Class x ___ Book .jlU^L THE ELEMENTS OF DRAUGHTS; OB, BEGINNERS' SURE GUIDE: CONTAINING A THOROUGH AND MINUTE EXPOSITION OF EVER! PRINCIPLE, SEPARATELY EXPLAINED : TOGETHER WITH MODEL GAMES, ILLUSTRATIVE OF ALL THE OPENINGS. ILLUSTRATED BY DIAGRAMS: IXHTBITING CRITICAL POSITIONS, TO BE WON OR DRAWN BI SCIENTIFIC PLAY. -ki I. r>. J. SWEET, DRAUGHT EDITOR OB" THB NEW YORK " CLIPPER* NEW YORK. ROBERT M. DE WITT, PUBLISHER, or* Entered, according to Act of Congress, in t, year 2859, by ROBERT M. DE WIT frthe Clerk's Office of the District Court of the United States for I Southern District of New York. W. H. Tisso.v, Htereotypar. PUBLISHER'S NOTICE. The rapid and steady demand for the previous edition of the " Elements of Draughts," and the unanimous approval which has been accorded by the highest author- ities, must be the apology of the publisher for indulging in a pardonable exultation over its absolute success. If proof were requisite that ability coupled with conscientious ear- nestness, must command entire success; it has been abundant- ly furnished for the past twelve years. In an article which appeared in " Bell's Life in London," Mr. Geo. Walker expresses the opinion that the " Elements of Draughts ; or, Beginners' Sure Guide, is the best elementary treat- ise ever written on the game." This is high praise — but it is fully merited. In conclusion, it is sufficient to affirm that the merits of this book will force it into public notice, and an examination of its pages will compel the conclusion that the promises of its title-page and aspirations of its preface, have been more than realized. New York, 1872. Entered according to Act of Congress, in the year 1859, by ROBERT M. DE WITT, In the Clerk's office of the District Court of the United States for the Southern District of New York. PREFACE. Reader, we have no apology to offer for the following pages — but a motive to explain, which (if we mistake not) will fully warrant their appearance. This motive is simply to teach you how to master and comprehend the principles of the beautiful and scientific game of Draughts. We might here give you a catalogue of all the eminent names con- nected with the game ; but forbear, because this is not what you need. Rather suffer us to take you by the hand, and passing first through the surface, we will finally penetrate to the centre of this fascinating study. Where is the boy who does not remember the delight that he experienced in learn- ing to "play Chequers," and yet how few have learned to play anything better than an indifferent game ? One fruit- ful source of hindrance to the advancement of the beginner, is the ridicule of a peculiar class of players, who, having a moderate degree of strength (acquired by long practice), uniformly make a " dead set " at all " book players." You are to pay not the least attention to the remarks of this IV Preface. class of players, who are, at best, only a third raters," and consequently can never make you acquainted with the higher beauties of the game. Since our connection with the Draught-playing organ of the United States (The New York Clipper), it has been our constant aim to encourage and instruct the beginner. Our efforts have been abundantly repaid : for within the period of four years, thousands who learned their first lesson in the Draught column of the Clipper, are to-day able to " lay out " (beyond redemption), the whole army of "book" opposers. Beginners, the following pages are indited with the object of enabling you to become masters of the game ; and in accomplishing this, all other desirable objects will be se- cured : for we shall thus furnish a repast which cannot fail to tempt the appetite of the finished player. In conclusion, let me entreat of the reader to examine carefully the games which are given in the latter portion of the present volume. Being the results of the highest order of play, their contem- plation will tend to advance you rapidly, as well as to im- press you with a deeper and truer love for the game. The " Theory of the Move and its Changes," together with the " Improved System of Numbering the Board " (both articles by Mr. Paterson, of Scotland), are perfect gems. Should success keep pace with the sincere desire to instruct, I shall consider myself amply repaid for the toil of preparing this volume. I. D. J. Sweet. NbwYobk,1859. CONTENTS. Elements* Facm Arrangement of Board and Men, with Diagram 8 Explanations of the Board and Pieces 9 Object of each Player 11 Board Numbered, with Explanations of the Same 12 Object of Numbering the Squares 13 Method of Moving the Men IS Of Captures 14 What constitutes a King ; Crowning, etc 15 Drawn Game, 16 The Move 17 Double Corners 20 The Standard Laws of the Game.... 20 The Author's Advice to Young Players 24 The Openings 26 Preliminary Game for the Instruction of Beginners, with numerous Explanatory Notes 80 End-Games, accompanied with Diagrams, showing the different Methods of Winning or Drawing the Game 35 Stratagems, being a Description of different Positions usually occur- ring in the Game of a Novice ; illustrated by Diagrams 40 Draught Problems selected from the New York Clipper, with Solutions 47 5 vi Contents. Games. Pags GAME I. Prom Anderson's Work, Published with Notes in the Clipper about two years since, 54 6AMB 15. Played between Messrs. Mercer and Spay th 56 GAME III. " Ayrshire Lassie," with Analysis 56 GAME IV. "life" Opening, with Notes 67 GAME V. Illustrating the " Suter," as played by Messrs Fuller and Hodges. . 59 GAME VI. " Single Corner," as played by Messrs. Drysdale and Mercer 60 GAME VII. "Whilter." By H. Spayth, Esq. Dedicated to Andrew Anderson, Champion of Scotland 61 GAME VIII. " Old Fourteenth," as played by Messrs. Bray ton and Sweet 63 GAME IX. Blindfold Game between •' Apollo " and " Harry Leseme " 63 GAME X. "TheOross." By "Hamilton" 64 GAME XI. " Bristol." From Anderson's Work, with Analysis 65 GAME XII. tl Maid of the Mill." Played between Messrs. Hodges and Mercer. 6T GAME XIII. 11 Glasgow," with Notes 68 GAME XIV. Irregular Opening. By Mr. Tarbell, of New York, who is blind I . . 69 Contents. vii Pags GAME XV. "Laird and Lady" 70 GAME XVL "Second Double Corner." Match Game between Anderson and Wylie 71 GAME XV1X Wylie's 18thGame 72 GAME XVIIL The " Whilter," as played by Mr. Dutton and a friend 78 GAME XIX. The "Cross." Played between "Martin," of Boston, and an Amateur 74 GAME XX. " Single Corner." Played between " Harry," of Buffalo, and Mr. Jenkins 75 GAME XXI. " Double Corner." Dedicated to " Martin," by " Harry." 75 GAME XXII. "Single Corner." Wylie 77 GAME XXHX " Ayrshire Lassie," being a Game in a Match between Messrs. WylU andPrice, for £50 a side 78 GAME XXIV. The "Whilter." Anderson 79 Theory of the Move, and its Changes 81 Paterson's System of Numbering the Board. 98 Demonstration of Payne's Rule 104 Playing Tables of one of the Glasgow Draught Clubs 105 General Rules for Play 106 Stanzas 107 Closing Remarks 108 The game of Draughts is played on a board of sixty -four squares of black and white, by two persons, with twenty- four pieces of different colors : Diagram I. DRAUGHT BOARD AND MEN BLACK. WHITE. Arrangement of men for play* THE ELEMENTS OF DRAUGHTS; OR, BEGINNERS' SURE GUIDE. CHAPTER I. EXPLANATIONS OF THE BOARD AND PIECES. By observing the diagram (p. 8) the student will at once perceive that it is composed of sixty-four squares of black and white ; and also that there are twelve black spots placed upon the three upper rows of white squares. The three lower rows of white squares will be observed to be occu- pied by circles which represent the white pieces or men, as they are generally termed. By looking again you may ob- serve that the board is so arranged that we have a black square on the lower corner at the right hand. This is the proper arrangement when the pieces are placed on the white squares. When the black squares are used, the order is io The Elements of Draughts; changed, and we find a white square at the lower right-hand corner, thus : Diagram II. BLACK. i B 11 ■ 1 m wm ph . m i i 1 J I II ■ ■ ■ ■ ■ ■ B fl ■ ■ B H ■1 I I II lag BBS B WHITE. Thus you see we have now a white square at the right ; and the men should now be placed upon the black squares. Observe in this case, that the relative positions of the men are or, Beginners' Sure Guide. 11 not changed; but chat the color of the squares is altered from black to whLe. It being a mere matter of taste as re- gards the color of the squares, it follows that in some parts of the world one color is chosen, and in others its oppo- site. Thus, in England, the white squares are used (as re- presented in Diagram I.,) while in Scotland, as well as the United States, the men are placed on the black squares. One reason for representing them on the white is simply because it is more convenient to thus represent them, as types for so doing are more easily procured. The words black and white, which have their respective places above and below the board, are evidently so placed to describe the colors of the men on their respective sides. We next come to the object of the players, which we will now proceed to define. CHAPTER II. OBJECT OF EACH PLAYER. The final object of each player is to either capture all of his opponent's men, or so confine them that they are not capable of being moved ; and the one accomplishing this first, wins the game. We next come to examine the powers and movements of the men; but before so doing, it will be advantageous to give a diagram representing the board numbered, thus : 12 The Elements of Draughts; BOARD NUMBERED. Diagram III. BLACK. I 1 ! 2 ! 