LIBRARY OF CONGRESS. 6J|ap(3lV iwi# $423 ] ; Shelfi UNITED STATES OF AMERICA. By G. W. P. AMERICAN WHIST ILLUSTRATED. Con- taining the Laws and Principles of the Game, the Analysis of the New Play and American Leads, and a series of Hands in Diagram, and combining Whist Universal and American Whist. i6mo, flexible leather, $1.75. WHIST IN DIAGRAMS. 16mo.J1.25. HOUGHTON, MIFFLIN & CO. Boston and New York. WHIST IN DIAGRAMS A SUPPLEMENT TO amertcan COljiist JjUustrateD BEING A SERIES OF HANDS PLAYED THROUGH ILLUSTRATING THE AMERICAN LEADS, THE NEW PLAY, THE FORMS OF FINESSE AND CELE- BRATED COUPS OF MASTERS, WITH EXPLANATION AND ANALYSIS BY G. W. P. 3 K^> AY 22 1891 ' / ,Vjr// / BOSTON AND NEW YORK HOUGHTON, MIFFLIN AND COMPANY &fc tfitoersiDe press, Camfcrtboe 1891 T Copyright, j8gi ? By HOUGHTON, MIFFLIN & CO. All rights reserved. The Riverside Press, Cambridge, Mass., U.S.A. Electrotyped and Printed by H. O. Houghton & Co. To THE MASTERS OF WHIST, WHO WILL RECOGNIZE HEREIN SOME OF THE PLAYS THAT HAVE MADE THEM FAMOUS, STfjts iSook IS DEDICATED. PREFACE. This book is a Supplement to "American Whist Illustrated.' 1 Many of the hands are from actual play by the best players of the world. It seldom happens that four players of equal strength make a table. The student will note the occasional play of a master, and the expert can trace, from the beginning to the close of every hand, that one or more of the participants played the great game by brain power. Brookline, Mass., May, 1891. J N the hands, the arrow d«ri«i»#. .u , round. ° W Agnates the first player in each A^ d T; re f eptbyAmeric --unt. «• and B are always partners- <- , j r. References are made to rte ,° are *^« P ar '»«s. ican Whist Illustrated." ^^ ° f " ,e texf - b °<*> "Amer- WHIST IN DIAGRAMS. HAND 1. AMERICAN LEADS, No. i. When you open a suit with a low card, lead your fourth best. A. W> /., page 114. Score, A B, 6 ; C D, 2. 9 h. turned. A's Hand. S. A., 10, 3. H. 10, 8, 7. C. Kn.,5. D. 7> 5> 4, 3> 2 - Trick r. O Oj A THE PLAY. 0°0 D J A Bo C D 1 Trick 2. r / B 9 9 9 A AB CD 2 10 WHIST IN DIAGRAMS. Trick 13. B v o 0~ ~0 A A B 3 C D 10 C D have 4 by card, and A B save the game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. Qu., kn., 8, 6, 4. K., 9, 7, 5, 2. H. K., qu. , kn. A, 9- 6 > 5 4, 3' 2 - c. Qu -,4, 2. A., 10, 9, 8, 6. K., 7,3- D. A., kn. K. Qu. , 10, 9, 8, 6. Remarks. — The advantage of the American lead is shown at the outset. The business of the cards is conversational, and C reads at once the information given by the original play of the 8. Had D origi- nally led the 6, C might have opened his own spade suit, forcing a trump, or else the game was easily saved. As many tricks could have been made by another mode of play, but that argues nothing. The play made was of the best quality, and it is the man- ner in which the tricks are taken that makes the fine game. HAND 2. AMERICAN LEADS, No. 2. On quitting the head of your suit, lead your ori- ginal fourth best. A. W. /., page 115. The first illustrated example of this lead was given May 17, 1884, in the London Field, by N. B. Trist. Score, A B, 2 ; C D, 3. K. c. turned. A's Hand. S. K.,9,8,3. H. A., 10, 8, 6, 4. C. 8, 4, 2. D. 8. THE PLAY. Trick i. B 9 9 9 9 fm S£ 9 9 c #1 9 1 b D A B 1 C Do Trick 2. B V 9 9 9 9 9 9 s? 9 9 A B 1 C D 1 6 WHIST IN DIAGRAMS. A has led the head and then the fourth best of his suit. B could have known nothing of the situation of the other cards if A had led the 4 ; but as A must have, by the new system, two cards higher than that of his second lead, B unblocks to get out of the way, A. W. I., pages 87, 88. Trick 3. r B 4 * A D A B 2 C D 1 Trick 4. A A A A A A*A "\ A A D A Al A B2 C D 2 Trick 3. C should have led 6 s., as per the pres- ent play of fourth best originally. Trick 5. r o AB 3 C D 2 Trick 6. B * A \_ A •J» <©\M D A B 4 C D 2 Trick 7. 4. * ♦ «fr ILLUSTRATIVE HANDS. Trick 8. B C op ;,, ; h JCK 9. B "> Trick 10. B 9 9 9 9 9 9 V 9 9 9 • A A A A A A 9 9 9 9 9 D C A A * * A A D *** 9 9 9 9 9 9 2. C. Qu., 5> 3- A., 10, 9, 6. K., kn., 7. D. K., kn. A., 9, 6, 3, 2. Qu., 10, 7, 5, 8 WHIST IN DIAGRAMS. Remarks. — At the time of the publication of this hand, the American invention, of the fourth best when a suit was opened with a low card, had not been illustrated. On the 14th of June, 1884, a month after this hand was in type, Cavendish issued an illustrated whist hand in which A held qu., 10, 7, 6, 4, 3, 2 c, and led the 3 by the old method of play, giving no information whatever. The chapter upon American Leads m American Whist Illustrated, pages 105-124, informs in full of the plan and advantage of the play. The leads from sequences that denote number and rank of the cards are classed in the New Play, hereafter illustrated, and make part of the system of which the special American Leads are the substructure. HAND 3. AMERICAN LEADS, No. 3. FROM A SUIT OF FOUR. With two high indifferent cards, lead the higher if you opened a suit of four ; the lower if you opened a suit of five. A. W. I., page 119. Score, A B, 5; C D, 5. Kn. d. turned. C's Hand. S. A., qu. H. K.,i *>3> 2. C. Qu., kn., 8, 6, 4. D. 10, 7. THE PLAY. Trick i. D Trick 2. D * 4. A C 4. * 4— * *** T 1" A B 4. ■ 4. *** * B 4. 4. 4. 4, c A .:? v. AB 1 CI 3 1 CI } 1 Trick 2. The qu. c. the better lead. A. W. I., page 42. IO WHIST IN DIAGRAMS. Trick 3 D r /3 ™w B JHL p-^-o AB 1 CD 2 Trick 4. , 9? 9? 9? v 9? A B4 CD 5 Trick 10. D 9? 9? 9? 9? 9? 97 9? 9? 9? 9? 9? 97 9? ~9V 9? 9? A B 5 CD 5 C plays well in the lead of 3 h. B may have qu. and 6, and D the 7. B may not therefore have another spade or club to lead. It was C's only chance for another trick. Trick ii. D Trick 12. D r * * * A A A A A A 9? 9? 9? 9? 9? 9? B * * *a* A * A A B A •4r J C AB6 CD5 C AB7 C D 5 Trick 13. B with 8 d. has 2 by card and game. THE HANDS (C's has been given). B's Hand. D's Hand. A's Hand. s. 7> 6, 4. 8, 5, 3, 2. K., kn., 10, 9 H. Qu., 5, 4. Kn., 9, 7. A., 10, 6. C. A., 10. 9> 7, 5- K., 3, 2. D. A., 8, 5, 4, 3. K., Qu., kn. 9, 6, 2. 12 WHIST IN DIAGRAMS. Remarks. — The obeyal of the law at the begin- ning of this play effects one of the most important changes in management of cards. Whether the ori- ginal lead is a high or low card does not matter, pro- vided opportunity is given to show of how many the suit consists. In this example the leader has but four, and on his play at the fifth trick he proclaims the kn. and another. B does not call for a return lead of trumps, but at his earliest opportunity plays trumps and retains his low spade to let the kn. make. The 9 lead was inform atory in the first trick, and B was at once enabled to plan his method of assist- ance. HAND 4. AMERICAN LEADS, No. 3. FROM A SUIT OF FIVE. With two high indifferent cards, lead the higher if you opened a suit of four ; the lower if you opened a suit of five. A. W. /, page 119. Score, A B, 4 ; C D, 6. A. d. turned. B's Hand. S. A., 2. H. Qu., 10, 9, 8, 4 C. Qu., 6. D. K.,7,6, 2. Trick i THE PLAY. Trick 2. 9 A Bo C D 1 D * * 4, * 4* 4* 4- * V A B o C D 2 Trick 1. B now holds three indifferent cards. If he leads the suit again, he must throw the 10, showing qu. and two more. Trick 3. D 4. 4. WHIST IN DIAGRAMS. Trick 4. * ^ A Bo CD3 D * * 4. 4. * f * v* A B 1 Trick 5. O o <0 <> 0% "> *, * 4, 4. <** A B3 C D 4 Trick 8. D O O 0<>0 o o V. o o oj B s? A B4 C D 4 ILLUSTRATIVE HANDS. 15 Trick 9. A 9 9 "\ Trick : 10. A * * ~> D C D * * *_ * A * C B A B 5 C D 4 • B AB6 C D 4 Trick 9. B throws the 4 h., for A must lead a spade or another heart. Trick ii. D v 9? 9? 9? 9? 9_ J? A B 7 C D4 Trick 12. Y 9 c A B8 C D4 It was late in the hand when B had the chance to lead the 10 of his suit, but in accordance with sys- tem he did so. Trick 13. A has the last trump, and A B make 3 by card and game. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. K., qu., 9, 6. 8, 7, 5, 3. Kn., 10, 4. H. Kn, 2. K., 7. A., 6, 5, 3. C. 8, 7, 5, 4. Kn., 3, 2. A., k., 10, 9. D. 5, 4, 3. Kn., 10, 9, 8. A., qu. 1 6 WHIST IN DIAGRAMS. Remarks. — It does not matter whether the suit of four or five was opened originally with the highest, or with a high card perhaps not as high as that after- ward played. If on the second lead there is in hand a card higher than that led, there were five of the suit originally ; if there are two higher, there were six ori- ginally. The value of this information can be ap- preciated. Suppose that the diamonds could at once have been exhausted, B then takes a spade trick and leads the 10 h. He must hold qu., 9, and one more. A of course could regulate his discard upon four sure tricks. HAND 5. AMERICAN LEADS, No. i. Lead from original fourth best in plain suit and in trumps. Score, A B, 4 : CD, 5. A. d. turned. A's Hand. S. Kn., 9. H. K., 10, 9, 8, 4, 3, 2. C. 2. D. 6, 3, 2. THE PLAY. Trick i.

