LEADERS MANUAL THE MIGHTS OF ANYTOWN AND THE BEST OF THE FAMILY JEANETTE ELOISE PERKINS THEO LIB BV1472 .P47L4 1923 LEADER'S MANUAL The Knights of Anytown and The Rest of the Family By JEANETTE ELOISE PERKINS THE BOSTON PILGRIM PRESS CHICAGO Copyright, 1923 By SIDNEY A. WESTON Printed in the United States of America THE JORDAN AND MORE PRESS BOSTON The Knights of Anytown FOREWORD The following programs of stories and work are designed for the week-day sessions of the Primary Department, or such groups of Primary children as make up Mission Bands,. Workabit Clubs or Mayflower Bands in our churches, from October through December. They can also be used in Church Vacation Schools by making substitutions for the Hallowe'en, Thanksgiving and Christmas work. The stories are published separately in a book called The Knights of Anytown. This is illustrated and printed as a children's book, and will be given to a children's hospital or home, with the model of Anytown. It will be needed by the leader for the stories. Although the tales are fanciful, children will see in the denizens of Good Neighborhood Street real boys and girls who reflect their own experiences. In the Neighborhood Angel and his mission the leader will help them to recognize the spirit of love which hovers over God's children everywhere, ready at their call to strengthen them against temptations, and aid them in controlling themselves, to the end that their homes may be happier, their neighborhood more desirable, and their community pure. As The Knights of the Silver Shield, by Raymond MacDonald Alden, was the inspiration of these stories, it is the first to be told. The programs can be lengthened for a two-hour session by a half-hour of play, instead of a single game, and by an extended period of work. When this covers an hour, it will best be divided into two parts, separated by the story. PROGRAM ONE THE KNIGHTS OF THE SILVER SHIELD Materials: Properties are not essential to the playing of any story, but if simple shields can be provided for this and the following programs, they will be found useful in several ways. If Primary children cannot cut out the stiff cardboard, a group of Juniors or Intermediates from the church school will probably be glad to do this before this meeting. Gray cardboard is best. The pattern on page 2, from which small shields will be cut next 2 LEADER'S MANUAL (front of shield) it is (back of shield) (showing 0/r handle mad e of cloth double position which is COTTON folded A/VO FAS_ tened brass paper fasten- ers) PATTERN FOR SHIELD week, gives the shape and directions for these large shields, which should be of two or three sizes, to cover a child from chin to knee. The strips of cloth should be cut for the children to put on. I. A Lively Game II. The Story III. Conversation and Work Talk about the story, show the shields, and let the children fasten the strips of cloth with brass paper-fasteners in the center of the inside of each shield for a handle. IV. Play Play the story, the children first deciding on the division into scenes, and the main characters. Play it over several times, changing the parts each time. V. The Knights' Marching Song and Talk (From Songs for Little People or The Mayflower Program Book.) Ask how many liked the story. To introduce the series of eleven subsequent stories, say something like the following: I like that story myself. One reason I like it especially is that it reminds me of the stories of the Neighbor- THE KNIGHTS OF ANYTOWN 3 hood Giants. Did you ever hear of them, and about how the Knights of Anytown won their stars by getting rid of the Giants who lived in the forest outside and across the river? You didn't? Well, there are enough stories to last all the rest of the year if we come every week. And we can build Anytown, and Good Neighborhood Street, and do all sorts of interesting things. VII. Prayer Short closing prayer asking our Father to help the children to be brave knights through the week. PROGRAM TWO INTRODUCING THE CHILDREN OF GOOD NEIGHBORHOOD STREET, THEIR ANGEL, AND THE GIANTS Materials: Shields for every child; mounted map of Anytown (see map in envelope on back cover); crayons; scissors; small shield patterns on thin white cardboarcF( see pattern .on page 2 ); large cardboard chart to use in the story on which is printed across the top: TO MAKE THE KIND OF NEIGHBORHOOD WHICH EVERY ONE WILL SAY IS GOOD THE PEOPLE LIVING IN IT SHOULD — I. Game II. The Story In this and the following stories use the map of Anytown freely, locating the places mentioned. Also write on the chart the ideas given by the children for making a good neighborhood. III. Prayer That we may remember God's angels are always near to help us. IV. Announcement Give title of next week's story. V. Good Neighborhood Song Teach the song on page 23, which the Angel taught the children of Good Neighborhood Street. 4 LEADER'S MANUAL VI. Shield Marking Give a shield to each child and help him to write on the back his name, and across the front or around the edge the words IT IS WRITTEN. See that the children know the rest of the verse — He will give his angels charge over thee, to keep thee in all thy ways. These shields are to be kept at the church or club room, to be used for special occasions. Collect them. VII. Making Shields Let the children make from thin cardboard small shields like the large ones, to keep in their pockets or in their rooms at home as reminders. VIII. Optional Work Beginning model of Any town, described in Program Three. PROGRAM THREE SAMMY GOLDBERG AND THE BOY WITH THE RED CAP Materials: Materials for model of Anytown (1) four-foot square of beaver-board, charted out lightly like the map (this can be done with a large compass or a pencil attached to a string, fastened to the center with a thumb-tack); (2) crayons; (3) two Cardboard Building Sets, for sale by the Pilgrim Press; (4) permoplast (American Art Clay Company, 353 West 14th Street, Indianapolis) or plasticine, and cedar twigs; (5) scissors and sharp knife; (6) mucilage; (7) materials for gifts to make for Hallowe'en surprise (see Section VI). For photograph of actual model made by children, see page 5. I. Game II. The Story III. Short Prayer IV. Good Neighborhood Song V. Announcement There will be a surprise next week. Several pumpkins and Jack-o'-lan- terns will be needed, also fruit, vegetables, candy and flowers. The story will be Hamilton's Hallowe'en Pumpkin. MODEL OF ANYXOWN MADE BY CHILDREN OF BENNINGTON, VERMONT, TO WHOM THESE STORIES WERE FIRST TOLD 6 LEADER'S MANUAL VI. Hour of Work Divide the children into groups, each in charge of an older person. Four of these groups make a model of Any town. First Group (oldest boys). Gather around the four-foot square of beaver- board, on which the leader has charted out Anytown lightly, and which is laid across two tables. (See Materials.") Make the grass-plots and park green with crayons, the walks and streets tan, and the river blue. Find on the map the buildings mentioned in today's story, and mark the locations on the model for those who put the buildings in place. Leaders should let the hoys do the work even if the result is not perfect. Second Group (oldest girls). Cut out and put together cardboard build- ings. Leader first scores these \ inch from base, cuts out corners and turns under. She gives out the buildings separately, each with the roof bearing the corresponding number. The numbers on these buildings have nothing to do with the map numbers. Girls apply mucilage and fasten to model Heart o' the Town Hall and other buildings mentioned in the second and third stories. It will help a child to