' 1883. It affords a fine example of the accidental line of attack growing out of the close opening. White {Mr. Zukertort). Black [Mr. Blackburne). 1. Q B P - Q B 4. Objectionable for reasons previously stated. See note on White's 2d move in the preceding game. 1. K P - K 3. Sound now, because White, having advanced QBP to QB4, cannot adopt the open formation. APPENDIX. 209 2. KP-K3. 2. KKt-KB3. 3. K Kt - K B 3. 3. Q Kt P - Q Kt 3. 4. K B - K 2. Proper, because Black, by his last move, has declared his intention to fianchetto QB. Cf. note on Black's 6th move in the preceding game. 4. Q B - Q Kt 2. 5. Castles (K R) . 5^. Q P - Q 4. 6. QP-Q4. 6. KB-Q3. It is necessary now to bring out K B, in order to permit castling (K R) ; any endeavor further to develop the Q's wing by QBP - QB4, etc., would be hazardous on account of the exposed position of K. The correct play, however, is 6. K B - K 2, because if White subsequently fianchettoes his QB, Black's KB is then properly posted; and if, on the other hand. White commits the error of playing QB -Q2, the black KB may subsequently be moved to Q3. 7. Q Kt - Q B 3. 7. Castles (K R). 8 Q Kt P -'^Q Kt 3. 8 Q Kt - Q 2. 9 QB-QKt2. 9 Q-K2. White has now an absolutely perfect posi- tion, while Black's KB, Q Kt and Q are incorrectly posted. Black should properly have completed his P integral by advan- cing his QBP to its fourth, and retaken with Q Kt in case of an exchange of Ps. (See diagram.) 14 2IO THE MINOR TACTICS OF CHESS. Fig. 6o. [Black.) It ■1»J, ■ |^»^ m.MJ4m.^^fm [White.) 10. Q Kt - Q Kt 5. Taking advantage of the adversary's errors at once, by forcing the exchange of QKt for the adverse KB, and thus destroying a force which should be maintained for the defence. 10. KKt-K5. 11 Q Kt X K B. 11. Q B P X Q Kt. Recapturing with Q is better ; he should not withdraw Q B P from its own vertical. 12. K Kt - Q 2. 12. Q Kt - KB 3. 13. KB P - K B 3 13. K Kt X KKt. 14. Q X K Kt. The attention of the student is particularly invited to the manner in which White maintains the integrity of his primary base. APPENDIX. 2 I I 14. Q P X Q B P. 15. K B X P. 15. Q P - Q 4. 16. KB-Q3. 16. KR-QBl. This point should of course be occupied by QR, and not by KR, in the close game. 17. QR-Kl. Beginning to convert the close into the open primary base for the purpose of a K's side attack and winning in the mid-game, which is a manoeuvre of the highest order of chess. 17 K R - Q B 2. 18. K P - K 4. 18. Q R - Q B 1. 19. KP-K5. 19. Q Kt - K 1. It will be noticed that White's first real offensive operation is the dislodging of the adverse Kt from its proper defensive post on the K's side. 20 KBP -KB4. 20. KKtP-KKt3. A fatal weakening of the K's wing Ps. He would better prevent the further advance of the adverse K B P by playing here K B P - KB4. 21. Q R - K 3. 21. KB P - K B 4. 22. KP X KBP en p. 22. Q Kt X P. 23. KBP -KB 5. The process of disin- tegration of the adverse K's side, as car- ried out by Mr. Zukertort in this game, is an unexceptionable model of this sort of play. 23. QKt-K5. 24. K B X Q Kt. 24. Q P X K B. 25. K B P X K Kt P. 25. K R - Q B 7. 26. P X K R P ch. 26. K - K R 1. 27. QP-Q5ch. 27. KP-K4. 212 THE MINOR TACTICS OP CHESS, 28. Q - Q Kt 4. ThQ grand coup, — offering the unsupported Q without either capturing a piece or giv^ing check, and under such cir- cumstances that whether Q be captured or not the game is equally won. 28. Q R - Q B 4. If 28. Q X Q; 29. QB X KPch, 29. K x P; 30. QR-KR3ch, 30. K-KKt3; 31. QR-KKt3 ch, 31. K-KR3; 32. KR-KB6ch,32. K-KR4; 2>?