o A B 1 C D 2 Trick 4. *** a a o A ••• . a a"**a D A B 2 CD 2 7 d., the American lead of the trump. A is now satisfied that the game will probably be made. Trick 4. It may be that B holds ace c, but if so he can make it later. A will not risk the chance, for D has proclaimed kn. c. Trick 5. °0° o v o 0°0 0~0 k D A B 2 CD3 Trick 6. * * A * ■♦ A V 1 J A A U ~ 4 *] -<- A B2 C D 4 5 c, because ace or 9 must be with partner, or both will make ; ace c, in order to give D control of suit. ILLUSTRATIVE HANDS. 19 Trick 7. B r •?• 4* 4. /. c 4» . 4» * > 4» 4» ♦ * * 4» 4» A B 3 C D4 9 c, best to force a trump. If C had played s., B would have taken with ace. 4 h., to show the other two low hearts in play. Trick 9. B ~> fifui Trick ii. B D A B 5 C D 4 Trick 10. ♦ * ♦ 4 4 * * A B6 CD4 A * ♦ ♦ A A ^ 9£ I 10 c 9? WHIST IN DIAGRAMS. I Trick 4. C > 9? 9? 9? 9? 9? 9? A Bo CD 3 *A* A ' A *, * A "^ A ~\ A B 1 CD3 A A A A Trick 6. A 1 A m AB 2 CD 3 n OB ,0 A B i CD 3 Diamonds must be A's suit, and B of course plays for it. Trick 7 c Trick 8 c r r ~~*~ A *A* • a • *7* *A* 4 4 B A A A A A * * * B A A * A A A A A ♦ ♦ A A * * A*A D D A B4 A B4 c 1 >3 c r >4 ILLUSTRATIVE HANDS. 27 A plays the club to force the lead. It is evident that A's tenace in clubs is of no service, for D will neither lead trumps nor be over-trumped. Trick 9. C Trick 10. C 4. 4. * 4. 4. V ♦ * * ♦ * * 4. 4. AB 5 C D4 r 0°0 o o o o D AB 5 CD5 A D will not have the lead, and throws it back, is now in a quandary. If he plays the spade, it may be up to the tenace of ace, k., kn., or he may let C in to make the hearts. If he plays the diamond, C may have k., but it is more likely that D has it. C may have 9 d., and D k., in which case D must take, and lead the spades possibly to a single trick by B. If D originally held ace, k., kn., or ace, qu., kn. s., he would not, with k., qu., 10, 7 d., have discarded the spade, for the ace and kn. d. in A's hand must make. A therefore leads the diamond. Trick ii. *A* A ' A A*A A A A A V A A A A A A B 5 C D6 Trick 12. 28 WHIST IN DIAGRAMS. Trick 13. D makes k, d. ; 2 by card, and game. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. 10. Kn., 7, 4, 2. Qu., 9, 8, 6, 5, 3. H. 8, 7, 3. A., k., qu., kn., 10, 9. 6, 5, 2. C. A., 9, 7, 6, 5. 10. Qu., kn. D. A., kn., 8, 4. 5, 2. 6, 3. Remarks. — It is an unusual thing for a sexieme sequence to make ; but if not supported by trumps, it can help the partner in the matter of discard. The lead and follow is a special play to indicate the powerful suit. When it is seen that no card can take either kn. or 10, the holding is proclaimed. HAND 8. Play of sexieme sequence in trumps. Score, A B, 5 ; C D, 4. 8 d. turned. D's Hand. S. K., kn., 9, 4, 3. H. A., 6, 4, 3, 2. C. Kn., 8, 4. D. Trick i. C o o o ^ THE PLAY. Trick 2. -2.. D B A Bo C D 1 O A O o •o o <> o "\ D B o A B o C D 2 In trumps, the 10, then 9. A. W. I., page 31. 30 WHIST IN DIAGRAMS. Trick 3. C 0% 9 D Trick 5. A Bo C D 4 4. 4. 4. 4. E D A B 1 C D 4 Trick 6. * ^ A B 2 C D 4 The 10 c irregular, but justifiable, C did not want a low card to make. D throws kn., for it can take no trick, and if the lead is from a long suit of low cards will be in the way. Trick 7. r A wi 9? 9? id* 'V 9? 9 9 A B 2 CD5 Trick S. ^% v. 1 * * B A B 2 C D 6 ILLUSTRATIVE HANDS. 31 The k. s., instead of the club return, to show the 9 in hand. Trick 9. * 4» * "% D AB3 C D 6 Trick 10. k? 9? k? v AB3 C D 7 B played k. c. in order to keep his partner in con- trol of the suit. He lost a trick by so doing, but could not have saved the game. Tricks n, 12, and 13. C's clubs make, and C D have 4 by card and game. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. A., qu., 6, 2. 8. 10, 7, 5. H. K., qu., kn., 5. 8. 10, 9, 7. C. A., 6. 10, 9, 7, 3, 2. K., qu., 5. D. 8, 6, 4. A., k., qu., kn., 10, 9. 7, 5, 3, 2. Remarks. — The hand is given exactly as it was played. D is famed for his unblocking propensity. One of his companions says of him, " He would n't get in the way of anything, not even a locomotive." HAND 9. Play of the royal sequence and one. Score, A B, 5 ; C D, 4. 5 s. turned. C's Hand. S. 7. H. 10, 6, 4, 2. C. A., k., qu., kn., 6. D. Qu., kn., 3. Trick i. B THE PLAY. Trick 2 A A A A 4» A A 4» + A B o C D 1 C has shown his strength; his partner has played the 7, and may be strong in trumps. C will not draw another club, for D may not then be able to return the suit. The play of D and A indicates a double call. ILLUSTRATIVE HANDS. 33 Trick D cp IM F ; A A B 2 C D i Trick 4. D A A A A A A A A ^ A B 2 C D 2 Trick 5. *A* ♦ *♦ **A IA " *" 4> A A A A A AB 2 CD3 Trick 6. * * A A ♦ A A V *A* A A A V A A A A A A B 2 C D 4 A declines to take the qu., and D continues the force. Trick 7. A A *, A K A ^ A A c A A A A A A B 2 CD5 Trick 8. JjgX I w A . A| A ' A A f A A B 3 CD5 34 Trtck 9. B O O D 0~~^ o WHIST IN DIAGRAMS. Trick 10. D c fl A p.' Jn. s A B 4 CD5 B ;#f f 9? 9? 9? 9? 9? 9? 9? 7~"

9? D "> * + 4- * A * 4. 4. Trick 12. D [0 ^0 °0° o v o j0~~0] BO 01 o 1 o o A B4 C D 7 "Arm"] ^4- 9? 9 9? AB4 CDS Trick 13. C plays 10 h., and C D have 3 by card and game. THE HANDS (C's has been given). B's Hand. D's Hand. A's Hand. S. 10, 9. H. Kn., 8, 7, 3. C. 10, 9, 8, 2. D. A., 6, 4. K M qu., kn., 8, 6. A., 5, 4, 3, A., qu. K., 9, 5. 7, 3- 5. 4- 10, 9, 7, 5. K., 8, 2. ILLUSTRATIVE HANDS. 35 Remarks. — The discards of D are as good as his play of the sequence. The persistency of D in the trump suit, particularly on the eighth round, when he saw that but one more trick could be gained by A B, was good play. All plays of the royal sequence and others (not the 10) are made with the kn. lead. If one more card is held, the ace follows ; if two more, the k. ; if three more, the qu. HAND 10. Play of ace, k., and three. Score, A B, 5 ; C D, 5. K. d. turned. Trick i. D A A V *A* B's Hand. S. Kn., 9, 6, 3. H. 10, 4. C. A., 5. D. Qu., 8, 6, 3, 2. THE PLAY. Trick 2. A a A A A A A A B 1 CDo D ♦ ^* Trick 1. The ace instead of the k., marking five of the suit. B, seeing the 8 fall, plays the 9 ; for if the 10 is not with his partner, he may by calling block the suit. See A. W. /, page 362. ILL US TRA TIVE HANDS. 37 Tr ick 3 A "> D o AB 2 CD i Trick 4. A S? 9? 9? B 9 9? I A B 2 C D 2 Trick 5. ,> 9? v m SLJ? \ : ■ t 9 Eh •■»

9 9? D A B8 C D 4 TriGk 13. B plays last trump, and A B make 3 by card and game. THE HANDS (A's has been given). C's Hand. b's Hand. D's Hand. S - 8 ' $> 2 - Kn., 7, 6, 4, 3. K. Jf * ? u \ , Kn > 5- A., k, 10, 7 , 4> 2. u A -' kn -> 7i 6, 4, 2. 10. K., qu., 9, 3. D> K ->9> 3- A.,8,.6, 5, 2. Kn., 10. HAND 12. Play of k., qu., and three. Score, A B, 4 ; C D, 8. 3 c. turned. B's Hand. S. Kn., 9, H. A, 3. C. K., kn D. 8,6. 8, 4, 2. ,6, 2. THE PLAY. Trick i. A 9 % Trick 2. A 9" 9 9 9 9 9 ~\ ^9 9 9 9 9 9 9 9 9 C D 9 9 9 9 9 9 9 1 9 9 9 9 9 9 D 9 C 9 - B~ A B 1 C Do B A B 2 C D The k. was formerly played when k., qu., and others, no matter how many, were held. Now A leads qu. from five in all, k. at the head of the suit. See American Whist Illustrated, fifth edition, pages 30 and 130. 44 Trick 3. WHIST IN DIAGRAMS. a * ♦ * * A B 3 C D o Trick 4. WW^ D l ^>J€ 1 ~~\ r o~ ~Oj <> c? v V A B 4 C Do Trick 5. D 9? 9? *\ m m B AB4 C D 1 Trick 6. D om o o 0% o A B 4 C D2 Trick 7. D ^> ^M tw8 1mO "V" * A B4 CD 3 Trick 8. r A *** * * ■5- * D •!♦ * * * * B 4. * A B 5 CD 3 B passing the ace d. puts D in a quandary. If he ILL US TRA TI VE II A A 'L>S. 45 leads the small diamond, A must make the qu., and D does not desire the lead to be with A. If D leads the club, A will probably take, for C cannot have the kn. Trick 9. A D o & "\ » A B V o A B 6 CD3 Trick 10. D A <9 A B6 CD4 Trick ii. r A A A A A A 4 A A B have 3 by card and game. 46 WHIST IV DIAGRAMS. THE HANDS (B's has been given). D's Hand. A's Hand. C 's Hand. H £-' 6 - A -^ u -'3- 10,7,5. H. Kn 10,5. K., qu., 7 , 6, 2. 9,8,4. ^ A "*,7,5>3- 10,9. q u . >4> D - A " k " 4 ' Qu-. kn., 5. 10, 9, 7, 3, 2. Remarks. -The play of the qu., signifying five m suit is now most general. The following play determines usually the reason of the lead. Although the lead of qu. belongs to a variety of combinations, the availability of it is easily shown by analysis as applicable to them all. HAND 13. The lead from k., qu., kn., 10. Score, A B, 3 ; C D, 3. 9 d. turned. A's Hand. S. K., qu., kn., 10. H. 4, 3. C 7,6. D. A., qu., 10, 5, 3. Trick i. THE PLAY. Trick 2. B * D AB 1 C Do V 10 o D A B 2 C Do With this sequence and no more of the suit, the lead in American whist has been k., while in English whist the 10 has been designated as the lead. Now that the new play from this sequence and others of 4 8 WHIST IN DIAGRAMS. the suit allows the play of the 10, followed by the honour that designates the number of the suit, there is a special reason for persistence in the American play. A sees that, unless the ace s. is held up by the oppo- nent, his partner holds that card and at least two more. He plays the 10 of trumps, that card being higher than the one turned. The result does not determine the location of the k. or km, save that neither of them can be with D. It is useless, then, to hold ten- ace in the trump suit. Trick 3. B o o 0°0 o o A A B 3 C Do Trick 4. It is evident that C holds k. A is desirous to know what D's discard will be. Trick 5 B r C A B 4 C I) 3 Trick 8. ♦*! V * ♦ "* ♦ * 9? " _0__ AB7 CD 3 Trick 9. The ace h. a fine play, in order to lead the ace d. and save the game. Trick ii. D 9 9? 9 9 9 9? 9 9 9 9 V 9 9? 9 9 Trick 12. A B 7 CD4 Trick 13. D 9 9 D " o v o o o 0^0 o o o o A B7 CD5 4 ♦ 9 9 9 9 *** 9 9 9 9 9 0"0 A B7 C D 6 A B have the odd card and save the game. ILLUSTRATIVE HANDS. THE HANDS (C's has been given). B's Hand. D's Hand. A's Hand. s. io, 9, 8. A., qu., 7, 5, 4. Kn., 6, 2. H. A., kn., 7, 3, 2. K. Qu., 10, 9. C. A., qu. 8, 6, 5, 3. K., kn., 10, 9 D. A., 7, 5. 9, 8, 4. K., 10, 2. 57 Remarks. — The lead of the 3 d. would have lost the game. The hand was closely contested and well read by all the players. The argument in behalf of leading qu. when kn. and two smaller than the 7 are held is that if the ori- ginal trick is taken, as it is likely to be, by a lower card than the kn., neither the qu. nor kn. have chance of making. If, however, qu. is led, either ace or k. must be played in order to take it, and but one high card is left against the kn., which is guarded. HAND 16. Lead from tierce sequence to knave. Score, A B, 5 ; C D, 5. 6 c. turned by C. B's Hand. S. Kn., ic, 9, 6, 4, 3. H. K., kn., 5. C. 10, 3. D. A., qu. Trick i. ff V A A A A A THE PLAY. Trick 2. A Bo C D 1 D *>- 4. 4. 4. 4. 4. 4. 4. 4. * * * * ♦ A B o C D 2 ILLUSTRATIVE HANDS. 59 Trick 4. A K> D O O o o o AB 1 CD3 D knows that C has the other two clubs or no more. Trick 5. D V Tr ♦ ♦ o v o o o AB5 CD5 9? 9? A B 7 CD S AB8 CD 5 A B make 2 by card and game. ILLUSTRATIVE HANDS, 6 1 THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. A., 7. K.,8, 5. Qu.,2. H. A., 9, 6, 2. Qu., 10, 8, 7, 4, 3. C. Qu., 9, 5. 4. 2. A., kn., 8, 7. K., 6. D. K., kn. 10, 8, 6, 5, 4, 2. 