patiently hold down a building till it sticks to count two hundred. It may be necessary to place small stones or shells or books on the buildings till the mucilage dries. (See Materials.") Third Group ( younger children ). Set cedar twigs in permoplast or plasticine standards, to represent the forest, and glue fast to model. Fourth Group (youngest children). Mold in varying sizes stones for the wall, and at the end of the period build the wall three inches high. Proportions of molding mixture are two cups salt, one cup flour, and one-half cup water worked in slowly, multiplied by five or six. Color the mixture with diluted ink to make the stones appear a natural gray. Fifth Group. Small gifts are made for the Hallowe'en pumpkins. They will of course be appropriate for the recipients. A variety of patterns for gifts can be found in The Mayflower Program Book and The Second Year Mayflower Program Book. PROGRAM FOUR HAMILTON'S HALLOWE'EN PUMPKIN I. Game II. Good Neighborhood Song III. The Story IV. Short Prayer Trace patterns on heavy cardboard for large animals, thinner for small ones, cut out and put together. — Cow, A-B. Horse, C-D. Dog, E.F. Sheep. G-H, Pig, I-J. Cat, K. 8 LEADER'S MANUAL V. Announcement Give title of the next story, VI. Making Jack-o'-Lanterns Make and fill with flowers, vegetables and gifts which the children have brought and made. VII. The Surprise Arm the children with their shields, and form them in a procession to march to homes of elderly or needy neighbors with their Jack-o'-lantern gifts. If they are too far away to march, fill motor-cars or a truck with the procession and drive. Sing Good Neighborhood Song at each stop. Alternate: If the course is used in the summer, the children may carry gifts in decorated baskets and flowers in large cornucopias of tinted card- board. PROGRAM FIVE THE LEMONADE BAZAAR Materials: Model of Any town and toy villages; bird patterns (in envelope on back cover); cardboard; crayons; animal patterns (pages 7, 9 and 11); stiff cardboard; scissors. I. Game II. Good Neighborhood Song III. Inspection of Model IV. The Story V. Prayer For help to see and know the right from the wrong. VI. Announcement Give title of the next story. VII. Hour of Work First Group. Locate points 13-25 inc. on model, and set up buildings. Glue these to the beaver-board. Second Group. Cut out, color and put together birds for a hospital. Third Group. Cut out animals which have been traced on cardboard from patterns. Fourth Group. Color animals and put together for a hospital. Let the children themselves pack the box and, if sent by mail, direct it to the institution. animal patterns (see pages 7 and 11) 10 LEADER'S MANUAL PROGRAM SIX THE CONSPIRACY Materials: Those needed for continuing work on the model of Any town. Materials for gifts to mothers (see Section VII). I. Game II. Inspection of Anytown Model Plans for future work. III. Good Neighborhood Song IV. The Story V. Prayer VI. Blackboard Game Making a list of ways to save one's mother time. VII. Hour of Work Let each child go to a table on which are simple gifts for mothers, make one, and then pass on to other work. (See The Mayflower Program Books for patterns. The following is a less simple gift:) Decorated Shopping-Bag. Trace the design given on page 13 on a large brown paper shopping-bag. The dots represent holes, the lines stitches. The design is worked in heavy yarn, sewing from dot to dot as shown, and fastening with knots on the inside. Bright colors are used for the flowers, yellow for the centers and green for the leaves. The green and yellow coloring is indicated for the children by crayons over the traced design. They choose the colors for the flowers. Materials required are large brown paper shopping-bags, darning needles, thimbles and scissors, bright colored yarns. First Group. Put up houses 26 and 27. Second Group. Work on Anytown, coloring lawns green, after houses are located, leaving tan walks up to houses; making trees and gluing in various parts'of the town. animal patterns (see pages 7 and 9) 12 LEADER'S MANUAL PROGRAM SEVEN PRETEND-STORIES Materials: Materials for model of Anytown. Materials for place-cards (see Section VII). I. Game II. Inspection of Anytown Model Plans for further work. III. Good Neighborhood Song IV. The Story V. Prayer To remember to ask for help when we are tempted by the Stealer and Truth Hater Giants. VI. Announcement Give title of next story. VII. Hour of Work First Group. Work on model of Anytown, locating and gluing on Jimmy's house. Make Tower Rooms (see pattern on page 15). These are cut out of stiff paper, doors, windows, brick or stone work marked in and colored; roof shingles marked in and colored differently; steps built up the wall to the door. Second Group. Make foundations for Tower Rooms from pieces of cigar-box width of wall and two and one-half inches long. Nails as long as depth of wall are driven in each corner to make them stand. These nails are sunk into the wall, so slabs come just at the top. Third Group. Cut, fold and glue on Busy Street of model such buildings in the set as barber's shop, restaurant, bakery and butcher's shop, and the hotel on Main Street. Little Children and Other Groups. Make Thanksgiving place-cards for neighborhood gifts. (See The Mayflower Program Book, Patterns 6, 8, 9, 10,. 12 and 13, and directions on page 20.) DESIGN FOR PAPER SHOPPING-BAG 14 LEADER'S MANUAL PROGRAM EIGHT THE TRAVELING CIRCUS Note: Previous to the meeting make plans for a traveling circus similar to that in the story. Have in readiness costumes, drums, jew's-harps and combs, and notify several people in the neighborhood of your approaching visit. I. Good Neighborhood Song II. The Story III. Prayer IV. Announcement Say that next week there will be a very exciting story called How Johnny Won His Star. V. A Traveling Circus Plan a program utilizing the children's talents, bring out costumes and musical instruments, do what little practising is necessary, and proceed from house to house in the neighborhood. Alternate: Delivering Thanksgiving fruits and vegetables. PROGRAM NINE HOW JOHNNY WON HIS STAR Materials: Materials for model of Anytown. Materials for Christmas gifts and tree decorations. I. Christmas Games (See The Second Year Mayflower Program Book.) II. Good Neighborhood Song III. The Story IV. Prayer V. Christmas Carol VI. Hour of Work First Group. Work on model of Anytown, setting up houses 28—30, 38 and other houses on Middle Street. PATTERN FOR TOWER ROOM 16 LEADER'S MANUAL Second Group. Make sign-posts, cutting skewers in half, gluing the half with pointed end in button-molds and painting white. Names of streets are printed and fastened in grooves made in posts. Sign-posts are glued firmly to model. Third Group. Begin making Christmas gifts. (See The Mayflower Program Books for patterns.) Fourth Group. Begin making Christmas tree decorations. (See The Mayflower Program Book, page 69, and The Second Year Mayflower Pro- gram Book, Pattern Sheet 58.) One Child. Chosen for his ability to make a perfect golden star for the top of the Christmas tree (see The Mayflower Program Book, Pattern 33). PROGRAM TEN ROSA MONDELLA'S CHRISTMAS STOCKING Materials: Model of Anytown; Cardboard Building Sets; mucilage; dustbane (see Section VII). Materials for Christmas gifts and tree decorations. Stockings for Christ- mas gifts. I. Christmas Games (See The Second Year Mayflower Program Book.) II. Christmas Songs III. The Story IV. Prayer V. Announcement Give title of next story. VI. Good Neighborhood Song VII. Hour of Work First Group. Work on village, cut out, fold and locate Ethel's house, Good Neighborhood