QassJiiZIMl Book Aa/^5 COPYRIGHT DEPOSIT THE GAME DEAW-POKER, MATHEMATICALLY- ILLUSTRATED EG A COMPLETE TREATISE ON THE GAME, GIVING THE PROSPECTITE I VALUE OF EACH HAND BEFORE AND AFTER THE DRAW, AND THE TRUE METHOD OF DISCARDING AND DRAWING, WITH A THOROUGH ANALYSIS AND INSIGHT OF THE GAME AS PLAYED AT THE PRESENT DAY BY GENTLEMEN. HENRY T. WINTERBLOSSOM, Professor of Mathematics, NEW-YORK : .^M. H. MURPHY, PRINTER AND PUBLISHER. 18Y5. ,Ia/j-, ^ Entered according to Act of Congress, in the year 1874, by Willi J H. Murphy, in the Office of the Librarian of Congress at Washingtd INTRODUCTORY PREFACE AMING, or gambling, in some form, has existed from time im- memorial. If we consider the word in a pastoral sense, it will lest to us the earliest efforts of the primitive savage to provide ■elf with food, at a period of the year when fruit and herbs could be obtained. In his various attempts to thus supply his wants, force ratagem, as the occasion demanded, was called into play. The pie of chances and the law of supply and demand were not, perhaps, ehold words with him at this period of his existence ; but it will for our purpose to believe that success or failure in his enterprise ^dered in his breast emotions of a very opposite nature. ■ excitement of gambling, which is nothing more than the mixed lire and pain arising from the alternation of hope and fear, success lailure, is a necessity which all men feel, though in different degrees Iding to the difference of temperament. The savage who, as Taci- forms us, will even stake him.self, when everything he possessed is lied away, and the blushing, nervous girl of 14, who has (to use ■English) "bet" her first dollar in a raffle at a Church fair, may be iered the extreme exponents of this vice. It is not ojar purpose Irm the reader by endeavoring to prove that gambling islindigenous 1 human family, and that primeval man was born with a dice-box I hjand. Nor do we wdsh to emphasize the recent discovery in Cen- l-frica, which goes to show that the Troglodytes^ progenitors doubt - Mr. Darwin, use gold tooth-picks and are experts at the game ol' PREFACE. backgammon. We wish, however, to put on record the following truism : All games of chance create a morbid appetite in those who indulge in them, in proportion to their ignorance of the mathematical basis itpon which those games are constructed. This sentence, like the shakje of Burleigh's head, may be too profound for the average intellect, so wQi^jsritl explain it. ^;- Suppose, for instance, two persons stake a dollar on the toss of a copper, the chance of winning or losing is equal, and they might play for a week without either improving his fortune in the least. But let one of them lay $25 to one, that the other cannot call correctly th| fail of the copper five times consecutively, and an extraordinary metamo^ho- sis takes place. Instantly they are ranged in bitter antagonism. .vOne of the contestants thus transformed becomes the '*Banque," cool am de- termined, confident that the twenty per cent, which the conditicfe of the wager place in his favor will, in the long run, give him possftion of all the money that may be staked on the issue. The other w^ be at once recognized as the infatuated dupe, whose cupidity the illsisive prize has brought out in bold relief, and who will play days an(fifeven years without power to check his downward progress in the destructive current in which he is launched. Now it is not reasonable to suppose that a person will thus play against an impossibility (in a mathematical point of view) of winning, and be conscious of the fact ; hence we are led to the inevitable conclusion that, in almost every instance, his infat- uation with the game is in direct ratio to his ignorance of the doctrine of chances. Everybody knows that the toss of a copper is an even chaace ; to guess it five times running is one chance in thirty-two : theret ore, in our illustration, every twenty-five dollars won costs in the loiig- run thirty-one. Of course the toss of the copper is merely typical of Knes of chance generally, all of which, no matter how played or deti itjuned, owe their fascination to the insidious method of presenting to thv imagi- nation a large prize and deftly concealing, as far as possible, tie difii- culty of getting it. PREFACE, V. The reader, at this juncture, may perhaps appear anxious to know what all this has to do with the game of Draw-Poker. We will state it in a few words. In playing Poker, five cards are dealt to the player, which may be tei^^ f. his preliminary " hand ;" he examines it and if, in his judgment, :h the " ante" required of each one who wishes to be interested in ill*- ' pot," he puts in the necessary sum. If not, he throws up his canlti. Now as each one who " stands" has the privilege of *' discarding' ' an ' df iwing fresh cards, equal in number to those discarded, it becomes a ^'^.'] question to know what kind of hand one should stand on, and what Vmd he should throw up. This, of course, is the first step in our i:n'. .-;■ ration of the game, and we have endeavored to make it perfectly ble to the reader. 