3 !' *H'B'fl 8 H 9 II 10 |H 11 | | 12 13 I! U | I 15 11 16 H B n p is g io y 20 21 II 2f [ 1 23 [I 24 |'T |f 25 j| 26 || 27 §§ 28 29 f 1 30 J | 31 1 | 32 1 Explanation of the Board Numbered, By referring to the diagram above, we perceive that the upper white square at the left side is occupied by the figure 1. Running the eye along the upper row of squares, we observe that they are respectively numbered 1 2, 3, 4. j£ 9 Beginneis' Sure Guide. 13 Commencing back, exactly a) 44 25. 18 " 22. 44 26. 27 " 32. 44 21. 30 " 26. 44 28. 22 " 25. (r) 44 29. 26 " 17. 44 30. 32 " 27. 44 31. 31 " 26. 44 32. 17 " 14. (t) 44 33. 26 " 23, " 34. 23 " IS. 44 35. 18 " 15. («) 44 36. 27 44 23. 44 37. 15 " IS. (w) 44 38. 14 " 9. 44 39. 18 " 9. 44 40. 9 tl 13. (y) 44 41. 23 " 18. 44 42. 18 " 14. 44 43. 13 " 17. 44 44. 14 " 10. 44 45. 17 4< 14. 44 46. 14 44 9. WHITE. 20 to 16. (M 3 « 10. 13 u 9. « 9 u 6. (m) 5 u 1. 28 tl 24. 24 n 20. 1 u 6. 6 c< 10. 10 ci 15. (0 15 « 8. 20 « 16. 16 a 11. 29 « 22. 11 tc 7. 7 u 2. 2 a 6. (•> 8 a 11. 11 M 7. 7 (( 2. 6 a 1. w 1 (4 5. 2' a 7. w 5 u 14. 7 u 10. 10 u 6. w 6 u 1. 1 a 6. 6 « 1. 1 u 6. 5 44 1. 1 a & or, Beginners' Sure Guide. 33 BLACK. WHITE. Move 47. 10 to 14. 5 to 1. " 48. 9 " 5. 1 " 6. 41 49. 5 " 1. 6 " 2. 44 50. 14 " 18. (Observe this.) 2 " 7. 44 51. 18 " 15. 1 " 2. (best) ** 52. 15 " 11, and you have won the game. Notes to tlie above Game. % *) *r «&ry bad, a. by your moving from 11 to 16, you would oblige me to %o from 20 to 11, (■...during your piece; after which you could take thiee of my men by juin^. ag with the man on 7, landing on square 32. (£>) Here you not only neglect to take advantage of my oversight, but also make the very move which prevents your doing so. (c; With the intention of next moving from 17 to 14 (if a chance should offer), thus obliging you to capture with the man on 10, when I can go from 19 to 8, thus gaining a clear piece. (d) Although this move delays the sacrifice, it does not avoid it, a9 you will perceive shortly. (e) A proper move at this point, for I shall next land on 14, thus obliging you to take with the man on 10, after which I accomplish my former intention, by jumping from 19 to 8, making a King ! (/) The proper style; this injures you; 1 game very badly. ig) For the purpose of restraining the White King. (Ji) Decidedly a bad move, as by moving from 2 to 7 you would forcfl me to jump with the King, when you could capture three pieces, landing on No. 31 1 (i) Here you have committed a " double-barrelled blunder," 1st, by neglecting to take advantage of my last oversight, and secondly, by making a weak move, which enables me to take the advantage. (j) Not only useless but deplorable, as I must finally lose this piece. (k) What you should have done some time before, but " better late than never." (Z) I have nothing better; as anything else loses. im) For the purpose of making a King, to prevent being "skunked," this being the term applied to the player who does not obtain a King. (n) Better to let this stand, to hold the white man on 28. onble Corner." This is a difficult position for a beginner to comprehend ; even players who have made considerable progress, find it difficult to win with the three Kings. The following diagram represents the position. It is a fine study, and will well repay your attention. 36 The Elements of Draughts ; Diagram VI. (From Sturges.) BLACK. WHITE. White to move and win. SOLUTION. WHITE. BLACK. 1. 18 to 15. 6 to 4. 2. 14 «9, 24 " 28. 8. 23 «M 1 u 5. or, Beginners' Sure Guide. 37 WHITE. BLACK. 4. 9 to 6. 28 to 82. 5. 19 " 24. 5 " 1. 6. 24 " 19, and wins. The First Position of Sturges* Diagram VIL black. WHITE. White to move and win. 38 The Elements of Draughts ; SOLUTION. WHITE. BLACK. 1. 27 to 32. 28 to 24. 2. 23 " 18. 24 " 28. A, 3. 18 " 15. 28 " 24. 4. 32 " 28. 24 " 27. 5. 16 " 18. 12 " 16. 6. 28 " 32. 27 " 24. 1. 18 " 15. 24 " 28. 8. 15 " 11. 16 " 19. 9. 32 " 27. 28 " 32. 10. 27 " 31. 19 " 23. 11. 11 " 15. 82 " 28. 12. 15 " 19, and wins. A. The above letter is placed after Black's second move, to show that he may vary the play, such being termed a varia- tion. Suppose now that instead of moving from 24 to 28, Black had gone from 12 to 16, beginning back, thus : WHITE. BLACK. 12 to 16. 3. 18 to 15. 16 u 20. 4. 15 " 18. 24 " 19. 5. 32 " 28. 19 " 16. 6. 18 " 23. 16 " 11. 7. 23 " 19. 11 " 8. 8. 28 " 32. 8 " 11. 9. 82 " 27. 11 " 8. 10. 27 " 23. 8 " 8. 11. 23 " 18. 8 " 8. 12. 18 " 15, and wins, or, Beginners' Sure Guide. 39 While on the subject of " variations," I would inform you that there are an unlimited number growing out of every game, in many cases giving rise to the most intricate and beautiful combinations. To give you something of an idea of their extent, I would state, that in the " Fife opening," Mr. Drummond gives one hundred and ninety-six variations ! You will clearly perceive the impracticability of the attempt to be thus diffuse in a work of our present limits. When you have digested this volume, you will be fully prepared to take hold of Anderson's work, or that of Mr. Drummond, either of which will furnish you with subject-matter for years of contemplation. The principal advantage to be derived from tracing out a great number of variations, is the ten* dency that it produces to fix the leading moves (on both sides) in the memory. 4-Q The Elements of Draughts ; chapter x. STRATAGEMS. I will next direct your attention to what is generally termed "traps," which consist of certain "inventions of the enemy," employed by the more experienced player, for the purpose of " upsetting " his unfortunate antagonist. Diagram VIII. WHITE. or, Beginners' Sure Guide. 41 When you have become a strong player, these devices nd longer annoy, although, through inattention, you will occa- sionally "get a rap over the knuckles" even then. Dia- gram VIII. represents a case in point. It being Black's move, he now moves from 1 to 6 ; upon which White very properly moves from 24 to 19, thus win- ning three pieces ! Beware of positions similar to the following : Diagram IX. BLACK. WHITE. 4 42 The Elements of Draughts: Here, White having the move, will win the game, by moving from 29 to 25. I am aware that the above appears so very obvious that most authors would pass it unnoticed; but I assure you that you will find cases of this kind very frequently occur in the experience of the beginner, and it is only because these cautions are not given, that he continues to suffer frequent defeat through ignorance, as well as want of care. Diagram X. WHITE. or, Beginners' Sure Guide. 43 Another " trap" of an exceedingly annoying and dangerous character, will be found exposed in diagram X. Black last moved from 15 to 19, which left the position as it appears on the diagram. White has only to move from 12 to 8, when Black must jump from 4 to 11. White, as you perceive, can now clear the board ! The above appears simple, but beware. I know of no class of stratagems which are so often, and so successfully employed against the inexperienced player as this. Similar situations arise in almost every game, when an adept is contending against a tyro. Beware of allowing an adverse King to be posted back of the square upon which one of your men may be forced to occupy, by being made to jump. An unstudied move, as in the case above, where Black moves from 15 to 19, may " enter a link" in the " chain of evidence" which will " bind you to the rack." 44 The Elements of Draughts; There is another stratagem to which we would call espe- cial attention, it being very apt to be employed at the clos- Diagram XI. BLACK. WHITE. ing part of the game. In fact, it occurs at a certain point of the preliminary game already given. Give it your close attention. Black last moved from 14 to 17. By mcving from 26 to 22, White wins the game. There is yet another error into which the amateur is pe- culiarly liable to fall ; in fact, he seems fated to be victimized or, Beginners' Sure Guide. 45 by this combination to an almost unlimited extent, during his M probation." Here we have an example : Diagram XII. BLACK. WHITE. Here Black last moved from 12 to 16. White can now exchange ; and then Black has suffered for his error. White, of course, goes from 24 to 19. There is another nearly resembling the above, which I deem necessary to place before you, it being highly proba* ble to occ xy in play. 46 The Elements of Draughts; Diagram XIII. BLACK. Black last moved from 9 to IS. White replies by going from 21 to 17, and then takes three, landing at $0. 4. We now subjoin six problems, copied from the New York Clipper, the acknowledged "Draught Player's Organ" for the United States and the Canadas. We sincerely regret that our space will not ailow us to present a greater number. or, Beginners' Sure Guide. 47 Problem I. BY MR. H. SPAYTH, OF BUFFALO, N. Y.* (Occurring in actual play.) black (Spayth). white (Mr. M). Conditions, — Black prevents White from obtaining a King. SOLUTION. black. 1. 15 to 19. WHITE. 24 to 15. * We take sincere pleasure in notifying all draught players, that Mr. S. is preparing a treatise on the game, which will appear soon. It will be well worthy of his fame and of th air attention. 48 The Elements of Draughts; BLACK. WHITE. 2. 23 to 26. 31 to 22. 3. 25 u 2. Problem II, BY " N E M . " BLACK. WHITE. White to move and win. SOLUTION. WHITE. BLACK. 1. 16 to 11. 1 to 16. 2. 6 " 10. 14 u 7. 8. 27 u 24. 5 " 14, or, Beginners' Sure Guide. 49 WHITE BLACK. 4. 23 " 18. 14 " 23. 5. 22 " 17. 21 " 14. 6. 30 " 25. 29 " 22. 1. 24 " 19. 15 " 24. 8. 28 " 19, and wins. Problem III, BY "FOO POO." Dedicated to I. D. J. Sweet. BLACK. WHITE. White to move and win. \ 50 The Elements of Draughts; SOLUTION. WHITE. BLACK. 1. 11 to 16. 17 to 10. 2. 15 " 6. 1 " 10. 3. 19 " 15. 10 " 19. 4. 26 " 22. 18 " 25. 5. 30 " 25. 23 " 30. 6. 16 " 23, and wins. Problem IV. BY J. P. SWEET. BLACK. WHITE. White to play and win. or, Beginners' Sure Guide. 