9, 7, 3. Remarks. — This was very pretty play for the reading of the hands. At the 10th round, when D did not lead kn. h., A saw the 4 tricks which gave him the game. The lead of the kn. at head of the sequence is better than fourth best, more informatory, and much more likely to cause the fall of high cards. HAND 17. The play of the aces. Score, A B, 3 ; C D, 5. 2d. turned. A's Hand. S. K., 6, 2. H. K., kn., 9. C. A., qu., 7, 6, 2. D. A., k. Trtck 1. ft * 4 a 4, C V A A V A A A \A THE PLAY. Trick 2. A D A B 1 C Do C ft eAw v. B 9? 9? ^ 9" *** 9 A B8 C Do The 8 s. second hand is the play of the hand. If C trumps the heart, he cannot save the game. He sees that D can have no more spades, but may be long in hearts. As A did not follow ace c. with k., D may have k. C, therefore, reserves trump tenace, forcing A to lead. Had A led the low club, C would have taken ; and if B had not trumped, C would have led the spade. Trick 9. a A v A A A A o.ol 0<>0 A Trick i 2. B r -> *"* D c m 9? 5L.5P. D 4. * 4. 4. A 39 ) 2 A B9 CD3 B is forced to lead the spade. Trick 13. D A B have 3 by card, and C D save the game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. 8, 3, 4. H. Qu., 8. C. Kn., 10, 9, 8. D. Qu., 9, 7, 3. A., qu., kn., 7, 5. A., 5, 3. Kn., 8, 6, 5. 10, 9. 10, 7, 6, 4, 2. K., 5. 3. 10, 4, 2. Remarks. — This hand shows very conclusively the quality of skill in play. Few players would have hesitated after losing seven consecutive tricks to have trumped a sure card. It makes all the difference whether C is obliged to lead, or whether he forces the lead upon the ninth trick. HAND 18. The play of the kings. Score, A B, 5 ; C D, 5. 7 d. turned. A's Hand. S. K., qu., 7, 3. H. Kn., 9, 2. C. 6, 2. D. A., 6, 4, 3. Trick i. 1* * A ^ THE PLAY. Trick 2. D A Bo C D 1 •J* A B 1 C D 1 The k. s. from four and the best suit. The 4 s. in order afterward to show strength in the suit. The k. c. from four and the best suit. ILLUSTRATIVE HANDS. 67 Trick 3. !0 O o 0% O ! A B 2 C D 1 Trick 4. B 0~~ O 0^0 o o o 0^0 o o o D A B 2 C D 2 The k. d. probably the best of three in trumps, played to strengthen the partner's hand. A begins to echo. Trick 4. A passes, for if he loses control of the diamond suit, he will probably be forced with clubs or hearts. Trick 5. 9? 9? 9? 9? 9? 9? 9? 9? 9? 9? 9? D A B 2 CD3 Trick 6. ^ 9 9?„9? 9? 9? ^^ 9? 9? 9? V 9? 9? v 9? 9? 9? 9? ^1 9? 9? 9? A B 2 C D4 The k. h. from four and the best suit. 68 Trick 7. ISL-SJ WHIST IN DIAGRAMS. o o o D A B3 C D4 Trick 8. 4» 4* 4. 4. 4. 4. "% 4* 4* 4. 4. 4. 4. A B3 CD5 B trumps, for if D holds qu. he will make that trick and one in clubs. Trick 8. B must not play a spade ; it would be trumped. He must give D this trick in clubs. He cannot make another club, for A must have two trumps and three spades. Trick 9. 4. 4. 4. 4. 4. 4. 4. 4. c> A B4 CD5 Trick 10. B "V v. o D AB 5 CD5 /LLCS TRA TIVE HANDS. 6 9 Trick ii. B Trick 12. o o Trick 6. D o AB 1 CD4 D plays 8 d., best of three to clear C's suit if ne- cessary, and to be out of his way. A has proclaimed his suit of seven clubs. D has left C with the diamond suit, and B, who has seen that C did not give back his partner's trump, places ace s. with A. ILL US T V A TIVE HANDS. 75 Trick 7. to ! * I* A* A •ft V B A B3 C D 4 Trick 8 D * * 4* ~N * * AB4 C D 4 D plays 10 to force ace or k., or to help C, who may have preferred to force with kn. d. before play- ing the trump. Trick 8. B trumps in order to draw the trumps. Trick 9. A 3> 2. 9>4- S. Kn., 10, 6, 4. H. Qu., 9, 4. C. K.,5. D. A, 8,7,3- IO > 8, 7, 5. 3- A., 8. . Qu., kn., 10, 5, 2. Remarks. — It will seldom happen in a single hand that so many opportunities are given for play that will certainly lose or win or save the game. There are many ways of playing the hand, and there are many ways of bringing about a different result. The play is given as it was made, and its manage- ment throughout was very ingenious. HAND 21. The play of the ios. Score, A B, 4 ; C D, 5. 2d. turned. B's Hand. S. Qu., 9, 2. H. 9, 6, 2. C. A., 6. D. Qu., kn., 9, 5, 4. Trick i. D 9?""^ 9? 4 * A B 1 C I) 1 Trick 1. The 10 h. from k., kn., or the lowest of a sequence. Trick 2. The 10 s. from the k., kn., and more probably. 78 Trick 3. A r D 9? 9? S? 9? WHIST IN DIAGRAMS. Trick 4. AB 1 C D 2 D 9 9? A o 7 9? o? 2 S2 B A B 2 C D 2 Trick 5. D OOOOj 1 oooo! I 1 A B 2 CD3 Trick 6. D A IT A B 3 CD 3 Trick 5. The 10 d. as only trump of real service because of its rank. Trick 6. The 10 c, which at this period of the hand may be the highest of three. ILLUSTRATIVE HANDS. 79 Trick 7. O DO !o o A A V By B A B 3 CD4 Trick 8. A 4» 4* D * A A fo - ~0 <> o 9?M c j A B4 CD4 Trick 9. A : -. < '"' ^o ! ii£J %° ol Oi \1 V Oj| |4 A B 5 CD4 Trick 10. A C D '•1~' I V. [*7* A A A A A B6 CD4 Trick ii. A 7© i* 4~1 B A A! ♦ I A A A* A A B 7 C D4 Trick 12. A D W~$ \ ♦ * * * !*lka| S9 9 9 ----- A A A A «?• 4> A . A * • . A A AB 9 C D4 A B have 3 by card and game. THE HANDS (B ? s has been given). D's Hand. A's Hand. C's Hand. S. A., 8, 7, 3. K.. kn., 10, 6, 5. 4. H. 8, 5, 4. A., 3. K., qu., kn., 10, 7. C. K., kn., 10. Qu , 5, 4, 2. 9, 8, 7, 3. D. A., 7, 6. 10, 2. K., 8, 3. Remarks. — The 10 h. at the foot of sequence was the proper play ; for if the kn. was led, followed by k., to show two lower, the kn. does not designate the 10 holding, nor the k. the 10 holding, for if the ace fell, the k. would be the proper play. HAND 22. The play of the 9s. Score, A B, 5 ; C D, 5. Qu. d. turned. A's Hand. S. 7,4- H. K., kit., 9, 7, 2. C. 8,5. D. K., 10, 4, 2. Trick i. B V. 5 s?l A THE PLAY Trick 2. 9 D A B 1 C Do B °0 <> o o ■\ o lo ~o] D !0 O A B 1 C D 1 The 9 d. at the head of three trumps. Probably can render assistance to partner's suit. See A. W. /., page 47. 82 Trick 3. 4. 4. WHIST IN DIAGRAMS. B * 4. 4. * 4. 4. * 4. D A B 2 C D 1 Trick 4. o 0% *r\ o 0_ OJD 0! A B2 C D 2 The ace c, in order to make another trump lead. Trick 5. B 4. a * 4. 4. 4.^4. 4. 4. 4. 4. D Trick 6. .•« , 4. 4. * 4. B 4. 4. 4. 4. 0^° o o A B 2 CD 3 The kn. c. has been proclaimed with C. A B3 CD 3 Trick 7. Trick 8. 9 B V. 9 o o AB3 C D 2 Trick 6. *~ V* A B 3 CD 3 The qu. s. fine second-hand play as trial for the lead. Trick 7. 9 4* A A * 4* 4* 4. - A*A * B A 4» B * 0^0 A'j A A U-»>.1~.*« *** 1 V o<>o D V A A D A B 4 A E c; C I >5 CD5 Trick ir. A ' A A B 5 C D6 Trick 12. A A # A A A A A WL 4. * A A B A 1 . v>^ *~* A A ill * A " A D ^ 4» _* D ^ A A A*A 4 * A B s C D 7 88 WHIST IN DIAGRAMS. Trick 13 A B 5 CDS C D have 2 by card and game. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. s. Kn., 10, 3, 2. A.,5- K., 9, 7, 6. H. Qu., 9, 6, 5, 2. K., 10, 4. Kn., 8, 3. c. K, qu. 10, 8, 6, 5, 4, 2. A., kn. D. A., 3- 9,8. K., qu., 6, 4. Remarks. — This is an example of most persistent play to make a suit of inferior cards. By ordinary play of all parties, A B easily make the game, and by any other than the best play on the part of D they can easily save it. HAND 24. The established long suit. Score, A B, 5 ; C D, 5. 6 c. turned. D's Hand. S- 5>3- H. Kn., 10, 9. C. A., k., 5, 4. D. Kn., 10, 7, 5. Trick i. THE PLAY. Trick 2. S? a 9 9? 9? AB 1 C Do o o o o D AB2 C Do Trick 3. A A D ^ A B3 CDo Trick 4. A * D A B 4 CDo 90 Trick 5. WHIST IX DIAGRAMS. A A I* * *_* D AB 5 C Do Trick 6. 4. 4* c 4* 4.' *.+ a «?• *A^] 4. * 4. A*A B ^ A B6 C Do Trick 7. C 4. 4. 4» 4. 4. 4, 4. WBT~ V* A B6 C D 1 Trick 8. C ^ *r^ : SSSI A B6 C D 2 B gives D the k. c. and A the ace. Even if they were so placed, the spade was the proper lead. A has not echoed, and has not both ace and k. D makes the most of his capital at once. ILLUSTRATIVE HANDS. 91 Trick 9. AB6 CD3 Trick 10. C ^1 A o AB 7 CDs Trick 13. C 4T~ 4 ♦ 4 r o o 00 o o ♦ * CM Mil A B 7 C D6 A B have the odd card, and C D save the game. 92 WHIST IN DIAGRAMS. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. A., 4. 9, 8, 7. K., qu., kn., 10, 6, 2. H. A., 5, 4, 2. K., qu., 8, 3. 7, 6. C. 6, 3. 9, 8. Qu., kn., 10, 7, 2. D. K., qu., 9, 6, 2. A., 8, 4, 3. Remarks. — This game was lost, as so many thou- sands are, by the imperiling of several tricks to make a hand entire. B had good reason certainly to sup- pose that D held k. c, which he did not care to play on either qu. or 10 to certain loss. But he reckoned without his host. Had he on the seventh trick led k. s., in order to be taken it must be trumped. He would then have trumped a heart led and forced again. Of course his spades must make. If, how- ever, as he supposed, the k. c. must fall to his part- ner's ace, B would have made every trick, scoring 7 by card. On the k. d. led he would have thrown the heart, trumped whatever was next played, and every spade was good. A single misplay, however, cost him three tricks. HAND 25. The play of the long low suit. Score, A B, 5 ; C D, 6. Qu. c. turned. A's Hand. S. A. H. 8, 7, 6, 5, 4, 3, 2. C. io, 9, 4, 3. D. 8. Trick i. cH 9 V. A THE PLAY. Trick 2. II A B 1 C Do B m «A 9 9? 9 V A B 1 C D i The cards that fell on both sides were so high that B at once returned kn., to clear the suit. 94 Trick 3. ♦a* WHIST IN DIAGRAMS. Trick 4. A B 2 C D 1 A o!o A A A A Tl * A B2 C D2 Trick 5. r. > A A ♦ * A A * AA B ~A~ * AB 2 CD3 Trick 6. B * A A A A A A *>T i^ V A B 2 CD4 Trick 7. A A A A ♦ , A A* A A A o D A B 2 CD5 B A ' A *A* D A B 3 C D c ILLUSTRATIVE HANDS. 95 Trick 9. A A A A V. A A A A A A ^ D AB4 CD S Trick 10. B O O V 9 9 9 A A A A AB 5 Trick ii. B o o V, AA $ AB 2 C D 10 AB 2 C D 11 C D have 5 by card and game. 100 WHIST IN DIAGRAMS. THE HANDS (B's has been given). D's Hand. A's Hand, C's Hand. s. 8, 3. Kn., 6, 5. A., k., qu., 7, 2 H. K., kn., 9, 8, 3, 2. 10, 6. Qu. C. A., qu., 8. 9, 4. 3»2. D. 7, 5. A., k., qu. 10, 6. kn., 9. 8, 4, 3' 2 - Remarks. — If at Trick 3 B had led a trump, he would not have bettered his condition ; but if he had continued his own suit, he must have saved the game. He could not have made a club, but he would have made his partner's diamonds. C's play, in trumping his partner's trick, was very good, since D must have ace c, the suit which C could lead but once. Everybody must always have a long suit. It is not frequently the case that everybody holds such a powerful one ; but it is almost always the case that the trump suit helps to make the successful one. HAND 27. The long suit made by strategy of partner. Score, A B, 5 ; C D, 5. 8 c. turned. B's Hand. S. K.,7. H. A., 8, 5, 4, 3, 2. C. A., k., 7, 6, 5. D. Trick i. A "> THE PLAY. Trick 2. A Bo C D 1 S? B p 9? J A Bo C I) 2 Here is one of the most difficult of situations. B reads the qu., 10, 9 s., and three or four small in As hand. The kn. must be with D. B has but one card to lead up to A's tenace. B can take the heart trick and play three rounds of trumps ; but should he find the fourth trump with an opponent, and hearts and diamonds against, the game is lost. He passed the heart led, for A may hold the qu. 102 WHIST IN DIAGRAMS. Trick 3. *>• RULi <0 |E 4. * * * * Trici: 4. D A B 1 C D 2 A~A V. * v 4* *A*i A * A *A* A^A A B 1 CD3 The qu. d. from five or six in suit. This force would seem to give C D the game. There is now but one play for B to make. If he should force with small heart, A would return the qu. s., and B would have no further chance to give back the suit. B now sees both qu. and kn. c. against. He plans for the only play possible in case C continues the heart suit. Trick 5. 9 A B 1 C D 4 Trick 6. 4 A A A A ' A A 1 A S? A B 1 C D 5 C can now r force with the diamond, but B may not take the force. B holds command of C's suit for a purpose. C thinks best to give D the chance to ILLUSTRATIVE HANDS. 103 trump the best heart, if B will play it, and leave D to force with the diamond, if he thinks proper. D, giving his partner one of the master cards in trumps, makes the fatal mistake of trumping the heart. Trick 7 \0 *0\ \o A B 2 CDs Trick 8. A ^ <>fu$? ■/ (/I * A * B A B3 CD S Trick 9. A A ^ EB 4. * A B 4 CD 5 Trick 10. A D V. A A B 9