Street church, and Busy Street church. Add other houses. If you have only one set some of the shops may need to be changed into houses by painting out signs. Spread mucilage over Heart o' the Town, sprinkling dustbane on top. This is an absorbent sweeping powder and comes in large cans. It is green, THE KNIGHTS OF ANYTOWN 17 the color of grass. Another variety, sold in bulk, is almost colorless, and does riot look like grass. Other Groups. Make Christmas gifts and tree trimmings. Note: Distribute stockings for the children to take home and fill for an orphanage or other institution. The time for the Sight-seeing Tour (of Program Twelve) and the invi- tations need to be carefully planned to insure a good attendance, particu- larly if it takes place during the busy holiday season. The week after Christmas rather than the week before may be a more leisure time and in this case the model will be a New Year gift. Leaders should not depend upon general notices in church calendars, pulpits, church schools or news- papers, nor upon the children's memories. The best plan is a written or hectographed invitation to each mother. An easier but less personal invi- tation is a marked church calendar. These may be delivered by the children. PROGRAM ELEVEN HOW MARIE BECAME A GOOD FELLOW Materials: Model; Cardboard Building Sets; mucilage; dustbane; plasticine; cedar twigs. Materials for Christmas gifts. Megaphone. I. Christmas Game II. Examination of Model Different children pretend they are guides in a sight-seeing 'bus, and point out and explain points of interest. See next program for details. This play will be in preparation for the final meeting, when Anytown will be explained to parents and friends. III. Christmas Songs IV. The Story V. Prayer VII. Hour of Work First Group. Complete the village. Cut out, fold and stick to founda- tion places of business not mentioned in stories, until there is a building in every block on Main and Busy Streets. Scatter others through the town. Toy town Savings Bank and Bakery can have the first two letters changed to AN with India ink, High School changed to School and form Good 18 LEADER'S MANUAL Neighborhood Street School, and other similar changes made. Spread mucilage on all parts not covered with buildings, or indicated as streets, sprinkling dustbane over it. Second Group. Make plasticine standards for two or three dozen cedar- twig trees, and put in position in Heart o' the Town, by homes, schools, and in plots where there are no buildings. Third Group. Finish gifts. Note: Arrange to have certain children put tiny, flowering shrubs in the park just before next week's exhibit. They may also need to renew the forest, made weeks ago, by inserting fresh cedar twigs. Read directions for Program Twelve. Have the children choose those of their number who will conduct the sight-seeing tour. These children may play doing this now, or at an extra meeting. PROGRAM TWELVE ANYTOWN'S CHRISTMAS PARTY Note : This program is in the nature of an exhibit, to show parents and friends the character of the work of the last twelve weeks. It is divided into three parts. The first part takes the form of a sight- seeing tour of Any town. The finished model of Any town lies on one or two low tables, and the visitors circle around it, while seven or eight of the older children, taking turns with the megaphone, point out Anytown's places of interest and explain about the Giants which threatened it. This both delights the children and helps the visitors to understand the significance of Good Neighborhood Street, Heart o' the Town, the Giants, the Angel and the shields, about which the children may have talked at home. It also prepares them for the story. Another way of exhibiting Anytown is to put the model on two high tables, raising the back part with boxes or books, so it will be an inclined plane, within sight of the seated guests. In this case the children mount a low chair to point out houses and streets. Those who are conducting the tour have been chosen by the children themselves at least a week before. Their choice was based upon the ability and willingness certain ones have shown, during the weeks, in piloting the younger members of the group about the town. Parts were not learned, as the information given in the children's own words is more spontaneous and acceptable, but through play the preceding week, or at some time between the meetings, the leader has made sure that THE KNIGHTS OF ANYTOWN 19 the statement of each one is adequate, and that each tells only the particular bit assigned to him. A sample program follows: I. Sight-Seeing Tour 1. First Child (speaking through megaphone): Ladies and gentlemen, the Anytown Sight-Seeing 'Bus will start on its first trip from this place in five minutes. Pop-corn will be passed before the 'bus starts. Anytown has only lately been finished. It was made by the children of :— church, who built the wall and put up the buildings each week as they heard the stories about them. After you have seen it we shall give it to the children of , with the Book of Anytown {holds it up) which contains the stories and the map we used in making it (shows mounted map). The fare is ten cents, and the proceeds of the tour will go toward . We shall start as soon as it is collected. Thank you. 2. Second Child {taking the megaphone): All aboard! {As the visitors form circle about the table on which the model lies.) You see that Anytown is built around a circle which is a park. The park is called Heart o' the Town, and belongs to every one. Everybody helped to make it beautiful and they all try to keep it clean and pretty. If the wind blows, children all over Anytown run out to pick up stray papers, so they won't blow down to Heart o' the Town and make it untidy. No one throws things in the river, for the water in the river is piped into Heart o' the Town, and everything there must be clean and pure. Heart o' the Town has a playground with swings and teeters and slides, and a big hall in the center where parties and bazaars are held. 3. Recitation {by one, or several. If desired this may be on a blackboard or cardboard sheets and read in concert, having been practised previously). Heart o' the Town Oh, maybe you live on Good Neighborhood Street, Or maybe you live farther down, But wherever you are, You never are far From the place called Heart o' the Town! Oh, Heart o' the Town is the part o' the town That belongs to you and to me, And every one knows it's the place that shows What you want your city to be! 20 LEADER'S MANUAL If you'd have it a friendly and beautiful place, Where there's never a sorrow or frown, Some things you must fight With all of your might, For the sake of Heart o' the Town. Oh, Heart o' the Town is the part o' the town That belongs to me and to you. It's yours and it's mine to keep pure and fine, And happy and dear and true! 4. Third Child (with megaphone): All around Heart o' the Town is Main Street (points out) where the hotel and some of the stores are. Busy Street is next. Busy Street is full of stores, too. Then comes Middle Street, and Next-to-the-Nicest Street, and last of all Good Neighborhood Street. That is the longest street of all, because it goes all around the town. It is the children on Good Neighborhood Street that we've been hearing about. We know where each child lives. 