51 SOLUTION. WHITE. BLACK. 1. 25 to 29. 11 to 4. 2. 12 " 8. 4 " 11. 3. 26 " 23. 19 " 26. 4. 18 " 15, and wins. Problem V. RY E. HULL, END-GAME. BLACK. WHITE. White to move and win. 52 The Elements of Draughts; SOLUTION. WHITE. BLACK. 1. 14 to 10. 19 to 28. 2. 30 " 25. 13 " 22. 3 10 " 6. 1 " 10. 4. 20 " 16. 11 " 20. 5. 27 " 24. 20 " 27. White now wins. Problem VI BY C. ALLEN, OF ROXBURY, MASS. (A masterly and beautiful BLACK. composition) WHITE. White to move ar.d win. or. Beginners' Sure Guide. 53 SOLUTION. WHITE. BLACK. 1. 18 to 14. 9 to 25. 2. 26 " 23. 2 " 9. 3. 11 " 1. 4 " 11. 4. 1 ** 16 12 " 26. 5. 28 " 24. 20 u 27. 6. 32 " 6, and wins. The foregoing are all that our space will allow us to pre sent. Those who are in possession of files of the Clipper for the past four years, congratulate themselves in the ownersnip of between three and four hundred original draught problems, which, taken together, form an unbounded source of delight and instruction. This splendid collection will be lost to thousands of play- ers, should it not be gathered together in the form of a little book. It is the intention of the author to arrange these compositions for publication, before many months, and at a figure low enough to enaole all to possess the work. ft* 54 The Elements of Draughts ; GAMES. I now proceed to fulfill my promise to more advanced players, before whom I present the following games, with analysis of each appended. They are selected from the Clipper, which is the repository of the best games and problems in the United States. Containing the games of the most accomplished practitioners throughout the country, no higher authority can be required or accorded. It is, perhaps, unnecessary to add, that the following games are presented for the examination of those players who are not correspondents of the Clipper, as such are already familiar with their merits. Game I* (From Anderson's Work.) (Published with notes, in the Clipper, about two years ago.) "OLD FOUKTEENTH. ' BLACK. WHITE. 1. 11 to 15. 23 to 19. 2. 8 " 11. 22 " 17. 3. 4 " 8. 11 " 13. or, Beginner's Sure Guide. 55 BLACK WHITE. 4. 15 to 18. 24 to 20 5. 11 « 15. 28 " 24. (a) 6. 8 ti 11. 26 " 23. 1. 9 II 14. 31 " 26. (6) 8. 6 II 9. w 13 " 6. 9. 2 II 9. 26 " 22. (d) 10. 1 II 6. (e) 32 " 28. 11. 8 tc 8. 80 " 26. 12. 9 (I 13. 19 " 16. 13. 12 II 19. 23 " 16. 14. 13 II IT. (/) 22 " 13. 15. 8 II 12. 24 " 19. 16. 15 u 81. 26 " 22. (g) IT. 12 II 19. 22 " 8. 18. 14 II IT. 21 " 14. 19. 10 " IT. Drawn. Notes. (a) It is unnecessary to suggest to old players, that this Is a very " natural opening." (&) Daring ; but perfectly sound. (c> This move will change the views of young players, as regards breaking the " King row." (d) A fine " gambit "* in view. (e) Strange as it may appear, 9 to 18 would be a " dead beat" for Black. (/) This portion of the game should be carefully observed by the student, as it is very instructive. * Sacrificing a piece, to gain an advantage In position. 56 The Elements of Draughts ; Game II. Played between Messrs. Mercer and Spayth, who rank as first-rate players. "the cross." black (Mr. Mercer.) white (Mr. Spayth.) 1. 11 to 15. 2. 8 " 11. 3. 4 " 8. 4. 9 " 14. 6. 5 " 14. 6. 15 " 18. 7. 11 " 15. 8. 7 « 11. (a) 9. 6 " 13. 10. 15 " 24. 11. 1 " 10. 12. 14 " 18. 13. 3 u 7. 14. 2 " 6. 15. 11 " 18. 16. 8 " 11. 17. 11 " 15. Notes* («) Strong, and perfectly sound. (&) A fine combination for actual play. 23 to 18. 27 44 23. 23 (C 19. 18 U 9. 22 U 11. 26 u 22. 17 u 18. 13 u 9. 24 1$ 20. 22 (C 6. 28 (C 19. 31 a 26. 26 a 22. 22 ti 15. 32 a 27. 80 it 26. (*) Game III. (From Anderson's Work.) "AYRSHIRE LASSIE. " BLACK. WHIT& 1. 11 to 15. 24 to 20. 2. 8 « 11. 28 " 24. or, Beginners' Sure Guide. 57 BLACK. WHITE. 3. 9 to 13. 23 to 19. (a) 4 6 " 9. 27 " 23. 5. 9 " 14. 32 " 28. 6. 4 " 8. 22 " 18. 7. 15 " 22. 25 " 9. 8. 5 " 14. 19 " 16. (6) 9. 12 " 19. 24 " 6. 10. 1 " 10. 29 » 25. 11. 10 " 15. 23 " 19. 12. 15 " 24. 28 " 19. 13. 8 u 12. 26 " 23. 14. 7 " 10. (c) 25 " 22. 15. 11 " 15. 30 " 26. 16. 15 " 24. 22 " 18. 17. 3 " 7. 18 " 9. 18. 12 " 16. 20 " 11. 19. 7 « 16. 21 " 17. 20. 13 " 22. 2fc" 17. Drawn. Notes. (a) Such an opening is but seldom adopted, except by the finest players (b) At this point we observe a great manifestation of cautiousness and sagacity. (c) Observe the great beauty of the game at this point. Game IV. "FIFE ' ' OPENING. (From Anderson's Work.) BLACK. WHITE. . 11 to 15. 23 to 19. . 9 " 14. 22 " 17. 58 The Elements of Draughts; BLACK. WHITE. 3. 5 to 9. 17 to 13. 4. 14 " 18. (a) 19 M 16. 5. 12 " 19. 26 " 23. 6. 19 " 26. 30 " 5. (6) 1. 15 " 18. 25 " 22. 8. 18 " 25. 29 a 22. 9. 10 " 14. 22 " 18. 10. 14 " 23. 27 " 18. 11. 8 " 11. 32 " 21. (c) 12. 4 M 8. 21 " 23. 13. 8 " 12. 24 " 20. (d) 14. 7 u 10. W 31 " 26. (/) 15. 10 " 15. 26 " 22. 16. 12 " 16. 28 il 24. 17. 3 " 8. 21 " 17. (# 18. 15 " 19. 24 " 15. 19. 6 " 9. 13 " 6. 20. 1 " 26. 18 " 15. Drawn. Notes* (a) This has the appearance of being unsound for Black, but still with the best play, White can only draw the game. (&) At this point White has the man, but the " two families " are more than can be supported to advantage. (c) White has nothing better. id) Those three men on the perpendicular line are good for fifty per cent. (e) Struggling for equality. (/) What else ? (0) Black breathes easier. or, Beginners' Sure Guide. 59 Game V. "suter" opening. Played between W. J. A. Fuller, Esq., of New York, and Mr. Hodges, of Buffalo, one of the strongest players in the United States. BLACK. (M: r. F.) WHITE (Mr. H.) 1. 11 to 15. 22 to 17. 2. 9 (I 14. 23 " 19. 3. 6 II 9. 17 " 13. 4. 2 It 6. 25 " 22. 5. 8 II 11. 29 11 25. 6. 4 u 8. 22 " 17. 7. 14 tc 18. 27 " 23. (a) 8. 18 a 27. 32 " 23. 9. 15 u 18. {b) 23 " 14. 10. 9 II 18. 17 " 14. 11. 10 a 11. 21 " 14. 12. 11 it 16. 19 " 15. () White has nothing else left. 32 to 28 would lose, without an " if." Game VII. BY H. SPAYTH, ESQ. Dedicated to Andrew Anderson, Esq., champion of Scotland, [The accompanying notes are by Mr. S.] " whilter" opening. BLACK. WHITE. 1. 11 to 15. 23 to 19. 2. 7 " 11. 22 " 17. 3. 11 " 16. (a) 26 u 23. 4. 8 " 11. 17 " 13. (6) 5. 16 " 20. 25 " 22. 6. 9 " 14. 29 " 25. 7. 4 " 8. 31 " 26. 8. 2 " 7. 22 " 17. (c) 9. 11 " 16. 23 " 18. (d) 10. 15 " 29. (e) 26 M 22. 11. 16 " 23. 27 " 2. 12. 20 " 27. 2 <« 4. 13. 29 " 25. 32 " 23. 14. 25 u 27. (/) 4 " 8. 15. 10 u 15. 8 w 11. 16. 15 " 18. 17 * 14. 17. 18 " 22. 21 " 17. iff) 18. 22 " 26. 30 * 23. 6 62 The Elements of Draughts; BLACK. WHITE. 19. 2T to 9. 13 to 6. 20. 1 " 10. 28 " 24. 21. 6 " 9. IT " 13. 22. 9 " 14. 24 " 19. 23. 14 " IT. 11 " t. 24. 10 " 14. T " 10. 25. 3 " 8. 19 " 15. Drawn. Notes. (a) This forms the " Whilter." (5) Anderson moves from 17 to 14 for a draw, and attempts to prove 17 to 13 a losing move. (c) Instead of this move, the Scottish champion moves 21 to 17, and 26 to 18, which he correctly proves to be losing moves. (d) This move will be appreciated when the jumping is over, when it will be perceived that both sides are perfectly safe for a draw. (6) The only safe capture. if) Very seldom such strokes as from White's 9th to Black's 14th move occur in good games. ig) Bold; but best. Game ViMI. "old foukteenth." Played between Mr. H. Brayton and J. P. Sweet. S.) BLACK (H. B.) 1. 11 to 15. 2. 8 " 11. 8. 4 " 8. 4. 15 " 18. 5. 11 " 15. 6. 8 " 11. WHITE (J. P. 23 to 19. 22 " IT. IT " 13. 24 " 20. 28 " 24. 26 " 28. or, Beginners' Sure Guide. 63 BLACK (H; B). WHITE (J. P. S). f. 9 to 14. 31 to 26. 8. 11 to 16. (a) 2Qto 11. 9. 1 " 16. 21 " 17. (b) 10. 14 " 21. 23 « 1. 11. 2 " 11. (€) 19 " 10. 12. 6 " 15. 26 " 23. 13. 3 " 1. 23 " 18. 14. 15 " 22. 25 " 18. 15. 1 " 10. 30 " 26. 16. 10 " 15. 18 « 14. 11. 16 " 19. (<*) 32 " 28. (e) White wins. Notes. BY J. P. SWEET. <•*) We believe this move to be perfectly sound, <&) Clearing the field. (c) Anything else loses. (d) Although {without reflection) a natural move, it must lose. (fi) Quiet, indeed ! ' Mr. B., although not " posted " in u book openings,' is quite a strong player. Game IX* (Both play blindfold!) GLASGOW Played between " Apollo " and " Harry Leseme," both of Philadelphia. black (Apollo.) white (Harry L.) 1. 11 to 15. 23 to 19. 2. 8 " 11. 22 " 17. & 9 " 14, (a) 26 " 23. 64 The Elements of Draughts; BLACK (Apollo). white (Harry L.) 4. 4 to 8. 11 to 13. 5. 15 " 18. 24 " 20. 6. 11 " 15. (b) 28 " 24. 1. 1 " 11. 31 " 26. 8. 6 " 9. 13 " 6. 9. 2 " 9. 26 " 22. 10. 9 u IS. 20 " 16. 11. 11 " 20. 22 " 11. 12. 13 " 22. 21 " IT. 13. 14 " 21. 23 " 1. 14. 3 " 10. 25 " 4. (c) White wins. Notes* BY "APOLLO.'* (0) Done merely to throw him off the " scent." (&) To see if he was asleep. (0) This answers the question. flgg" We insert the above as a curiosity. Those wh© have not tried the experiment can hardly be aware of the difficulty of playing " blindfold." Game X* THE "CEOSS," BY "HAMILTON." Dedicated to his friendj L. K., of New York* BLACK. WHITE. 1. 11 to 15. 23 to 13. 2. 8'" 11. 26 " 23. 8. 4 " 8. 30 " 26. 4. 15 " 19. («) 24 " 15. 6. 10 " 19. 23 " 16. 6. 12 " 19. 22 " 11. or, Beginners' Sure Guide. 6 J BLACK . WHITE. 1. 9 to 13. 17 to 14. (6) 8. 8 u 12. 27 a 24. (e) 9. 11 U 16. 24 u 15. 10. 1 l( 10. 14 u 7. 11. 3 u 19. (d) 26 a 22. 12. 19 (i 24. 28 u 19. IS. 16 u 23. 18 a 15. 14. 6 C( 10. « 15 a 6. 15. 1 u 10. 22 a !*.(/) 16. 13 u 22. 25 it 18. 17. 6 a 9. 29 a 25. 18. 12 a 16. 25 a 22. 19. 23 u 26. w 22 (C 17. 20. 26 a 30. 17 a 14. White wins. Notes. BY "HAMILTON." 5. 5 ll 14. 25 " 22. 6. 8 " 11. 22 " 17. 7. 4 " 8. 27 " 24. 8. 11 " 15. 20 " 16. % 8 " 11. 24 " 20. 10. 6 u 9. 17 " 13. 11. 1 " 5. (b) 13 u 6. 12. 2 u 9, 29 " "25% 13, 9 u 13. 25 " 22. 14. 14 " 18. 22 " 17. 15. 13 " 22. 26 " 17. 16. 18 " 22. 17 " 14. 17. 10 " 17. 21 u 14. 18. 19 " 23. SI " 27. 19. 15 " 18. 14 " 10. (e) ao. 7 " 14. 16 " 7. 21. 3 " 10. 20 " 16. 22. 22 " 26. 16 " 11. 23. 