• Trick 2. Qu. or 10 c, or both, may be with D. io6 Trick 3. WHIST IN DIAGRAMS. D 9 9 9 9 9 9 9 9 9~9 9 9 9 9 J A B3 C Do Trick 4. D A o AB 3 C D 1 Qu. h. if kn. has not fallen. The 7 d. lowest of sequence. A. W. /., page 47. Second hand does not play kn. because higher card than the 7 must be beyond ; and whether the lead is from ace ork. or 10, the qu. and kn. d. with all trumps against had best be retained, since, with that lead of the 7, the partner's hand cannot be assisted by the play of the kn. A. W. I., page 67. Trick 5. Trick 6. ¥JjM V * C A B4 C D 2 Trick 6. B's high discard shows his full command of the suit, but A cannot give him a spade. Trick 7. D ILLUSTRATIVE HANDS. Trick 8 107 V* A B4 CD3 4. a 1, 4 * A A A"'— ^ 9? AB s CD3 Trick 9. B O O o o D ~o 0«T fo\ o o<>o OoO o J AB 5 CD4 Trick 10. jO" 0" BOO O D V. o o AB5 CD 5 Trick ii. D 4 4» v c v 9? 9? 9? A B6 CD5 Trick 12. B A A o o 0% ^ AB7 CDs io8 WHIST IN DIAGRAMS. Trick 13. D *A* ♦ ♦♦I o o! AB8 A B have 2 by card, and C D save the game. THE HANDS (C's has been given). B's Hand. D's Hand. A's Hand. S. A., k., qu., kn., 10, 5, 4, 3. 9, 2. H. 9, 6. Kn., 4, 3. K , qu., 10, 7. 5, 2. C. 6, 2. Qu., 10, 5, 4. A., 3. D. K., 6, 5. A., 2. 10, 9, 8, 7, 4. Remarks. — The lead of C, Trick 2, proclaiming his hand, and his follow in Trick 4, saved the game. B, with four honours in spades, did not take a trick, that suit not being led during the play of the hand. A fought hard for the game, but D's persistent club play, and C's proper follow of the 7 d. lead, could not be overcome. HAND 29. A forced return of the leader's suit. Score, A B, 5 ; C D, 2. 2 c. turned. D's Hand. S. H. A., k., kn., 10, 9, 3, 2. C. 6, 4, 3, 2. D. 7,6. THE PLAY. Trick i. C Trick 2. C ^> V v A f _ ♦ A 9? 9? V 9? 9? 9? B A 9? L 4 * 4 4 *** 4 ' 4 a * v J4 4 4. 4. 4. * The 5 s. not risking a diamond lead. A B 2 C D6 Trick 9. C 4 4 1 4 4 S? 9 * A B 2 C D7 Trick 10. 4 A 4 4 ' 4 4 4 V a A B 2 CD8 Trick ii. C 4 4 4 4 v^ D S? o o A B 2 CD9 Trick 12. * A 4 4 A 4 4*4 O O <> o 9 D o A B 2 C D 10 112 WHIST IN DIAGRAMS. V. D C D have 5 by card and game AB 2 C D 11 THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. Qu., 10, 4, 2. K., 9, 6, 5, 3. A., kn., 8, 7. H. Qu.. 8, 7, 6. 5. 4. C. A., 9. K., qu., kn. 10, 8, 7, 5. D. K., 4, 3. A., kn., 5, 2. Qu., 10, 9, 8. Remarks. — The play of D was made at the out- set for the game. The exact cards in A's hand were proclaimed by his original lead. By the kn. play D hindered the cover by the qu., or, if covered, he hoped for the double trumping. A looked for a call from B, but after the spade lead and the play of k. c. he saw the situation, and led the low diamond to make one trick on that play or on the return to save the game. D, in drawing a trump upon the kn. h.. equalized the trump holding so that his only chance, that of the long trump, might give him the lead. B, noting all the hearts with his partner and D. threw the low spade to get C in, that C might manage as he chose to do. D would have saved the game by the play of ace s., but he did not see a lost game by a suit which he could trump. The second-hand play of ace d. on the fifth trick decided the fate of the remaining eight rounds. HAND 30. The play for the odd card. The value of the dis- card. Score, AB,6; C D, 6. Qu. c. turned. A's Hand. S. Qu., 3 . H. A., qu. C. 9,8,7,6. D. Qu., kn., 8, 6, 5. THE PLAY. Trick i. B Trick 2. B * C _0__ D C * 4. 4. 4. 4. * D V A 4. 4. 4. 4. A J ABo C I ) 1 -C I ) 2 The 4 d. retaining the small card to give back because of lead of qu. A. W. I., Unblocking, page 93- U4 Trick 3. WHIST IN DIAGRAMS. Trick 4. B * Trick 3. The 4 c. has not fallen. C must have three more. B informs of his best suit. Trick 5. B 9? 9? J AB 1 C D4 Trick 6. ♦ * B ♦ ♦ V A B2 CD4 The qu. s. because of the discard. Trick 7. 9? *** ■5- 4- \ A B 2 CD 5 Trick 8. r 9 5 C I >5 n6 WHIST IN DIAGRAMS. Trick 13. B 1$ A B have 1 by card and game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. 10, 8, 5, 4. A., k., kn., 6, 2. 9, 7. H. 10, 3. 8, 5, 4. K., kn., 9, 7, 6, 2. C. Kn., 10, 5, 4, 3. 2. A., k., qu. D. 9, 2. K ., 10, 4, 3. A., 7. Remarks. — The hand is full of complications, and, if overplayed, no notice being taken of the dis- card, or if B throws away his hearts, C D, playing properly, win the game. The prompt lead of qu. s., followed by the demand for one of the trumps from the strong hand, is fine play by A, who fairly drove the game from his opponent's into his partner's hand. HAND 31. Long suits, and throwing the lead to establish one of them. Score, A B, o ; C D, o. 4 c. turned. B's Hand. S. Kn. H. A., k., 4, 3, 2. C. A., kn., 10, 9, 4. D. 9, 2. Trick i. THE PLAY. Trick 2. * * AB2 CDo D, then, has eight hearts, and, after the ace and k. have been played, the entire control. C appears to have the diamonds and A the spades. B's club suit, strong as it is, is no protection, for after a round or two he must lead hearts. He plays ace c. Now it is a matter of endurance. WHIST IN DIAGRAMS. Trick 4. * AB 2 CD 1 A 9 0 o A B make 5 by card. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. 5. A., qu., 10, 9, 8, K. 7> 6, 4, 3> 2 - H. Qu., kn., 10, 9, 8, 7> 6, 5. C. Qu., 8. K. 7, 6, 5, 3, 2. D. K., 10. A., 6. Qu.,kn., 8, 7, 5, 4,3- Remarks. — A showed by every discard following that at Trick 1 his great strength in spades. By not discarding a diamond at all, B gave him a card of reentry. By not trumping the first trick, it was evi- dent that he wanted trumps played. HAND 32. The short suit lead. A hand finely played. Score, A B, 4 ; C D, 4. Ace s. turned. C's Hand. S. Kn., 8, 7, 6, 3, 2. H. Qu., kn., 4. C. Q.,7. D. 9,4. Trick i. D B S?

o o o ^"^v 0^0 o R> O A B2 C D 2 The k. and kn. d. are with D. Trick 5. Ml ♦ ♦ * ♦ -<- AB 2 CD3 Trick 6. 19 9 s? 9 9 2_ JP A B 2 C D4 Trick 7. o v o \ A B3 C D 4 The kn. s. second, fine play. Trick 8 ILLUSTRATIVE HANDS. 123 Trick 9. D 9 9 9 9 9? V V. A A A c A A *A* A > A A A A B4 CD 5 Trick 10. 9 9 9 9 9 9 * * * * 4> AB 4 C D6 Trick ii. 9" 9 9 9 9 V 9 9 9 V AB 5 C D 6 Trick 12. 9 ~9 9 9 9„9 9^9 9 9 9 9 J A B 5 CD7 Trick i 3- P ' *N B O 0°« i'aSsj&Y ' A^A A A AB s CDS C D have 2 by card. 124 WHIST IN DIAGRAMS. THE HANDS (C's has been given). B's Hand. D's Hand. A's Hand. S ' Q u -> 10 - K. A., 9) 5, 4 . H. 10,9,8,7,3,2. K., 5. A . )6 . £■ 6 > 2 ; A.,kn., 4 , 3 . K., 10,9,8, 5. D ' 8 '°'5- K., kn., 10, 7, 3, 2. A., qu. Remarks. — This is from Parisian play, and while the trump lead could have effected the same result, the trial for the game without making sacrifice of partner's high cards was very ingenious. HAND 33. Playing for partner upon an irregular plain suit lead. Score, A B, o ; C D, o. 10 h. turned. Trick i. <9

4, 3- Qu., 6, 5, 2. A., kn., 10, 9 H. Kn., 6, 2. 9» 5> 4- 10, 7, 3- C. Kn., 7, 5. 10,8. K., 2. D. K., 6, 3. A., qu., 10, 7. 9, 8, 4, 2. HAND 34. Fine play in passing and in discard. Score, A B, 5 ; C D, 2. Kn. c. turned. C's Hand. S. K.,5. H. A., 10, 9, 8, 4, 3. C. A., qu., 6, 2. D. 4. Trick i. D THE PLAY. Trick 2. 4~~0~ 0_J> * AB 1 C Do o 9 A B 2 C Do This single round is of much significance. C holds ace h., and one of the opponents has begun a call. If the k. h. now forces the ace, it will be trumped ; if it does not, it will make. Trick 3. A A ILL US TRA TIVE HANDS. Trick 4. D 129 wm. A A A A A B 2 C D 1 i*3 > BfM^ A c *A* A * A A A A B 2 C D 2 A plays to the partner's supposed suit, and D begins the echo. The 5 s. is the convincing play. If A had ace, he would probably have led it, and then let his partner in upon his suit, or continued his own, for apparently A has ace h. and three small. ICK 5. D A , A A *** A *> Trick 6. D ~4T "\ A A A * A*A A A ***! A f A A A B A A| ^ A A A * A A * 2 A J IMS * A c c A 1! 2 A B 2 C I >3 C D 4 The 10 c. led. The kn. was turned. The 2 s. declared in D's hand. The 3 c, to show four. 130 Trick 7. WHIST IN DIAGRAMS. Trick 8. 4* 4* 4» 4» 4- 1* * •5» v 4» A B 2 CD5 0% V 9 9 0~ _ \ A B2 CDS ILLUSTRATIVE HANDS. 131 Trick ii Trick 12. °^0 o o A B 2 C D 10 Trick 4. 4. ♦ * C AB 2 C D 11 A B have 5 by card and game. THE HANDS (C's has been given). B's Hand. D's Hand. A's Hand. s. Qu. , kn., 6, 4- A., % 2. 10, 9,8, 7- H. Kn. . S- K qu., 7, 6, 2. c. 9,8 7- Kn. , 10, 5>3- K. 4- D. A., k., 9, 8, 7, 6. Qu. , kn. p 3. 2 - 10, 5- Remarks. — It will be seen that if A had not per- sisted in the heart play, but led the spade instead, he must eventually have made the k., and B the dia- monds. We give the hand as it was played, show- ing how C took advantage of the lead, and the beau- tiful play of D in discard. HAND 35. Well played by four fine players. Score, A B, i ; C D, 4. 40!. turned. B's Hand. S. 8,3. H. K.,6, 5. C. A., k.,8, 7. D. 10, 9, 8, 2. Trick i. * A THE PLAY. Trick 2. A ^"0 A Bo C D 1 <0 D A B o C D2 Trick 3. A ~0 \o A o <> o o o 0% ^ A Bo CD 3 Trick 4. D S? 9? 9 9? V 9? A Bo C D4 38- ILLUSTRATIVE HANDS. I 33 The kn. d. the correct play. See A. W. I., page I The qu. h., with the prospect of a won game. Trick 5. A D A Bo C D 5 Trick 6. D * * *** c * * A Bo C D6 D has not echoed, and A knows that the 10 d. is with B. Trick 7. *A* A A A A A A A o o *A* A ' A A A A * A Trick 8. D A B 1 C D6 C with the last trump retains the best spade. B sees the necessity of making three tricks of the remaining five. He must not play ace c, for the 9 would remain against him. He must not play k. h., but must be played up to in hearts. If his partner holds kn. a, he can save the game. 134 Trick 9. WHIST IN DIAGRAMS. D * h V. 9? 9? AB3 C D 6 Trick 10. D 4» *r 4. 4. 9? 9? 9 9> 8, 4, 3- Qu., kn., 7, 2. c - 9. 6, 5, 4, 3' 2 - Kn., 10. Q U . D - A > 7» 3- 5' 4- K., qu., kn., 6. Remarks. — The worth of good judgment is plainly shown in this management. With eight sure tricks declared, there was requirement for taking the other five. Any one of three leads would have lost them, while the correct play by calculation could make them. HAND 36. Fine play to hinder the making of opponents' pronounced suit. Score, A B, 5; C D, 2. K. h. turned. D's Hand. S. 4, 3, 2. H. A., k., S, 6, 2. C. D. Qu., kn., 9, 8, 6. Trick i. THE PLAY. Trick 2. -> ~0~ 0-0 B ABo C D 1 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 B ABo C D 2 A had four diamonds originally and not the ace. Trick 3. ILLUSTRATIVE HANDS. C A .' A 4* A ~\ t"" B AB 1 C D2 Trick 4. o o o V o D 137 9? D AB2 CD9 Trick 12. C A A "\ 9 9 A"A * A A AB 2 C D 10 C D make 5 by card and game. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. 10, 9, 7. H. Qu., 9, 4. C. A., 8, 6. D. K., 10, 7, 2. A., 8, 6, 5. K., qu., kn. Kn. 10, 7, 5, 3. K., qu., kn., 10, 4. 9, 7, 5, 3, 2. A., 5, 3. 4. HAND 37. Parisian lead from ace and three. Score, A B, 4 ; C D, 4. Ace c. turned. B's Hand. S. A., k., qu., 10, 8, 2, H. 8. C 7, 6, 3, 2. D. K., 4. Trick i. 9