5. Fourth Child (with megaphone): All around Anytown is a wall. (Indi- cates.) On one side is a forest and on the other a river. There are two gates in the wall, Forest Gate and River Gate. There are guards at these gates, and visitors coming in must show passports. Over the gates are Tower Rooms. (Shows them.) 6. Fifth Child (with megaphone): Good Neighborhood Street has a guar- dian Angel. The children call him their Neighborhood Angel and they love him because he's always giving them surprises. Sometimes he has a new game to show them, or some moving pictures. He carries a big Book in his hand and when the children ask him questions, he says some- times, It is written-— and opens the book and finds the answer. He tells them stories. Once he told them a story about some magic shields which grew bright when the knights did brave deeds. 7. Sixth Child (with megaphone): The children almost always try to please the Angel. But once they forgot. And he said the name of the street would have to be changed because it wasn't a good neighborhood any more. The children asked him how they could make it a good neigh- borhood. He told them that over here in the forest and across the river are Giants. There are Disobedient Giants, and Selfish Giants, and Truth Haters and Put-It-Off and Wait-a-Minute, and old Giant Break-Your- Promise and a lot of others. And he said they want to get into Any- town and make Heart o' the Town their home. THE KNIGHTS OF ANYTOWN 21 8. Seventh Child (with megaphone): They can't get through the gates, because they haven't any passports, so they slip through little secret holes in the wall. When a child doesn't mind, a Disobedient Giant sees an opening and slips through it. Outside the wall they are small, but the farther into the town they get, the bigger they grow and the harder they are to drive away. They come on Good Neighborhood Street first, so the Good Neighborhood Street children have to drive them off before they get farther into town. 9. Eighth Child (with megaphone): The children wanted to know how they could drive them away and the Angel said, "It is written — and read out of his. book, — All: He will give his angels charge over thee, to keep thee in all thy ways. Eighth Child : And he said it is his business to look out for the children, so all they have to do when a Giant comes along and wants them to do something they shouldn't is to say I won't, and ask for the Angel to come and help them fight, and he will -come. And when the Giant sees that somebody is going to fight him, he just shrivels up and dies. After that the Angel gave the children each a shield like this (holds up small shield on which is printed It is written ") to remind them that he is always around if they want him. Note : Other, smaller children may take megaphone and say, This is the Good Neighborhood Street church. Santa Claus came to their party. This is the Busy Street church. This is Marie's house. This is Hamilton's, next to Mr. Richman's. This is the Swinnertons'. Eight children lived there, etc. II. The Story The leader tells final story. After the story the shields are given the children to take home. This is done impressively. The leader reads the name on the back of the shield, a child puts it on his left arm and takes an assigned place in front. When all the children have received their shields they sing Good Neighborhood Song. Arrangements are then made for delivering the model. If possible the children assist in presenting it. Should a limited number need to be chosen, unpleasantness will be avoided by letting the children elect each other. The leader should carefully test each building, tree and sign-post, to see that they are firmly placed. The model should then be covered with light- weight paper, and transferred in a truck, where it can be laid flat. Even 22 LEADER'S MANUAL then it is wise to take glue and dustbane, to repair possible damage at the journey's end. III. Exhibit Articles made to give away are exhibited. GOOD NEIGHBORHOOD SONG Pop Goes the Weasel : q=qv=]=to: ~m—'m -d—*- To make the kind of neigh-bor-hood (Heigh-oh, for I know!)That ev-'ry-one will fj T=~K~1—l^=J- : « *—-« P=l=1: p • r fcfi: =^- fcnpn —=1- P =|: r _"f jjntt-t III say isgood, {Heigh - oh, for I know!) We'll keep the An-gel's shields a-bout; -J JJU-jJI I - =F3: T~ fet* -*—3- -1—art ZB=Z^=3t :t= 3 {Heigh-oh, for I know!) It helps to drive the Gi - ants out. {Heigh - oh, for I know!) I i > I i v . h. I IS -—- -J—4- r-n* it —1= -m— THE REST OF THE FAMILY The Rest of the Family FOREWORD The thirteen programs here outlined are planned for the week-day session of the Primary Department of the church school, whether designated as Week-day Church School, Mission Band, Mayflower Band, Workabit Club, or some other title that means a group of children from six to eight years old, meeting at some other day than Sunday for supplemental religious education. This course, like The Knights of Any town and The Mayflower Program Books, correlates with the Sunday lessons by demonstrating the Christian living there taught. The stories, published separately in the book entitled The Rest of the Family, are intended first, to give the children a vision of the size and needs of the great world family of which they are fortunate members; second, to arouse a sincere desire to bring to the less fortunate their privileges and opportunities; and third, to furnish a motive for practising now to fit them- selves for their Father's work later on. The programs in this manual are designed to deepen the impression of the stories, and to provide opportunity for immediate missionary service. The course will be found peculiarly adapted to the Primary sessions of Schools of Missions, a story here and there being omitted if the school is of short duration. For week-day groups such as were mentioned above, holding sessions from October through March, or for Church Vacation Schools, The Rest of the Family is planned to follow The Knights of Any town, a series of stories focusing the interest on home and community. The children's horizons are thus broadened through the natural progression from home to the great world outside. These programs, like those of The Knights of Any town, can be lengthened by a half-hour of play, instead of a single game, and by an extended period of work, divided into two parts, separated by the story. The Rest of the Family PROGRAM ONE THE SECRET OF THE HOUSE ON THE HILL Materials: Several sheets of cardboard, ordinary size, cut in two; large metal rings, such are used in loose-leaf note-books; a stock of magazines (story magazines, Everyland, National Geographic Magazine); scissors; paste. (See photograph of a Family Album actually made by children, on page 28.) I. Game II. The Story The Moving Picture of Program Thirteen will be more satisfactory if after telling each story which is there pictured, it is shown in pantomime. See First Picture and Second Picture, pages 49 and 50. III. Prayer Dear heavenly Father, help us to remember that all the children in the world are a part of one great family, and that thou art the Father of us all. Amen. IV. Song, I Know of a Family Sing the first two verses and the chorus from words printed on cardboard sheets. (See page 62.) V. Announcement Give the title of the next story. VI. Pictures Taken Either have a photographer engaged to take a picture of the group, or some one with a kodak who will photograph the children separately or in small groups. Such a person should stand as near the children as possible so that the faces will show distinctly. See that these pictures are printed before the next meeting. Order several of the group picture, as these will also be used in Program Four. THE HAMPER FROM SOMEWHERE ELSE AND PART OF ITS CONTENTS THE REST OF THE FAMILY 29 VII. Starting a Family Album This will be a book of heroic size, the pages of cardboard. They can be fastened together with the rings. Let the children hunt