26 " 8-1. 11 " 7. (d) 24. 31 " 24. 28 " 19. 25. 23 " 27. 32 " 23. Brawn. Notes. (a) We have seldom seen this opening in actual play. ( &) Depending on his skll in the open field. (c, Combinations of this character are very instructive to the learner, showing that a piece more does not always win. {d) Black cannot possibly win. Position carries White through with safety. or, Beginners' Sure Guide. 67 Game XII. "maid of the mill." Played between Messrs. Hodges and Mercer. black (Mr. M). white (Mr. H). 1. 11 to 15. 22 to 17. 2. 8 " 11. 17 " 13. 3. 15 " 18. 23 " 14. 4. 9 " 18. 26 " 23. 5. 10 u 14. 24 " 19. 6. 6 " 10. 28 u 24. 7. 4 u 8. 24 " 20. 8. 1 " 6. 30 u 26. 9. 14 "17. (a) 23 " 14. 10. 11 " 16. {b) 20 " 4. 11. 3 " 8. (c) 4 " 11. 12. 7 " 30. 14 u 7. 13. 2 " 11. (d) 21 " 14. 14. 30." 21. (e) 14 " 9. (/) 15. 5 " 14. 29 " 25. 16. 21 " 30. 31 " 26. {ff) 17. 30 " 23. 27 " 2. Black loses. Notes* (a) Tries an experiment. (&) Determined to " see througn it•. , ' , (c) Goes ahead. (d) No " backing out." (e) Caught. (/) Has it all his own way. (g) Gives him the finishing touch. 68 The Elements of Draughts; Game XIII. [From Anderson's Work.] " GLASGOW." BLACK. WHITE. 1. 11 to 15. 23 to 19. 2. 8 " 11. 22 u 17. 3. 11 " 16. (a) 24 u 20. 4. 16 " 23. 27 u 11. 5. 7 " 16. 20 u 11. 6. 3 " 7. 25 u 22. 7. 7 " 16. 22 u 18. 8. 9 " 14. (b) 18 a 9. 9. 6 " 22. 26 a 17. 10. 5 " 9. 28 u 24. 11. 10 " 15. 24 n 20. 12. 16 " 19. 30 u 26. 13. 1" 6. 32 (i 28. 14. 2 " 7. (c) 31 u 27. (d) 15. 4 " 8. 29 a 25. 16. 8 " 11. 27 (C 24. 17. 7 " 10. 25 a 22. {e) 18. 9 " 14. (/) 17 u 13. 19. 14 " 18. 22 a 17. 20. 18 " 22. 17 a 14. (9) 21. 10 « 17. 21 u 14. 22. 22 " 31. 14 a 10. 23. 31 " 27. 10 a 1. Drawn. Notes* (a) Eager for battle. (&) Black likes plenty of ' 'sea room." (o) Trying White's mettle or, Beginners' Sure Guide. 69 {d) Not alarmed. (e) Such games generally interest spectators. (/) Black seems to possess a slight advantage, yet can only draw the game. (g) The above game is more evidently drawn all the way through than is usually the case. Game XIV. IRREGULAR OPENING. Arranged and played by Mr. Charle3 Tarbell, of New York. Jgp* This gentleman, although unfortunately blind, is really a fine player. BLACK. WHITE. 1. 11 to 15. 21 to 17. 2. 7 u 11. 25 " 21. 3. 9 <( 14. 23 " 19. 4. 5 u 9. 26 " 23. 5. 9 (( 13. 30 " 25. 6. 15 << 18. 22 " 15. 7. 11 u 18. 24 " 20. 8. 13 « 22. 27 " 24. 9. 18 li 27. 25 " 9. 10. 6 it 13. 32 " 23. 11. 8 u 11. 23 " 18. 12. 3 u 7. 19 " 15. 13. 10 u 19. 24 " 8. 14. 4 CI 11. 29 " 25. 15. 7 u 10. 18 " 14. 16. 10 u 17. 21 " 14. 17. 13 u 17. 25 " 22. 18. 17 cc 26. 31 " 22. 19. 11 ti 15. 28 " 24. 20. 2 II 7. 22 " 17. 70 The Elements of Draughts; BLACK. WHITE. 21. T to 11. 14 to 10. 22. 12 " 16. 10 " T. 23. 16 " 19. T " 3. 24. 19 " 28. Drawn. 3 " T. We forbear comments, as the originality will be observed by all good players. Game XV. [Prom Anderson 's Work J (i 'laied and LADY. 1 i? • BLACK . WHITE. 1. 11 to 15. 23 to 19. 2. 8 ct 11. 22 " IT. 3. 9 H 13. IT " 14. 4. 10 (I 11. 21 " 14. 5. 15 « 18. 26 " 23. 6. 13 U IT. (a) 19 " 15. T. 4 u 8. 23 " 19. 8. 6 a 9. 24 " 20, 9. 1 a 6. 28 " 24. 10. 9 c< 13. 15 " 10. 11. 6 H 15. 19 " 10. 12. 11 a 15. (o) 31 " 26. 18. 8 u 11. 25 " 22. 14. 18 a 25. 29 " 22. 15. 11 a 16. 20 " 11. 16. T a 16. 26 " 23. (c) IT. it u 26. 23 " 19. 18. 16 a 23. 2T " 11. or, Beginners' Sure Guide. 71 BLACK. WHITE. 29. 13 to 11. (d) 80 to 23. 20. H " 22. 23 " 19. 21. 22 " 26. 11 " 8. 22. 26 " 81. 8 " 4. 23. 31 " 26. 4 " 8. 24. 26 " 22. 8 " 11. 25. 22 " 18. Drawn. 32 " 28. Notes* (a) The match games between Anderson and Wylie abound with these singular moves. (5) Confusion is generally the aim of Anderson, for he thus obtains an opportunity for the display of his great genius. (c) An " Andersonian " arrangement, peculiarly " Scottish." (d) Few players would make this move, yet Black has nothing bet- ter ; 26 to 31 would give him the " laboring oar." Game XVI. Match game played between Messrs. Anderson and Wylie. Communicated to the author by Mr. A. H. Mercer, who was present at their match at Edinburgh in 1847. "second double corner." black (Anderson). 1. 11 to 15. 2. 15 " 24. 3. 8 " 11. 4. 11 " 16. 5. 16 " 20. 6. 10 " 14. 1. 4 " 8. white (Wylie). 24 to 19. 28 " 19. (a) 22 " 18. 25 " 22. 29 " 25. 18 " 15. 22 " 18. 72 The Elements of Draughts ; 1CK (Anderson). WHITE (Wylie). 8. 1 to 11. 26 to 22. (b). 9. 11 a 16. 30 " 26. 10. 3 a T. 2T " 24. (c) 11. 20 u 2T. 31 « 24. 12. 16 u 20. 32 " 2T. 13. T u 10. (d) 15 44 11. 14. 8 u 15. 18 41 11. 15. 9 u 13. 22 44 18. (6) 16. 5 u 9. 11 " 8. (/) IT. 2 a 7. 8 44 3. 18. 13 a IT. 3 44 8. 19. IT u 22. 26 44 IT. 20. T u 11. 8 44 15. 21. 12 u 16. 19 44 12. 22. 10 a 28. IT 44 10. 23. 6 " 29, and wins. Notes. (a) This forms Anderson's " Second Double Corner.' (6) White has no better move. (c) 22 to 17, or 32 to 28, loses immediatel/y. {d) Quiet. (e) Why not make a King at once t (/) Must do it now. Game XVH. wtlie's 18th game. At the fourth move there is a variation from the 44 Second Double Corner." As this move is liable to occur in play, I give it for the benefit of players who have not access to Wylie's work. or, Beginners' Sure Guide. 73 IEREGTJLAB OPENING. BLACK, WHITE. 1. 11 to 15. 24 to 19. 2. 15 u 24. 27 u 20. (a) 3. 8 u 11. 22 a 18. 4. 10 u 15. 25 a 22. 5. 15 u 19. (b) 23 a 16. 6. 12 t( 19. 29 a 25. 1. 9 u 14. 18 a 9. 8. 5 u 14. 32 u 27. 9. 4 (« 8. 22 a 17. (c) 10. 19 u 23. 26 u 19. 11. 8 u 12. 11 a 10. 12. 6 u 24. 28 u 19. 13. 11 a 16. 20 (i 11. 14. 1 " 32, and wins. Notes* (a) 28 to 19 is the ordinary jump ; and one which we prefer, in this case. (5) Very strong, and attacking. (c) Fatal for White ; now follows a truly beautiful combination. The aame position occurs in the 58th game of Walker's edition of Sturges ; yet the opening is original with Wylie. Game XVIII, Played between Mr. Dutton and a friend. "WHILTEE." black (Mr. Dutton). white (Friend). 1. 11 to 15. 23 to 19. 2. 1 " 11. 22 u 17. 74 The Elements of Draughts; ck (Mr. Dutton). WHITE (Friend). 3. 11 to 16. 26 to 23. 4. 16 u 20. 31 u 26. (a) 5. 2 a 7. 11 a 13 6. 8 il 11. 19 If 16. 7. 12 u 19. 23 a 16. 8. 4 u 8. 16 u 12. 9. 11 u 16. 25 l< 22. 10. 9 a 14. 22 a 17. 11. 8 to 11. 26 a 23. (b) 12. 15 a 18. w 29 a 25. 13. 5 a 9. 24 u 19. 14. 11 a 15. 28 (( 24. 15. 1 u 11. 32 u 28. 16. 1 a 5, and wins, (d) Notes. BY A SPECTATOR. (a) Anderson lays down 30 to 26 as a draw, but 31 to 26 is probably as good, if well followed up. (&) Here Mr. D's. opponent hesitated for some time. (G) Dutton played this move with his usual boidness, when aware that he has a winning position— literally " walking into his friend's affections." (6?) This game is a favorite with Dutton ; and his success in this en- counter is characteristic, unless playing against an opponent well " up" in Anderson's draw. Game XIX. Played between " Martin, of Boston," and a Boston ama- teur ; with notes by " Martin." "the cross." BLACK ("Martin' ). white (Mr. ). 1. 11 to 15. 23 to 18. 2. 8 " 11. 18 " 14. (a) or, Beginners' Sure Guide. 75 ILAC k (Martin). WHITE (Mr. ). 3. 9 to 18. 24 to 19. 4. 15 u 24. 22 a 8. 5. 4 cc 11. 28 c< 19. 6. 11 u 15. 27 a 24. 1. 5 (t 9. 25 a 22. 8. 9 u 14. 22 (( 17. 9. 7 u 11. 29 u 25. 10. 3 u 8. 26 « 23. 11. 6 u 9.(6) • 17 a 13. (c) 12. 15 u 18. 13 (I 6. 13. 18 u 27. 32 u 23. 14. 2 u 9. 25 a 22. 15. 11 C( 15. 30 u 26. 16. 8 (1 11. 22 a 17. 17. 9 (< 13. 26 t< 22. 18. 1 a 5. 31 a 27. 19. 5 " 9, and wins. Notes. («) I believe this move to be safe, although I prefer Black's game, as being for some time easier to play. (6) A trap which might catch a fine player in " off-hand " play. (c) I regard this as being the losing move. Game XX. Played between " Harry," of Buffalo, and Mr. Jenkinn. SINGLE COENEE. black ("Harry"), white (Mr. Jenkins). 1. 11 to 15 22 to 18. 2. 15 " 22 25 " 18. 3. 12 " 16. 29 " 25. 4. 16 " 20. 25 " 22. 76 The Elements of Draughts; black '" Harry"), white (Mr. Jenkins), 5. 8 to 12. 18 to 15. 6. 10 " 19. 24 " 15, '7. 4 " 8. 21 " 17. 8. 7 " 10. 23 " 19. (a) 9. 9 " 14. 17 " 13. 10. 14 " 18. 22 " 11. (b) 11. 18 " 22. 27 " 23. 12. 5 " 9. 23 " 18. 13. 3 " 7. 32 " 27. 14. 1 " 5. (e) 28 " 24. (d) 15. 12 " 16. 19 " 3. 16. 10 " 28. 3 " 1. 11. 28 " 32. 13 " 6. 18. 32 " 21. 26 " 11. 19. 21 " 14, and wins. Notes. (a) This " plugging " frequently fails in its object. (&) Seems to lack " material." (c) Decidedly "aggressive." (d) The game is now critical and interesting. Game XXI. " DOUBLE COKNEB." * Dedicated to Martin, of Boston, by "Harry," of Buffalo. BLACK. WHITE. 1. 9 to 14. 22 to 18. 2. 5 " 9. 25 " 22. 3. 10 " 15. 29 " 25. * So named from the first move, which is from one double corner to» ward the other. or, Beginners' Sure Guide. 77 BLACK. WHITE. 4. 1 to 10. 24 to 19. 5. 15 " 24. 28 " 19. 6. 11 " 16. 18 " 15. 1. 3 " 1. 22 " 18. 8. n " 11. 26 " 22. 9. 16 " 20. SI " 26. {a) 10. 11 " 16. 32 " 28. (b) 11. 1 " 5. 28 " 24. (c) 12. 8 " 11. 15 " 8. 13. 4 " 11. 18 " 15. (d) 14. 11 " 18. 22 " 18. 15. 14 " l'T, and wins. Notes. {a) This move loses the game. Els best, at this stage, is from 2T to 24, making the exchange. (&) He has no other. (c) Nothing else. (d) Forced to " drink the hemlock." Game XXII. Original Game by Wylie. SINGLE OOENEE. BLACK. WHITE. 1. 11 to 15. 22 to 18. 2. 15 " 22. 25 " 18. 3. 8 " 11. 29 " 25. 4. 4 " 8. 24 " 20. 5. 10 " 15. 25 " 22. 6. 12 " 16. 21 " 11. fc 8 " 12. 27 u 24. 8. 16 " 19. 23 " 16. 1* 78 The Elements of Draughts; BLACK. WHITE. 9. 12 to 19. 20 to 16. (0) 10. 11 " 27. 18 " 11. (ft) 11. 1 " 16. 31 " 15. 12. 9 " 13. 26 " 23. 13. 16 " 20. 15 " 11. 14. 6 " 10. 23 " 18. 15. 2 " 7. 11 " 2. 16. 1 " 6. 2 " 9. 17. 