D Trick 8. D A ~0 V. B 0% A B 6 C D 2 The 7 h., to force the other trump, as B had an- nounced four, and the hearts evidently were divided. The k. d. a shrewd play to throw the lead, for there are no more hearts to force with. 142 Trick 9. WHIST IN DIAGRAMS. »: O o 1 o 0°0 o o o o B AB7 - C D 2 Trick 10. A I* > v 1 — 1 1 •;• •«• d A A * * 4,~A 4* •?• AB7 CD3 B saw that it could not matter what D should lead. The spade could not be given him by his partner, and his partner would play trumps if a chance were given him. C could gain nothing by the play of the qu. Be- side, D might hold the ace only. Trick ii. A Trick 12. A (* o v o * * A * * * '"" j C D * * * * A A *A* D A ' A c fM 9 k B A B8 CD3 B AB9 CD3 It was evident that if D did not lead a spade, C on taking the trump trick must do so. ILL USTRA TIVE HANDS. Trick 13. A 143 *.* * V. A B9 C D 4 A B have 3 by card and game. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. 5, 6, 4. H. K., qu., 3, 2. C. A., k., 5. D. A., 6, 5. A., 7, 6, 4. Kn., 10, 4. Qu., kn., 9, 3, 2. Kn., 7, 3. Kn., 10, 9, 5. Qu., 9, 8. 10, 8, 7. Remarks. — The argument for the play of the Parisian clubs is clearly illustrated by this hand. If A had led fourth best, he could not have won. Their best players insist that whenever the cards below ace are so small that by the play of any one of them an honour is not brought out, the proper lead is ace, then small. HAND 38. Irregular lead. Parisian play for the game. Score, A B, 2 ; C D, 6. 9 s. turned. A's Hand. S. A., 10, 6, 5, 3, 2. H. K., 10, 9, 5, 4. C. K. D. Qu. THE PLAY. Trick i. 9 9 D A Bo C D 1 Trick 2. B D A B 1 C I) 1 The k. h. irregular rather than the trump, the 10 and 9 as good to hold as the k., and the lead must be thrown. B sees that the lead is purposely irreg- ular, and throws qu. He can have but one more of the suit. ILLUSTRATIVE HANDS. 145 Trick 3 Trick 4. ♦ * Y D AB3 C D 1 The plot thickens when k. c. is played, and B at once plays trump. The 3 s. does not fall. Then A had six spades. It is safe to play his suit and help to clear it. Trick 5. B Sr -<$ 9? 9 9 9 9 9| 9 9 V 9? 9? 9 9? 9 9 D A B 3 C D 2 Trick 6. 9 9 9 9 9 9 B * 9^9 9 9 9 9 9 A B4 C D 2 The 7 h. to be trumped, if possible, by D, and so save the game. 146 Trick 7. WHIST IN DIAGRAMS. Trick 8. O O O O 4. 4. 4. 4. v A B 5 C D 2 0% 4. 4. * 4. 4. X 4» 4. 4. •'• 4.4. D AB6 C D 2 It is now merely a question of the ace d., and the forced discards may inform of that and insure its play, wherever it is, upon the qu. led. Trick 9. ^ B Trick 10. B 4. 4. *** 4. 4. D C 4. 4. 4. 4. 4. 4. D \ A AB 7 C D 2 AS8 C D 2 Tricks n, 12, and 13. The trumps of A must make. A B have 5 by card and game. THE HANDS (A's has been given). C's Hand. B's Hand, D's Hand. S. 7, 4. K., qu. Kn., 9, 8. H. A., kn., 7. Qu., 6. 8, 3, 2. C. Qu., kn., 10, 7, 6. A., 5, 4, 3. 9, 8, 2. D. Kn., 8, 5. A., 9, 4, 3, 2. K., 10, 7, 6. ILLUSTRATIVE HANDS. 1 47 Remarks. — This is a very daring and peculiar irregular lead and play for five points. The argu- ment was that, notwithstanding there were six trumps, they could be forced to the loss of a trick. Even though partner held (as A had to give him) the ace of clubs and diamonds, the hand can be beaten if trumps are led. The mental analysis was made by the player at the beginning. It will be seen that, if A led the fourth-best trump, clubs and diamonds must be trumped by him. The high cards of those suits are no better than his hearts, unless phenom- enally held. He must be forced before he could draw the last trump. It was very far to look, but Molier saw that he could be forced twice, and a ten- ace would ruin his game. He played, therefore, for any single ace and any high trump against him. Such display as this cannot be recommended to be made by experts even, since there are few who could carry in calculation such play successfully through. The lead of the fourth-best heart, if all the cards had been played to the purpose, might have won the game ; but that is not the point. The lead of a trump, and afterward the heart play, would not have won. By any ordinary play the game cannot be won, unless by accident. The plan that regarded the rank of the cards, and its execution, is what makes the hand interesting. HAND 39. Parisian lead and play. A finely contested hand. Score, A B, 6 ; C D, 6. 8 c. turned. Trick i. A's Hand. s. 7, 5. 2 - H. Kn., 8, 5, 3. C. K., kn., 10, 4. D. A., k. THE PLAY. Trick 2. B 7 ~v D A Bo C D 2 C does not pass kn. led. If the lead is from head or foot of sequence, it had best be taken ; and if from k., kn., 10, the k. would not be played upon a lead to A. It is evident that, if the 4 c. had been led, the qu. would have taken the trick. ILLUSTRATIVE HAA'DS. 149 Trick 3. r 9 S? 9? 0 D C A A D C BBS l *v, V * * 4? ; * A A B 1 C D4 A A B 2 C D4 B must not finesse. I50 WHIST IN DIAGRAMS. Trick 7. B -^ Trick 8. * * * * ♦J 4. * % AB2 CD5 This is fine play. B leads a card which must take if D passes. D, playing qu., compels k., and after one more round leaves him with best trump ; but A declines to take the qu., forcing the lead. A B 3 CD6 JCK 9 B Trick 10. B ■*■ 0.0 o v o * <> D C 4* *A* ~A~ O'O J * * V A *_* D A B 4 C D 6 ILLUSTRATIVE HANDS. 151 D A B6 C D6 Trick 13. B AB7 C D6 A B have the odd card and game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. A., qu., kn., 8. 4, 2. 9. 3- 2 - Kn., 9, 5, 4. S. 10, 9, 4, 3. H. A., k., 7. C. A., 5. D. Qu., 7, 6, 2. K.,6. Qu., 10, 9, 6. Qu., 8, 7, 6. 10, 8, 3. Remarks. — This close play is notable, since its result could, by careless management, have been so easily changed. The hand was lost or won at sev- eral stages, according to the action of the player. HAND 40. Finesse by speculation. Score, A B, 6 ; C D, 2. Kn. h. turned. C's Hand. S. 6, 5, 4. H. A., 10, 4, 3, 2. C. D. A., 10, 9, 3, 2. Trick i. THE PLAY. Trick 2. *** \ c> jo |o A Bo C D 1 W i A ABo CD5 Trick 6. ♦ 4 i. O ABo C D6 K. d. must fall. D throws kn., to clear the suit for C. Of course C will continue the diamonds. A sees that the game is lost unless his partner holds ace s. or ace c. and the opponents are forced to lead the suit. 154 Trick 7. D VHIST IN DIAGRAM. ^\ Trick 8. 9. D ^70 0% ~\ * * * Lyif|jL A B 4. * * * * 4. 4. B BIS A * * ♦ 4 IB o v o C ABo C D7 C ABo C D8 D throws ace s., to determine at once the fate of the game. Trick 9. D V. 0^0 0^0 o o o A A A A A A ABo C D9 Trick 10. D * A* * A * V s? s? 4- Qu., kn., 8, 7. K., 6. Remarks. — Trick 1. Three things are evident to C by the fall of the cards : First, D has led from k., kn., 8, 7, or qu., kn., 8, 7 ; second, the k. d. is probably A's only remaining card in the suit ; and, third, if k. d. is on the left, it must make. The finesse is against that card or the qu. Two things more are probable : First, that A is not calling be- cause C has five trumps ; second, clubs is the op- ponent's suit. The rest of the hand is as well played as it can be played by all the players ; but C D are at once in position, because of the correct play of both upon the first lead and follow, to make the game before the adversaries can secure a trick. HAND 41. Finesse by speculation. No. 2. Score, A B, 4 ; C D, 4. Ace c. turned. A's Hand. S. 7,6. H. A., kn., 5, 4. C. K., qu., 9, 3. D. K.,7,6. Trick i. B THE PLAY. Trick 2. Y A A A D A B 1 CDo Trick 3 B r C | -.., f.,; HPfTl ♦ "♦ D AB 1 CD2 Trick 4. m ^r A A A A A *A* A I A A A D A B 1 CD 1 * T 4. * A D ^ A B 1 CD3 ILLUSTRATIVE HANDS. 157 Trick 5. B •!« ■?• .*. A *J 4. * 4. 4.* 4. D Trick 6. O O o o \ \o V A D AB 2 CD3 The 7 d. underplay finesse by speculation. AB 3 CD 3 Trick 7. > 4» v * i L 4. 4. D 4. 4. A B 4 CD3 Trick 8. B 4. 4. 4. 4. 4. 4. * * ^ n A ■:-* • D AB 5 CD 3 Trick 9. B in v_ 9? 9? S? 9? D A B6 CD3 Trick 10. B v 4. 4. 4. 4. "> 9 D A B 6 CD4 WHIST IN DIAGRAMS. Trick 12 Trick 13. A takes with ace h., and A B make 3 by card and game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. K., 10, 3. A., qu., kn., 5, 4, 2. 9, 8. H. Qu. K., 10, 6. 9, 8, 7, 3, 2. C. A., 8, 6, 5. 4. Kn., 10, 7, 2. D. Kn., 10, 9, 5, 4. Qu., 8, 3. A., 2. Remarks. — The finesse by speculation is when, holding sure tricks in other suits, and even it may be in the suits played, you pass that partner may take, risking the play of third hand. It is, also, when you lead to partner a suit expect- ing him to take and lead you another of which he holds the best, that will be trumped by your right- hand adversary and overtrumped by you, or else will make, and partner will have another lead. HAND 42. The long finesse. Score, A B, 5 ; C D, 6. 2 c. turned. A's Hand. S. A., io, 9, 4. H. K., io, 3. C. 7,6,5. D. Kn., 7, 6. Trick i. THE PLAY. B ~\ D A Bo C D 1 Trick 2. r * * B C 4 * D A B 1 C D 1 The 9 s. the deep finesse on partner's lead. See remarks. The 6 s., in order to trump next lead of spades. B plays qu., since, if ace and kn. are on his left, both must make. i6o Trick 3. WHIST IN DIAGRAMS. $~~0 " "<> "\ A B 1 C D 2 Trick 4. * * ♦ ♦ * ♦ * A B 1 CD3 C wins the ace that many a player would argue A should have made. He does not see the issue, nor count the cost of his own instant gain. Trick 5. r Trick 6. B 4* I If now D leads a small heart, and C does not finesse, his only possible chance for saving the game is gone. ILL USTRA TIVE HANDS. 161 Trick 7. coo o o v o o o o D v' A B 2 CDs Trick 8. <9 59 9? 7 _ _S? ^ A B3 CDs The kn. d., to be out of partner's way upon his original lead. Trick 9. 4, 4. 4> *, B * 4. 4. "\ 4. D A B4 CD5 Trick 10. 4» 4* B * ~\ v 4* 4. 4. * * A 4* 4* *. * 4» v 4» 4. 4. A B S CD 5 Trick ii. OOOO; V D AB6 CDs Trick 12. 9 O <> A B7 CD5 l62 WHIST IN DIAGRAMS. Trick 13. ■% 9 9 A B8 CD5 A B make 2 by card and game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. s. K., 6. Qu., 8, 7, 5. Kn., 3, 2. H. Kn., 9, 8, 7, 2. A., 4. Qu., 6, 5. C. 10, 8, 4, 2. A., qu., kn. K., 9, 3. D. 8,5. Qu., 10, 9, 2. A., k., 4, 3. Remarks. — Suppose A had taken the first trick with the ace. What should he have led ? If a spade, would not the k. take ? Would not the qu. afterward be trumped ? The difference is very great, holding differently constituted hands, whether or not A gives up control at once of his partner's suit. A's weak- ness in trumps proved to be the strength of the hand. If he had taken the spade originally led, he could not have made the game. HAND 43. Finesse by trial. No. i. Score, A B, 5 ; C D, 6. 4 c. turned A's Hand. S. K., kn., 9, 7. H. K., 10, 7, 4. C. A., 8, 6, 3. D. 10. THE PLAY. Trick i. B Trick 2. B r 9? IS * * D c 9 9? C D *** 9? 9? 9? A A A A A V* AB 1 C D4 Trick 6. * * A A V.HH A B2 CD4 Trick 7. v a* A ' A A^A Trick 8. A A * !