4 All the various combinations that go to make up ft^J^er hands are then analyzed, and their mathematical expectations givenif We have throughout the volume laid great stress on the question of pel centage, believing beyond doubt that the player who will avail hiiiLsei ' of the advantage which certain combinations give, will, in the majoifcy of cases, have it in his favor, and must, in the long run, win. We bj^'e pointed out also, in a clear manner, the numerous pit-holes into which the amateur, as a rule, invariably stumbles ; nor indeed is ev^^ry'Jl quence of four cards of a suit in your original hand, your chance of making a straight-flush is not unreasonable, being but 23i to 1 against you. In this combination, there is the chance to make the ordinary flush, and also to make an ordinary straight, hence its appearance in the hand of a player is hailed mth pleasure ; its failure to benefit him, however, is expres- sed in no very flatteiing terms. BBAW-POKEB. 4x Chaptee IV. The game of Draw-Poker has been verj^ mucli improved during tlie past twenty years, and at tlie present time is unquestionably at tbe head of all games played mtli cards. Its lin- eage may be traced back^ without difficulty, to its progenitor, the good old game of ^^Brag/' in which, in former years, many of our great statesmen indulged their propensity "to go better," even if it involved the loss of a small plantation. At the present day the amount at stake at any one time is usually limited to a moderate sum : this is an important feature, as it is a very easy matter, even among friends, to provoke a contest over a game of cards that might result disastrously. But mth the amount that can be bet at one time limited, either contestant can bring the issue to a conclusion at once, mthout much pecuniary sacrifice. Among gentlemen who play the game for amusement the limit is fixed at $2.50 to $5 ^ DRAW-POKEE. in some few cases it will be placed at $10. It mil be found tliat $2.50 is limit large enougli to bring out all the pleasure the game is sus- ceptible of, and not unfrequently, even at this small amount J $100 "will change hands during an evening. If the reader prefers a large or un- limited game, it is to be presumed that he requires no advice at our hands. We mil now assume that a party is f onned, and that six persons sit around a convenient table all anxious to begin "business." Two packs of cards are procured, ha\dng backs of different or opposite colors, which are to be dealt alternately ; a box of ivory " chips'' or counters of three sizes : $2.50, $1, quarter doL lar; a package of small blank cards, or any stiff white paper cut up will answer, and a lead pencil or two. The blank cards are for the use of those Vv^ho may run out of chips and wish to give their neighbor a "coup," representing for the moment a due bill. Each player takes twenty- five dollars worth of chips, say 6, 8, 8, of the re- spective sizes, which he has to account for, together mth any due bills or coups he may have out, at the end of the game. The cards being new requii^e considerable shuffling ; which done, cards are dealt arouBd face up, and he wlio receives tlie first Jack has the first deal. The pack is shuffled hy the dealer and cut, and he proceeds to give each player five cards, one at a time alternately, commencing with his left hand adversary, and ending with himself. The player who receives the first card dealt, and of course sits immediately to the left of the dealer, . holds the '^ age." This position entitles him to "ante," or as it is better knowTL in modem Poker, to go blind any sum that does not exceed half the limit which has been agreed upon. Whatever sum he goes blind must be placed on the table before he sees any of his cards, and usually indeed be- fore any are dealt ]^o matter whether he mshes to be in or not, the amount of the blind has to remain as a basis for the pool to be played for. The players then in turn, who Vvdsh to be in, put into the pool double the a- mount of the ante, and the age makes his blind '^ good", so that all "will have contributed alike. A system of betting on the original hand, kno^vn as " raising the blind," is one of the most interesting features of modern Poker, unknown in the old game, and is often earned to 44 DRAW-POKER. an extreme. Any player, wlien it is his turn to ante, lias tlie right to raise the blind to the limit ; the next can raise him the limit, and so on indefinitely, and before the discards are made and the final cards dealt, even mth $2i- limit, it is not unusual to see $50 on the table. Each player who mshes to raise must do so in turn, and all who are interested in the deal, must, as before mentioned, have equal sums in the pool. With a superior original hand it re- quires some tact to make the most of it. The age in this case is of great advantage, as the holder of it knows how many are in, and can calculate pretty accurately how much of a raise it is Judicious to make. Notwithstanding the age belongs to the player on the dealer's left, his neighbor sitting at his left, has the pri^a- lege to '' straddle" his blind, which then be- comes a double blind ; this gives the straddler the opportunity to be the last in, he must, how- ever, make the first bet. It is an error to sup- pose that there is any advantage in liaAang the blind, and it is a still greater error to straddle it ; a close player rarely straddles. In dealing the cards, care should be taken that they are neatly distributed, without show- DBAW-POKEE 45 ing any of