5 " 23, and wins. Notes. (a) We believe that this variation of the Single Corner game is no- ticed only by Wylie. In every case he makes it a losing game for White. <1> their actual numerical values in that example. He will thus test the truth of that demonstration ; but if the result be different, the reader may rest satisfied that he has committed some mistake. Scholium* It has been seen that p determines the squares, q the move. If q is odd, you have the move, and the pieces in either set are odd ; if p is odd, the squares are odd. In finding the squares, you count only one of the pieces in each of the p pairs ; and in the q pairs you count both pieces, or neither of them. But, on the contrary, in calcu- lating the move, you count only one of the pieces in each of the q pairs ; both pieces in the p pairs, or neither of them. This is the root of the matter. Cor. 1. — In place of saying that the player had the move, we may express our meaning by stating that the pieces in each set are odd ; and when the player has not the move, we may conveniently express the fact by stating that the pieces in each set are even. Cor. 2. — So long as no taking occurs, and the pieces on each side are equal, the entire number of pieces in each set will be alternately odd and even ; for at each play a piece is deducted from the pieces in one set and annexed to those in the other set; and as the players also play alternately, the one player will always find the pieces in each set odd, when * The demonstration would equally apply, although the pairs were chosen by ballot, and without reference to color. or, Beginners' Sure Guide. 89 it is his turn to play, and the other, in the same circum- stances, will always find them even. Cor. 3. — Hence, in ordinary play (that is, when no taking occurs), the move is never altered, and hence the grand key for opening the mysteries of the great problem of the change of the move is negatively revealed ; for in the dis- cussion of this problem we throw entirely out of considera- tion all ordinary plays, as having no effect whatever in in- ducing any change in the state of the move. Cor. 4. — A capturing play, abstractly considered, imme- diately alters the move, for the piece so played continues in the same set, and thus the pieces in each set will continue exactly the same in number as before, for we are not sup- posing any of the pieces to be lifted from the board. Hence, if, by mistake, a player should play a piece two squares instead of one, the move would be changed, and vice versa ; if the move has been found to be changed when no captures have taken place, either such a mistake must have occurred, or one of the parties must have played twice in succession, which amounts to the same thing. Cor. 5. — If an even number of pieces be arbitrarily re- moved, without any play, from each set, the move will not be changed, for if the pieces in each set were previously odd, they will continue odd; and if previously even, they will continue even. Cor. 6. — If an odd number of pieces be arbitrarily re- moved, without any play, from each set, the move will be changed; for if the pieces in each set were previously odd, they will beeome even; and if previously even, they will become odd. The three preceding corollaries furnish the principle for determining the conditions on which the move either be- comes changed or remains unaltered ; for if one capturing 8* 90 The Elements of Draughts ; play alters the move, a second will restore the original state of the move, while a third will alter it again ; so that an odd number of capturing plays, or captures, will indicate, per se, a change in the move ; and as for the pieces taken, we may suppose them to continue to lie on the board until the whole series of capturing operations is terminated, when they may be arbitrarily removed without any play, and will indicate by their number in either set their own proper effect upon the move. Let us examine the result of the combination of the two effects separately produced by the captures and by the pieces taken, which by Definition 5th are called coun- ters. If the captures are odd, they will change the move ; and if the counters recovered in either set (not in both sets) are odd, they by themselves would also effect a change in the move. In this case the two effects neutralize each other, and the move will not be changed. If the captures and those counters which are recovered in either set are both even, neither will tend to change the move, and therefore their joint action will have no effect upon the move. If the captures are odd and the counters are even, or the captures even and the counters odd, the move will be changed by the odd captures in the one instance, or by the odd counters in the other, for even captures and even counters are quite inert and have no tendency to change the move. If, then, they are both odd, or both even, the move is not changed ; but if the one is odd and the other even, the move is changed. Now, when they are both j odd, or both even, their sum must be even ; and if the one is odd and the other even, their sum must be odd. Hence the following import- ant rule, to be applied in all cases where the pieces on each side are equal at the beginning and the end of captures. or, Beginners' Sure Guide. 91 General Rule of Captures and Counters. If the sum of the captures and homologous counters is odd, the move is changed; if even, the move is not changed. This rule is susceptible of an easy mode of ab- breviation. The counters may be entirely dismissed, but. not without being paired off with a portion of the captures. The most natural method which suggests itself, and which has the merit of extreme simplicity, is to pair off a counter with the corresponding capture. If one, three, five, or any odd number of pieces have been taken at one capture, these may all be paired off, for the sum of one capture and of an odd number of counters must be even, and may therefore be disregarded in the calculation. If, however, among the counters selected it should happen that two, four, six, or any even number of them had been taken at one capture, it is obvious that these counters may be paired off among themselves, and that the capture itself is not paired off with these counters, but is left outstanding, and must be reckoned in the sum total of the captures. Having pre- mised these principles for our guidance, we proceed to show how the work of abbreviation may be accomplished. Let us suppose we have, according to the general rule, taken the sum of all the captures, and of those counters whieh are in the odd set. Now, a counter is a piece taken, and all the counters in this instance, being in the odd set, must have been taken by pieces played from and to the contrary or even set, and must if possible be paired off with the captures from that even set. This being done, all the counters in the odd set, and all the captures from the even set (always excepting, as aforesaid, any of those captures in which an even number 92 The Elements of Draughts; of pieces may have been taken), have been paired off against each other, and have disappeared from our notice, leaving merely a portion of the captures, viz. those which were made from the odd set. But if, in applying the general rule, we had selected the counters in the jsven set, then, after pairing off, nothing would have been left but the captures from the same or even set, with sometimes a capture or two from the odd set, when two, four, or other even number of pieces had been taken at once. Hence this simple rule. Abbreviated Rule of Captures* If the sum of all the captures from one set, without ex- ception, and of those captures from the other set in which an even number of pieces may have been taken, is odd, the move has been changed ; if even, the move is not changed. Hence, as all captures of an even number of pieces must in- variably be counted from whichever set they are made, it follows that in every single mutual capture of two, four, or other even number of pieces, the move is not changed, as the capture made by each party must in this case be counted, and the captures are two, an even number indicating no change. But in every single mutual capture of one, three, or other odd number of pieces, since the result must depend upon the situation of the capturing pieces, or the captured pieces, if these are in contrary sets, the move is changed., but if they are in the same set, the move is not changed. Another Form of the General Rule. ♦ If the sum of all the captures — of the homologously situ- ated pieces to be taken — and of giving or striking moves followed by actual captures resulting from these, is odd, the move is changed*; if even, the move is not changed. or, Beginners' Sure Guide. 