through the magazines for pictures of boys' and girls' faces. Use only faces, as whole figures of children engaged in various activities will be needed for other books later. The faces should be large enough to stand out on the mount, but the size, whether one inch or four in diameter, is not important. The idea is to make an album of the world family, and if the pictures are cut indiscriminately from advertisements and illustrations in fiction, missionary and geographical magazines, and arranged without reference to color, nationality or creed, it will be an interesting book. A leader should be responsible for each leaf, helping the children arrange and paste the pictures neatly. If a group photograph is taken, leave space for it, and ask the children to bring kodak pictures of themselves from home for the book. PROGRAM TWO THE BOY IN THE FAMILY ALBUM Materials: Two pieces of cardboard cut in the shape of a hamper, about the size of an ordinary book, or larger; stiff white paper; paste; scissors; metal rings. (See photograph of a Hamper actually made by children, nn page 28. Materials for cocoanut candy (see Section VII). I. Game II. The Story See Third Picture and Fourth Picture, pages 50, 51 and 52. III. Prayer We know that thou art always with us, dear Father, and there is nothing to fear. Show us how to bring the time nearer when none of thy children shall be afraid. Amen. IV. Song, "1 Know of a Family Continue singing the first two verses and chorus from the cardboard sheets. V. Announcement Arouse interest in the next story through its title. 30 LEADER'S MANUAL VI. Hour of Work Add to the Family Album kodak pictures or any others which the children have brought. They may write their names beneath the pictures qf them- selves. Make a Hamper Book. The two cardboard pieces will be the front and back covers. Color the front one to look like a hamper, and print on it, The Hamper from Somewhere Else. Use the covers as patterns, and let the children outline others on stiff paper, which will form the leaves of the book. These are cut out and fastened between the covers with the rings, after the children have found in the magazines, and pasted in, pictures of articles which might be in a hamper if all the gifts from our brothers and sisters Somewhere Else should come to us that way. As the children find pictures, they submit them to the leaders before pasting. VII. Making Candy Let the children help make cocoanut candy, and eat it or take it home. Recipe: One large cocoanut, four cups of sugar. Dissolve the sugar in milk of cocoanut. Cook until it ropes, stirring all the time. Remove from stove. Stir until cold. Add grated cocoanut. Pour on buttered dish and cut. PROGRAM THREE ALL ABOARD FOR SOMEWHERE ELSE Materials: Those needed to make gifts for missionaries to take to the Rest of the Family. I. Game II. The Story See Fifth Picture, pages 52 and 53. III. Prayer We thank thee, Father, that there are missionaries who will take our gifts and messages to the Rest of the Family while we are getting ready ourselves. May we never forget how hard they are working, and may we always be ready to help them. Amen. IV. Song, I Know of a Family Try singing without the cardboard sheets. Use only two verses and chorus. THE REST OF THE FAMILY 31 V. Announcement Give the title of the fourth story. For the next meeting ask the children to bring toys and books which are out of repair, and which could be made usable for gifts by mending. VI. Hour of Work Making gifts for missionary boxes. Patterns for such gifts will be found in Things to Make, by Gertrude Hutton, back numbers of Everyland, The Pilgrim Elementary Teacher, A First Primary Book in Religion and A Second Primary Book in Religion, by Elizabeth Colson, The Mayflower Program Book, and The Second Year Mayflower Program Book. PROGRAM FOUR DONALD'S SHIP-BUILDING Materials: Glue; paint; shellac; tacks; small nails; wire; hammers; needles and thread; whatever may be used in mending toys; beads; plain loose-leaf scrap-books; group picture of children. I. Game II. The Story See Sixth Picture, page 54. III. Prayer Father, make us willing and glad to share what we have with those who have not so much, even though it may mean giving up something we want ourselves. Amen. IV. Song, I Know of a Family Only children absent the last two weeks are allowed to use the cardboard sheets. V. Announcement Announce the title of the next story. VI. Hour of Work Repair broken toys which the children have brought. This work will need to be closely supervised, and outside help may even be needed. Smaller children may string bead necklaces and start one or two books like the one Lois made, showing by pictures cut from advertisements and children's papers, activities of American children. The group picture taken the first day should be the first in the book. 32 LEADER'S MANUAL PROGRAM FIVE HOW THE HAMPER WENT BACK Materials: Same as for last program. I. Game II. The Story III. Prayer Dear Father, we are sorry that we forget sometimes and do what we know thou wouldst not like. Help us to remember to be loving and kind and unselfish, that others, watching us, may want to join thy family because of us. Amen. IV. Song, I Know of a Family The first two verses and chorus should now be thoroughly learned. V. Announcement Announce the title of the next story. VI. Hour of Work Continue work on toys and scrap-books. PROGRAM SIX THE BOY WHO DIDN'T KNOW HIS OWN FATHER Materialr For valentines or scrap-books and cards (see Section VI and photographs on pages 33, 35 and 37). I. Game II. The Story See Seventh Picture, Eighth Picture and Ninth Picture, pages 54, 55 and 56. III. Prayer O Father, help us to see that thou art the Father of all children, that we are all ox one family, and have an equal share in thy love. Amen. IV. Song, I Know of a Family Sing the third and fourth verses, printed on cardboard sheets. HOSPITAL CARD 34 LEADER'S MANUAL V. Announcement Announce the title of the next story. VI. Hour of Work Making valentines for an orphanage, where are children with no fathers to care for them. For valentine patterns see The Mayflower Program Book. Alternate work, scrap-books and cards for mission schools. (See follow- ing descriptions, also illustrations on pages 33, 35 and 37.) Hospital Cards. Hinge two cards (9 x 10^) with strips of picture binding (passe-partout tape) on both sides to make a tent-like folder. Paste large pictures on all four sides, having the hinge at the top or side. The brighter the colors and the more action in the pictures the better. Books. Hinge six cards (9 x 10§) together in the same way as the hospi- tal cards, or tie together to form one continuous strip that will fold back and forth. They may also be hinged or tied in book form. For children in foreign countries books that illustrate American life are welcomed by the missionaries. One page can show What we Eat, another What we Wear, a third How we do our Housework, etc. Such pictures may be found in the colored advertising sections of the magazines. Wall Cards. A single large picture should be pasted on a card 12 x 14. To hang the card tie with a ribbon that matches or blends with the picture. It may also be framed with strips of the picture binding. PROGRAM SEVEN READING AND WRITING AND GETTING READY Materials: Blackboard, large sheets of paper, crayons or, pencils; pic- tures of children's activities. I. Game II. The Story See Tenth Picture, pages 56 and 57. III. Prayer Father, because we know and love thee, we have many good things which those who do not know thee have not. Show us how to help the Rest of thy Family to know thee, that they too may