• 4* y A B4 CD4 ILLUSTRATIVE HANDS. I6 5 B returned k. c. without regard to number, and now plays the 5 because he had turned the 4, which must remain in his hand. Trick 9 ***! D A B 5 CD4 Trick 10. p" ^1 9? 3- 10, 8, 6, 4. H. Kn., 9, 5, 2. 8,3- A., qu., 6. C. 10,9. K., qu., 5, 4. Kn., 7, 2. D. Kn., 8, 7, 2. K., 9, 5, 4, 3- A., qu., 6. Remarks. — The finesse by trial is when right- hand adversary has led and you play a card on which one much higher is thrown by left-hand opponent, and the next time the suit is led you play a lower one, it may be, for third hand has shown his strength. HAND 44. Finesse by trial. No. 2. Score, A B, 3 ; C D, 6. K. h. turned. B's Hand. S. Qu., kn., 2. H. A., 9, 5, 2. C. A., kn., 10, 9, 7. D. K. Trick i. D ^ THE PLAY. Trick 2. 3 *\' I '1 A A Bo C D 1 D r>" 9? 4. 4. 4. 4. B AB7 CD3 170 WHIST IN DIAGRAMS. Tricks n, 12 and 13. A plays 10, 9, 7 s., and A B make 4 by card and game. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. A., 6. K., 10, 9, 8, 7, 4, 3. 5. H. K., 10, 6, 3. Kn, 8, 7. Qu., 4. C. K. Qu. 8, 6, 5, 4, 3, 2. D. A., 8, 6, 5, 3, 2. 7, 4. Qu., kn., 10, 9. Remarks. — If D had led ace d. in second trick rather than a trump, and afterward forced with a diamond, B would trump, and the result of the hand is in the trump holding. A B have the spades, per- haps the clubs, but C D have the diamond suit solid. B would know after taking the diamond trick that the risk of drawing trumps with k. turned was very great. B's best play is ace c, followed by kn. c. If D trumped, A would overtrump, but D would prob- ably throw 6 s. B could safely continue his suit. If D, determined on saving the game, passed the clubs (kn. 10, 9), B must play qu. s. If B passed this also, he will retain but a single diamond to give his partner. If he passed the spade led, he would save the game. If he trumped the spade, and led a trump, he would lose the game. If he trumped the spade and led a diamond, he would lose the game. The hand and the play of it is most significant of the value of the American system of leads. The original play of the 8 was the plain informant of the actual cards held. If A had led in accordance with the old system of Pole and others, B would have ILLUSTRATIVE HANDS. 171 been justified in taking the trump when led, and in at once playing his club suit. In that case, or by any other mode of play, C D would have saved the game. The hand, properly begun and played to the fourth trick, was strengthened by A's fine finesse. At the sixth trick D was uncertain whether A or B held the kn. h. If he was overtrumped, which cir- cumstance he did not anticipate, the 10 was as likely as the k. to bring the ace. D was confident when the kn. c. was led that he would save the game, and also, if he could force the diamond, that A B could not make more than 2 or 3 by card. The lead, the refusal of B, on account of the lead, to take the first trick in trumps, the finesse of A, and the force of the kn. c. are the features of the play. HAND 45. Finesse upon the partner. No. i. Score, A B, o ; C D, o. 7 d. turned. D's Hand. S. A., 6, 4. H. Kn., 3. C. A., k., 10, 5, 4, 2. D. 8,7. Trick i. r 4. * 4. * c D THE PLAY. Trick 2. AB 1 C Do 9 9? 9 9 9 9 9 9? 9 ^ A B 2 C Do C has no clubs, does not call for trumps, but shows four, and that spades is his best suit. It is evident that the lead is from kn., 9, 8, 7. ILLUSTRATIVE HANDS. 173 Trick 3. C 9 9 Trick 4. B is in a quandary. His partner cannot have both ace and k. c, and D must be holding them, or one of them, for a purpose. If B leads another heart, it will be trumped or taken by D. There has been no call. B decides to lead up to the probable spade hand to throw the lead. The finesse upon the partner. The spade must be C's suit, and D forces him to take the trick that he may lead the trump. Trick 5. O O Trick 6. C ♦" "I* A A ' A A' A A A B A B4 B 2 174 Trick 7. WHIST IN DIAGRAMS. V c itMAi 0% D A B4 CD3 Te ICK 8. c "V o||^ ^~^> A V .T. * A *** A B6 C D4 C reasons that if A holds ace s. the game is lost, but if D has it and a small one the game is won, and plays to force the lead. Trick ii. C Trick 12. C ( A > m A * A A * * * 4* B A A ' A * A A A A ♦♦♦ A A * B ® V D A B6 D AB6 C D6 ILL USTRA TIVE HANDS. 175 Trick 13. C C D have the odd card and game. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. Qu., 8. H. Qu., 7, 4. C. Kn., 9,8, 7. D. A., qu., 6, 4. K., kn., 7, 5, 2. 9, 6, 2. K., 9, 5, 3, 2. 10, 9. 3- A., k., 10, 8, 5. Qu., 6, 3. Kn., 10. Remarks. — If D had taken (Trick 1) qu. c. with k. and led ace s., etc., and C had forced the play of trumps, the result would have been the same, but that argues nothing. The merit of D's play lies in holding positive command of the opponent's suit and playing the finesse upon the partner. A. W. I., page 226. HAND 46. Finesse upon the partner. No. 2. Score, A B, 2 ; C D, 5. Kn. c. turned. B's Hand. S. 8,5. H. K., 10, 4, 3. C. K.,8,5,2. D. K., qu., 3. Trick i. < A THE PLAY. Trick 2. A Bo C D 1 D Trick 3. A -J A B 1 C D 2 Trick 4. A S? 9? A B 2 C D 2 ILLUSTRATIVE IIAXDS. 177 The call for trumps on an original lead insists upon the k. h. as the instant following third play. Should ace (third hand) take the trick, the suit is not established. B holds the 10 guarded. The k. c, kn. turned, the proper play irrespec- tive of number. Trick 5. V. _jT I B AB3 C D 2 Trick 6. D o o Y o o A B 4 C D 2 Qu. c. second, for ace and kn. must make, and D had better throw the lead. He needs but one trick to save the game. In hearts or diamonds his partner may make that, and, if not played through again, he has the 10 c. guarded. A defeats D's plan by the irregular lead of the diamond, which is probably B's suit. Trick 7. A 4. 4. X A A A B 5 C D 2 Trick 8 i;8 WHIST IN DIAGRAMS. Trick 7. B shows that he has another club. It may be the 10, but A will not leave D with his last trump. Trick 9. O o o A 0^0 o o ~\ 0^0 0<>0 o o AB7 C D 2 Trick 10. A D 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 V 9 k A B8 C D 2 Trick ii. Tk ICK 12. A — « \ y 9 9 D 9^9 9 V 9 9 9 9 9 9 A B 10 C D 2 ILL USTRA TIVE HANDS. Trick 13. A 179 A B make 5 by card and game. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. Kn., 10, 9. Qu., 7, 2. A., k., 6, 4, 3. H. 8, 5. A., 6. Qu., kn., 9, 7, 2. C. Qu., 10, 6, 3. A., kn., 9, 7, 4. D. Kn., 5, 4, 2. A., 9, 6. 10, 8, 7. Remarks. — Finesse upon the partner may de- mand of that partner not only the play, but the lead also, of the best card of his best suit. HAND 47. The return finesse. Score, A B, 4 ; C D, 4. Kn. c. turned. D's Hand. S. Kn. H. K.,8,6, 4. C. K., qu., kn., 5, 2. D. A., 7, 2. THE PLAY. Trick i. C Trick 2. c r D r A A *A* A ' A A^A A A D A 0% B A A A A * A A A A A A B A B 1 C Do A ] C I B 2 )o The 8 is evidently a call. As the kn. is not taken, the inference that A draws is that B holds the strength. It is equally evident to D that upon the play of the 8 such inference will be drawn, and he declines to take the trick. ILLUSTRATIVE HANDS. 181 Trick 3. 4. 4. 4. 4. C 4. 4. 4. 4. J A B 2 C D 1 Trick 4. C o <> o — D V o o A B 2 C D 2 The 7 d. the return finesse, believing C to have finessed the kn. lead. If it should be that B holds both k. and qu. d., no harm is done. Trick 5. <> v^ A A AB2 CD7 Trick 10. C IS? v 9? 9? 4. 4. * 4. 4. 4.^4. AB3 C D7 B passes the diamond in hope of a spade lead. Trick ii. J A B4 CD7 Trick 12. c 9? 9? 9? 9? A B D A B 2 C Do B, who has no hearts and no suit, and who sees that A has but four clubs, does not call for trumps. A continues the suit. His play may call the qu. from C. If C is to trump, he may as well do so now. ILLUSTRATIVE HANDS. I8 5 Trick 3. r Air V 4. 4. 4. 4. 0~~ o v o 47^4. *A* 4»*4» 4. 4. J 4 A B9 C D 1 The 9 d. the play of the hand to save the game. The 9 c., to force the eleventh and throw the lead. There is no better play in whist than this of Molier's in the 9th and 10th rounds. r — 0! ~*~~ ♦ AB 2 CD 1 9? V -op 9? A B 2 CDo Trick 4. B r +y-. CTt f?u r~ $ * AB3 CD 1 ILLUSTRATIVE HANDS. 189 C can use his trump to no advantage, and its play at this time may be of as much service to his part- ner as any lead that he may make. Trick 5. B EjS kMk I D AB 3 C D 2 Trick 6. 0^0 o D J AB4 C D 2 A does not continue the trump. B infers that A has the tenace, or that he declines to lead up to one. Trick 7. B * "v D A B 5 C D 2 Trick 8. A A 4. * V t to A B6 C D 2 B is in a quandary. If he leads the trump, he may assist the adversary to make eventually a dia- mond suit. A reads no more trumps in C's hand, and the low club led by B induces A to believe that the ace will make. WHIST IN DIAGRAMS. Trick io. O A B6 CD 3 r> 0*0 A B 7 CD 3 The play to force the io h. and to throw the lead. If C has io h., it must make, and if it makes now, A must make the tenace in trumps and the last club, if, as the play shows, B has ace d. Trick ii. *** V *** D A B 8 CD 3 Trick 12. O O O B i*A* *A* D AB9 CD-, B plays twelfth heart to win or force. ILL USTRA TIVE HANDS. I 9 I A B have 4 by card and game. THE HANDS (A's has seen given). C's Hand. B's Hand. D's Hand. s. K., kn. Qu., 6, 3. 9; 7> 5> 2 - H. 10, 8, 6, 5. A., k., 9, 3. Qu., kn. C. 8, 7, 6. Kn., 5, 4. K., 10, 2. D. Kn., 10, 7, 5- A., qu., 2. K., 8, 4, 3 Remarks. — It will be easy to see that great care was taken to make the game. If B had led a heart instead of a club at Trick 7, D would have discarded a club and made a trick. If B had led the spade at Trick 7, and A had taken and drawn the last trump, he must have led either heart or diamond • if a dia- mond, D must have made the k. The play to force the 10 h. by A (Trick 9) is the proper move for the game, if C held either 10 h. or ace d. This is one of the innumerable cases in which a hand is played from first to last to gain a single trick. HAND 50. The play of the twelfth. Drayson's example. See A. W. I., page 249. Score, A B, 6 ; C D, 4. 9 c. turned. A's Hand. s. A., qu., 6, 3, 2. H. Kn , 9. 6, 5- C. 9- D. 7, 5 .4- Tr ICK I B r 1 <> c %&« 1*2 1 ^\. THE PLAY. Trick 2. D A Bo C D 1 O O o o <> o D A Bo CD2 Trick 3. r o B I0T0 <> o o |0 [o_ __0 A Bo CD3 Trick 4. AB 1 CD3 ILLUSTRATIVE HANDS. 193 Trick 5. B ^r~* V 4* . 4> *' 4- 4»*4- *** 4.** 4T~4- 4. 4» 4. 4» 4. 4. D A B 1 C D4 Tr ICK 6 B r S? c *A* ♦ ! * A*A A B 3 C D6 Trick 10. B A A A A V. A B4 C D6 WHIST IN DIAGRAMS. Trick 12. B 47^4. A B4 C D 7 r* * 4. 4. a 4. 4. 4. 4. 4. D A B 4 C D8 Trick 13. r * 4, 4. 4.^4. AB 5 CDS C D have 2 by card, but A B save the game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. Kn., 9. H. A., k., qu. C. A., k., 10, 2. D. A„ k., qu., kn. 8, 7> 4- 8,2. Qu., kn., 5, 4. 10, 9, 8. K„ 10, 5. 10, 7, 4, 3- 8, 7, 6. 6, 3, 2. Remarks. — If, at Trick 10, A had played the twelfth, he must have lost the game, because C would have discarded the spade, trumped the ace, and next led and drawn the trumps. HAND 51. The thirteenth. Score, A B, 3 ; C D, 6. Ace c. turned. A's Hand. Trick i. H. A., k., qu., 3. C. Kn., 10, 9, 6, 4. D- 9, 5» 3> 2 - THE PLAY. Trick 2. 0 A Tr B ICK 6 D T 9? — » B A * * 9 9 \ V. c ABo CD5 c A B 1 C D 5 The 5 s. the thirteenth up to k. c. turned, insur- ing the odd trick and game. Trick 7. D Trick 8 D 7 200 WHIST IN DIAGRAMS. Trick 9. D m K. 9 W 9 9?