93 The Theory of the Move ana" Its Changes applied to Unequal Forces, This curious and novel branch of draught science naturally resolves into two cases, but the application of the theory is alike in both. The first case is that in which one party has one, three, five, or any other odd number of pieces ahead ; the second, that in which one party has two, four, six, or any other even number of pieces ahead. In the first case the sum of the pieces is invariably odd in one set of homo- logous rows and even in the other ; for as the sum total of black and white pieces on the whole board is an odd num- ber, it cannot be divided into two odd or two even numbers, In the second case, as the total number of the pieces on the board is even, it is obvious that if an odd number of pieces, the number in the other set must also be odd, and if an even number of pieces is one set, the number in the other set must also be even, as in the case of equal forces, Hence, generally, if the pieces in any set are either odd or even, when you have to play, they will always continue to be so, when it is your turn to play, so long as no taking occurs, for ordinary plays never in any case, whether of equal or unequal forces, produce the slightest change in this arrangement Thus, for example, suppose when it is your turn to play, you find an odd number of pieces in one set and an even number of pieces in the other, this arrangement will constantly recur, as often as you have to play, provided that no captures have taken place ; and in the same circum- stances, your adversary will always find the arrangement of the pieces in each set to be contrary. When a piece is played between two others, so as to insure the capture of one of them, it invariably obtains the move over the other, in consequence of the capture, which is a double advantage 94 The Elements of Draughts; belonging to this position. Of the two squares in the double corner, one is situated in the odd, the other in the even set. In pursuing a king into the double corner with two kings, it is easy to calculate into which of the two squares you will be able to force an entrance. You have only to observe in which of the two sets an odd number of pieces is placed, when it is your turn to play, and you will invariably find that you will succeed in dislodging your adversary from that square in the double corner which is situated in the same set. When the pieces are reduced to two on each side, and you have not the move, you cannot take two for one ; for to effect this the three captured pieces, except in the case of slipping, explainable on the same principle, must be in the same set before you play, which cannot be unless you have the move. When the pieces have been reduced to three on each side, and you have the move, you cannot give two at once and take three, nor give two separately to the same piece, and take any two, and fix the third piece of your opponent ; and in the same circumstances, by giving two pieces separately to other two, you cannot capture these last two, and also fix the third. But it is possible, when you have the move, to capture the three pieces of your op- ponent by first giving two separately to the same piece, or to give two for two at once and fix the third ; or to give two separately to other two, and fix one of these last two by capturing the others. These cases are reversed when you have not the move. On the open board, and in the same diagonal line, three pieces are required on one side to effect or enforce the taking of one for one. But it is not possible to effect an exchange under these conditions, unless the party having the three pieces has the move upon his adver- sary's single piece; that is, unless an odd number out of these four is in homologous rows, when it is his turn to or, Beginners' Sure Guide. 93 play. Such an arrangement, once happening, would be permanent, if no captures were attempted, and if the play wej^e restricted to these four pieces. Hence, in Sturges' Critical Position, No. 18, in which three white kings on the open board are against two black kings communicating with the two double corners. Since, with White to play, this ar- rangement obtains against each of the black kings, it is obvious that White, by directing his whole force against that piece of his adversary which is first played, would take that piece at the fourth play. To prevent this catastrophe, Black is compelled to play his second piece to square 28. At this stage two rounds are finished, and the original ar- rangement of the pieces is reversed, together with the tac- tics of both parties. White can no longer compel the first black king to discontinue play to avoid capture ; on the contrary, by his next shift he can force him to continue play, and to retire, so as to enable White to occupy the second diagonal with the whole of his forces. If Black now withdraw his other piece to square 32, the move will again be reversed ; and White, examining the position of his three pieces, and either of Black's, will find that the pieces thus reckoned in each set are odd, while he can so dispose his pieces as to immediately enforce a mutual capture in the same diagonal line. At the end of a game it not unfre- quently happens that three kings united together against four make a protracted resistance, while the attacks of the stronger party are generally of an unsystematic, ill concerted, wavering, and desultory character, and if finally successful, are only so mainly through the exhaustion of the weaker party. We recommend this problem to be studied by skill- ful players, especially as Payne, Sturges, and others, have not given a solution of it. Perhaps most players are not aware that the problem has two cases, requiring, doubtless, 96 The Elements of Draughts; distinct modes of strategy, yet nothing can be more obvious on actual inspection, for if all the pieces above mentioned are placed on the board, the two varieties to which we ad- vert will result from giving the first play in succession to both Black and White. We proceed to show how the ar- rangement of unequal forces in each set is affected by one or more captures. To find how the arrangement is affected in the odd set, take the following rule : If the sum of all the captures, and of those counters which are in that odd set, is odd, the number of pieces in the set, if previously odd, will become even — to be counted at his proper turn by the same player ; and if previously even, will, under like restric- tions, become odd. But if the sum is even, the pieces re- maining in the set will continue odd or even as at first, if these are also counted by the same player at his own turn. The same rule, mutatis mutandis, applies to the even set. The rule may be more briefly stated by adopting, as a sort of conventional phraseology, the terms or expressions natu- rally employed in the case of equal forms, thus : If the sum of all the captures and of the counters in either set is odd, the move is changed in that set ; but if even, the move is not changed in that set. Here it is obvious that the rule of Captures and Counters must be put twice into operation, in order to ascertain the state of the move in both sets ; other- wise dismissing the counters. Apply the former " Rule op Captures" to each of the sets separately, taking care to reckon in both cases all captures upon the board of an even number of pieces. In this manner the state of the move is found for each set, as in the case of equal forces it is found for either, so that the Rule of Captures is in this way used twice instead of once, and this is all the difference subsisting between equal and unequal forces, in regard to the applica- tion of the rule. We might indeed, with perfect propriety, or, Beginners' Sure Guide. 97 and with unerring precision, apply in every instance, and at each successive capture, the rule of unequal forces, for as no mutual captures are actually simultaneous, a temporary inequality of forces is the never-failing accompaniment of capturing operations. Nor would the final result procured by this means differ from that of the single and compendious calculation which presents the aggregate of the changes down to the point of restoration of the numerical equili- brium — a strong and satisfactory evidence certainly of the practicability of ascertaining at every point of our progress the precise condition of the elements on which the calcula- tion of the move depends, and of their complete independ- ence of a fixed and equal proportion between the numbers severally representing antagonistic forces. When it occa- sionally happens that a series of captures occurs, commencing with unequal and terminating with equal forces, what other rule has ever yet been discovered that could conduct us, as if through the mazes of a labyrinth, with such unequalled and wonderful facility, to the concluding stage, when the calculation can be instantly verified by a simple inspection of the ensuing arrangement of the pieces in the two sets, and when the state of the move is found to have been ac- curately determined? )8 The Elements of Draughts; PATERSON'S NOTATION. JTIie Board Numbered according to Mr, Paterson's Theory. The annexed diagram exhibits Mr. Paterson's "Natural System of Numbering the Board ;" which is beyond all WHITE. 1 28 1 1 48 1 1 68 I 1 88 17 m 37 H 5r H 77 H 1 26 1 1 46 1 | 66 j 1 86 15 B 35 B 55 B 75 B 1 24 1 1 44 I I 64 I 1 84 13 1 33 1 63 H n 9 I 22 1 1 42 1 1 62 1 1 82 &&& WSM mm mm . . -. BLACK, n tlie Natural System oC Nurat>erafig tlte Boards The idea of numbering the squares on the board mu3t (have been coeval with the first attempts to-register the game of draughts in writing ; and as the pieces are played on 32 •squares, so these squares have invariably been numbered from 1 t© 32. In the originally crude state of the science, this system fully answered the single purpose contemplated, that of enabling the student to play the published games from the book. Any other purpose it is wholly incapable of subserving; and, indeed, it oonveys an inaccurate idea of the mutual relations of the squares ; for it cannot be dis- puted that the contiguous squares on the board, reckoned in a diagonal line, are alternately odd and even, and that it is natural to represent them by numbers also alternately odd and even. Again, if the odd vertical rows consist wholly of odd squares, and the even vertical rows of even squares ithese terms of course being used relatively), why should this important fact be lost sight of entirely through the whole of the book, when it is verily the especial province of numbers to convey to the mind, with perfect and supe- rior clearness, the distinction between odd and even ? This .defect, existing in the system hitherto used, requires a •remedy ; and accordingly in the above diagram, a new plan as exhibited, which has received the appropriate designation of the *' Natural System of Numbering the Board." By examining the