them. Each hand should be a dis- tinct pile in itself ^ and no player should touch his hand until all the cards are dealt. No bet- ter preliminary test of the relative merits of players can be presented than their respective methods of dealing, discarding, and examining hands. The good player when dealing rarely makes a misdeal, but distributes the cards neat- ly and in proper order. "When the hand is fin- ished, he gathers up the cards, shuffles them and places the pack near the player who has next to use them. When playing, he never touches his cards until they are all dealt ; he then takes up his hand and determines in an instant what it contains ; he is ready to discard the moment his turn comes, and ready to make his bet mthout any delay. If his hand is not good he announces that he is out, and at once places his cards, without exposing any of them, near the dealer, and without delaying the game in the least. The poor player, on the contraiy, deals the cards in a slovenly manner, giving rise to disputes and misdeals; when he examines his hand he appears to be in doubt what it contains, and has to be repeatedly asked what he intends to do ; if he has resolved to stay out 4(> D^AW-POKER. lie still holds on to his cards, often confusing those who are m ; he never appears to know when it is his tnrn to deal or to ante ; always ap- ]3ealing to those around him to mtness his bad luck ; — ^uproariously elated when he mns a pool, and uproariously depressed when he loses one ; he seldom knows the number of cards his antagonist drew ; owes small amounts to eveiy body at the table, and disputes about them af- terwards. It is unnecessary, perhaps, to tell the reader that if he labors under any one of the foregoing faults, he should abandon it at once. We will permit the party to proceed with the game, as we \^dsh, for the moment, to discuss a new subject. JACK-POTS. We have, as the reader is aware, substituted the term ^^JacM^ for that of '-' Knave/"' in speak- ing of that well known card. We have done so in no capricious spirit of innovation, but DEAW-POKER. 47 simply because nine-tenths of those who play Poker designate the card in question by that name. So well established, indeed, has it be- come, that one of the most important modifi- cations of the game, known as the Jack-pot, is noAv recognized ; and it is determined by the player who holds in his hand a pair of those cards ; a few words therefore as to its orioin may not be out of place. In ever}^ poker party one or tAvo players aiT to be found who invariably play an exceeding- 1}^ close game. Experience having taught them that unless they.held fair average original hands their chances of winning were limited. Hence these gentlemen never came in unless they held the requisite cards. This, of course, did not infringe any rule of the game ; still it was not calculated to make an harmonious party, espe- cially at times when a liberal player was obliged to throw up good hands for want of opponents. It was suggested that some method should be dcA^sed to compel every player to contribute at intervals to the pool, whether his hand war- j'anted it or not, and the Jack-pot was the re- sidt, and it has been found in many cases to equalize the players admirably. 48 DRAW-POKER. There are two ways of playing it : one is tlie simple Jack-pot ; the other the graduated one. In the former a chip is put in the pool by each player nntil some one holds a pair of Jacks, or better, in his original hand, and announces that he will ^^ open" it ; the game then assumes its usual character. The graduated Jack-pot is more elaborate, land frequently contains a large amount of chips. Each player, as in the former case, puts a chip in the pool, and if no one holds a pair of Jacks, or better, in his original hand, the cards are dealt again, each putting in a chip as before; this time it requires a pair of Queens, or better ; if not opened, the next deal requires a pair of Kings, or better, and finally a pair of Aces, or better. It remains at Aces until it is opened, and, as before stated, as each one puts a chip in each deal, the pool is often very large and usually gives rise to a warm contest. When it is opened, that is to say, when a player an- nounces that he has the required cards in his hand, and fixes the amount at which it is to be opened, any, or all the other players at the ta- ble can come in, no matter what they may hold in their hands, and can even raise the party open- DKAW-POKEK. 49 iug it if they wish. After the discards are made, the player who opened it must make the first bet and show, if he is not called, the cards mth which he opened the pot. Jack-pots afford unusual scope for finessing and bluffing, and are frequently made a feature of the game towards its close. A ^ao;orous style of play is essential, else you Avill see pot after pot go to the reckless player. With a strong hand, it mil be well to open it for an amount that will induce everybody to be in ; with a hand just sufficient to open it, make it the limit to come in and draw one, or two cards, and bet the limit : by these means you will keep some out, and intimidate those who re. main in. A great error is made by many persons in their method of playing Jack-pots. The rule they lay down is this : " any player having the required hand must open