>' KR- KBsch, 33. K-KR3; 34. QB~KB4 ch, 34. K moves ; 35. R mates. 29. KR-KB 8 ch. 29. K X P 30. Q X K P ch. 30. K - K Kt 2. 31. Q B X KP ch. 31, K X K R. 32. Q B - K Kt 7 ch. 32., Resigns. Game 14. The fourteenth illustrative game was played by Messrs. James McConnell and Paul Mor- phy; it shows the power of the counter- attack arising from the close primary base 2. White (Mr. McConnell). Black (Mr, Morphy) 1. KP-K4. 1. KP-K3. 2 QP-Q4. 2. QP-Q4. 3. KP-K5, A move that properly be- longs to the mid-game, and is altogether premature and inadvisable in the opening. 3. Q B P - Q B 4. 4. Q B P - Q B 3. 4. Q Kt - Q B 3. APPENDIX. 213 5. KBP-KB4. 6. KKt-KB3. 7. QRP-QR3. a QKtP-QKt4. 9. QBP X P 10. QB-QKt2. 5. Q - Q Kt 3. 6. Q B - Q 2. 7. KKt-KR3. 8. QBP X QP. 9. QR-QBl. 10. KKt-KB4. 11. Q - Q 3. White's position is entirely unscientific, while Black's is in all respects strong and sound. (See diagram.) Fig. 61. [Black.) »|iIfiJ% mJ^^'^'m ui' . — ^^^fii«^« Mi fit mi m. 1 lit ^SM^^ m. mm. mw/, a #sj ^_ « « ■ a IS m waMj^^. ( ^/^/V^.) 12. QRP X KB. 13. Q - Q 2. 14. Q - Q 1. 15. Resigns. 11. KB X QKtPch. 12. QKt X QKtP. 13. Q R - Q B 7. 14. KKt-K6. 214 ^^^ MINOR TACTICS OP CHESS, Game 15. The fifteenth illustrative game was played by Messrs. Joseph Szen and Adolph Anderssen in the London tournament of 1 85 1 . It shows the method of obtaining a favorable form of the close primary base 3 in the face of the adverse open attack ; it is more frequently adopted in reply to the close opening of the first player. WnrrE (Mr Sze?t). Black (J/r. Anderssen) 1. KP-K4. 1. QBP-QB4. 2. K Kt - K B 3. 2. Q Kt - Q B 3. 3. QKt-QB3. The proper play is 3. QP - Q4, after which White can readily establish a favorable form of the open pri- mary base. 3. K P ~ K 3 4. K B - Q B 4 4. Q R P - Q R 3. 5. QRP-QR4. 5. K Kt -K2. 6. Q-K2, 6 KKt KKt3. 7. QP-Qa 7. KB -K2. 8. QB - K3. 8. Castles (KR). 9. Castles (K R). 9. K B P - K B 4. 10. K P X K B P. 10. KR X P 11. Q Kt - Q Kt 1. 11. Q Kt P - Q Kt 3. 12. Q B P - Q B 3. Having committed sev- eral gross errors, White attempts in vain to remedy them by play which, earUer, would have been quite correct ; but it is now too late. 12. QB-QKt2. APPENDIX. 13. Q Kt - Q 2 13. Q-QB2. 14 Q P - Q 4. 14. KKt-KB5 15. Q - Q 1. 15. QR-KBl. (See diagram.) Fig. 62. {Black.) 215 ■^■i.B U i i ■li Bl S1^ lH^i^lii i^i ^ ( ^>^/V^.) 16. Q P X Q B p. 17. Q B X K Kt. 18. KR -Kl. 19. KB -K2. 20. K-KBl. 21. KRP-KR4. 16. Q Kt P X P. 17. Q X Q B. . 18. QKt-K4. 19. KR-KKt4 20 QKt-KKt5. 21. Q-KR7. A speedier method of winning is by 21. QKt-KRych; 22. K- KKt i, 22. K R X KKtPch; 23. K X KR, 23. QR-KB3. 22. KB -QB4. 22. Q-KR8ch. 23 K - K2. 23. Q X KKtP. 2l6 THE MINOR TACTICS OF CHESS, 24. KKt X KR. 24. KB X KKt. 25. KRP X KB. 25. Q X KBPch. 26. K - Q 3. 26. Q - K B 4 ch. 27. K-K2. 27. Q-K4ch. 28. K - Q 3. 28. K Kt - K B 7 ch., and wins. INDEX; Page Adverse , . . . 26 Analysis, unreliability of 93, 128 Angles of resistance 95> 97> 102 Attack 51, 161, 162 directly against King 85 accidental line of .... 127,135,136,184 Bishops, class . . .s . 24 radiation of force 28 movement 29 potential complement 31 two in combination 62, 80, 140 relative values of 62 Board and men, size and pattern of ... . 