numbers, you will observe that the digit in the tens' place indicates the number of the vertical row; while the one in the units 1 place points out the nun>&eJ of ioo The Elements of Draughts; the horizontal row. The position of each square is deter- mined by reference to the two sides of the board, which meet at the single corner text to the player who has the black pieces, which are now by general consent to be played first, and from the smaller numbers. If we may be allowed to compare small things with great, we may say that the situation of a square on the face of the board, like that of a city on the great globe, is ascertained by marking its lati- tude and longitude ; and yet this is done with such sim- plicity as to remove all appearance of art ; and the player may soon learn to attach to each square its particular num- ber, in which he will be much assisted by the collocation of all the odd and of all the even figures in corresponding ver- tical rows. It is not difficult to understand the diagram. Thus, if a piece is placed on square 46, it is in the fourth vertical row, and in the sixth square from the bottom, as in chess, though the author of this article had matured the idea before he became acquainted with that game. If, for a moment, we were to suppose the vertical rows to be called streets,, and the individual squares places of residence in these streets, the signification of the diagram would become beautifully apparent. Thus, a man in square 57 is located in the fifth street, No. 7. A man placed on square 86 re sides in the eighth street, which is the last in order. What number? No. 6. It would be a vain task to attempt to elicit any such information as to the whereabouts of a piece* upon the old system; and the most expert proficient in draughts would be absolutely puzzled by a few questions of this kind in regard to the existing numbers with which he is familiar. The two digits expressing the number of any square in the natural system must always be of the same affection, for in the odd rows only the odd squares, as num- bered from the bottom of the boards are rased m play; and or, Beginners 5 Sure Guide. ioi m the even rows only the even squares. Therefore, both digits are invariably both odd or both even, and conse- quently are always of the same affection. The two digits expressing the number of any square in the row between the single corner, which we may term the axis of the board, must be the same; as 11, 22, 33, 44, 55, 66, 11, 88. And, in the diagonals crossing the axis, the digits constituting the number of equi-distant squares are alike and reversed, as (13, 31); {24, 42); (15, 51); (35, 53); (26, 62); (11, 11); {46, 64); (37, 73); (28, 82); (51, 15); (48, 84); (68, 86); while the sum of the digits in any cross diagonal, or their difference In any parallel one, is a constant quantity, by which curious properties the direction of &ny play can in general be readily ascertained. Science has been called the knowledge of relations ; and, on the ground of this truthful assertion, we may justly and logically lay claim to somewhat of a scientific character, as belonging to this new system, which is yet merely a candidate for public favor, though it might proudly boast (if it had a tongue) of having won the admiration of all the great draught players to whom it has been communicated. This system is beautifully adapted to the theory of the move. The odd and even sets of homolo- gous rows are rendered perfectly distinct; the sixteen squares in the first, third, fifth, and seventh vertical rows being represented by numbers wholly of odd figures, and, on the other hand, the sixteen squares in the second, fourth, sixth, and eighth vertical rows, being represented by num- bers which consist wholly of even figures. Hence, in games registered upon the natural system of numbering the board, ordinary plays are from odd to even, or from even to odd numbers, and the captures can be readily perceived; for, as the capturing piece is played from odd to oddj or from even to even, the four figures indicating 9* I02 The Elements of Draughts; the capture will be respectively a?ll ©dd, or all even. Cap- tures could be fi.rther distinguished from ordinary plays by placing marks of punctuation between the numbers ; the others,, when numerically expressed, having only blank in- terstitial spaces. Even the marks might be invested or clothed with additional meanings, which they would repre- sent as their symbols or indices. In the specimens given,, captures of even pieces made from both sets alike,, are dis- tinguished by colons, thus (t)> because a colon is a double mark, as it consists of too, or an even number of points, and ! may,, on that account, be readily associated in the mind, with the idea ©f an even number of captured pieces ; and, on the other hand^. captures of odd pieces are represented by single marks, as a period or comma, because a single mark being simply one, that is, edd r may be conventionally used to sug- gest the idea of an odd number of captured pieces, without in any way overloading or fatiguing the memory. The period is employed to denote smch captures made from the odd set ;. the comma, to denote similar captures from the even set. 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V£W '" >,>'■'■* (>/ I'u aj ><• ■ L> >>;c 6-i.it Co a,n; aldrt Ca..adus 9 postage free, on receipt of price. Address. R. M. DE WITT, Publisher, No. 33 ROSE STREET, N. Y. (Between Duane and Frankfort Streets.) Get the Best ! Q-et the Best ! MPOLEOS'S COMPLETE DREAM BOG coNT^fK" r'LU,ru^ lv:, acc ., C^PLAixA »'?1iirLlN(l ]b / ii* All 3, VI.ll.-L J, L- i L c .t*M» U consulted I;y "The only 'i'me «*»* i I&.el2 a.S>Z Wrc;it Ca»-^icciai) i»p«n ihal mc&i t^ct'ui and Ularv lous Art. Complied from Original Sources. 'JL'c gether with ail Anccdotical Account off IEe« mark able Visions and Apparitions, and a General Dictionary off the Signification of Dreams and Reveries. Arranged and explained in the most Familiar and Intelligible Manner, for the In- struction off ordinary readers. BY MADAME CAMILLE E.JE NORLAND, The Modern Sibyl, and authoress of "Fortune- Telling by Cards," etc. t:ie CONTENTS. PAET I. Preliminary Notice, Second Sight : or, the Correct In- terpretation of Dreams. Remarkable Dreams, Visions, Or- acles, etc. General Explanation of Dreams, Yisions, etc. PART II. Truthful Explanation of Dreams, Visions, Omens and Forewarn- ing^, placed in alphabetical or- der, and interpreted in accord- ance with the teachings of the wisest authorities, together with designation of numbers fortunate for human happiness, bearing re- lation to dreams and visions be- neath every possible aspect. What Napoleon was to Generals this work is to Bream Books, away ahead and above the&n all. No other Dream Book contains a tithe of its contents. AB1 clear- ly and plainly shown, so that the Beast learned can understand both the words and the pictures. This book contains over 200 pages, bound in boards, with a splendid illuminated cover. Price 50 Cents. A handsome and durable edition of this work, bound in cloth, tl ^antly lettered in gilt. Price 75 Cents. PART ni. Somnambulism, Second Sight, Visions. — Authenticated in- stances of wonders while in sleep, and of Prevoyance. A Clairvoyant Dream. Swedenborg's Waking Vision. Seeing with the Eyes closed. Natural Second Sight. Zschokke's " Inward Sight,'* Prevoyant Vision of John Knox. The Ropemaker of Nuremberg. Dr. Petetin's Patient. The Estatica of Bologna. Alexis the Seer. The Sexton at Sudbaxton. A Protective Apparition. A Pastor's Vision. Buckingham's Murder. B3F" Copies of the above Book sent to any address in the United Slops or Can' ada,free of postage, on receipt of retail price. Send Cash Orders Jo E. M. DE WITT, 33 Rose St., New York, Between Duane and Frankfort Streets. OET THE BEST! GET THE BEST!! " Most perfect book on the horse ever written." DE WITT'S COMPLETE AMERICAN FARRIER AND HORSE DOCTOR, An American Book for American Horsemen, With Copious Notes from the best English and American authorities, showing- plainly bow to Breed, Hear, Buy, Sell, Cure, Shoe and Keep that most Useful and Valuable Animal, the Morse. By COL. CKHXS. FORREST. CONTENTS. CHAPTER FIRST.— The Horse in America. CHAPTER SECOND.— How to Buy a Horse. CHAPTER THIRD.— Looking at a Horse. CHAPTER FOURTH. -More About Buying a Hobsi. CHAPTER FIFTH. — Ext fen al Signs of Disease. CHAPTER SIXTH.— Trying Your Purchase. CHAPTER SEVENTH.— Some General Advice. CHAPTER EIGHTH —Stables and Food. CHAPTER NINTH.— Stabling and Grooming. CHAPTER TENTH.— Pasture Hints. CHAPTER ELEVENTH.— The Horse's Foot. CHAPTER TWELFTH.— Hints on Harness. CHAPTER THIRTEENTH. —Stable Tricks and Vices. CHAPTER FOURTEENTH. —Out of Door Tricks and VlCBS. CHAPTER FIFTEENTH.— Diseases of Horses. CHAPTER SIXTEENTH.— Diseases of Horses. CHAPTER SEVENTEENTH.-Diseases of the Horse. CHAPTER EIGHTEENTH.— Diseases of the Horse. CHAPTER NINETEENTH— Diseases of Horses. CHAPTER TWENTIETH -Miscellaneous Diskases. CHAPTER TWENTY-FIRST.— Diseases of the Ear, Eye, etc. CHAPTER TWENTY-SECOND —Fever— Typhoid Fever. CHAPTER TWENTY-THIRD— Breeding. CHAPTER TWENTY-FOURTH.