itP Now Poker is a game in which no one is obliged to play his hand unless he wishes to do so, and by adopt- ing the above rule you change entirely its spirit and policy. The object of this pot is to in- crease the pool, so that it will be of substan- tial value to the individual who may mn it ; 50 DEAW-POKER. hence the conditions of opening it, or not, may be left untrammelled witli the players, self in- terest being quite sufficient in all such cases. Therefore the rule should be, any player holding the necessary hand, beginning with the one at the dealer's left, the dealer himself having the last say, may open the ^' pot ;" It is the dealer's business to ask each one in turn, '' mil \ou open it :" if the response is '^ no," he passes to the next ; if a player says ^^ no," and wishes to Avithdraw it, he should do so at once, and before the next one answers^ else he will be obliged to pass out. Any one opening it all can come in, after putting up the required amount. Many good players have adopted this method, Avith entire satisfaction. It A\dll be perceived that there is nothing obligatory whatever. If you have the necessary hand you can open, or not, as you think proper. But if you have the cards with which you can open it and fail to do so, taking the chances that some one else will do it, you cannot be permitted to avail yourself of the privilege when you see that all the players are about to pass out. Each one should therefore examine his hand carefull}', and say '' yes," or " no,'^ imderstandingly, and the rule should be strictly enforced. DKAW-POKEK. 51 Jack-pots are usually introduced when a mis- deal occurs^ or when all the players pass out of a hand. Frequently the game tenninates ^^dth a series of such pots. 53 DRAW-POKEB, Chaptek v. Onr party of six liave no\Y brouglit their game to a close^ and a commentary on what may be termed ^^ good play/' and its opposite, or "bad play/' mil convey to the reader all that can be properly set forth in an elementary work of this description. There is no royal road to sHccessful poker playing, unless we pave the way onrselves : coolness, patience, sagacity and tact being essential in its construction. The fundamental error of the " bad player,^' (who is the representative of bad playing gen- erally,) has been mentioned repeatedly ; he wants to be in every hand, and to do so, he stands on bob-tail flushes, intermediate straights, and odd cards. Once in, he will stand a raise on the cards Just mentioned. Now if one will reflect a moment on the absurdity of this course, he must see that it is almost impossible to mn under the circumstances. Thirty- three per-cent. of all the hands dealt are mathematically woHh- BEAW-POKER, 53 less, hence it is easy to calculate the amount of money thus ihrovm away. A further illustra- tion may he found by inspecting the "widow," Tdiich receives a chip at a time,"and at the end of the game mil be found one of the chief win- ners. It may be set do^\m as a rule that losses at Poker, where the game is limited, result al- most entirely from standing on inadequate original hands. This being admitted, it A^dll be necessar}^ to call attention to an error which even good players make, riy. : bet their hands for more than their value. With these two points guarded, the rest of the game Avill j^lay itself. Of course it is not easy at all times to determine the value of what is usu all}-. termed a good hand. Take, for example, an unlooked- for-hand, Avhieli is one that is sometimes drawni to odd cards. A player, for instance, stands on an Ace and King, and draws in two more Aces. Now the point of this is that he A^-ill bet t^^^ce as much on it as if he had had it pat. He is sur- prised at receiving it and bets it far above its value before he can check himseif. In like manner, Avhen your opponent proposes to di\dde the pot ^vith you, which is a subterfuge on his part, you ^\-ill of course refuse, ha^dno- a o-ood ^ 9 9 54 BRAW-POKER. pair in your hand. ; lie will tlien bet you the limit, and you will be induced not only to call him, but frequently to raise him several times, his hand, on being shown, proving far superior to yours. It would be tedious, perhaps, to dwell upon the thousand-and-one peculiarities that are to be found from time to time in poker playing. Each player has a certain idiosyncrasy peculiar to himself, which no language can convey to a reader, and to be studied to advantage must be studied over the cards. With the principal points of the game clearly defined and under, stood, the ability to determine the delicate pencilling that marks its subtile organism will quickly follow. In concluding this part of our subject, we must call attention to the ^^ good player," and point out some of his characteiistic actions while engaged in playing the game. To start ^vith, he vnll not play where the limit exceeds five dollars ; he never antes, when it is his blind, more than a chip ; he will never straddle the blind; he never stands on less than a pair of Sixes in his original hand, except it is his blind; he considers a "fom^-fiush" equal to BEAW-POKER. 