11 description of 12-21 Capture 28 notation of 50 Castling 71, 120 Check 42 law of 63 notation of 65, 74 double and discovered ....... 74 perpetual 89 Checkmate 42, 60, 6^, 76, 91 notation of 66 Combination 70 Command 26 Counter-attack 79, 151, 165, 166 means for 110,115 Defend 51 Diagonals c . . . . 16, 21 notation of 49 2 1 8 INDEX, Drawn game .......... 83, 89, 90 Ending 82 En passant 39 En prise , ^^ Exchange of pieces 60 Bishop for Knight 62, 80, 135 Rook for Knight 73 winning the 83 Feint 77, 174, 176 Fianchetto 172, 195, 205, 209 Force inherent in pieces ...,,.,. 22 of Knight cannot be intercepted ... 32, 53 Forking . 75 Game, object of 42 open or close 100 Games, illustrative 57~"9ij 171-216 Grand coup 212 Horizontals 15, 20 Integrals of superior pieces ..... 122, 123 Interposition , 64, 70 Kindred 26 King, class 24 radiation of force 36 movement 36 potential complement ^il normal position 53 cannot be captured ........ 53 cannot capture defended piece .... 65 cannot be exposed to check 65 proper post after castling 122 King's Knight, normal position 54 proper posts in open game . . .117, 138, 153 proper post in close game .... 118,162 King's Bishop, normal position 53 proper posts in open game . 119, 139, 143, 154 proper posts in close game . 119, 120, 163, 167 King's Rook, normal position 52 proper post in open game . . .120, 140, 152 proper posts in close game 120, 121, 163, 167 King^s Pawn, normal position 55 proper post in open game . . . 105,136,152 projDer post in close game . . . . 112,160 INDEX. 219 King's Bishop's Pawn, normal position ... 55 advance of 96, 108, 137 proper post for offence .... 96, 109, 137 ^ proper post for defence 109, 149 unmoved in close game 103, 160 King's Knight's Pawn, normal position . . 55 unmoved in opening . . . 103, 133, 152, 160 King's Rook's Pawn, normal position ... 55 unmoved in opening . . . 103, 130, 152, 160 Knights, class 24 radiation of force 31 movement 32 potential complement ....... 33 Lines (of board) 13-21 Mid-game 82 Minor Tactics, nature and purpose of . . 92, 93 grand law of 169 errors in 61, 131, 134, 140, 155, 172, 180, 183, 192, 193, 197, 198, 200, 201, 205, 207, 209, 212, 214 Movement (of pieces) ,..,...... 23 notation of 50, 66 Normal position of pieces 5^-56 Notation of pieces and points 47-50 table 49 Objective plane 42, 56 concentration of force against 69, 72, 177, 182, 199 shifting of 79 Obliques 17, 21 rule for obtaining 18 Opening 82 Opposition (of Kings) 90 Pawns, class 24 radiation of force 38 movement 38 potential complement 41 queening of 40, 88, 183 doubled 77 isolated 80, 207 weak 84 passed '^'^ 220 INDEX. Pawn positions ».....>,., 94, 115 normal base .. = ..,.... 94, 103 units 98 integrals 98, 104-115 subversion of 104 Pieces, classes and properties of ... . 22-41 active agents of chess force ..... 24 Pinning 61 Players (White and Black) ....... 48 Points the centres of squares ...... 14 uncovered . . . , , 131, 172, 181, 192, 199 Primary bases . 124-168 definition 124 construction ........... 125 approximation to 126, 135 table ............. 129 Queen, class ,.......,,.. 24 radiation of force 34 movement 35 potential complement 35 normal position .......... 