have a part in these good things. Amen. HOSPITAL CARD 36 LEADER'S MANUAL IV. Song, I Know of a Family Third and fourth verses added to the first two. V. Announcement Give the title of the next story. VI. Hour of Work Let the children suggest some of the things they would tell the mission- aries that they have to share with their brothers and sisters Somewhere Else, if they lived in the house on the hill. Make a list of these advantages on the blackboard. Distribute sheets of paper and crayons or pencils, and suggest making an illustrated scrap- book to remind us of all we have to share with the Rest of the Family. For instance, illustrating School, draw on the board, so crudely that the children will feel able to imitate you on paper, a picture of what one does at school, such as reading or writing. Underneath print or write, We can go to school, or, We learn to read. A picture of a child in a tree would be a reminder of the boy with the cocoanuts, and underneath could be written, Knowing about our Father helps us not to be afraid. A picture of a child in bed illustrates, We are taken care of when we are sick. A swing or teeter illustrates, We have playgrounds. Each child should try to illustrate at least one subject, using a sheet to a subject. At the close the best should be chosen to be bound in a loose-leaf scrap-book. As an alternative, use pictures instead of drawings. PROGRAM EIGHT HUNTING UP PETER AND ROSY Materials: For paper dolls. I. Game II. The Story See Eleventh Picture, pages 57 and 58. III. Prayer We thank thee, Father, for all our missionaries are doing. Help us to learn fast, so that we too may know how to do thy work. Amen. WALL CARD 38 LEADER'S MANUAL IV. Song, I Know of a Family Four verses. V. Announcement Tell the title of the next story. VI. Hour of Work Make paper dolls from the patterns in this book (see pages 39, 41, 43 and 45 ) for children without dolls, in an institution or hospital. Boys can make toy animals (see pages 7, 9 and 11 ) or birds from patterns in the envelope on back cover, or articles in The Mayflower Program Book . PROGRAM NINE THE NEW PLAY-HOUSE Materials: Those necessary for articles for sale (see Section VI). I. Game II. The Story III. Prayer Dear Father, thou hast given us so much to thank thee for! Wilt thou make us glad to go without, ourselves, sometimes, in order that thy children Somewhere Else may have more. Amen. IV. Song, I Know of a Family Four verses. V. Announcement Give the title of the next story. VI. Hour of Work Choose among the following plans for raising money for a mission church: Model from clay flour flower-pots of various shapes and sizes. The children are given cuttings of geraniums, begonias, and inch-plant to keep in water till roots appear. Next week the flower-pots are colored and shel- lacked, inside and out. The slips are planted in the pots just before the final exhibit and sold. rrtTPRspOLL PATTERNS {see also frnoe 41\ 40 LEADER'S MANUAL Chinese lily bulbs are put in inexpensive bowls, kept in place with pebbles, and water added. These are given to older children to put in the sunlight so they will be ready for the sale. If practicable, the children go with leaders to buy the bowls and bulbs. Walnut and date creams are made to fill orders taken before this meeting. All the children can assist, the younger ones molding the candy, and the older ones adding the dates and walnuts. A leader chooses two or three responsible childrep to pack the completed creams in boxes, weigh, and mark for delivery. The money should be brought with the orders. PROGRAM TEN TONY TAKES A TUMBLE Materials: (See Section VI.) I. Game II. The Story See Twelfth Picture, pages 59 and 60. III. Prayer Dear Father, we want other children to love thee because of us. Help us to have control over ourselves, so that we may not do things we would be ashamed to have other children copy. Teach us to act as thou wouldst have us act. Amen. IV. Song, I Know of a Family Add the fifth verse. V. Announcement Tell the title of the next story. VI. Hour of Work Continue the work begun last week. If the children are making clay flower-pots, they will wish to color the ones they modeled. Let the colors dry before the varnish is put on. Children who were absent last week can model pots which they will color next week. Country groups can take an expedition to gather branches of pussy- willow, shad, cherry and Forsythia, which the children take home to force in water in the sunshine, and sell at the final exhibit or to a florist. r.irPR frqll patterns (see also page )39 42 LEADER'S MANUAL PROGRAM ELEVEN PICCOLO HELPS I. Game II. The Story See Thirteenth Picture, pages 60 and 61. HI. Prayer Help us, Father, to have a part in the healing of thy sick children, wher- ever they are. Make us willing and glad to do what we can for them. Amen. IV. Song, I Know of a Family All five verses. V. Announcement Give the title of the last story. VI. Hour of Work Finish any work begun. Talk about the final enterta nment, plan for poster making (see page 47 ) and other means of publicity, and have an in ormal rehearsal. PROGRAM TWELVE PUTTING THE HOUSE IN ORDER I. Game II. The Story See Fourteenth Picture, page 61. III. Prayer Help us, dear heavenly Father, to be faithful in whatever work we have to do here and now, that when thy call comes for greater work, here or in other parts of thy world, we may be ready to answer it. Amen. IV. Hour of Work Rehearse for final entertainment, to come next week. One or two re- hearsals may be necessary, but do not rehearse so much as to destroy spontaneity. Have all the stage properties on hand for every rehearsal. Cut Front ar\d Back out careful 1 v ; 1 ar\d paste focSetKer* paper doll patterns (see also t>aee 45) 44 LEADER'S MANUAL PROGRAM THIRTEEN, FINAL ENTERTAINMENT This program, serving as a resume and climax of the preceding stories, should be presented as a series of pantomimes which may be called Moving Pictures. The audience, instead of reading captions on the screen, listens to a reader, who stands at one side and gives clearly and distinctly the necessary introduction to, and explanation of, each picture. This reader may be one child, chosen for ability to read and make himself understood, or several, in turn. As there are not parts enough for each child to appear in the Movie itself, it may be found, in a large club, better to utilize more as readers. Unless the child or children are able to read dis- tinctly and with expression, the leader should take this part of the program. To make the illusion of the Movie more complete, the stage should be brightly lighted, while the rest of the room is darkened as far as possible. Action should take place behind a screen made of several widths of black mosquito-netting sewed together, drawn taut, and made secure at the top and bottom. Between scenes which require properties moved on or off the platform, ordinary stage curtains are drawn just in front.of this screen. If the children have practised the scenes several times, they will be familiar enough with the captions to be able to follow in some measure the rule for all pantomimic action of this sort, viz.