55 a pair of Tens, and a fonr-straiglit eqnal to a pair of Sevens, and plays them accordingly, as cir- cumstances may suggest ; lie is always doubtful of two pairs, and does not take mucli stock even in threes, unless pretty large. He plays a defen- sive game generally and considers the secret of winning to consist of husbanding your chips and betting even strong hands moderately. He does not like Jack-pots, but of course plays them. Not- withstanding the almost adamantine rules with which he governs his play, he appears to be in as often as anybody at the table ; bluffs occa- sionally but effectively, and never shows his hand except he is obliged to. T\Tien he bluffs, he selects a time when the player who has the last say is of the weak-kneed order. He prides himself upon the suavity mth which he can lay down a good hand, when he feels that he is overmatched, and also upon the many varia- tions he introduces in his style of play, to pre- vent its becoming at all familiar to his oppo- nents. Now if success is the criterion of good play, then his style is perfection, for he leaves off nineteen times out of twenty a Avinner, and when he does lose, the amount is insignificant. Poker limited to $2,50, or even $5, will be 56 DRAW-POKER. pooli-poolied by many who consider it, when so restricted, beneath their notice. They want an unlimited game where, according to their story, pluck and science are brought into play. The truth is, there is no science whatever ne- cessary in the unlimited game ; it is purely a question of intimidation. The limited game, on the contrary, is highly scientific. Every bet made is liable to be called ; therefore a thorough knowledge of all the various combinations that go to make up Poker hands is absolutely essen- tial. To be a successful player, competent to defend yourself against all comers, you must be able to determine quickly and accurately, from the conditions presented, the results likely to be attained ; and while of course infallibility is not to be mentioned in connection with a game of chance, the law of per-centage invari- ably decides in favor of those who comply T^dth its statutes. j We have now examined all the points that have a bearing, remotely or otherwise, upon the game of Draw-Poker. In our discussion, we have not been unmindful of the old adage, ^' Wise men often allow themselves to be taught DEAW-POKER. 5Y many things which they know." A proficient in the game ^yill see the application of the maxim. Eveiy poker player, however, is not a proficient. On the contrary, considering that it is played in all sections of the conntry, there is really less kno^yn about it than almost any other game. A knowledge of the several com- binations by which the valne of the hand is computed, is not sufficient to make an accom- plished player. It is the first step, however, and an important one. To be able to read the actions and expressions of your opponent, and at the same time mask your own, is a step in advance of the former, and equally important. "We mentioned in the earlier part of the volume the importance of studying each oppo- nent's style of play, and the manner in which he acts under the various circumstances that present themselves during the game. It mil be found that a large majority of the players, if carefully scrutinized, give certain indications, unconsciously on their part, no doubt, which, almost to a certainty, disclose the character of their hands. Then there mil be found those who always bet according to a scale, determined by the cards they hold, and who may be tenn- 58 DRAW-POKER. ed stereotyped players ; and as they rarely ven- ture to bluff, tlie strength, of their hands, is quickly discovered. While you must avail yourself of every trifle that may in any way tend to your benefit, }'ou should be extremely cautious not to permit the faintest glimmer of your intentions (if the expression may be allow ed,) to reach your opponents. Some players, in- deed, are so constituted that they find an extreme difficulty in controlling themselves when they get a large hand ; and, as this is instantly no- ticed, they labor under a serious disadvantage as a consequence. It is impossible to be per- fect in the game, unless you have absolute command of youi'seK, under all circumstances. A very great advantage is gained by accustom- ing yourself to examine your original hand at a glance, as it were, the moment you raise it ; and never dw^ell upon it a second more than is necessary. AVhen you receive the draw, glance at it as you take it up, and direct your atten- tion elsewhere ; you mil find time enough to re-examine it. This rapidity on your part gives time to prepare yourself, and also to study your opponents. In your manner, always treat a hand that you intend to throw up when your DEAW-POKER. 