— Training for "Work. Illustrated with many very superior Pictures of the Horse in Health and Dieease This book contains over 200 pages, bound in boards, with a splendid ilium* inated cover. Price - ■ - ■ - " . " «^ Cents. A handsome and durable edition of this work, bound in cloth, elegantly lettered in gilt. Price ■■■■■■ To Cents. IJ^* Copies of the above Boole sent to any address in the United States or Cana- das, free of postage, on receipt of retail price. Send Cash Orders to R. M. DE WITT, No. 33 HOSE STREET, N. Y. OET THE BEST! GET THE BEST!! The aim of the author of "De Witt's Connecticut Cook Book " lias been to strip the art of cooking- or all useless preparations, and all the un- meaning' jargon of the cuisine,; and to write in a plain, common-sense way, giving only directions that have been tried and not found wanting. Every mode of Cooking and Preserving described in these pages are the results of actual personal experience ; and have never failed to produce the best tasting as well as the best looking dishes that can be placed on the table. Let any housewife follow the directions, and our word for it : Good digestion will surely " wait on appetite." DE WITT'S Connecticut Cooe Book, AND HOUSEKEEPER'S ASSISTANT. Containing Plain and Economic Styles of Dressing and Cooking every kind of Fish, Flesh, Fowl and Vegetable, in the most Healthful and Inviting Manner. With full Directions for Laying and Decorating the Table ; Carving the Meat, and Serving the Vegetables and the Desert. To which is added, a large number of Tried Receipts for Preserving, Canning, and Curing all sorts of Vegetables and Fruits, so as to Retain their Original Flavor and Appearance. By MRS. N. ORR. ABSTRACT OP CONTENTS. Cooking Implements. SOTTPS. Fish. Shell-Fish. Sauces. Meats. Roasting and Baking. Broiling and Frying. Stewing. Miscellaneous Dishes of Meat. Pickle for Beef or Pork. Vegetables. Pickles. Approximate Measures. Bread, Biscuit, Rolls, etc. Yeast. * This Book contains over 200 pages, bound in boards, with a splendid illuminated cover. Price - - - - - - 50 Cents. A handsome and durable edition of this work, bound in cloth, elegantly lettered in gilt. Price ------- 75 Cents. IST' Copies of the above Book sent to any address in the United States or CanadaSf free of postage, on receipt of retail price. Send Cash Orders to R. M. DE WITT, 33 ROSE STREET, N. Y. Pies. Puddings. Cakes. Custards, Creams, etc. Jelliks.— 18 Recipes. ' Preserving Fruits. Coffee, Tea, etc. beverage's. Pood and Drink for Invalids. Butter and Cheese. Miscella neous Hecipes.— More than 100, very valuable. Useful Hints. Useful Sanitary Rules. Carving. DE WITT'S HALF HUE MUSIC. FOR VOI'E AND PIANO. JDE WITT'S HALF DIME MU.IC wLl contain the most choice and. exqui- site pieced, by the most able, giited and popular Composers. This se- lection will comprise every style of really good music— from, the solemn and pathetic to the light and humorous. The repertoires of the most talented English and Continental, equally with those of our own native composers, will enrich the series— which will continually range from "grave to gay, from lively to severe." now ready: Pretty Polly, if you Love me, do say Yes. The Fisherman's Daughter that Lives o'er the Water. The Lover's Letter-Box. I'll Tell Your Wife. Thy Voice is Near. Blue-Eyed Violets. Up in a Balloon. The Maiden and Her Linnet. Captain Jinks. Little Blue Butterfly, Champagne Charlie. Thady O'Flynn. Tassels on the Boots. The Soft Dew is Sleeping. Tommy Dodd. When the Roses Blow. That's the Style for Me. Pretty Little Flora Bother the Men. Beautiful Bells. The Mother's Dream. I wish I was a Fish; or, Sweet Polly Primrose. My Spirit Star. Put it down to Me. Little Maggie May. The Vagabond. A Loving Daughter's Heart. Oh, Wouldn't You like to Know. The Paradise of Love. Where is My Nancy. My Heart is o'er the Sea; or, Maggie's Secret. Maggie's Welcome. Immenseikoff. The Way of the World. Breaming of Nellie. It's all the Same to Sam. Five O'clock in the Morning. " Good-bye, John ; " or, Chicka- biddy. She Came and Vanished like a Dream. The Beau of Saratoga. Meet Me in the Lane; Not for Joseph. Tapping at the Garden Gate. California Gold ; or, She was such a Nice Young Girl. Sleeping on Guard ; or, Katie's Love-Letter. It's Better to Laugh than to Cry, The Summer Dew. Susan, Susan, Pity my Confusion. Oh, My Lost Love. Walking in the Park. Far Away. The Bell Goes, a-ringing for Sai- rah. Call Her Back and Kiss Her. On, Boys, on, the Course is always Clear. Jess MacFarlane. The Flying Trapeze, Yes, I'll meet Thee, Dearest. It's Nice to be a Father. Hattie Bell. Act on the Square, Boys. Whisper, " Yes," or " No," Love. Her Bright Smile Haunts me Still. Oh, Cast that Shadow from thy Brow. Love Not. i~he Wore a Wreath of Roses. She Danced like a Fairy. I Never Go East of Madison Square. The Lancashire Lass. DM WITTS HALF DIME MUSTCcan always be obtained at all the News Depots and Music and Book Stores throughout the United States and Oanadas. Remember, each No. contains a complete piece of Music, elegantly printed on fine Music paper, and are sold for only FIVE CENTS. |gp" Copies of any of the above Works will be sent, free of postage, on receipt of the retail prioe. to E. M. DE WITT, No. S3 Rose St., N. Y. GET THE BEST! GET 'k'iHE I$ES In this free oountry, where every mm that does his duty as a citizen may be at any moment called upon to p-resW ; over, or assist in, the deliberations and debates of Public Meetings— i , behooves all to h i thoroughly " posted" as to th? ways and means of properly 'con-ducting Bach assemblages. '11ns book will be t'oan i to contain '" •■■•■ «t and praeMc.i digest of the many vol- umes devoted to this important matter; it is the honey extracted from the hoarded stores of the most eminent writers. A careful study of its 1 norousrh- ly prepared pages wdl rind either Chairman or S-peaker »' armed at ad points" that can possibly arise. ^ WEBSTEE'S CHAIRMAN'S MANUAL, AND SPEAKER'S GUIDE. Sliowinsf plainly nn£ clearly Hi»w to Preside Over sit\A Conduct Every Kind of Public Meeting*. With full Ex- positions of tue Manner of Procedure in tlie American Oonsrress. tlie British. Parliament, the legislature of New ¥ork, tlie Crand L.odge of F. and A. Masons, etc. TO WHICH IS ADDED Numerous Precedents from tlie best authorities. A1s*», tSie Full Text of tbe Constitution of tbe United States, with all its Various Amendments. By the Author of " Webster*s Practical Letter Writer," lt Webster's Reciter," etc. ABSTRACT OF CONTENTS : Preface "What is Public Easiness? Rules of Order Motions how made Oh lirmin — his requisites ; necessity of his impartiality; dignity re- quisite The Meeting 1 Points of Order Debate Speakers — -Ar- ranging for a Meeting The " Call " A New Club Alma Mater Boys in Blue -Committee of Arrangements Caucus and caucusing Conventions Cown M ietings Ward Meetin gs Committees Reso- lutions and Motions Amsadmmts Rules Divisions Yeas and Nays A Quorum 3pe ikiag Points of Order and Appeals De- bate Questions Privileged Questions Committee of the Whole Call of the House — -Adjournment By-Laws of Citizens Central Com- mitte Forms and Formulas Farmer's Club Insurance Club ocial Ciub British Parliament Congress of United States Business ftulesof U. S Senate Basin -ss Rules of U. S. House of Representatives Joint Business Rules of the two H mses Rules of the Senate of New York Relating to Order Rules and Order of the New York Assembly Joint Rules of the Senate aid Assembly Routine of a Business Meeting Masonic Rules of Order Parliamentary Authorities Parliamentary Summary ) mstitutioa of the United States with all the Amendments. This Book OTV-irn ovir 200 Pa»3i. brail m ImrV? vr\f\ i «g\ n.M\ II- tuminatad Cover Pi i c M) Cen*a A Hanlsran vil OnriV"? "''litnn o'tVi *^V'i. V il i ' ,,r '\ •"- a il- ly \**??7*. } \\ v\t ••• r_e 75 Cents- W>W* ' • ' • ■•■■■; :.> any address in the U- tiled Stai-s (Jan i. /us .ii. i ti re.xinL of retail price. bond Cash Or lev- -o R. M 32 WITT, PiMWier, 33 R«m Street (Between Dunne and Frankfort Street*.) GET THE BEST ! GET THE BEST ! ! WEBSTEE'S BUSINESS MAN; OR, Counting-House Correspondent, Containing Plain, Practical Directions for Carrying on every Kind of Commercial and Banking Business. Including- Mercantile Letters oh very Conceivable Sub- ject, Laws and Usages of Banking* and Brokerage, Forms and Official Papers of S Slipping, Insurance, etc., etc. Also containing- an Extensive and very ^Useful Glossary of Words and Piirases used in Com- mercial and Banking Circles, Together with a very Full Exposition of the Specie and Paper Currency of the Whole World, and their Intrinsic and Nominal Value* BY THE AUTHOR OF "webster's chaxbman's manual," " Webster's reciter," Webster's prac- tical LETTER-WRITER," ETC., ETC. WEBSTEK'S BUSINESS MAN treats upon every topic incidental to the experience of a business man. While its main design is to instruct the reader in the details of commercial correspondence, the subject matter of these specimen letters embrace all points of interest to the general trader. Prominence has been given to banking, and the relationship between bank- ers and their dealers, inasmuch as hundreds of thousands of persons main- taining accounts of deposit and discount, are in ignorance of the duties of bankers and of the the rights and privileges of the dealer. To the body of the work has been appended :— 1. A Glossary of the Technicalities of Commerce, or terms employed by mer- cantile men at home and abroad, as a peculiar and distinctive, language not familiar to the general reader. 2. A table of moneys in which mercantile accounts are kept in various foreign countries, information all important to dealers in imported merchan- dize; and 3. Several forms of important documents not to be found in a majority of works upon book-keeping. This work has been submitted to the perusal of several of our most eminent bankers and traders, and has invariably met with their approval. This Book contains over 200 pages, bound in boards, with a splendid illum- inated cover. Price 50 Cents, A handsome and durable edition of this work, bound in cloth, elegantly lettered in gilt. Price 75 Cents. 8KF* Copies of the above Book sent to any address, post-paid, on receipt of retail price, ROBERT M. BE WITT, Publisher, 33 Rose Street, [Between Duane and Frankfort Sis., N T.)