-, Action should anticipate by a little the spoken lines. This will be made possible by the leader outlining the action behind the scenes before each picture, while the stage is being reset. During the program, and in the intervals of scene shifting, the pianist may play either the first or second part of I Know of a Family, whichever seems more appropriate to the tone of the scene being shown. (See page 62.) At the close of the Movie, all the children in the Band go to the platform and sing I Know of a Family. The audience will enjoy the song more if the cardboard sheets containing the words are held where they as well as the children can see them. This is followed by an exhibit of the articles made by children, such as the Family Album, the Hamper scrap-book, other scrap-books, gifts for mission lands or institutions near by, and the sale of candy and bulbs for the benefit of hospital or church in a mission field. paper doll patterns (see also page 43) 46 LEADER'S MANUAL Characters Used in the Pictures The White Children Donald Elizabeth John Peggy Douglas Lois Dick Esther Tony 1 Peter [ very ragged at first Rosy J Piccolo (having a small Cocker Spaniel, or other dog) Pearl (a small child or large doll dressed in Chinese costume) The Missionary Doctor (the tallest boy or a Junior, in long trousers, with doctor's case) The Missionary Lady (the tallest girl or a Junior, in lady's dress, doll in bag) Reader or Readers Curtain Pullers Property Men Properties Used in Pictures First Picture. Toys and story-books for play-room. Large armchair. Second Picture. Hamper tied up with rope, and packed with scarfs, choco- late, hair ribbons, toys, pineapples, beads, firecrackers, balloons, other articles which might be gifts from the Rest of the Family, and two cocoa- nuts. On top of the hamper is a tag, shaped like a baggage tag, large enough for the words FROM THE REST OF THE FAMILY to be seen by the audience. Third Picture. Same as for first picture. Family Album. Charms. Cocoanuts. Fourth Picture. Trees. Since trees cannot be reproduced, only the effect of height above ground is necessary. Two high tables or step-ladders, or chairs placed on tables, and covered with green cambric, are satisfac- tory. Flash-light. Pans or drum, to represent thunder. Cocoanuts broken in half. Small pieces of cocoanut. Fifth Picture. Atlases, or other large view-books, such as are seen in hotel or ship drawing-rooms, on table, center. One contains Chinese lettering. RUN! /7-i? SATURDAY AA/D /VSfOSr 3 O'CLOCK Tint FOR THE MOVIE AT THE CHURCH • /7~iS THE REST OF THE fATOU •' AND COSTS 15 CENTS- 48 LEADER'S MANUAL Sixth Picture. Hamper. Toys to go Somewhere Else, in particular a doll and scrap-book. Seventh Picture. Same as for sixth picture. Eighth Picture. Piano box. Accordion or harmonica. Cheese. Banana. Ninth Picture. Armchair. Family Album. Tenth Picture. Armchair. Family Album. Writing materials. Eleventh Picture. Gong or siren. Thin mattress or comforter. Pile of newspapers Pennies. Doll in bag. Doctor's case. Twelfth Picture. Chair. Hanging blackboard. Chalk. Banks or boxes with money Letter from miss onaries. Thirteenth Picture. Couch, steamer-chair or cot-bed and pillows. Bright blanket. Fourteenth Picture. Sheets of pad paper. Furniture. Toys. Table- cover. Books. Magazines Cushions. Automobile horn. MOVIE — THE REST OF THE FAMILY Note: For the convenience of the reader, the parts to be read are printed in capital letters. Where the reading descriptive of a picture precedes it, the reader will wait till the stage is set for the picture. THE PICTURES WHICH YOU ARE ABOUT TO SEE SHOW SCENES IN THE LIVES OF A LARGE FAMILY OF CHILDREN WHO LIVE IN A BEAUTIFUL GREAT HOUSE ON A HILL. THEIR NAME IS WHITE, AND IT IS THE HAPPIEST FAMILY OF CHIL- DREN FOR MILES AROUND. THEIR FATHER BUILT THE HOUSE EXPRESSLY FOR THEM AND PUT IN IT EVERYTHING ANY CHILD COULD POSSIBLY NEED OR WANT. THEIR PLAY-ROOM, WHICH COVERS THE WHOLE TOP OF THE HOUSE, IS SO LARGE THAT EVEN THEIR MANY TOYS DO NOT FILL IT. THE REST OF THE HOUSE IS LIKE THE PLAY-ROOM IN SIZE. IT IS ALL TOO BIG. THERE ARE ROOMS FOR EVERYTHING, AND MANY MORE WHICH STAND EMPTY AND IDLE. THE GARDENS OUTSIDE ARE SO VAST THAT THE WHITE FAMILY CANNOT POSSIBLY USE ALL THE FLOWERS, FRUIT AND VEGETABLES. WHEN THE CHILDREN ASK THEIR FATHER WHY HE BUILT THE HOUSE SO BIG, HE ANSWERS MYSTERIOUSLY, "YOU HAVE NO IDEA HOW LARGE MY FAMILY IS. IT IS A GREAT RIDDLE WHICH HE IS WAITING FOR THEM TO GUESS. THE FIRST PICTURE SHOWS THEM TRYING THEIR BEST TO DO THIS, AS THEY ARE ALL GATHERED IN THE PLAY-ROOM ONE DAY. THE REST OF THE FAMILY 49 FIRST PICTURE (Play-room, toys scattered about. Children discovered sitting in the chairs and on the floor, with their heads in their hands, in attitudes of deep thought. John, Elizabeth and Donald stand with foreheads puckered, and shaking their heads. Elizabeth spreads out her arms, as though speaking of extent of house and grounds. Others nod. John enumerates rooms, counting on fingers. Others watch him, shake heads and shrug shoulders. Register: It's too great a puzzle for us. [If the children are given defi- nite things to say, the action will be more realistic. They may whisper the words.] Elizabeth wanders to window; looks idly out; suddenly be- comes excited; beckons. Children all follow and look.) FROM THE PLAY-ROOM WINDOW IS A VIEW OF THE HARBOR, SEVERAL MILES AWAY. ELIZABETH SEES A STRANGE SHIP IN THE HARBOR, WITH MANY FLAGS FLYING ABOVE IT. THE OTHERS CROWD TO SEE, TOO. {Donald holds up a hand to hush them. Children listen. John leans far out of the window to see who is at the door.) THE DOOR-BELL RINGS. JOHN LEANS OUT TO DISCOVER WHO IT IS AT THE DOOR. IT IS THE EXPRESSMAN WITH A GREAT PACKAGE. WHAT CAN IT BE? {Children rush off stage.). Curtain (While curtain is drawn, toys are removed, and hamper is placed on stage.) SECOND PICTURE (Hamper discovered in center of platform. Children rush in; examine it; read tag; register by lip movement and expression, The Rest of the Family! What can that mean? We're all here! Douglas pretends to count them all.) A HAMPER HAS BEEN LEFT AT THE HOUSE ON THE HILL. THE CHILDREN EXAMINE THE TAG AND ARE PUZZLED. IT SAYS, FROM THE REST OF THE FAMILY. {Donald unties rope and opens hamper. Children take out various gifts; show delight and surprise. Douglas finds cocoanuts; holds one up. Lois claps her hands, and also finds one. Pantomime anticipating eating the 50 LEADER'S MANUAL cocoanuts. The hamper empty, Donald rereads tag. Turns it toward audience. All register perplexity.) MORE THAN EVER THE CHILDREN WONDER WHO COULD HAVE SENT THEIR GIFTS. {Elizabeth registers an idea. Children look at her, and as her lips say, The empty rooms! they nod. Donald makes remark.) DONALD REMINDS THEM THAT THEIR FATHER TOLD THEM THEY DO NOT KNOW HOW LARGE HIS FAMILY IS. {John points to door and starts out, followed by others.) THEY DECIDE TO HUNT UP ALL THE BOOKS THEY CAN FIND WITH FAMILY IN THE TITLE AND LEARN WHAT IT MEANS. Curtain (Hamper and contents are removed; toys put back on stage; armchair placed in center.) THIRD PICTURE {Children, except Peggy, discovered clustered about a chair in which Donald sits, almost hidden by a huge open book. Cover shows the audi- ence that it is the Family Album. Douglas and Lois each hold a cocoanut. Children turn pages, discovering pictures of themselves, and using natural gestures. As Peggy enters, children beckon to her excitedly, pointing to book. Peggy points to herself, asking, Am I there? Children look; nod; show her.) IN THE FAMILY ALBUM, WHICH THE WHITE CHILDREN HAVE NEVER DISCOVERED BEFORE, THEY FIND NOT ONLY PICTURES OF THEMSELVES BUT OF MANY OTHER CHILDREN THEY HAVE NEVER SEEN. {Children come upon pictures, of strange children. Open mouths in surprise; point, ask each other, Are they in our family? Dick steps to one side, facing children, asks with gesture, Why don't they live here? Lois runs opposite him; shakes head and answers, "They don't want to.") THEY CANNOT UNDERSTAND WHY THESE BROTHERS AND SISTERS ARE NOT ALL WITH THEM IN THE HOUSE ON THE HILL. LOIS SUGGESTS THAT THEY MAY LIKE IT BETTER WHERE THEY LIVE; THEIR