59 turn comes, precisely as you would one mth. whicli.you expect to win the pot. The expres- sion of your countenance must not exhibit too much anxiety ; but rather partake of what Mrl Swiveller had the happy faculty of putting on, when things ^A^th him were about to culminate, ^' an extremely careful assumption of extreme carelessness." It may not be out of place at this point to say a word regarding the ethics of the game : indeed it is not certain but that a chapter could be A^aitten to advantage on the subject. We must, however, be brief. In playing the game of Poker, (or indeed any game,) always control your temper ; never per- mit it to gain the slightest ascendency over you. Win and lose with equanimity. Nothing can be more childish than the ebullition of boisterous gratification exhibited by a player who wins a large pot, except, indeed, it be his silly, melancholy whine, when he loses one. Poker, to say the least, is a manly game, and should be played in a manly way. One who cannot meet its losses without losing his temper should never play it. Do not owe anything around the table ; set- 60 DEAW-POKER. tie at once, if you liave anytMng pending, the moment the hand is played, and exact like treatment from your opponents. Should it oc- cur, that at the close of the game you find yourself indebted to some one of the party a sum that, at the moment, you cannot liquidate; — ^then do so the next day, mthout fail. If you find this course does not agree with your purse, give up playing the game. Never induce anybody to play whose posi- tion, financially or othermse, is not calculated to sustain the expensive amusement that Poker sometimes proves itself to be. Before taking final leave of our readers, we feel Justified in calling their attention to a mat- ter which each one should consider personal to himself, and use his exertions to modify it, if it cannot be entirely removed. We refer to the protraction of the game, long after the houi- agreed upon at the start that it should close. This has become so intolerable, that every player who considers self respect an element in matters of recreation, should set his face against it. It is useless, of course, to lay down any rule in such cases ; the good sense of the players must be called out for common protection, and DRAW-POKER. 61 then it is to be hoped, that this serious evil will disappear. Each player, then, should resolve to stop at the appointed time, no matter how blandly the ^^jiist once (m^oimcV is urged, and should feel it to be a personal duty to carry out his part of the contract. 62 DBAW-POKEE. Chapter YI. LAWS a:nd rules. The laws and rules constructed to govern any game should be few and simple^ and as equitable as the conditions mil permit. Many of those now in use w^hich relate to Draw-Poker are^ however, contradictory in their character, and embarrass players who endeavor to comply with them. We do not propose to insert in this volume rules that are no^v acknowledged and assented to by every one who ever played Draw-Poker. We have assumed that the reader knows that a full pack of cards is used in the game; that five cards are dealt to each player, one at a time alternately, commencing with the player im- mediately to the left of the dealer ; that the deal passes to the left, and each player takes it in turn ; that the cards must be shufiled above the table, that each player has the right, after placing the required chips in the pool, to dis- i DBAW-POKER. 68 card an}^ or all of liis original cards and I'eceive an equal niiinlDer from the dealer ; that when a bet is made the next player must respond^ or pass out; that the age, or eldest hand, is entitled to the pool, if no bet is made after the draw ; that each player must i^ep his hand on, or above the table ; that on a call, each player must shoAv his hand to the board, and that the best poker hand mns, even if its holder mis- called it ; that the player to the left of the age may straddle it, and the player next to him double straddle it, and so on ; that if the player entitled to make the first straddle decline it, none can take place that hand ; that the age has the last say, and passes to the left, if the original holder announces himself out. In many sections of the country rules are to be found somewhat different from any we have here. But really this is of no consequence, provided that those they have are equitable, and that the players are aware of their existence. So long as all at the table ao;ree that certain conditions shall govern, no trouble can arise. But the difficulty to "be apprehended lies in the fact that some unusual circumstance may occur, in which a rule may be constinied to suit a certain con- 64 DEAW-POKEK. tingency, to the detriment of some particular player. Every party, then, should announce before beginning the game the precise rules under which they expect to act. We wish to consider but a few, which have been variously ^ interpreted, and remain at the present day unsettled. / Rule 1. The deal is determined by throwing cards around, face up, to each player, and he who receives the first Jack has the first deal. J [The first deal is a matter of no consequence ; but the object of de- termining it by a certain card, Tivhich may require a quarter of the pack to be exposed before it appears, is not without a purpose. The dealer sees from the manner in which the cards run, the extent of shuffling they require ; and the trifle delay gives the players an opportunity of seating themselves properly at the table.] Rule 2. — The Dealek. The dealer has certain duties to perform, the enforcement of which, to a certain extent, is incumbent on the entire board. He must have his cards properly shuffled and cut ; and he must deal to each player five cards,, one at a DEAW-POKER. 65 time alternately, mtlioiit exposing any of them. 1. Sliould lie, in dealing, expose a player's card, the player may take it or reject it, at his option, if he has not raised his other cards. 