0-0 o o o o fO 0- Trick 6. A B4 C D 1 * * * A B 4 C D 2 A leads the diamond through the calling hand. The kn. h., to clear partner's suit. The play of 9 d. by A was, as was the club lead, evidently a forced one. Trick 7. o <0 o o B A B4 CD3 Trick 8. B *^* A B 4 CD 4 208 WHIST IN DIAGRAMS. Trick 9. H^fe-i o o o 19 9 i * Is? 9 9 ^ I Trick 10. 9™9 9 9 9 9 9 9 A B 5 C D4 ~\ §-£»&: 9 9 B A B c CD 5 Trick ii. B A B 5 C D 6 Trick 12. 7 9 9 9 9 9 A A 4. A A A c D * + \o A A 4. A A ' A A 1 A -^ A B 5 CD7 Trick 13. A 9 9 9 9 9 9 9 9 * * A A 4* , 4« A~A A A m B a? C A B6 CD 7 C D have the odd card, and A B save the game. ILLUSTRATIVE HANDS. 209 THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. K., qu., kn., 8, A., 3. 10, 9, 6. 7, 5. H. K., 10, 4. A., qu., 8, 6, 2. 9. C. A., 5. 10, 7, 6. Kn., 9, 4, 3. D. Kn., 10. 9, 8, 2. A., k., 7, 4, 3. Remarks. — C evidently was strong in trumps and weak in hearts. It was important that he should not control the club suit. Had C thrown away a spade upon Trick 6, B's play upon Trick 4 would still have saved the game by the tenace in clubs. HAND 55. Fine play in passing and in discard by Cline. Score, A B, 5 ; C D, 2. Kn. c. turned. C's Hand. S. K., 5. H. A., 10, 9, 8, 4, 3. C. A., qu., 6, 2. D. 4. THE PLAY. Trick i. D ~e A B 1 C Do Trick 2. D F?. o o 1 <> This single round is of much significance. C holds ace h., and one of the opponents has begun a call. If the k. h. now forces the ace, it will be trumped j if it does not, it will make. Trick 3. a a a a ILLUSTRATIVE HANDS. Trick 4. D 211 a a V AB 2 C D 1 V. A A Ma AAA A A Al A B 2 C D 2 A plays to the partner's supposed suit, and D be- gins the echo. The 5 s. is the convincing play. If A had ace, he would probably have led it, and then let his partner in upon his suit, or continued his own, for apparently A has ace h. and three small. Trick 5. D 4»T4» A A * A 1 A A A A Baa A A * * A A I Trick 6. A B2 CD 3 * i*. *i * * A A * a v a| — 1 * 1 1 * 1 T A B 2 CD4 The 10 c. led. The kn. was turned. The 2 s. declared in D's hand. The 3 c, to shew four. 212 WHIST IN DIAGRAMS. B ick 7. D Trick 8. D * Oj&£ »♦. A A A A A 4* •?• A B 0% A 9? \ h V c A B 2 CD 5 c A B 2 C D6 The qu. c, for the 5 is proclaimed with D. The ace h. play is a revelation. C must have the entire heart suit or the best diamonds. The qu. d. fine play in discard. The diamonds can be of no service. If C holds qu. s. ; which is unlikely, it must make ; if he has no spade, which is probable, his last trump may fall upon D's lead. Trick 9. o o >s "9] 9? 9 V V o o o A B 2 CDS ILLUSTRATIVE HAXDS. 213 Trick it. D O V AB 2 C D9 Trick n. n~\ 4. * 4. 4. 4. 4. A B 2 C D 11 o o A B 2 C D 10 A B have 5 by card and game. THE HAXDS (C's has been given). B's Hand. D's Hand. A's Hand. s. Qu, kn. • 6 4 A., 3, 2. 10, 0,8, 7- H. Kn., S- K. qu., "• 6- 2 C. 9,8, 7- Kn. 10, 5. 1- K. 4- D. A..H ..9, s, 7, 6. Qu. kn. 3 » 3 — • 10, 5- Remarry. — It will be seen that if A had not per- sisted in the heart play, but led the spade instead, he must eventually have made the k., and B the dia- monds. We give the hand as it was plaved. showing how C took advantage of the lead, and the beautiful play of D in discard. HAND 56. A beautiful coup by Brockmann. Score, A B, 5 ; C D, 4. Qu. s. turned. D's Hand. S. K., kn., 8, 4. H. Qu., kn., 10, 5, 2. C. 4. D. A., 9, 6. Trick i. \jm THE PLAY. Trick 2. J A B4 CD4 The kn. h. a very judicious force, foreseeing the result. 2l6 WHIST IN DIAGRAMS. ick 9 C "> Trick 10. c ~% A A * 4. 4. A A A <£§' N?/V\ B A B D AB4 CD 5 D AB4 C D6 B throws the 3 d. rather than to trump and be overtrumped. D throws the 10 h., a sure trick, re- taining a losing diamond. This is superior play, for if C can take or trump the low diamond, C D must make every trick. D takes the best diamond, to be rid of the lead, a very fine play. Trick ii. o V c 0^0 o o o o 0^0 o o V 0% A B 4 CD7 Trick 12. A A 4»** A A "> AB4 CD8 ILLUSTRATIVE HANDS. Trick 13. C 217 C D make 3 by card and game. THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. A. 9, 7, 2. Qu., 10, 6, 5, 3. H. 9, 8, 4. K., 7, 3. C. Kn., 10, 9, 8, 6, 5. A., qu., 3, 2. D. Qu., 5, 4. K., kn., 10. A., 6. K., 7 . 8, 7» 3> 2 - Remarks. — It is easy to see that the fine play of the ending was contemplated by D in the early part of the hand, dependent upon his partner's ability to take or trump a second diamond lead. HAND 57. Splendid play by Messrs. Macready and Cline against Messrs. Liston and Towne. Score, A B, 4 ; C D, 6. Kn. c. turned. B's Hand. S. K., 4 . H. io, 9, 8, 7, 6, 5, 2. C. A. D. Qu., 9, 5. V. THE PLAY. Trick 2. ^J5T 1 1 lv 1\- 4. 4. * * 4. 4* 4. 4. c 4. 4. " D O O V_ V 9? 9 V 9 9 9? 9 221 o c A B8 CD4 Trick 13. A v 9 9 9^9 Oj A B9 C D4 A B have 3 by card and game. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. Qu., 6, 5, 3. 10, 8. K., kn., 3. A., 4. K., 10, 4, 3. Qu., kn., 6, 5. A., 4: K., kn., 10, 8, 3. S. A., kn., 9, 7, c. H. Qu. C. 9, 8, 7, 2. D. 7,6,2. Remarks. — The play of the singleton ace, fol- lowed by the heart that must draw the best, was 222 WHIST IN DIAGRAMS. good enough to inform of B's wish, but the follow on the ace s. and the discard of the qu. d. were impera- tive demands upon A's ability to force trumps. The fine player, in his analysis, will note that B saw, first, that D had not the kn. h. ; second, that A must have the 3 h. to return ; third, that A must have ace d. ; fourth, that in order to win, A must have qu. s. ; fifth, that A had four trumps, and by his consistent force probably held the k. ; and, sixth, that there was no possible way to win the game but to keep A with the lead. An ordinary player, with B's hand, would have made two tricks, his partner probably three or four more, but C D might have won the odd card and game. HAND 58. Brilliant play for the game by De Lisle. Score, A B, i ; C D, 5. K. s. turned. Trick i. A ^ A's i I AND. S. A., qu., kn., 5. H. Qu., 9, 8, 6, 5, 4, 2. C. 8, 2. D. THE PLAY. Trick 2. D A B 1 C Do ♦ * V 1 * ♦ * ♦ ♦ * A B 2 C Do The qu., 9, 8, and small are at once declared, and B plays instantly for his partner's hand. The k. h. always third hand with the holding. The 9 of trumps at head of three through k. turned, to assist partner's suit. 224 Trick 3. WHIST IN DIAGRAMS. Trick 4. C| >■ 4. a A A * The kn. hearts, to be out of the way. D A B 3 C D 1 Trick 5. * * ♦ * A A A A A % Em A ! A **A D AB4 C D 1 Trick 6. A A A A B V AB 5 C D 1 Trick 7. A \ A B6 C D 1 Trick 8. °0° o "^ o o o AB7 C D 1 ILL US TRA TI J r E If A . \ 'DS. 225 The 2 h. the beautiful play of the hand, to compel the lead of the diamond and insure the game. Trick 9. B Trick 10. B 5M \ a * 4. 4, * A s D A B8 C D 1 o o V * * A V o 0% A B 9 C D 1 Trick ii. O A a 4. * V A _:j D A B 10 C D 1 Trick 12. * 4, 4. B 4. 4. *■ 4. 4. 4. 4. Trick 13. A . 4.1 A A ' 4. V V 4. 4, A A *** 4. 4. V. A V 9 9? D A B 12 C D 1 A B have 6 by card and game. AB 11 C D 1 226 WHIST IN DIAGRAMS. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. 6, 4, 3. 9, 8, 7. K., 10, 2. H. A., 7. K., kn., 3. 10. C. 10,5,4. Kn., 9, 7, 6, 3. A., k., qu. D. Kn., 10, 9, 7, 2. A., k. Qu., 8, 6, 5, 4, 3. Remarks. — Criticism is of small avail when given in reference to such play as this. The hands played in such manner demonstrate the working, quick and wonderful, of the mathematical mind. We commend these illustrations to the Duplicate Whist clubs, a thousand members of which, without study, could never by the practice of trading hands arrive at the knowledge of handling either one of these. Had D been content to save the game, he should have thrown the ace c. on Trick 3, in which case he would have made two more tricks. The error of one player is the gain of another, and B took instant advantage of the situation. HAND 59. Beautiful play for the game at the Deschapell Club. es Score, A B, 4; C D, 4. 4 c. turned. A's Hand. S. K., 8. H. 7, 5. C A., qu., 10, 7, 4. V. K., qu, 6, 5. Trick i. r 9 7

o V. D [Fas tkll AB6 CD3 Trick 10. A has seen, in Tricks 5 and 6, that D had four clubs ; then C must have had three. This is the play of the hand. Throwing the lead insures the remaining tricks. Played in any other way the game is lost. 230 Trick ii. 9 9 o o A WHIST IN DIAGRAMS. Trick 12. B foTo v> _ JU J 'il A B 2 C D 2 ILLUSTRATIVE HANDS. 233 Trick 5. B Trick 6. B v. m? . D A B 4 C D 2 Trick 7 9 q? A A A A V 0*0 c D 4. A 4. 4. 4. 4. 4» A oooo oooo -<- y A B 1 CD5 A B 2 C D 5 The k. h. the master card returned. See remarks. ILLUSTRATIVE HANDS. Trick 9. 241 A S> _2 B F~ 9] 9' 4. 4. AB 5 CD3 Tricks 9, 10, 11, and 12, A makes the diamonds, and Trick 13, C makes ace s. AB have 3 by card. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. s. 7, 6, 4, 2. Qu., 5- A., 9, 8, 3. H. K., qu., 2. 10, 8, 6, 5. Kn., 9, 7. C. A., kn., 9, 4. 3- Qu., 7, 6, 5. D. 7,2. A., kn., 9, 8, 6, 4. K., 5 . ILLUSTRATIVE HAXDS. 245 Remarks. — Mr. Trist says, " If, at Trick 2, A had led 4 d. and B had played 10 d., he (B) must have taken at Trick 9 with qu. d. and lost the game by honours." Mr. Trist plays English whist (5 points to the game), and if B had made the above mistake, owing to A's wrong lead, although he made the odd card, he must have lost to the picture cards. As the hand was actually played up to Trick 6, D, knowing that 10 h. was in opponent's hand, should have led ace c, then a spade, to his partner, and saved the game. HAND 64. Fine play by Deschapelles for the game. The force accepted. This play was made under the long whist rules, when honours were counted and 10 points made game. The score was : A B, 6 ; C D, o. We may suppose its equivalent in American whist to be : A B, 6 ; C D, i ; qu. c. turned. D's Hand. S. Qu., 9, 7, 6, 3. H. C. Qu., kn., 9, 4, 3, 2. D. A., kn. Trick i. THE PLAY. Trick 2. 4. * * * * * *** * * A B 1 C D 1 The lead is in accordance with the old play of k. when holding ace and three others. The issue would have been the same by the new play. D does not call. Trick 3. C 10 0~ ILLUSTRATIVE HANDS. Trick 4, C 247 > ^> o o A B 1 C D 2 9 9? o o Trick 6. AB 1 C D 4 9? 4» * D "> A B 1 CD5 248 WHIST IN DIAGRAMS. D can have no more diamonds. He must have qu. s., but cannot have the 10, or he would have played qu. or a trump. C, before leading ace c.,will ascertain by rank of card that D plays if D wants the trump led. D trumps the ace, to play the spade. If C has the ace c, the game is won, unless the 10 c. at the head of three is in one hand. Trick 7. * 4 B A B 1 CD6 Tr ICK 8 C S? "> A 9 9 A '4>3>2. K., qu., kn., 10, 6. A., k., 6. g, 7, 5. K -> qu-, 7, 6, 2. 