53 121, 142, 145, 152, 155 proper posits ni open game proper posts in close game Queen's Knight, normal position proper posts in open game proper post in close game Queen's Bishop, normal position at K Kt 5 proper post in open game proper posts in close game Queen's Rook, normal position proper post in open game proper post in clo^e game Queen's Pawn, normal position proper posts in open game proper posts in close game advance to Q 4 by Black Queen's Bishop's Pawn, normal proper posts in open game proper post in close game IT9 117= 163, 165, 167 54 153 162 138, 118, 119, T39, 120, 163, 120, 141, 120, 121, 52 61 165 52 152 163 55 152 161 79 position . . 55 . 81, 106, 133, 152 . . . .112, 163 106, 134, 112, INDEX. 22 1 Queen's Knight's Pawn, normal position , . 55 unmoved in open game 103 proper post in close game . . .112, 162, 165 Queen's Rook's Pawn, normal position ... 55 unmoved in opening . . . 103, 130, 152, 162 Radii of defence 52 offence 58 how best opposed . 81 Resignation 82 Rooks, class 24 radiation of force . 26 movement 27 potential complement . 27 doubled . . ^ . , 74 at base of open vertical . . , . 141, 163, 207 Sacrifice of material 60, 73 Salients . 95-101 Sides (of board), King's and Queen's ... 45 White's and Black's 48 Squares (of board) 12, 14 Stalemate , . . . 90 Superior pieces 116-T23 at Q 4 in lieu of Queen's Pawn . . 135, 161 Supporting parallels 95, 97, loi Time, gain of 80, 132, 177 loss of . 80, 32 Units, Pawn 98 of superior pieces 1 16-122 subversion of . . , 118 Verticals 15, 20 notation of 48 Wings (of position), King's and Queen's . . 46 THE GRAND TACTICS OF CHESS. An exposition of the laws and principles of Chess Strat getics, — the practical application of these laws am principles to the movement of forces, mobilization,' development, manoeuvre, and operation. By Frank- lin K. Young, author of " The Minor Tactics of Chess/' One handsome 8vo volume, 478 pages, cloth, gilt. Price, ^3.50. WITH THREE HUNDRED DIAGRAMS. THIS book inaugurates a new epoch in chess literature. Its pages, teeming with plain, clear-cut statements of admitted facts, ring the knell of dogmatic assertion, and at a breath dissipate the fog of analytical fallacy of which chess manuals hitherto have been composed. While thus destructive of fads, idiosyncrasies, and inaccuracies, it at the same time is constructive in the highest degree. For while it remorselessly casts down the cherished monuments of mediocrity, and sweeps away the debris of illusory analysis, — in the main com- piled by men who, in the words of the old chess proverb, "can criticise a knight stronger than they can play," — it does not leave the space thus purified vacant. On the contrary, it presents to the gaze of the chess-player, whether master or tyro, a splendid edifice of chess knowledge, com- posed of classified processes, all of wliich are logically deduced from and buttressed by a complete system of formulated principles, and all resting upon a basic truth, — the fundamental law of chess. This book is the culmination of that theory of chess play of which '^ The Minor Tactics of Chess *' was the rudimentary treatise. The many students of the latter will not only be delighted, but astonished, at the clear, concise, and complete manner in which the theory is carried to its final demonstration ; and every chess-player will regard with peculiar interest that system of chess play by which Morphy, Anderssen, De la Bourdonnais, Philidor, Deschapelles, M'Donnell, and the greater masters achieved their dazzling vic- tories, now formulated and put into language for the first time. I LITTLE, BROWN, AND COMPANY, Boston. "^ LIBRARY OF CONGRESS # 029 714 243 4