2. Should he deal a player more or less than five cards, the player may demand that cards be added to or taken from his hand, whethei^ he has raised his cards or not, or demand a new deal, at his option. [It will be perceived that the entire board is interested in this rule, as it gives the player a nominal advantage. Notwithstanding, it is strictly jnst. The old , rule that obliged the player to discover the dealer^ s error before the cards were raised, was illogical. Each player is entitled to five cards ; should he find more than five in his hand, he might, under the old rule, be induced to dissemble rather than be thrown out of the hand, and discard more than he intended to draw, without caUing attention to the error. And, besides, it places the player at the mercy of the dealer, as it is impossible at all times to tell the number of cards dealt you until the hand is raised.] 3. The card or cards drawn from a hand which contains too many, must be placed at the bot- tom of the pack. The card or cards added to a hand which contains too few, must be dealt from the top of the pack. 4. After the discards are made^ should the dealer expose any card or cards of the draw, in dealing them to the player, he must 66 DKAW-POKER. place tlie exposed card or cards at the bottom of tlie pack, continue to supply in turn tlie rest of the party, and then return to the player whose cards were thus exposed and supply him. Should the player, however, expose his cards by accident, or otherwise, after receiving them from the dealer, he must keep them. [The players are entitled to the cards that would naturally fall to them, if no accident occurred ; and it is justly claimed that the diversion iihould effect only the hand that caused it, and not extend to any other interested in the pot.] 5. The dealer must announce the number of cards he is about to draw to complete his owm hand, and he must take them, if he has set them apart for that pui^ose. Having once announced the number of cards he has drawn, he is not obliged to repeat it ; nor is he allowed to tell the luimber of cards any other player has drawn. It ought to be noticed perhaps that formerly the dealer paid a chip for the privilege of deal- ing, such chip forming the basis of the pot. At the present day, however, this course is not adopted. The player sitting to the left of the dealer, who always holds the age, must start the game by placing at least one chip on the DRAW-POKER. 67 table, whiclL becomes the nucleus of tlie pot and the property of the board. This amount is termed the ^^ blind/' and may consist of one chip up to half the limit. Rule 3. — ^The Player. The player has certain duties to perform, which must be strictly enforced. 1. He must not raise his cards until they are all dealt. Should he do so, he is obliged to accept any card, even an exposed one, that may be dealt him. 2. After he discards, he is responsible for the number of cards which he receives from the dealer ; should he raise them and find more or less than he called for, making more or less than five cards in his hand, he forfeits all his inter- est in that deal to the board. Should he dis- cover the error before raising his cards, the dealer is obliged to correct it, and give to or take from the draw such card as in his judgment is the coiTect one. 3. When he passes out of a hand, he must at once throw up his cards, without exposing any of them, and he must not make any remark cal- 68 BKAW-POKER. Ciliated to influence the otlier plaj^ers. After liis hand has been thrown np^ he cannot recall it. 4. All antes, straddles, and bets must be made in chips and placed in the pool. Should* he fill his blind at the start, and not wish to come in, throwing up his cards and not drawing any, he is entitled to withdraw half of it. EuLE 4. — FoiJL Hais^d. A foul hand, which is one that does not con tain precisely five cards, cannot win, no matter what the circumstances may be, and the pot must be given to the best poker hand among the remaining contestants. Should it occur that on the call of hands,^ a foul hand is the only one that is shown, the others having been thrown up, the entire pot remains the property of the table, to be played for and determined the next hand, in the usual way, and the double pot thus created goes to the winner of it. [The old rule that allowed the foul hand to win the pot, when the other hands had been thrown up, is pernicious in the extreme. It is not based upon either equity or reason, as it evidently permits the holder of it to be benefited by his own wrong, contrary to the spirit of all law, written or otherwise.] DEAW-POKER. 