HOUSES MAY BE NICER. THE REST OF THE FAMILY 51 (Page is turned. Douglas pounces on picture; holds up cocoanut, point- ing to it. Examines picture closely.) DOUGLAS FINDS A PICTURE OF THE BOY WHO SENT THE COCOANUT. HIS HOUSE SEEMS TO BE BUILT ON STILTS. DOUGLAS THINKS IT WOULD BE FUN TO BE THAT BOY. LOIS DOES, TOO. THEY DECIDE TO PRETEND THEY ARE, AND PREPARE TO SPEND TWO OR THREE DAYS IN TREES. THE ALBUM TELLS THEM THAT THE BOY IS AFRAID OF SPIRITS, AND WEARS CHARMS TO KEEP THEM OFF. (Douglas, in attitude of bragging, Lois of anticipation, allow others to hang charms on their ankles, wrists and necks. Twins collect toys and books, but others, referring to pictures, take them away. Twins say, We don't care! Leave room holding up cocoanuts. Others follow.) Curtain (Remove play-room properties, put on two step-ladders or tables, on which Douglas and Lois take their respective positions. Any device to give the audience the idea of height above ground may be used. Green cambric may hide lower part.) FOURTH PICTURE (Douglas and Lois discovered sitting in their trees, drinking milk from cocoanuts and eating the meat.) THE TWO CHILDREN, PRETENDING TO BE THEIR BROTHER FROM SOMEWHERE ELSE, ENJOY THEMSELVES VERY MUCH FOR A WHILE. THEY HAVE NO LESSONS TO DO, AND PLENTY OF COCOANUT TO EAT. THEY PLAY GAMES WITH EACH OTHER, THROWING PIECES OF COCOANUT BACK AND FORTH UNTIL THERE IS NO MORE. (Douglas and Lois play.) WHEN IT BEGINS TO GROW DARK THEY REMEMBER WHAT THE ALBUM SAID ABOUT SPIRITS. THEY TELL EACH OTHER STORIES ABOUT SPIRITS WAITING TO GRAB THEM, UNTIL THEY BEGIN TO BELIEVE THEM, AND ARE REALLY FRIGHTENED. (Douglas and Lois point to imaginary spirits; jump; as stage is gradu- ally darkened, clutch their charms; cry. Call Father! Father! ") THEY CALL FOR HELP BUT NO ONE HEARS. 52 LEADER'S MANUAL (Lights all off, suddenly turned on, then off, for lightning. Noise of thunder, made with drum or with pans. Flash-light shines from behind curtain. Douglas and Lois stretch out arms toward it; grow calm.) AT LAST THEIR FATHER'S FLASH-LIGHT SHINES THROUGH THE TREES. HE IS COMING TO GET THEM. THEY ARE NO LONGER AFRAID. THEY PAY NO ATTENTION NOW TO THE VERY SOUNDS WHICH FRIGHTENED THEM BEFORE. EVERY- THING IS THE SAME AND YET EVERYTHING IS DIFFERENT. THEY REALIZE IT IS THEIR FATHER WHO MAKES THE DIF- FERENCE. Curtain (Remove trees, set stage with table covered with large view-books.) AFTER THE TWINS' EXPERIENCE OF PRETENDING TO BE THEIR BROTHER FROM SOMEWHERE ELSE, THE CHILDREN DECIDE THAT THEY MUST HUNT UP THE REST OF THEIR FAMILY AT ONCE. THEY WANT TO TELL THEM THERE ARE NO EVIL SPIRITS WHERE THEIR FATHER IS, AND BRING THEM TO LIVE IN THE HOUSE ON THE HILL. THEIR FATHER TELLS THEM THEY MAY START THE MINUTE THEY ARE READY. HE TAKES THEM TO VISIT THE SHIP FROM SOME- WHERE ELSE, WHICH IS IN THE HARBOR, AND THEY ASK THE CAPTAIN IF HE WILL TAKE THEM TO FIND THEIR BROTH- ERS AND SISTERS. THE MINUTE YOU ARE READY, SAYS THE CAPTAIN. HE SAYS IT TAKES A LONG TIME TO GET READY, BUT THE CHILDREN INSIST THAT THEY ARE READY NOW. SO HE SHOWS THEM THE SHIP AND LEAVES THEM IN A ROOM TO LOOK AT THE PICTURES OF THEIR FAMILY SOME- WHERE ELSE. FIFTH PICTURE {Children come into ship's saloon; look at books on table. Peggy points to a picture and shivers. Elizabeth points to a picture and asks question.) A PICTURE OF A BOY DRESSED IN FUR REMINDS THEM THAT THEY HAVE BROUGHT NO COATS. THEY ARE NOT READY TO GO. ANOTHER PICTURE MAKES ELIZABETH ASK WHY THE CHILDREN SOMEWHERE ELSE SHOULD THINK THEY WOULD HAVE A BETTER TIME IN THE HOUSE ON THE HILL. DOUGLAS SAYS THEY WILL TELL THEM THERE ARE NO SPIRITS THERE, FOR ONE THING. SUPPOSE THEY WON'T THE REST OF THE FAMILY 53 BELIEVE WHAT WE SAY? ASKS ELIZABETH. "MAYBE THEY'LL THINK WE WANT TO STEAL THEM OR SOMETHING. (John emphatically shakes finger and says, Take them something. Children hold out empty hands. Esther points to Chinese lettering, hold- ing it up.) JOHN SUGGESTS CARRYING THEM GIFTS TO SHOW FRIEND- LINESS. THE CHILDREN SUDDENLY REALIZE THAT THEY HAVE BROUGHT NO GIFTS. THEY ARE NOT READY TO GO. ESTHER POINTS TO SOME QUEER WRITING, AND SAYS, "WHY, THEY DONT EVEN TALK THE WAY WE DO. WE COULDN'T MAKE THEM UNDERSTAND! (Children suddenly start, look up, frightened; clutch each other.) ALL AT ONCE THEY HEAR A SHOUT: UP WITH THE GANG PLANK! AND FEEL THE SHIP MOVE. THE SHIP IS START- ING AND THEY ARE NOT READY! (Elizabeth runs to Donald. Dona7d leads them all out in a rush.) THEY RUSH TO TELL THE CAPTAIN THAT THEY ARE NOT READY, BUT HE ASSURES THEM THAT THEY ARE NOT REALLY STARTING, AND INTRODUCES THEM TO TWO OF HIS FRIENDS. (Children back on stage. Enter, last of all, Missionary Doctor with doctor's case, and Missionary Lady with bag. Children shake hands with them.) WHEN THE CHILDREN TELL THE CAPTAIN THEY ARE NOT READY, HE EXPLAINS THAT HIS FRIENDS HAVE BEEN GET- TING READY FOR YEARS. THEY ARE GOING TO THE LAND OF SOMEWHERE ELSE, WILL SEE THE REST OF THEIR FAMILY, AND CAN CARRY THE CHILDREN'S MESSAGES JUST AS WELL AS NOT. HE CALLS THEM MISSIONARIES, BECAUSE THEY ARE MESSENGERS. (Children register delight and relief. Seem to ask, Are you going Somewhere Else? Will you see the Rest of the Family? Missionaries laugh and nod.) THE CHILDREN ARE DELIGHTED, AND ENGAGE THE CAP- TAIN'S FRIENDS AT ONCE TO BE THEIR MISSIONARIES AND CARRY THEIR MESSAGES WHILE THEY THEMSELVES ARE GETTING READY TO GO. THEY PROMISE TO GET SOME GIFTS FOR THE MISSIONARIES TO TAKE. 54 LEADER'S MANUAL Curtain (Remove ship's furnishings. Put on platform open hamper.) SIXTH PICTURE 0Children come on one by one with toys in their arms and begin packing hamper. Lois holds out scrap-book conspicuously, opening it and showing to others before putting it on top of pile. Esther holds up her doll before putting it in.) THE WHITE CHILDREN REPACK THE HAMPER FOR THEIR BROTHERS AND SISTERS WHO FIRST FILLED IT FOR THEM. ( I _ is I I -p-: -J- J J — I KNOW OF A FAMILY —Concluded „»-~=M I Z^ZZJm—-£=££1^ - read - y, . . 5. And that is the rea-son we're prac-tis-ing In, lov-ing and giv - ing un- 'l> » 1 -» q—g- ^ P — — T= til. . . . The whole of the fam-i - ly we may bring To live in thehouseon the V^fvr"' 1 hill. . . . There'swork a - head out there, my lads, So ho! boys, stead - y! F*= rj^=^^-^—^K=f====^=:^ : - W« f J ^ # L__ 9— — ■»-• I L» ■ P * t ' \ \ S :=^=i=jv: i Start right in and pre - pare, my lads, So you'll be read - y. . . . i i i—.—I h J i 1 —>v£_ PILGRIM PROGRAMS FOR WEEK-DAY RELIGIOUS EDUCATION A Three-Year Group Cycle for Children Six, Seven and Eight Years of Age I. THE MAYFLOWER PROGRAM BOOK A Week-Day Course of Twenty-six Sessions for Primary Children in World Friendship and Training in Service By Jeanette Eloise Perkins and Frances Weld Danielson II. THE SECOND YEAR MAYFLOWER PROGRAM BOOK Continuation of The Mayflower Program Book. A Week-day Course of Twenty-six Sessions for Primary Children in World Friendship and Training in Service By Jeanette Eloise Perkins and Frances Weld Danielson III. (A) THE KNIGHTS OF ANYTOWN Twelve Stories of Children who try to make Good Neighborhood Street of Any town worthy of its Name, and keep various Destructive Giants from Heart o' the Town, and who are Helped by the Neighborhood Angel LEADER'S MANUAL, THE KNIGHTS OF ANYTOWN AND THE REST OF THE FAMILY A Guide showing how to use these Stories as a Week-day Course of Twelve Sessions By Jeanette Eloise Perkins III. (B) THE REST OF THE FAMILY Twelve Stories on the Subject of World-wide Sympathy and Brotherhood LEADER'S MANUAL, THE KNIGHTS OF ANYTOWN AND THE REST OF THE FAMILY A Guide Showing how to use these Stories as a Week-day Course of Thirteen Sessions By Jeanette Eloise Perkins