10, 9, 4. H. 9, 8, 7, S- C. 10. D. 8, 5, 3. Remarks. -The expert will see some rare play by the master in this hand. At the outset all ordi- 250 WHIST IN DIAGRAMS. nary players would have called for trumps. Had B followed the 8 with the 10, Deschapelles might have done so, but on the fall of the kn. he saw that there was no division of the suit, and that A held 10, 4, 2. The 10 must take a trick, unless prevented by strat- egy. A master card of trumps in the opponent's hand would save the game. One in diamonds might do so, but he must play as if his partner's hearts and trumps were strong. At any rate, the game must be played for at the beginning, and the course as to the spade suit must be taken. The k. c. might fall to the ace of his opponent, and the opponent's hand in hearts or diamonds could be strong. All this was to be determined, but the certainty of the 10 tenace was apparent, and, unless C was overtrumped, could be beaten. The spade play (Trick 4) was very fine, since, no matter what A played, the force was pur- posely made. That play also prevented C from lead- ing the club, for D, instead of calling, had taken a sure trick to play the force. On the trumping of the heart and the second force the game depended. If A held ace c, no play would make the game ; if he did not, the chances of D's adversaries to save it were very limited. HAND 65. Fine follow play and force by Deschapelles. Score, A B, 3 j C D, 6. io s. turned. A's Hand. S. A., qu., 9, 4. H. K., kn., 6, 4. C. D. A., qu., 7, 6, 2. i 0~0 THE PLAY. Trick 2. |D A Bo C D 1 3 C I >3 The persistent call for trump has prevented the lead of a club, and the fine play in passing tricks which could have been taken, and retaining command of the opponents' suits, gives Deschapelles the game. Trick 9. A A D AB6 CD 3 Trick 10. WHIST IN DIAGRAMS. Trick 12. 4* • 4* A D A B9 CD-, Trick 13. B a V o o A B 10 CD 3 A B have 4 by card and game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand S. 8,7,6,5. H. A., 10, 9, 2. C. A., qu., kn. D. K., 9 . K., 10, 2. 7 ' 5' 3- o K., 10, 9, 8, 7. 10, 4. Kn., 3. Qu-8. 6, 5, 4, 3> 2 - Kn., 8, 5, 3. Remarks. — The shutting out of the play of a club, and the manner in which control of the suits was kept, trusting B with the diamond and giving D the qu. trick, shows what can be done by a mas- ter. HAND 66. The kn. at foot of sequence by Cavendish. Score, A B, 2 ; C D, 4. Qu. h. turned. A's Hand. S. K., qu., kn., 8, 7, 3. H. Kn., 4. C. 8. D. 8, 7, 5, 2. Trick i. B V. THE PLAY. Trick 2. A B 1 C Do S? 5? V. A B 1 C D 1 The ace s., to be out of the way. 256 Trick 3. r WHIST IN DIAGRAMS. Trick 4. A B 1 CD2 See remarks. Trick 5. ; A B 3 CD 3 A B4 CD 3 B throws the lead, of course. Trick 8. B 0"0 0% ■> A B4 CD4 Trick 9. * ILLUSTRATIVE HANDS. Trick 10. B ¥~4 4- A A 257 "> t .a. t D AB6 CD4 Tricks n, 12, 13. A makes the spades, and A B have 3 by card. THE HANDS (A's has been given). B's Hand. D's Hand. C's Hand. S. 6. A., 5) 4. H - A -, 7, 2. K., 10, 9, 6, 5 C. Kn., 7, 3, 2. A ., 6, 5, 4. D. A., k., qu., 10,6. 3. 10, 9, 2. Qu., 8, 3. K., qu., 10, 2. Kn., 9, 4. Remarks. — The reason why C leads ace d. at Trick 3, Cavendish says, is that, "if he leads qu., his partner might trump in order to get in a cross ruff ! " If that is the game of whist, why not play the qu. ? It was as much for C's interest as for D's that the cross ruff should be established and played. If the qu. (the correct play in good whist) couldbz trumped by D and was not, as it was his partner's original lead, C would probably make ace and k. If it was trumped by D and the spade returned, C would 258 WHIST IN DIAGRAMS. trump and lead the ace d. or a low one to be again trumped, and the game could be saved, for C had ace h. As the cards were played by C, he showed, after playing ace and k., that he had not the qu., or, if he did have it, that he had no more of the suit. HAND 67. Forcing by Ch. Laight. Score, A B, 4 ; C D, 4. K. h. turned. B's Hand. S. A., k., qu., 6. H. A., 10, 3, 2. C. K., 7, 6, 4, 2. D. Trick r. THE PLAY. Trick 2. D * D A 4. .% B * A B 1 C D 1 Trick 3. o o B A B 2 C D 1 Trick 4. D V 4. 4. A B2 C D 2 260 WHIST IN DIAGRAMS. Trick 5. r A Trick 6. A ***v IS * D fcgfj c o AB6 CD3 Trick 10. 4* , 4»l V * *_ _* B * * * ♦ A B6 CD4 ILLUSTRATIVE HANDS. Trick ii. A 26l r ->► <> 0% 4> * D B A B 7 C D 4 Tricks 12 and 13. B makes ace and k. s., and A B make 3 by card and game. THE HANDS (B's has been given). D's Hand. A's Hand. C's Hand. S. 8. H. Qu., 8, 6, 4. C. A., qu. D. K., kn., 10, 8, 7>5- 5» 3» 2 - K., 7, 5- Kn., 9, 5. A., qu., 6, 3. Kn., 10, 9, 7, 4. Kn., 9. 10, 8, 3. 9, 4, 2. HAND 68. The play of k., qu., 10, and three in trumps, by Brcckmann. A. W. I., page 39. Score, A B, 5 ; C D, 5. Kn. d. turned. D's Hand. S. A., qu., kn. H. K., qu. C. Kn., 2. D. K., qu,, 10, 8, 7, 4. Trick i. THE PLAY. Trick 2. AB 1 C Do S? C vm V* A B 2 C D o Trick 3. 4* * 4. 4. 4. 4. D AB 3 C Do Trick 4. C 4. 4. J A B4 C Do ILL USTKA TIVE HANDS. 263 Trick 5. C * * B J A B4 C D 1 Trick 6 A B4 C D 2 A does not trump that a spade or heart may be led up to his partner. He thinks that he can trump at any time as well as now. D takes instant advantage of the situation. Trick 7. * * * * * * 4- oooo oooo 4 D A B 4 CD3 Trick 8. o ♦ D A B 5 CD3 264 Trick 9. WHIST IN DIAGRAMS. 4» 4» * 4> v 0~0 D A B 5 C D4 °l o\ _£] 9 9? 9 9 o o \ |o o A B 5 CD5 Trick ii. Trick 12. V ♦ * ^4 9 9? AB 5 C D7 Trick 13. C C D have 2 by card and game. ILLUSTRATIVE HANDS. 265 THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. S. K., 8, 7, 5, 3, 2. 10, 9, 6, 4. H. A., 3. io, 6, 5, 4, 2. Kn., 9, 8, 7. C. 10, 9, 7, 6, 5, 4- Qu., 8. A., k., 3. D. 9, 6, 5, 3, 2. A., kn. Remarks. — The mistake of one player is the gain of another. A could have safely trumped the spade (Trick 5), and if his trumps were at once drawn, the 9 must make. But he wanted the game, and to get it his partner must take one trick. HAND 69. The coup de sacrifice by De Lisle. Score, A B, 3 ; C D, 5. K. d. turned. A's Hand. S. 10, 8, 7, 6, 4, 2. H. 10. C. K., 6. D. A., 10, 8, 6. Trick i THE PLAY. Trick 2. D A B 1 C Do 9 Trick 3. Trick 4. >■ <> 01 °0° o v o oooo oooo D A B 3 C D 1 ILLUSTRATIVE HANDS. 267 The 8 d. was a thoroughly puzzling third-hand play. The inference which D drew was, that A had no more, and must be very long in spades and clubs C returns the diamond through the apparently- strong up to the apparently weak hand, and, as he believes, to the call of his partner, who has played two gs. Trick 5. 0 o B 0~0 o v o o o 0~ "01 A Bo CDS Trtck 9. 4. 4. 4. * -<- D A B 1 C D8 Trick 10. 4. 4. "*! * B 4. 4. 4. 4. A B 2 C D8 ILLUSTRATIVE HANDS. Trick 12. B 271 A B 3 C D8 V * * D A B 4 C D8 Trick 13. S? 9 9 9 B V. o o o A B 5 CDS C D have 2 by card, and A B save the game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand S. Kn.,9,6; S, 3 . H. A., k., 5, 4. Kn., 9, 7. C. 10, 9, 4, 2. A., k., kn., 7, 5, 3. D. 10, 7. 9, 8. K., qu., 10, 7. Qu., 8, 3. Qu., 8, 6. K., qu., kn. Remarks. — Had D, at Trick 5, led k. s., then qu., then 7, if A had passed, C would have played the thirteenth heart, making game ; but D chose to keep control of spade suit, that he might again lead the diamond. All that does not militate against the fine play of A, who, with but two tricks in his hand, made five out of it. HAND 71. Play for the " one trick " by Mackintosh. Score, A B, 4 ; C D, 6. 3 h. turned. A's Hand. S. 10, 3. H. K., 10, 6. C. A., 9, 5, 2. D. A., qu., 5, 2. THE A was not strong enough to call, but began un- blocking, and, if his partner thought best to lead a trump, A could assist in the suit. The kn. c. must be the best of A's short suit. No call was begun. Trick 3. 9? V ILLUSTRATIVE HANDS. Trick 4. B A B 2 C D 2 D, holding- four trumps, preferred to lead a trump to leading from his tenace. Trick 5. b r 9? ~v 9? 9? 9? 9? 9? 9? 9? ^9? Trick 6. 9? ^1 9? 9? 9? D 9? 9? AB3 C D2 9 9? 9? 9? 9? D 9? 9? 9? A B 4 C D 2 The long Spades must be the opponent's suit trump is with D. The lead must not be "given" to C, but forced from D, and B must Hold a high spade or the game is lost. The trumps can and will at once be called down by D. Even if they could be separately made no good would result. A, therefore, makes virtue of necessity. 274 Trick 7. B O o WHIST IN DIAGRAMS. Trick 8. "> D A B 5 C D 2 A A c I* * B o o ool £ V A B 5 CD3 Trick 9. * * * ♦ * AB 5 C D4 Trick 10. B * ♦ ♦ * A ' A J A B 6 CD4 Trick ii. V A A A A o * A A ♦ 4 Trick 12. A " A * A A A ♦ * + A A i V A~ A~A A A A A D A B7 C D4 The diamond must force a spade or club. A B8 C D4 ILLUSTRATIVE HANDS. Trick 13. B 275 A B have 3 by card and game. THE HANDS (A's has been given). C's Hand. B's Hand. D's Hand. S. Kn.,8,7,6,5,4. K., 2. H. 9> 5> 3- A., kn., 4. c - 8 > 7> 3- Kn., ic, 4. D - 9- Kn., 10, 6, 4, 3. A., qu„ 9. Qu., 8, 7, 2. K, qu., 6. K., 8, 7. Remarks. — The original lead of kn. at head of sequence is better play than the fourth best. Had the 4 been led, A must have taken and D could have saved the game. As soon as the first trick was de- clared, A began his splendid play for the fifth. HAND 72. Reading the cards, by Mackintosh. Score, A B, 3 ; C D, 3. 9 h. turned. D's Hand. S. K.,8,7,2. H. A. C. A., k., 9, 8, 6. D. A., qu., 3. THE PLAY. Trick i C Trick 2. C * 9~ 5> * A 9 9 J D A B 2 CD3 D A B 2 C D4 D now reads three trumps, three diamonds, and a spade with C, and plays at once for the game. Trick 7. Trick 8. V 9?

5 B is in a quandary. If he plays a diamond, one of his opponents will discard the other trump. The spade is the adversary's suit. D plays 10 c because the 9 was turned. D plays for the game. B has shown five trumps originally; the 9 is on D's left; the k. h. is pro- claimed with his partner, and the spade suit must make. 286 Trick 9. O WHIST IN DIAGRAMS. Trick 10. W V h A B 4 CDj A A ♦ * * * + o v o -e A B4 C D6 Trick ii. iss o V S? 9? 9 9 ~0 .0 o. A B 4 C D 7 Trick 12. 0^0 o o s? AB4 C D8 Trick 13. C — «v o s f*> B D A B4 CD9 C D have 3 by card and game. ILLUSTRATIVE HANDS. 287 THE HANDS (D's has been given). A's Hand. C's Hand. B's Hand. s. 3- 10, 9, 7, 6, 4, 2. K., 8, 5. H. A., 7., 6. K., 8, 5, 3, 2. 9- C. 9>5- 7- K., kn., 6, 3, 2. D. K., qu., 10, 4, 2. 7> 6, 3- Kn., 9, 8, 5. Remarks. — This hand is illustrative of Ballan- tyne's objective play. From the fall of the cards he gave his partner five spades at least ; as he himself held five trumps, he did not think any one was call- ing. Playing back the ace to clear the suit might be dangerous. His own suit had best be cleared. With his hand, not more than three tricks in spades could be taken by himself and partner. The fall of the hearts at Trick 2 was satisfactory, and at Trick 4 he saw that C had control. At Trick 7 he saw the won game. HAND 75. Grand coup by Lemoyne. Score, A B, 5 ; C D, 5. 7 c. turned. A's Hand. S. K., 3. H. K., 4, 2. C. A., kn., 6, 4, 2. D. 6, 4, 3. Trick i. THE PLAY. Trick 2. c -e D A Bo. CD 1 Trick 3. Trick 4. 4* 4* 4* 4. A B A A A A A A Bo CD4 ILLUSTRATIVE HANDS. 289 Trick 5. * Trick 7. 9"9 Trick 9. 4> * B 4. 4. 4. * D J A B 1 C U 4 c? v c? "\ 9F MA. 9? 9 9? D A B 3 C D4 9? 9? 9? 9 D AB s C D4 Trick 6. 9 9 9 B 9 9 A Trick 8. Trick 10.