69 RiJLE 5. — Value of Haisds. Hands are determined by the highest cards ; the highest Paii^ ; the highest two Pairs ; the highest Triplets ; the highest Straight : Ace and King being in the highest, and Ace and Deuce in the lowest ; the highest Flush ; the highest Full-hand (the threes of which deter- mine) ; the highest Fours ; the highest Straight- flush. The Ace is always high, except in the lowest Straight, where it is reckoned as One ; the King is next ; and Queen, Jack, down to Deuce, follow consecutively. All ties are decided by the highest odd card or cards., Should the hands be an exact tie the pool must be equally divided between them. Rule 6. — The Stake. The stake, or amount of chips, taken by each player, must be paid for at the time, and the money placed in the chip-box, which should be in charge of one of the players. When the hour aiiives that has been mutually agreed upon at which the game is to end, any player has the right to demand the redemption of any chips which he may hold. 70 DRAW-POKEK. Any iinsettlea indebtedness tliat may have been created between players during the game, must be satisfactorily arranged at its close. [Modern Poker, with all its pleasures, has brought with it in its train, one very objectionable feature. We mean the credit system. To make rules for its adjustment, satisfactory both to winner and loser, would | require the genius of Micawber ; and even that gentleman would find! at times his creative power taxed to an unusual extent. i The credit system originated in the idea that some one of the playera" could get along without using any money during the game. Each one of course imagined himself to be the favored person, and took a cettainj amount of chips out of the box as his stake, merely as a matter of form,* agreeing to return them at the close of the game. Well, at the termi- nation of the play, the fortunate player found himself, as he predicted a winner, and the labor and annoyance of paying for his chips at the start, were thus saved. If each of the others had fared as well, there could be no objection raised against the system ; indeed it would be perfect. But, unfortunately, in this important particular, it has invaria- bly failed. We must therefore class it among certain problems, in which if is an important element, and if it could be but eliminated all wx)uld be well. Some improvement in the matter of borrowing chips became necessary when the box was found to be exhausted, and a gentleman hit upon the liappy expedient of making and issuing paper due bills, representing cer- tain sums for which he was personally responsible. These issues passed freely from hand to hand, and for a time gave promise of a happy solu- tion of the entire difficulty. But when the game came to an end, the uld trouble appeared, and money was found to be as necessary as ever. The issue of due-bills was not original with our friend the poker player. Mr. William Patterson, who organized the Bank of England in 1694, was unquestionably ahead of him, and extended the promise-to- pay system to its supposed utmost limit. It may be remarked, that even Mr. Patterson found some difficulty in convincing unreasonable people that one issue could be redeemed out of the proceeds of another, without impairing the value of either. But in the end, it was found that a car- DEAW-POKERv 71 tain quantity of money was absolutely necessary, to mafiie the scheme perfect. Since Mr. Patterson's time, however, many great improvements have been introduced in his system ; and at the present day, among ourselves, an experiment of gigantic proportions is in full blast, in which the high- est tribunal of the land has enacted that a piece of paper shall possess a positive and intrinsic value, and that the quantity of it which may. be is- sued, shall in no wise circumscribe or retard its functions as a money. In this experiment, as printing presses and paper are the only ex- penditures necessary, it is expected that great national prosperity will fol- low in its wake. If it prove itself a success, the legal luminaries who invented the process are expected to immediately set about repairing and altering a few of the more obsolete laws of the planetary system, which^ in their present state,* do not appear to benefit anybody. But to return to poker credit. It is perfectly clear that, as the play- ers cannot avail themselves of the national prerogative to laugh at their creditors, they must pay up or be disgraced. Hence no one should play who is not prepared to settle his losses at the end of the game, or within a reasonable time thereafter ; and that a stringent rule, tacitly- acknowledged by all, making a player with outstanding poker indebted- ness ineligible to play with the party, should be adopted and enforced.] KuLE 7. — Custom. Slioiild any disi3ute arise in determining tlie value of any particular hand, or any particular method of i3lay, in a party of gentlemen who usually jjlay together, the decision must be in accordance with the precedents Avhich they liave established in similar cases, and a majority of those in the game should so decide it. 72 BEAW-POKEK. j ^' G *^ ... /^"^ I '^ We must now bring this little vofiime to a>4. close. We offer no apology for its appearance ; nor do we "wisli to liint tliat it was hurriedly AAaitten, without any view to publication. The latter indeed was an af ter- thought. -i .^.^ fi^ It was discovered by Dr. Johnson that works not written to be published, were, nevertheless, • published to be read. And so (if a slip or two in orthography, and the eccentricity of a few punctuation points be pardoned) we mil say no more on that head. The morality of card-playing has been a I fruitful theme for discussion. "We do not pro- pose to enter the lists. Those who have mnk- ed at it, and those who have denounced it, may both be in the wrong. It must be admitted, however, by its most bitter enemy that, as -a source of recreation, when moderately indulged in, and stripped of its objectionable features, it presents advantages not to be obtained in anv other amusement. THE EKD, N^